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Old 02-22-2006, 10:42 AM   #41
Redtech
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Guess Coraan is up for promotion.

Love the neutral side idea, just make sure the Z95's are rubbish or space though, I hated on Tatooine how the tuskens were more dangerous than the opponent you were facing!


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Old 02-22-2006, 04:00 PM   #42
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I like the sound of the neutral sides idea could prove for all sorts of interesting scenarios, and could provide a good excuse to use some ships that otherwise wouldn't be in the game (Naboo Starfighters, Geonosian strfighters, Z95's)as well as well as the space-station. I'd kind of like to see some more scenario types for space battles actually, sure fighting the the last ship is cool, but maybe some other types for variety.

I'd like to maybe see some kind of map with a pirate controlled station in the center, (complete with plenty of hangers and auto turrets) spawning all sorts of pirat craft (Z95's and whatnot) which can be stormed and captured, maybe in a sort of "king of the hill" type scenario.

Or how about some sort of mission where you have to escort an important frigates to a point on the map, like transports or somthing. Once they reach their destination they hyperspeed outta their and defenders get a point. If their wasted attackers get a point, at the end the team with the most points wins, or somthing along those lines.


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Old 02-22-2006, 05:07 PM   #43
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Actually ... Darth Andrew already happened to have a very similar idea with the pirate space station in the middle and spawning Z95's in a previous post- and it is a very good idea indeed! Be it just a neutral faction base or the king of the hill scenario you described (why not both ?) And you don't need to be concerned, Red Tech - remembering Tie Fighter and previous space combat training simulators the empire has developed, Z95 are indeed realistically portrayed as flying rubbish (they look basically like an X-Wing with just one pair of wings) ... weak and easy to handle. The pirate scum could use some modified skins for rebel troops (there isn't much difference between rebels and pirates anyway). Oh ... a few gamorreans would fit right in, of course - and, if the modder or developer that would work on this should be in a generous mood: I'd also like Rodians (basically some type of pistol marksmen) and those ugly aliens with the many eyestalks that love to throw thermal detonators. It might be interesting to be able to actually PLAY this side, too - maybe in hunt mode? A real three-way battle with players on all side would be great - and I think it MIGHT be made workable ... e.g. by using different objectives for each side - yet sadly it's pretty unlikely. But even neutral pirates would be great fun! There is nothing that cheers up loyal imperial forces like being able to blast pirates AND rebels at the same time. Paranoid's escorting freighters scenario sound pretty interesting, too - after all, it's standard business in space combat simulators, why shouldn't it be included here? A nice twist on it might be a special objective for the raiding party to board one specific freighter and take over it's bridge to ... if succesful ... fly the freighter to a certain point in order to escape with this bounty (while the escorts try to recapture it). Fighting inside a bulk freighter among containers and exotic goods (stuffed wookies? / luxury food, rubber taun-tauns ...) ... well, I'd certainly find this interesting. And there are even more possibilities:
- How about a combination between space and ground battle: fighting over the oceans of mon calamari, with small frigates and cruisers in the sky ... and maybe floating platforms or waterbound ships (speaking of water worlds, an under-water battle with submarines and diving troopers should be full of wet fun ...).
- I'd also like a fight between a military space station and an enemy carrier. Just a variation of the standard theme, maybe - but interesting nevertheless.
- Or maybe a battle among the clouds, high up within the atmosphere of a planet ( no, not necessarily Bespin), with a space station and/or the capital ships hidden inside ... and a few nasty proximity mines, too - a battle where you can't see very far (might also take place inside of a nebula).
- More exotic and less familiar might be a scenario where endless waves of slimy, alien attackers in strange crafts float towards you out of hyperspace and you and your companions have to defeat them wave after wave ... but maybe that has already been done before
P.S.: A promotion? Redtech, do you mean some admiral finally acknowledged my tireless efforts in the service of our glorious empire? The admirals at last decided to believe my mission report about the scouting assignment to Kashyyk where I single-handedly took out three heavy mon-calamari cruisers and the millenium falcon? FINALLY! I'm getting a medal! I'm getting a medal! Maybe also a new rank? Well ... of course I'm too modest to suggest that I'd make a marvelous Vice Admiral - but if there happens to be a vacancy somewhere ... well, of course it would be nothing less than my duty to fill it!


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Old 02-22-2006, 05:07 PM   #44
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I doubt the game engine is set up to let you do that particularly well. I think the game you're lookin' for is X-Wing Alliance.

Would that LucasArts could make games like that again instead of the stuff they've put out over the past 7 years...
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Old 02-24-2006, 02:21 PM   #45
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Nah, X-wing Vs Tie Fighter! I suck so bad but it rules so hard...


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Old 02-24-2006, 02:48 PM   #46
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Agreed! X-Wing Alliance is just one of those rebel propaganda pieces! X-Wing Vs Tie Fighter is (potentially) politically correct and offers good practice missions even for experienced tie fighter pilots. And it is great fun, too! A pity that my off-duty steering equipment (commonly known as 'joystick') has seen better days, but is absolutely required for both simulations ... Well, and they could both need a technical update as well ... But speaking of mere technical concerns ... though X-Wing Vs Tie Fighter is certainly a masterpiece of imperial software engineering, it - just like that sorry rebel attempt to copy it - lacks any form of close infantry combat INSIDE of a ship. So they would be quite obviously unable to handle this, while I think that at least SOME of the ideas we discussed COULD be handled by Battlefront 2 ... and who can say what clever modders or possible sequels /expansions might handle ...
Mmmh .. by the way: Solo 4114 .. I'm not familiar with that ID-number .... yet - don't I know you from somewhere? Your face sure looks familiar ... and that name, that name - I'm nearly certain I heard that somewhere before ... Nah ... probably just a coincidence. You can't be that smuggler we are looking for ...


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Old 02-24-2006, 05:30 PM   #47
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i think a capture the hill would be good
also i think you could turn it into a midway from bf1942
like where each team has a cap. ship that can be destroyed
this would be like the aircraft carriar with all types of ships
then each team would have a frigate sort of thing that had bombers, transports and turrets that fired on enemy ships this would be the battleship
the last ship would be like the current frigates but better at what it does
it would have transports, fighters and mulitpurpose ships
in the middle of the battle would be an abandoned space station or large ship
it would have 2 capturable hangers, a security center cp, a bridge cp, an engines cp, a barracks cp and possibly more

my other idea would be to have small space stations with 1 capturable hanger be floating around
if you capture it then it spawns ships for your team



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Old 02-25-2006, 10:19 AM   #48
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Not bad, it's a bit much though. I'd love to see it work though.


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Old 02-25-2006, 11:25 AM   #49
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Do you mean king of the hill, jawathehutt?



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Old 02-25-2006, 12:10 PM   #50
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Do you mean king of the hill, jawathehutt?
I think he means that you would have to hold the hill, and killl as many opponents as you can. And the longer you hold it the more points you get. Something like that, I know what he means.


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Old 02-25-2006, 01:36 PM   #51
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ya kind of



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Old 02-25-2006, 04:28 PM   #52
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Originally Posted by Commander Obi-Wan
I think he means that you would have to hold the hill, and killl as many opponents as you can. And the longer you hold it the more points you get. Something like that, I know what he means.
lol, i'm pretty sure thats king of the hill.



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Old 02-25-2006, 05:07 PM   #53
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Sounds like KoTH to me. Execpt instead of earning points for holding the hill you start a countdown to victory when you capture it from it's NPC guardians. I'm actually surprised that gamemode didn't make it into BFII, it would have been an fun mode some maps.


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Old 02-27-2006, 04:41 PM   #54
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How about a FFA?
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Old 02-27-2006, 06:34 PM   #55
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that would be sweet
like call of duty where you would choose a team but only to choose your class



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Old 02-27-2006, 07:47 PM   #56
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Quote:
Originally Posted by PoiuyWired
How about a FFA?
That would be a slaughter, sounds cool lol.



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Old 02-27-2006, 09:32 PM   #57
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Free For All? sounds fun. I actually thought about a "Mos Eisly street brawl" scenario. Where instead of picking armies you just spawn as a random alien scum on mos eisly, then run around killing anyone and everyone with whatever weapons you can find...

Back on topic, not sure how it would work in space though, would everyone be enemies but still spawn on one capital ship or somthing? It would be total chaos with everyone flying around shooting everyone down...


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Old 02-27-2006, 09:56 PM   #58
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I think he means that each player would get their own capital ship.

....

I kid. I think a free-for-all mode would work only on ground maps, seeing as there really aren't any places to hide in space. And even if it was a dogfight FFA mode instead, you probably wouldn't last more than two minutes.

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Old 02-28-2006, 07:24 AM   #59
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That would be cool. Maybe if you had a 16 player brawl, each player having their own flagship in an elim ination, last man standing type scenario. What would you do? stay and defend or go on the offensive? with AI that cant seem to determine friend or foe in sapce, that would be a crazy matchtype.
i like it.


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Old 02-28-2006, 04:07 PM   #60
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Well, more like... a demolition rally in space :3
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Old 02-28-2006, 06:08 PM   #61
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ya no kidding
possibly have it be sorta like cod multiplayer where you choose your weapon before spawning
but in this you would choose from a list of ships
and thats what you would spawn in



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Old 03-01-2006, 04:02 AM   #62
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isn't it possible to mod the frigates flyable in a way? use the model and change it a bit so that there are gunner spots and a pilot spot?



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Old 03-01-2006, 03:08 PM   #63
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[QUOTE=ParanoidAndroid]Free For All? sounds fun. I actually thought about a "Mos Eisly street brawl" scenario. Where instead of picking armies you just spawn as a random alien scum on mos eisly, then run around killing anyone and everyone with whatever weapons you can find..
[QUOTE]Yeah trandoshans for everyone.
Oh, and put that Correlian wiskey on my tab
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Old 03-02-2006, 10:48 AM   #64
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Would people really want a free-for-all game mode? I have a plan in my mind on how to make such a game type, but I've been working on other things (script API documentation).

You might be able to change the frigates into fighters. The first step would be to take an existing fighter, and point its mesh files over to the frigate. You would then need to adjuest where the weapons fire from. I don't think you can get auto-turrets to move around. They would have to be dropped.



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Old 03-02-2006, 12:35 PM   #65
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Would people really want a free-for-all game mode? I have a plan in my mind on how to make such a game type, but I've been working on other things (script API documentation).

You might be able to change the frigates into fighters. The first step would be to take an existing fighter, and point its mesh files over to the frigate. You would then need to adjuest where the weapons fire from. I don't think you can get auto-turrets to move around. They would have to be dropped.
If course, we would want a FFA mode. But, this ain't the place to talk about it.

Yeah, I think they should change frigates to fighters too. But, they could still be there...the turrets. Like if you could fit a few pilots with you and change them to normal turrets.


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Old 03-02-2006, 01:11 PM   #66
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Erm, frigates to be flyable like fighters? Woah, I thought people wanted Star Wars realism. *shrugs*

Heck, I don't think even the X-Wing series let you fly a cap ship directly like a fighter.


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Old 03-02-2006, 01:27 PM   #67
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Erm, frigates to be flyable like fighters? Woah, I thought people wanted Star Wars realism. *shrugs*

Heck, I don't think even the X-Wing series let you fly a cap ship directly like a fighter.
Umm....we mend in space. >.>


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Old 03-02-2006, 02:11 PM   #68
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Yes, I call Capital Ships "Cap ships". Y'know, the same way Twin Ion Engines are called "Those POS fighters the Empire have". I know they fly in space. But considering the size of the other frigates besides the Rebel one, they ain't pulling off any stunts!

Just treat them like capital vessals and just "plot a course".

Anyway, this isn't worth arguing about to be honest.
---------------------------------------------------------

As for a free-for-all-mode. I have the feeling that BF was too close to it already. At least the AI will be good at killing everyone though.


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Old 03-02-2006, 04:02 PM   #69
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Originally Posted by Redtech
Yes, I call Capital Ships "Cap ships". Y'know, the same way Twin Ion Engines are called "Those POS fighters the Empire have". I know they fly in space. But considering the size of the other frigates besides the Rebel one, they ain't pulling off any stunts!

Just treat them like capital vessals and just "plot a course".

Anyway, this isn't worth arguing about to be honest.
---------------------------------------------------------

As for a free-for-all-mode. I have the feeling that BF was too close to it already. At least the AI will be good at killing everyone though.
No doubt. I like how you referred to the TIE's. Yeah, they are a POS.


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Old 03-03-2006, 09:05 AM   #70
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slightly off topic i think...
but wouldnt it be cool if after sabotaging a capital ship inside (destroying internal systems) a countdown started that would signal the destruction of the ship... massive explosion that leaves just enough time to make a stereotypicaly close call stylish escape in a handily place tiefighter etc. like, 20 seconds until the ship is blown up in a spectacular explosion that destroys anything within a particular radius... how cool would that be? maybe this should of gone in the SWBF3 wishlist... wait a min.. no! you could do this in the frigates! thats related!


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Old 03-03-2006, 10:14 AM   #71
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Yep. We love to cuss SWBF2!

Mind you, would it really matter if you died? I mean, death doesn't matter in this game. Heck, average lifespan is 1 minute if you're above average.


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Old 03-04-2006, 05:32 AM   #72
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it would still be pretty cool though. i dunno about the lifespan thing. i prefer to stay alive throughout the match... it means less medals but it is more challenging. maybe im being a complete retard here, but what does cuss mean?...


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Old 03-04-2006, 08:20 AM   #73
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I enjoy attempting to survive a whole match, it's pretty challenging especially since battlefront is basicly the kind of game where it's almost guarnteed you'll die several times. The trick is doing somthing worthwhile before your blown away. It's what happens when you play a game as the nameless cannon fodder instead of the main characters.

Now I like the idea of the capital ship 'sploding. If your going to have destructable capital ships, you've gotta have a classy explosion. With the typical trying to fly away before you get caught in the blast, and trying to escape (even if, in the whole scheme of the battle, it doesn't really matter.) before the whole thing goes up in smoke. Only to be caught in the blast just as you make it out of the hanger.


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Old 03-05-2006, 11:29 AM   #74
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Venom, I'm referring to the point that Battlefront is not one of those games where you're not punished for dying.

Oh yeah and http://en.wikipedia.org/wiki/Cussing should help learn to respect Battlefront the way it's meant to be played. :P

------------------------------------------
Android, it'd be funny at the very least. If the space levels were sub-atmospheric, then at least the ship would crash into the ground battle. It'd make me laugh to see an enemy cap ship crash into an enemy attack line (Geonosis comes to mind with those ships being shot down, but Coruscant would be a blast!)


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Old 03-05-2006, 06:25 PM   #75
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Quote:
Originally Posted by ParanoidAndroid

Now I like the idea of the capital ship 'sploding. If your going to have destructable capital ships, you've gotta have a classy explosion. With the typical trying to fly away before you get caught in the blast, and trying to escape (even if, in the whole scheme of the battle, it doesn't really matter.) before the whole thing goes up in smoke. Only to be caught in the blast just as you make it out of the hanger.
Escape?

Well, would be wise to stay behind, hopefully getting a few more kills with them explosives while your enemy is trying to fly out. Sure you would die, but you cause more carnage, and thats all good.

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Old 03-06-2006, 06:29 AM   #76
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(quote redtech)- Woah, I thought people wanted Star Wars realism. *shrugs*

star wars? realistic? ROFL!



realistic?
???????????????????
ah well.


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Old 03-06-2006, 02:45 PM   #77
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Quote:
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(quote redtech)- Woah, I thought people wanted Star Wars realism. *shrugs*

star wars? realistic? ROFL!



realistic?
???????????????????
ah well.
I think ment realistic to Star Wars standards.


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Old 03-06-2006, 11:59 PM   #78
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i think escape pods might be able to fit in
even cooler idea tho
explodable ships on a ground/ space map
like imagine having your ship be falling apart in mid air and pieces would fall down crushing stuff
and you pod would land
im thinking of like the pods from halo 1 that mc lands on
like that you can drive and stuff
but wouldnt it be cool to have it land behind enemy lines
then have a brutal fight back to safty
even tho you would just respawn if you died, it would be a great tale to tell at the catina



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Old 03-07-2006, 09:40 AM   #79
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Obi-wan, you read me mind! Damn, I'm becoming predictable. *Wah*

I dunno about escape pods. I'd rather take a LAAT down to the surface, how cool would that be? But then again, using escape pods as drop pods Halo-style would be very interesting if there are no spacecraft available.

Y'know, this would work if you had no CPs on a ground/space level besides any command workers and capital ships. That way you would be forced to be tactical besides nabbing a post, you could make a huge emphaphisis on team-work on many areas.

Yep, and fighting behind the front lines would be so cool. I can see someone calling for air-support from a hill or getting an AT-TE dropped at their location.

Jawathehut, thinking about it...that is cool!


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Old 03-07-2006, 03:37 PM   #80
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Quote:
Originally Posted by Redtech
Obi-wan, you read me mind! Damn, I'm becoming predictable. *Wah*
Of course. Jedi Mind tricks always work on the weak-minded. j/k

Escape pods aren't suitable for SWBF2...it just wouldn'twork. IMO


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