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Old 02-28-2006, 04:49 PM   #41
MachineCult
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Quote:
Originally Posted by g3netx528
DUDE......UR A FROOOOON!!!
Dude, you're a flaming/spamming N00000b!!!
Keep it to yourself next time, I don't want to hear it.



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Old 02-28-2006, 08:56 PM   #42
Niner_777
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Once again, I agree with PoiuyWired. The magna guards do need a total revemp in order make them fit the story. I think that they should be something like the jedi in the Knightfall and Imperial Diplomacy levels. I won't make the comparison to RC, if you know what I mean. lol
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Old 02-28-2006, 10:40 PM   #43
jawathehutt
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i agree niner and every1 else
i think that they should be made into melee mostly guys



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Old 02-28-2006, 10:47 PM   #44
Commander Obi-Wan
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Quote:
Originally Posted by Niner_777
Once again, I agree with PoiuyWired. The magna guards do need a total revemp in order make them fit the story. I think that they should be something like the jedi in the Knightfall and Imperial Diplomacy levels. I won't make the comparison to RC, if you know what I mean. lol
I beg the differ. I am personally fine with them. They are still rather effective.
But, they should have Electrostaffs and made more of a melee-type unit.


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Old 03-01-2006, 08:07 AM   #45
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who actually uses the magna guards? (effectively) sure, its fun to sit behind a wall on mos eisly launching mortars in the air. never know, withh FF on you migh get a kill (-). and rockets... from pistols? common sense will never prevail!!!!! mwahahahahahaa


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Old 03-01-2006, 08:56 AM   #46
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Well, I tend to buy games to play on my own. Otherwise, why not just copy Valve and just make it download only if it's only saving grace is that it's playable online?

Anyway, an autokill melee is pretty popular in Halo, no? I tend to like the revive ability, it's amusing, although sometimes it does get over used.

But I'm still a fan of an SBD as grunt class, because they aren't special enough to be "special." The Destroyer owns them in HP and Firepower for a start.

If anything, Stormtroopers are too rubbish to be a grunt class by your logic.


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Old 03-01-2006, 01:52 PM   #47
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Originally Posted by venom_tyrant
who actually uses the magna guards? (effectively)

I play a lot of Galactic Conquest so I'm usually playing with all the classes. I found the Magna Guard to be quite effective in the close quarter areas of Polis Massa shooting down the long halls. I also like to use it on Kamino shooting down the ramps. The problem with the Magna Guard is the quick use of the ammo. On the maps I know I'm going to use him, I'll buy the supply bonus so it has extra ammo. On Kamino, I'll camp near an ammo droid. I've used Magna Guard a few times on Dagobah and am starting to like it there also, problem is though, once again, quick use of ammo.
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Old 03-01-2006, 02:01 PM   #48
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Quote:
Originally Posted by PoiuyWired
Well, I really hope EU or something expand on things a bit on the color scheme(s) of CIS.

While they have only one scheme most of the time, we do not have a chance to see them functioning in other planets for real. while CIS's color is almost "multi-camo" I would expact them to have a different color on places like snow-planet??
come on guys the CIS dont have THAT much spare paint to paint there droids.
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Old 03-01-2006, 02:43 PM   #49
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Quote:
Originally Posted by venom_tyrant
who actually uses the magna guards? (effectively) sure, its fun to sit behind a wall on mos eisly launching mortars in the air. never know, withh FF on you migh get a kill (-). and rockets... from pistols? common sense will never prevail!!!!! mwahahahahahaa
I use them. The "Bulldog" is rather effective when you aim for the enemies feet and fire. It creates a sonicboom and takes 'em out. IMO, there better the Imp Oficer at least.


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Old 03-01-2006, 04:35 PM   #50
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They definitely can be used effectively. I just think that they could have made them fit the story better. Maybe they could have been fighting alongside Grievous in the Underground Ambush level, or maybe they could have been commanders in the Mustafar level. Something like that?
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