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Future submission ojp_base_sp.pk3
I've been toying with the idea of coming back to JA for awhile now. Before I left I was working on JO=>JA, and had all of the JO menus working, plus a customizable Kyle. But I think, seeing the complaints in the forum, that I would best serve OJP by creating a non-code changing OJP mod that can be dropped right into the base folder and not cause problems.
Should I convince myself to return, it shall include the following:
[code] (in code for readability)
1-All of my menu modifications from the base release. This includes things like
A-My crosshair system (select style, size, etc)
B-The Advanced tab (wireframe, melee style, etc)
C-The Controls/Other tab (for melee, binoculars, etc)
D-Updated Missionfailed.menu (can quit game)
2-New menu controls
A-Post-mission appearance change
1-What you CAN change:
a-Torso clothing
b-Leg Clothing
c-Lightsaber crystal color
2-What you CANNOT change:
a-Species
b-Color (I don't like the idea of changing a Twi'lek's skin between missions)
c-Lightsaber hilt (jedi just don't randomly built tons of hilts)
3-The original OJP characater color slider system
4-More preset choices per character, as well as more color choices for the Chiss Pack 2.0 -- downloaded separately (Razorace, I did get permission from this guy long ago to add it to the OJP, I know I forwarded the email to you as well, it would be nice to add it in)
5-My Alora-style Twi'lek outfit
6-More heads for each species (again, I emailed various authors, they expressed permission and I forwarded those to Razorace -- it was long ago but I'm sure I got them all)
7-Color support for the Twi'lek Male at PCgamemods, which I'll be updating to use color shaders
8-Color support for the Mon Calamari Male species I did (pcgamemods), which I'll be updating
9-*Maybe* -- Gran and Weequay Male species, though with limited skins
10-Any bugfixes that were included in other OJPs that do not conflict with SP.
Razorace, next time you catch me on MSN, let's talk.
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