I spent several hours compiling & editing various sounds for JA. I'm posting the Read Me below the download link for those of you who are interested in all the details. I had intended on posting this on pcgamemods. com, but for some reason the site is having difficulties reading the size of the file, and it thus won't accept/post it. I intend to post it there as soon as possible though. Until then, consider this file an "exclusive" to the wonderful OJP E community. I hope you like what you hear!
Here's the download link: http://s63.yousendit.com/d.aspx?id=0...H3KLUZ7VC73TN7
Feb. 20, 2006
COMPILER/AUTHOR OF THIS SOUND EFFECTS PACKAGE:
WHAT IT DOES:
It replaces a number of sounds with a range of effects that are more natural and cinematic sounding than what is found in the game. For example, all of the thin and sharp "swooshing" hand swinging sounds have been replaced with the sounds of clothing being quickly moved. Have you ever ACTUALLY heard punches or kicks thrown that actually produce a thin and sharp "swoosh" noise? That's why I got rid of Raven's default noises, as they don't really occur in Real Life, nor for that matter in any of the Star Wars films.
Some of the Force sounds have also been adjusted. Force Push is now the sound effect we heard when Darth Maul pushed Obi-Wan in Episode 1. Force Pull is basically that sound effect reversed. Force Jump now produces a rustling of clothing, and for some reason, the changing of this sound also "disabled" the jumpcharge sound effect. Happily, I don't miss it at all. Force battles now sound more cinematic than before. And just for the record, we've never heard what Force Jump sounds like in any of the films. They just jump with a natural sound, and so the adjustments better reflect what we've heard in the films.
The only Force sound effect that's in this .pk3 who's sound has never been established in the films as to what it sounds like is Noforce. I replaced its default "hollow-siren" sound with one of a rapidly beating heartbeat. It seems to fit better, because it's a natural sound that we automatically connect to being pushed to our limits.
I replaced the Repeater's sounds with something that sounds significantly more intimidating. It was previously featured in a beta build of ForceMod III, and I decided to include it here if only for posterity's sake.
The stated .pk3 file is primarily an assemblage of sound effects that have been collected over the years since the inception of Jedi Knight: Jedi Outcast. Since this sound file has been something that I've been creating for personal use over the years it is now impossible for me to state who contributed specific sounds found in this .pk3. I simply don't have the time to comb through literally years' worth of sound effects packages to determine who did what.
However, I will still state what I do readily know about the authorship of these files.
1. The Push sound effect is a cleaned up and slightly truncated copy of Darth Maul's Force pushing of Obi-Wan in Episode 1. These edits were done by me.
2. The Pull sound effect was made by reversing Maul's Push effect, signficantly truncating its length, and then having it quickly fade out. These edits were done by me.
3. The Repeater's new sound effects were made by combining numerous sound files from several different commercial games. One of the titles that I can remember using was Call of Duty. These blended sounds were then further modified in a sound editing program. These edits were done by me.
4. Some of the kicking and fist swinging sound effects were derived from Elder Scrolls Three: Morrowind. Melee sounds that did not come from Morrowind were taken from other sound files found in Jedi Academy.
5. Many of the saber sounds came from a .pk3 known as "better_sabers" made by RevanDark. His package also included a saber blade mod that's quite nice to use, and is available here: http://pcgamemods.com/mod/3031.html
HOW TO USE THIS .PK3
If one isn't using a more robust mod that has its own file in the GameData folder, all one needs to do is copy/paste this .pk3 into one's Base folder.
If one is using a more robust mod, such as Open Jedi Project Enhanced (a.k.a. "OJP E") then simply copy/paste this .pk3 inside that mod's folder that's found inside the GameData directory. In the case of OJP E, one would put it inside the GameData/ojpenhanced folder.
To unistall, simply delete this .pk3 from wherever it was installed.
I believe that the net result of these sound effect changes is one of a more "natural" sounding game. The melee sounds in particular now remind me of the more visceral aural experience that can be found in a game such as F.E.A.R. I don't believe that I've done anything to challenge the integrity of the sounds that we've heard in any of the films.
I hope that this sound effects mod heightens your gaming experience. If you'd like to use the melee sounds or Repeater sounds in future releases, please cite me as the compiler/editor of these sounds.
Feb. 20, 2006