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Old 02-20-2006, 07:04 PM   #1
dookie23
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Cool Guy Pirates At War 2.0(new)

~PIRATES Versus Empire~
DOWNLOAD Version alpha 2.0 of Pirates At War:
http://www.momoshare.com/file.php?fi...f098f6d3066bf4
DOWNLOAD Balance Patch For alpha 2.0:
http://rapidshare.de/files/14269697/...e_Fix.zip.html
New patch for download: http://rapidshare.de/files/14475881/...patch.rar.html
Another patch for hardpoints making spacebattles tough!
Download Here:
http://rapidshare.de/files/14483342/...oints.rar.html
My music addon(300+ mbs):
Package 1: http://rapidshare.de/files/14241023/...ddon1.rar.html
Package 2: http://rapidshare.de/files/14241228/...ddon2.rar.html
Package 3: http://rapidshare.de/files/14241285/...ddon3.rar.html
Package 4: http://rapidshare.de/files/14240311/...ddon4.rar.html
Please extract the files from all four and put them in your data folder located in your gamedata. Enjoy!

Launcher update for my mod Pirates At War: http://rapidshare.de/files/14402130/...ncher.rar.html
Hello, and welcome to Pirates At War mod!

Play as pirates with a diverse ground units to exciting Captials fights.
Rancor has been added to ground forces of pirates.
Watch as your corvettes, frigates and captials move like fighters.
Finally, see why pirates are well known? :P (excessive use with concussion missiles beware) Enjoy!



Information:For fighters I gave it all the same pirate fighter model with different variations.
For corvettes I mixed it with patrol corvette with the pirate fighter model with different variations.
For frigates I gave the pirate interceptor model with different variations.
For captials I gave pirate fighter and Merchant friegther models with different variations.

What I need help in:Making more ships not just replacing them.
Ideas, I could use them
Pretty much anything else you can throw at me since im very new at XML, but I hope I can make something great when i'm finished.


If anyone wants to help me, I sure can use it.

Thanxs.

Update 5#: Final Game menus!

Game Menu 6 Button:



Game Menu 4 Button:



update 6#: NEW GUI!

Update # 6: New GUI for Dashboard enjoy!



Update #6 b: New GUI for Galatic Dashboard enjoy!


Last edited by dookie23; 03-02-2006 at 02:09 AM. Reason: Update
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Old 02-20-2006, 07:39 PM   #2
Ali1392
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what do u mean by variations like more wepons that sort of thing
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Old 02-20-2006, 07:57 PM   #3
dookie23
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Yup
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Old 02-21-2006, 03:28 PM   #4
Lanaus_Caspian
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You don't have to replace the rebels. I got it to work with Imps, Rebs, and Pirates. You just have to go into a couple of files and make them playable.
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Old 02-21-2006, 03:34 PM   #5
Tom Servo
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Has anyone managed to make them build stuff and expand regardless of being playable? Im looking to have a third force for distraction besides empire vs rebellion.
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Old 02-21-2006, 03:41 PM   #6
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Lanaus can you explain how? I'm very new at it atm and coul use the help.

Oh I sent my mod to lucasfiles, I could use some help.

Last edited by dookie23; 02-21-2006 at 03:56 PM. Reason: Update
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Old 02-21-2006, 04:43 PM   #7
Chemmy
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Venator would be good for pirates Capital ship, since they mostly use outdated clone wars crap in ground combat.
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Old 02-21-2006, 05:22 PM   #8
Lanaus_Caspian
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Quote:
Originally Posted by Chemmy
Venator would be good for pirates Capital ship, since they mostly use outdated clone wars crap in ground combat.
I'm more likely to give the Acclamator to the pirates than the Venator to them.

dooke23, if you have MSN Messenger I'll tell you how to do it step by step.
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Old 02-21-2006, 06:05 PM   #9
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Ok, I did some extra fixes hopefully I can get the right ships versus right ships in the tooltip thingy. lol

Im pretty impress the corvettes, frigates and cpitals all act like fighters and not like dumb hulks.
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Old 02-21-2006, 06:12 PM   #10
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A pirate mod is a great idea. I was playing around with a mod where pirate victory conditions where very different from the Rebs and Imp. For instance, the conditions would be (1) pirate homeworld must survive, and (2) pirate faction must infiltrate each planet with a smuggler/pirate unit or pirate base. Pirates would start out with one homeworld, and would steal research like the Rebs, and their income would come from establishing pirate bases/infiltrating other worlds. I could not get this to work, however.
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Old 02-21-2006, 06:17 PM   #11
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Well, we can combine both our heads maybe try to figure a way to do that?
Just takes time and the limit of tools lol >.<!
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Old 02-21-2006, 06:38 PM   #12
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I dont have aim so ill just put it here. I don't know how to add pirates to skirmish, only galactic conquest.

1)Go into CAMPAIGNS_SINGLEPLAYER.xml then choose a campaign you want to mod.

2)Hightlight/copy then paste the faction below the one u just copied.


3)Next you need to change certain names from Empire to Pirates like this.

<Campaign Name="Sandbox_Galactic_Conflict_Pirates">

<Campaign_Set> Sandbox_Galactic_Conflict </Campaign_Set>

<Text_ID> TEXT_CAMPAIGN_SINGLE_44 </Text_ID>
<Description_Text> TEXT_CAMPAIGN_SINGLE_DESCRIPTION_44 </Description_Text>

<Camera_Shift_X> 40.0 </Camera_Shift_X>
<Camera_Shift_Y> 0.0 </Camera_Shift_Y>
<Camera_Distance> 1200.0 </Camera_Distance>

<Locations> Galaxy_Core_Art_Model, Abregado_Rae, AetenII, Alderaan, AlzocIII, Anaxes, Atzerri, Bespin, Bestine, Bonadan, Bothawui, Byss, Carida, Corellia, Corulag, Coruscant, Dagobah, Dantooine, Endor, Eriadu, Fondor, Fresia, Geonosis, Hoth, Ilum, Jabiim, Kashyyyk, Kessel, Korriban, Kuat, Manaan, MonCalimari, Naboo, NalHutta, Polus, Ryloth, Shola, Sullust, Taris, Tatooine, Thyferra, VergessoAsteroids, Wayland, Yavin </Locations>

<Trade_Routes> Abregado_Rae_Fondor, Abregado_Rae_Sullust, Anaxes_Coruscant, Bespin_Hoth, Corellia_Coruscant, Corellia_Kessel, Corellia_Ryloth, Corulag_Coruscant, Dagobah_Eriadu, Eriadu_Sullust, Fondor_Thyferra </Trade_Routes>

<Home_Location> Rebel, Hoth </Home_Location>
<Home_Location> Empire, Corellia </Home_Location>
<Home_Location> Pirates, Ryloth </Home_Location>

<Starting_Active_Player> Pirates </Starting_Active_Player>

<Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes.xm l</Rebel_Story_Name>

<Empire_Story_Name>Story_Plots_Sandbox_44_Empire.x ml</Empire_Story_Name>

<AI_Player_Control> Rebel, BasicRebel </AI_Player_Control>
<AI_Player_Control> Pirates, SandboxHuman </AI_Player_Control>
<AI_Player_Control> Empire, BasicEmpire </AI_Player_Control>

<Markup_Filename>Rebel, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Pirates, DefaultGalacticHints </Markup_Filename>

<Supports_Custom_Settings>True</Supports_Custom_Settings>
<Show_Completed_Tab>False</Show_Completed_Tab>

<!-- Win Conditions -->

<Good_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destruction,
</Good_Victory_Conditions>

<Evil_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destroys_Last_Enemy_Planet,
</Evil_Victory_Conditions>


<!-- Special Case Planets for Cantinas and Hutt Palaces -->

<Special_Case_Production> Empire, Abregado_Rae, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Abregado_Rae, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Atzerri, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Atzerri, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Corellia, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Corellia, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, NalHutta, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Ryloth, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Ryloth, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Tatooine, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production>


<!-- Rebel Starting Forces -->

<Starting_Credits> Rebel, 10000 </Starting_Credits>
<Starting_Tech_Level> Rebel, 2 </Starting_Tech_Level>
<Max_Tech_Level> Rebel, 4 </Max_Tech_Level>


<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, MonCalimari, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, MonCalimari, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Light_Tank_Brigade </Starting_Forces>



<!-- Empire Starting Forces -->

<Starting_Credits> Empire, 10000 </Starting_Credits>
<Starting_Tech_Level> Empire, 3 </Starting_Tech_Level>
<Max_Tech_Level> Empire, 5 </Max_Tech_Level>


<!-- Empire Space Forces -->
<Starting_Forces> Empire, Thyferra, Tartan_Patrol_Cruiser </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Thyferra, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Thyferra, Imperial_Stormtrooper_Squad </Starting_Forces>

<!-- Pirates Starting Forces -->
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Ryloth, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Swamp_Speeder_Team </Starting_Forces>

</Campaign>


4)Once that is done go into Factions.xml. Scroll down to Pirates and make it playable.

Have you found out how to make the Virago buildable (for any faction)?

Last edited by Lanaus_Caspian; 02-21-2006 at 06:49 PM.
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Old 02-21-2006, 08:00 PM   #13
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No, but i can play it by replacing the models and copying the attributes.
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Old 02-22-2006, 11:03 AM   #14
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Here are so pictures of my current work.Enjoy!












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Old 02-22-2006, 11:15 AM   #15
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Nice work. Have you figured out how the Reb "raid" function works? it seems to me, that this would be a great ability to add to a potential pirate faction. Particularly if it could be coupled with generating income somehow. It would be cool to create a pirate faction with very different goals than the other factions. It would not be so much about galactic domination, as about creating a cartel, and a presence on all planets (i.e. profit). I know that pirate bases are already present on certain worlds, but I am not sure how this can be used.
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Old 02-22-2006, 12:07 PM   #16
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Hey do you know the merchant station that you can buy pirate ships? What is the model name, cause i cant find it anywhere? :/

Not sure, but I believe those traders can be a imcome for pirates with black markets and stuff and better the traders more the imcome.
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Old 02-22-2006, 12:22 PM   #17
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http://www.momoshare.com/file.php?fi...9393d8dc913fbd

This is ment for skirmish play, not sure how well it works on galatic map, this for space only..land battles will be next.

Heres the Pirate Mod Alpha 1.6 enjoy!
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Old 02-22-2006, 03:05 PM   #18
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Problem: Ok, anyone know where the buildings models are located for example:<Land_Model_Name>NB_VCH.alo</Land_Model_Name>

I cant seem to change the land buildings, if anyone could tell me it would help me greatly! :P
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Old 02-22-2006, 07:56 PM   #19
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Hi again,
Some more update screenshots enjoy!



Pirate Infrantry.



Battle Pirate Frigate. Pwns.



Mr.Sparkly a tamed rancor for your pleasure.
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Old 02-23-2006, 10:26 AM   #20
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Update:#3



New Galatic Background
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Old 02-23-2006, 02:17 PM   #21
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how do i down load the 1.7 one
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Old 02-23-2006, 03:48 PM   #22
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theres a download link on first post it says update: html link , press that html link it will take you to download the mod.
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Old 02-23-2006, 04:49 PM   #23
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shove it in the data file right
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Old 02-23-2006, 07:27 PM   #24
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You need to make a Xml folder which i already provide and ya you put it in data folder.
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Old 02-23-2006, 07:30 PM   #25
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Update # 4: Game Menu

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Old 02-23-2006, 07:39 PM   #26
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Sweet. What did you use to make it?

Do you have a problem with not being able to see the Virago icon after it is built. I just found out why it does it.
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Old 02-23-2006, 07:41 PM   #27
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Photoshop and patience..lol

awesome we learn something new everyday.
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Old 02-23-2006, 08:02 PM   #28
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That game menu looks awesome
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Old 02-23-2006, 09:06 PM   #29
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Thanxs
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Old 02-24-2006, 12:41 AM   #30
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Update :)

Update 5#: Final Game menus!

Game Menu 6 Button:



Game Menu 4 Button:

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Old 02-24-2006, 12:00 PM   #31
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New GUI! :)

Update # 6: New GUI for Dashboard enjoy!



Update #6 b: New GUI for Galatic Dashboard enjoy!


Last edited by dookie23; 02-24-2006 at 01:12 PM.
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Old 02-24-2006, 02:55 PM   #32
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Update # 7: New Battle Command Summary enjoy!

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Old 02-24-2006, 10:22 PM   #33
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New

Download the new version of my mod Pirates At War. Enjoy!
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Old 02-24-2006, 10:32 PM   #34
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Quote:
Originally Posted by dookie23
Download the new version of my mod Pirates At War. Enjoy!
Where do we go to download it?



Divide. Isolate. Destroy.

"The best victory is when the opponent surrenders of its own accord before there are any actual hostilities...It is best to win without fighting."
-Sun Tzu
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Old 02-24-2006, 10:34 PM   #35
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Its on top. :P on first post
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Old 02-25-2006, 06:02 AM   #36
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I guess Pirate Fighters are the same size as most other fighters, but how large should the Pirate Frigate be compared to other ships?

I want to scale it correctly.
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Old 02-25-2006, 10:45 AM   #37
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In my mod, most of the pirates dont act like large ships but a larger version of a fighter.
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Old 02-25-2006, 12:48 PM   #38
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Tomorrow i'll be releasing a music addon which will replace the star wars theme to alittle more different.The music is made by Richard Gibbs and Klaus Badelt.
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Old 02-26-2006, 06:23 PM   #39
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Balance Fix

Please download the balance Fix for my mod Pirates At War alpha 2.0


DownLOADhere >>>http://www.momoshare.com/file.php?fi...72ae64e6ac0f69
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Old 02-27-2006, 10:31 AM   #40
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If the first link to the balance fix does not work try this one instead:http://rapidshare.de/files/14269697/...e_Fix.zip.html

Sorry about that!
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