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Old 03-03-2006, 08:19 PM   #1
Niner_777
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Class Changes?

If you could change anything about any of the classes, what would you change? It can be anything, like style, weapons, or name. I'm just curious.
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Old 03-03-2006, 08:50 PM   #2
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I'd change the weapons of the Imp. Officer.


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Old 03-03-2006, 10:08 PM   #3
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First off, I'd try to make uniforms a bit more map specific, mostly a clone trooper thing, diffrent uniforms for diffrent words etc... Also I would give the classes minor diffrences, nothing unbalancing just things to make the sides more unique.

Now as for equipment I would change that quite a bit, assault guys would get an additional grenade type, probably some sort of anti-vehicle device.

HVY troops would get less rockets, but the ones they do have are much more powerful, they also loose their mines but get some sort of heavy blaster type weapon.

Engineers lose the shotgun, instead they are armed only with a pistol, but they have a variety of toys to make them quite useful, like detpacks, mines, and a fusion cutter for repairs/slicing/disarming/salvaging mines and other mischeif.

Scouts would get back the recond droid and would get a 'scout pistol' in exchange for the normal one, basicly somthing with a high rate 'o' fire but it overheats fast and has a grappling hook attachment.

Officers would be really changed, my idea is to give them a durable main weapon (differs per class, usually a command pistol) and maybe some kind of moral boost around them. They would also have the ability to capture CP's much faster and carry supplies they can distribute to troops, designating them as ammo-carriers or health-carriers.

Speacial guys would stay roughly the same, maybe a few tweaks to make them a bit better/balanced.


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Old 03-04-2006, 06:32 AM   #4
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I'd change the Clone Commander to an ARC Trooper (or have specific commanders for each world.) and change the heavy trooper, sniper and engineer to something else because none of those models make much sense.



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Old 03-04-2006, 09:06 AM   #5
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Personally, I'd like to see some new gun models, seeings how they're basically the same as in battlefront 1. Also, I'd like more diverse weapons between each of the factions. The blaster rifles are all basically the same. They should still be balanced, but be different.
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Old 03-04-2006, 12:34 PM   #6
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Meh. And improvise the Magna Guard....give 'em a electrostaff and a cape for kicks.


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Old 03-04-2006, 02:02 PM   #7
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i'd give the clone commander a at least faster firing chaingun and give the magna guards a electro staff that does about half the damage of a lightsaber


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Old 03-04-2006, 04:36 PM   #8
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Quote:
Originally Posted by Niner_777
Personally, I'd like to see some new gun models, seeings how they're basically the same as in battlefront 1. Also, I'd like more diverse weapons between each of the factions. The blaster rifles are all basically the same. They should still be balanced, but be different.
Yep. They got lazy. Too many repeats of the E-11 rifle (Boba Fett's flame thrower, Dark Trooper lightning gun, etc.). Vehicle HUD's (and first person view for all vehicle gunnery positions) and weapon models I'd really like to see.

But that would require actual work on the part of the modellers and texture artists. It seems like with patches they only want to give us code updates (the one exception was giving us Jabba's Palace for SWBF1 patches, but they probably had that almost done at the time the game came out and only had to tweak it a bit).

Oh well, hopefully modders can give us these things and in such a way that you can see them even if everyone on the server doesn't have them installed... (since they would just be visual changes).


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Old 03-04-2006, 05:17 PM   #9
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i would make the units different for each terrain EX: Weapons, armor, ect...



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Old 03-04-2006, 08:29 PM   #10
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Here's an idea. Each class could have certain weapons to choose from. For example, the trooper class could choose from a regular blaster rifle, silenced rifle, or machine gun. Stuff like that. You would have to choose one type of weapon suited to your strategy. The trooper would have to pick one type of rifle, one type of pistol, and one type of gernade. Each type of weapon would have its advantages and disadvantages. For example, the machine gun would have a high rate of fire, but it would make you move slower. Then there would be different types of sniper rifles, rocket launcers and so on. This would require a lot of work, but I think it would make the game even more fun to play over again.
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Old 03-04-2006, 08:46 PM   #11
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That is an excellent idea, but the only problem would be doing this while combat is going on. I'm sure one wouldn't want to spend 2 minutes just customizing their chatacter's weapons while his team has lost a bunch of command posts. It could work if there were pre-selected class variations that you would choose in your profile, then once you choose your class during a battle, the variations are already there.
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Old 03-04-2006, 09:23 PM   #12
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That would be good. You could set the class variations and have that be the default. Then if the situation calls for a change of strategy mid-battle you could tweak the weapons. Then the next time, it would go back to the default that you've already set the first time.
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Old 03-05-2006, 01:00 AM   #13
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A unit can have up to 8 weapons. First give eight weapons to each unit, then disable each weapon. In order to change your weapon layout, you would have to run to a weapon store locker, weapon box, etc... When you get to this region, you can run a lua script that disables the current weapon and enables a different weapon. (I'm not sure yet if you can change the player's speed ingame.) Everyone would start out with only a pistol, and you could search the map for other weapons. The regions could be coded to only give out a certain amount of weapons. Nice idea, its doable.

If I coud change anything, I would change the weapons so each different weapon looked different (though I suck at moddeling so I won't, and you wouldn't want me to ).



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Old 03-05-2006, 09:56 AM   #14
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Woah, remember, this is Battlefront. Your first priority is whether to ditch the Arcadeness or not. Having custom layouts is all well and done...but if you die-shoot-die-shoot-run-die-shoot then what's the point? Yeah, I'd "really" get to benefit from a silenced gun when my average lifespan is 30 seconds (unless I'm camping).

Me, I'd make the elite clone a Republic Commando, especially as they have a training limit of 4 for elite units I believe.


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Old 03-05-2006, 11:48 AM   #15
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Maybe it wouldn't benefit you, but I'm sure there are people who don't die every thirty seconds. The way that they don't die is pobably by using each class's weapon in a way that compliments their strategy. Having more weapon choices just gives you more choices of how to handle different situations. Maybe a little bit of stealth will help you survive longer.

Btw, I also would like a Republic Commando for a unit. They're so cool.
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Old 03-07-2006, 08:49 AM   #16
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Erm, don't cuss my skills. Play Polis Massa as a front range troop and don't camp. In most scenarios, I'd put a fair wager that lifespans drop really low on that level. You cannot argue that Battlefront 2 is not one of those games where things are slower paced. Heck, I suck at Battlefield and have a longer lifespan. I suppose it depends on whether "running for the health machine" counts as a valid tactic or not.

My favourite class is actually the engineer and the standard grunt. Elite rifle is useful as an insta-kill and Shotgun+health for "teh win".

I'm just saying, that in a game that hectic, weapon choices don't really help unless they're overpowered. I mean, all weapons have "tracers" and from a distance you can't hear them anyway, so silenced weapons have not much of a point, unless they kill invisibly. But if they did, "everyone" would choose it because you could camp very efficiently. The game is not as balanced as Republic commando where you can't be "perfect" with every weapon, as each one has a really big flaw, but I don't see Battlefront being one of those games.


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Old 03-07-2006, 04:32 PM   #17
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You're right. This probably isn't the right game to have these kind of weapon choices. I guess I'd just like a bigger variety of weapons. It seems like every faction has the same guns. Even if they look slightly different and have different clip amounts, they all do the same basic things. Can anyone relate?
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Old 03-08-2006, 09:04 AM   #18
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I DO relate. I really do understand your frustration, just that Battlefront is a bit quick/slash for subtlety.

Ever played Halo 1/2? I really love the attention to detail between the Covenant and Human designs, they really emphaphise the differing philosophies of the two sides.

Considering that the rebels are basically a terrorist nation, that the Empire are a relaxed peacekeeping force, the CIS are a mass-produced but "cheap" faction, and the Clones are the "money no object" millitary faction, you'd think that their weapons and combat styles would be different. Why can't the rebels have more kinds of snipers or scoped weapons but really suck close up, or that the Empire do get loads of upclose weapon ranges, or CIS have many anti-vehicle options, say?

I actually like the idea of diversity of weapons, a choice between the human or covenant sniper in Halo is crucial in single and multiplay. Human sniper is harder to trace but louder, the Covenant fires faster, no reloads and quiet, but a blatent tracer gives you away...things like that.

Heck, ain't the CIS sniper a basic rifle? So should it even have a scope? Maybe even a simple one-shot rifle that hurts a ton but needs really good aim, like the Q3 railgun.

Okay, I know I'm talking about snipers, just something that I miss from BF1 where at least the snipers were different. If anything, the sides were more different in that game.


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Old 03-08-2006, 02:44 PM   #19
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I can really agree as well. I would really love to see some more diffrences between similer classes of diffrent factions. It could be just differing rates of fire, or weapon clips for rifles, or a completely diffrent feature certain classes weapons sport. Somthing to give each side it's own unique style.


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Old 03-08-2006, 03:58 PM   #20
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These are all great ideas. Battlefront probably isn't the right game to have multiple weapons for each class. I totally agree that each faction should have its own playing styles. Those ones that Redtech mentioned were great. I think that having each faction have its own styles would have greatly deepened the gameplay. How they have it now is okay, but it seems like it doesn't even matter which faction you're playing as. The same strategies apply. I'd like it to be deeper. Anyone with me?
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Old 03-09-2006, 02:25 PM   #21
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Well, a HEAVY BLASTER PISTOL for the Heavy Class would be good, just like BF1.

Also, we need crosshair for snipers. They maybe overpowered in BF1, but noe they get nerfed big time. Loosing orbital strike is reasonable and nice, but not being able to shoot unzoomed is really a pain, esp when you consider BF2 pistols are kinda crabby, and you don't get perm elite pistol online.
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Old 03-12-2006, 11:33 AM   #22
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Heck, I'd dump the heavy class. I mean, have "Anti-tank" or "anti-infantry" as a Heavy-class type unit.

More diversity=good I think. So you have a fat, slow trooper who owns tanks, and someone else who has a real beefy machine-gun-thing to blow infantry away but is too clunky to dominate.

Yep, I want the Destroyer promoted to "Heavy Infantry".


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Old 03-13-2006, 05:45 PM   #23
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Sounds good, I'm not sure if we want too many classes though, is anti-tank really a big enough task to warrent an entire class be created around it? Maybe if they change gameplay around a bit, but i'm still more partial to a single heavy class. Maybe with equipment that changes based on map?

The heavy weapons guy would ditch his original equipment (rocket launcher, other heavy weapon, and assorted side arms) for a more anti-infantry heavy weapon that is slow and clunky but quite effective at pinning down enemies to give your guys some breating room.

Heck, this could work with all classes, you could have large map equipment and small scale infantry-only map scale equipment. Basicly it would just mean indoors you have less grenades and mines to use and some guys gain/lose weapons. But you would gain somthing, like better speed or stamina?


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Old 03-14-2006, 12:49 PM   #24
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Don't see why not that'd work.

Personally, I just feel that the rocket dude is too often argued. Is he supposed to be able to own tanks, is he able to fight well with infantry? I mean, Zerted makes a good case that with the precision pistol AND rocket launcher and high HP, a rocket man owns just about any unit in the game, which is just not on, we can all agree on.

Maybe the rocket dude should be more like the galactic marine etc, which were useful, but more an "all rounder" then a strong candidate in any role.

As for indoor and outdoor classes specifically, well, you can drop the sniper for a start! The machine gun guy is probably adequate, and any chaingun weilding mofos and shotgunners etc. But I would hate to see anymore tight bottleneck levels. Those are not fun and ruin the idea for strategy I think! Take Bespin. It was tight, but you still had space to swing a cat around.


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Old 03-15-2006, 10:04 AM   #25
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Quote:
Originally Posted by Niner_777
Personally, I'd like to see some new gun models, seeings how they're basically the same as in battlefront 1.
I'd like to see a different gun model for the clone's shotgun because it looks exactly the same as the clone trooper's rifle(not sure about the others)
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Old 04-01-2006, 10:08 AM   #26
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Maybe there could be lots of classes that could be used for many things. Each class would have different weapons, as well as each faction. There would be more classes to choose from, but some of them might not do well on certain maps. The AI would be smart enough not to use those classes, hopefully, but you could if you wanted. For example, there could be an anti-tank tooper, but he wouldn't be as effective on a map without any vehicles, therefore, the AI won't use it. You could if you felt like pounding a rocket into somebody's face though.

Also, I think that a machine gun would be cool. I'm not talking about the basic rifle, as that doesn't shoot very fast. There could be a person who runs around with a mounted machine gun, though this probably wouldn't be very effective. Maybe the machine gun guy could have something like the Heavy Trandoshan LS-150 reapeater thing. There could also be a submachine gun like the DC-17m blaster. There are many good weapons in the Star Wars universe that could have been put in the game to add diversity, as well as many that they could make up.
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Old 04-02-2006, 12:20 AM   #27
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guns need to have weights
except for heavy and droideca, i never notice speed difference
carrying a huge chaingun or sniper rifle should slow you down a bit



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Old 04-02-2006, 07:19 AM   #28
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Well, more diverse weapons are a must. Heck, Republic Commando rules when it comes to weapon design. Mind you, sniper rifles aren't that heavy, so unless someone's carrying an anti-armour sniper, you shouldn't slow down significantly when carrying one (of course, this assumes that you want realistic movement speeds, rather than Sonic the Hedgehog speeds!)


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Old 04-02-2006, 12:11 PM   #29
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I loved the weapon design in Republic Commando. The designs are fine in battlefront (the few that they have), but they don't have the same feel as the ones from RC. They just don't seem as detailed and the presence doesn't really make a big difference. It's kind of like it wouldn't make a difference if you were holding a gun at all, though I'm very glad that you are.
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Old 04-03-2006, 12:32 PM   #30
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It's called "decent graphics and weapon models". I mean, where are the reloading animations. Heck, Halo has the sniper rifle with a "functional scope" that you can use un-zoomed and Half Life 2 even positions the gun realistically to take into account you aiming up/down and swinging off the shoulder when turning.

RC has guns that have an impact and the rate of fire on the machine gun was high, but damage low, so at least you could hit a running target!

Oh, the Wookie Rocket Launcher is far too good. I'd have that as the Rebels' missile type.


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Old 04-03-2006, 08:00 PM   #31
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The Wookie rocket launcher was very powerful, if that's what you mean. I agree it would be cool if that was the Rebels' rocket launcher. The one they have is so generic. The one from RC had really good detail too. I doubt it would be as detailed in battlefront.
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Old 04-05-2006, 06:17 PM   #32
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Snipers need the targeter upgrate in unzoomed mode.

I agree in BF1 they are over powerful with orbital strikes(spam them and you get crazy kills)

But since BF2 is more dynamic snipers should at least get a built in targeter(not a ductape stripe on the LCD)

With the pistols being nerfed they have no close in weaponary, even worse than the rocket guy in this case. I mean, rocket guy got gockets as EXTRAS, and sniper award rifle is worse than the regular one, almost never HS, and have long cool down time between shots.

It will make them more playable and not overly powerful since they can't really hide a snipe well in BF2 without crawl mode.
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Old 04-19-2006, 04:40 PM   #33
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I agree, sometimes it is fun to snipe, but taking away prone took away some of the fun. They also need the target in unzoomed mode. I've learned to be pretty accurate without the target, but not always. In BF1 I used the orbital strike, but I think it is fine without them. Also, I think that the award sniper rifle is worse than the regular sniper rifle. I'd think they'd at least give them another zoom, not take one away.

What do you think of having melee attacks? I've seen a map for BF1 where there are melee attacks, but you can't shoot when in that mode; it replaced the rifle, but you could switch back and forth. What do you think about having attacks like the vibro shivs from RC?



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Old 04-20-2006, 03:46 AM   #34
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Maybe it's a little bit crazy idea but I think the red ammo boxes on field must be changed. Let them look more like ammo instead of a red light.

The view from the rifle must be changed. Just as in Republic Commando the "helmet view".

And the clone commanders must look more like commander cody and commander 2224.

And last: In anakin's starfighter you see an "R2 unit" uhhum. Please make this dustbin more like an R2.
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Old 04-21-2006, 09:03 AM   #35
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gotta agree with double there^^^^
except for the clone commander class. I think the clothing looks cool


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Old 04-21-2006, 11:39 PM   #36
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True, but that's the uniform of the Galactic Marines, not commanders in general.
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Old 04-22-2006, 04:43 AM   #37
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but it still looks cool


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