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Old 03-11-2006, 02:20 AM   #41
NightFox
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ok ok URL'S IT IS ... here an URL's on Rly big update of this Driver skin !!!

http://i24.photobucket.com/albums/c4...ell/vodila.jpg

http://i24.photobucket.com/albums/c4...ll/vodila2.jpg

http://i24.photobucket.com/albums/c4...ll/vodila3.jpg

http://i24.photobucket.com/albums/c4...ll/vodila4.jpg


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Old 03-11-2006, 09:39 AM   #42
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http://img58.imageshack.us/img58/3681/atte4tj.jpg

Just thought id show this incase you wanted to use it with your at-ap.




Deep wells must be dug if you want clear water, Rosenrot, oh Rosenrot. Deep waters don't run still.

Last edited by alex533; 03-11-2006 at 01:09 PM.
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Old 03-11-2006, 12:51 PM   #43
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OMG

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Old 03-11-2006, 02:57 PM   #44
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clone skins are like a cancer, they won't stop reproducing never o.o




~JA MP Total Conversion~
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Old 03-11-2006, 02:59 PM   #45
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LOL!

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Old 03-12-2006, 03:38 AM   #46
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Light Ninja YEPPP


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Old 03-12-2006, 04:50 AM   #47
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that looks great, yet theres something that makes it look a little....'plastic model pose' about it... maybe the textures could have some rust on them somewhere, perhaps be a lil less shiney/specular. otherwise, awesome
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Old 03-12-2006, 02:00 PM   #48
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Oh my god. That looks frigging awesome!
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Old 03-12-2006, 05:01 PM   #49
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yea looks awesome!

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Old 03-14-2006, 12:15 PM   #50
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AWSOME DUDE could use it for a map of mine :P
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Old 03-23-2006, 04:11 PM   #51
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Everything is finished, well i have to do the .veh and .npc, anyone knows what kind of bullets does it shot? I have attached a bolt driver so that the first person camera will be over the seat, but i have to try it in game, animation samples:



PS.: The frames per second are distorted because of the conversion from .avi to .gif, and because i didnt set any custom fps making the renders, so dont worry, in game it will move ok.




~JA MP Total Conversion~

Last edited by LightNinja; 03-23-2006 at 04:25 PM.
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Old 03-23-2006, 04:46 PM   #52
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Looks cool!

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Old 03-24-2006, 10:13 AM   #53
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You rock !
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Old 03-25-2006, 08:23 AM   #54
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in-game shots :


The first person view from the vehicle works perfectly, i just forgot to make an screenshot.
Oh and dont worry about why the atap of the right have 1/4 of his foots in the floor, thats because on SP custom walkers doesnt work and when you look up and down the whole model moves, instead of only the head. In MP it works perfectly.




~JA MP Total Conversion~
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Old 03-25-2006, 12:07 PM   #55
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Good work LightN' O_O !

Well, nobody wants make a specular shader on this walker ?
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Old 03-25-2006, 02:34 PM   #56
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it's fairly easy ... know what to do ?


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Old 03-25-2006, 03:10 PM   #57
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I want learn, but i don't know where to begin.
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Old 03-25-2006, 03:42 PM   #58
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The specular map is basically just a greyscaled version of your texture with increased brightness and contrast. The more contrast you give it the brighter it will shine when light is projected onto the surface.

The shader is also fairly easy:

Code:
models/players/modelfolder/texturename
{
	q3map_nolightmap
    {
        map models/players/modelfolder/texturename
        rgbGen lightingDiffuse
    }
    {
        map models/players/modelfolder/texturename_spec
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}
Most of the time the specular texture is called exactly like the main texture with a "_spec" suffix attached.


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Old 03-25-2006, 06:20 PM   #59
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erm lightninja u forgot to make the small leg come down to the ground to keep the at ap balanced sorry to do this to ya

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Old 03-25-2006, 07:03 PM   #60
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Im not stupid. After that, i talked to Culliere and he told me to dont move the middle leg, thats why he made it smaller than how it should be, thats why i didnt animate it in the walk animation.




~JA MP Total Conversion~
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Old 03-26-2006, 06:08 AM   #61
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well i know that when it walks the little leg is up but when it fires it has to be down to give it balance thats what i just saying

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Old 03-26-2006, 06:48 AM   #62
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theres not a "fire" animation in this game, so it cant be done




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Old 03-26-2006, 06:14 PM   #63
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I thought you'd put it down when it's standing still, when it starts moving you'd animate it going up?. But eh that's still cool.

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Old 03-26-2006, 09:41 PM   #64
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So when are u gonna start on a new JA model psyk? :P

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Old 03-27-2006, 02:38 AM   #65
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Lol, sorry but my JA modding days are over .

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Old 03-27-2006, 06:19 AM   #66
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ah come on, im sure theres still one more good model in ya somewhere

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Old 03-27-2006, 01:02 PM   #67
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Like his avatar
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Old 03-27-2006, 01:24 PM   #68
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Grievous is too detailed for JA now, the final count should end up in 10k range. Now let's get back on topic.

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Old 03-29-2006, 05:48 PM   #69
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Now, i must setup the weapons.

thx Pahricida for the shaders
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Old 03-29-2006, 07:05 PM   #70
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Looks cool dude! Let me know when its ready and I will get it up on PCGM for you.

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Old 05-29-2006, 03:34 AM   #71
[JFH]Robert[L]
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when is this vehicle gana be released? darn i cant wait
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Old 06-19-2006, 10:40 AM   #72
[JFH]Robert[L]
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pleas i beg. releas this! we need. i need a pod walker, rawr, iam praying that this project is not death!
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Old 06-19-2006, 11:55 AM   #73
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He has been busy with school and stuff. he told me on msn that he will be back real soon.

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Old 11-23-2008, 02:32 PM   #74
Darth - Vorus
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Did he realeased this model?
I think this walker is awsome
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