O.K., I've changed some things up since the last 'preview' that I put out there. This one is more of a full fledged version hence the new... version.
You can download it at http://www.wiredalliance.com/eawfiles/eaweditor.zip
Also you can check out the home page at:
Here's what we are able to do so far...
- Extract from .meg files.
- Add and remove factions from the global filter
- Add and remove properties and default values from the filter
- Mod a file based on the filter
- Mod an entire directory of files based on the filter
- Edit ground infantry units properties and abilities
Basically the new modding stuff works like this. You pick a bunch of common values that you want to mod across a file or files. Properties such as MAX_SPEED, POPULATION, etc. Then you assign all of those properties a default value that you'd like to apply across all of the units found. After that you just mod the file or folder using the EAW Editor and BAM! All of your units will be updated.
This is especially helpful when you want to create a mod that will increase all of the health of a given faction or speed, etc., etc.
For more granular editing of units I'll have a form for each type of unit. Right now I have the Ground Infantry units as a test. If that works out then I'll add the rest of the types in upcoming releases.
Additionally the global filter can be used to ... "filter" the properties that you see when editing individual unit types. If you want to use the filter to filtering but not for modding simply leave its value blank and it will be ignored when the modding occurs. So for example you want MAX_SPEED to be one of the properties that you see when editing a ground infantry unit but you don't want to update it when modding. Simply leave the default value blank in the filter...
Please post any questions or concerns here. Again, this is a very very early version so please be kind.
Provided enhanced support for editing and modifying unit abilities as well as properties.
Added a "Filter" button to turn the unit filter on and off when editing units.
Added the ability to mod an entire file or a directory of files based on the global filter
Added a form for managing the filters themselves