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Old 03-10-2006, 05:47 PM   #1
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where are the lightsaber duels?

do we have lightsaber duels in this game?

when and how do we have ?

for example emperor against luke


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Old 03-10-2006, 06:28 PM   #2
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this is battlefront
not ja or jk
if you really want a duel than go on hero assult with a human and one of you be vader and the other be luke



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Old 03-10-2006, 09:26 PM   #3
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Even there, it technically isn't a duel; you just simply sprint towards your opponent, Force Pull/Push him/her, then hack away.
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Old 03-10-2006, 10:52 PM   #4
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Where are the lightsabers duels? They're in other games (Jedi Outcast, Jedi Academy, Episode III game). A lot of games have done melee combat better than this one.

Honestly you'd have to do a lot of programming to make the lightsaber combat in this game "a duel." Right now it's just arcade hack 'n' slash with no real skill involved (beyond button mashing).

The game isn't really intended for dueling... it's based on team based modes. Hero Assault (Celebrity Deathmatch) was tossed in as a bonus "Fun" mode. It's the only non-goal oriented game mode, and honestly, to me, not that fun (I only use it to practice a certain Hero or just mess around).

Modders could create a duel mode, but I for one won't be in line to play it, unless like I said, they somehow do a lot of programming to make it actually fun and somewhat skill-based.


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Old 03-11-2006, 11:18 AM   #5
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proper lightsabre duels in battlefront 2 would pwn. Having a duel with a sith lord in the middle of a large scale battle would be cool. The other guys are right... you have to play jedi outcast/ academy for excellent jedi duels... it's shame the other parts of the games (graphics/cutscenes/guns/puzzles/storyline) are really ****
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Old 03-11-2006, 12:50 PM   #6
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Quote:
Originally Posted by british lad
proper lightsabre duels in battlefront 2 would pwn. Having a duel with a sith lord in the middle of a large scale battle would be cool. The other guys are right... you have to play jedi outcast/ academy for excellent jedi duels... it's shame the other parts of the games (graphics/cutscenes/guns/puzzles/storyline) are really ****
Yeah, they would rock, but like said earlier, It's Battlefront, not JA.


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Old 03-11-2006, 07:47 PM   #7
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Yeah but with modding the sky's the limit, if somebody wants to try, let 'em...


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Old 03-11-2006, 08:54 PM   #8
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Well, sure you can mod BF2 and "try" to play duels.... BUT!:

Hit detection in BF2 is not as accurate as JK/JA series, so detail saber actions would be hard.

A Hero Assault game in a dueling field with players only and guys going 1 on 1 one pair at a time may be an idea though.
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Old 03-12-2006, 01:20 PM   #9
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Here's my theory: truly well done lightsabre duels will never be possible in PC games. I've played all the iterations of the Jedi Knight/Dark Forces games and they never ever satisfy me. They always feel like basic button mashing.

Even if we were playing Teras Kasi or whatever, the lightsabre fighting would still be rather unsatisfying. Why? Because PC input cannot handle good melee combat generally. Melee combat, unlick the "point and click" aspect of firearms, is INCREDIBLY nuanced. A computer just can't represent that without actually giving you a lightsabre controller and having you swing that around to move the blade (which would be incredibly cool, actually). But short of that, I personally don't think you'll ever see a melee combat game that does real justice to melee fighting.
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Old 03-13-2006, 08:38 AM   #10
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"SOULCALIBUR!!!"

...

"THREE!"

Okay, so it's unrealistic, but I'm a real fan the series. But I think it'd overcomplicate BF2 to do realistic duelling. I mean, you'd have to dedicate too much effort on the Jedi, which would kind of destroy the whole point of the game. But as Kurgan says, if modders want to try...


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Old 03-13-2006, 05:09 PM   #11
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Woah, theres a soul calibur THREE? Sweet, I really need to start paying more attention to those annoying advertisements.

Anyway, I would love a cool realistic saber system thingy- It'd be nice. But for me the game ain't all about jedi fights, so I'm not really foaming at the mouth with fury or anything. I just gotta say "Cliched phrase for indifference starting with 'M' ending with 'eh'"


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Old 03-14-2006, 08:36 AM   #12
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Frankly, I'm tired of all the focus of Star Wars being on Jedi. I'd like to see some FPS and space combat games like the original Dark Forces -- without all the fancy schmancy force powers and such -- that focus on grunts. I've heard Republic Commando tried to do this, but again, because of the cross-platform development crap, they dumbed it down for consoles.

And Soul Calibre games aren't even as detailed as you could get in melee combat terms. They're just a set of pre-programmed moves like what you have in Jedi Academy and such. And the sabre combat in the JK/JA games basically sucked.
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Old 03-14-2006, 09:12 AM   #13
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the sabre combat in the JK/JA games rocked and Republic Commando was great aswell (except for the weak weapons and it was getting very repetitive near the end of the game)
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Old 03-14-2006, 12:53 PM   #14
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Yeah Solo, the moves are pre-programmed, but it's difficult to do "realistic" movement and duelling, you have to understand. Although I recall Samuri Showdown on PS2 (I think that's the title) that conveyed the sensation of real sword fencing. Heck, fail to block and you could do a one-hit kill!

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Old 03-15-2006, 08:01 AM   #15
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I'm british.....

ah well.

anyway, in the cut scene in historical campaign on utapau, it shows obi-wan, blocking all of grevious's atacks. i tried this. he just cut straight through me. 5 times. dawn it. maybe the idea of the lightsaber controller could be worked on by someone with too much spare time.... anyone? or some major corporation. maybe ask them or send 'em a letter? maybe i should not take this so seriously?...


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Old 03-15-2006, 08:59 AM   #16
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Ain't you seen the Nintendo Revolution controller? I can't for the love of "something" understand why people shun it. It literally is a BLOODY LIGHTSABRE CONTROLLER!

I think Nintendo and Lucasarts need to get talking, I have 'forseen' some brilliant ideas.


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Old 03-15-2006, 09:12 AM   #17
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Redtech, that's kind of my point. You can't get good sword combat in a game. The closest you get is fighting games like Soul Caliber or Bushido Blade, which still just devolve into button mashing, basically. That's my real problem with these games. They don't actually have anything to do with sword fighting or the nuances that come into play.

And british lad, I'm gonna have to disagree with you. The JK/JA sabre combat was utter crap. It was unbalanced, the moves were ridiculously animated (Seriously, the red stance swings make it look like you're weilding a sledgehammer, while the blue stance makes it look like you've got a whifflebat), and with all the force powers, it just devolved into rote gaming of who can execute the same combination first.

Hell, don't you remember the JK issues with the backstab? The most powerful move in the game was to TURN YOUR BACK TO YOUR ENEMY for a good long while. The whole fighting scheme also felt REALLY random to me and just basically like mashing buttons. Sure it looked cool, but it wasn't like you had serious control over your character.


Like I said, until Nintendo's lightsabre controller or whatever becomes the standard for how sword games are played (IE: where you swing it is where it goes), you won't find good sword fighting in games. It'll just be the same old arcadey, bash-em-with-your-glowstick action.

ON THE OTHER HAND, if they managed to make a game where how you swing the controller is how the sword swings on the screen, that would be a seriously cool step in the right direction (it still wouldn't give you the feel of real sword fighting, though, since the blade wouldn't weigh anything, your foot positioning and balance wouldn't matter, your strength wouldn't be an issue in terms of blocking and speed, etc., but it'd be a start).
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Old 03-15-2006, 12:18 PM   #18
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yes. i agree. but you cant ask for everything at once people. 5 years ago solid snake was a couple of coloured squares on MGS1. 5 years ago, a game with good graphics was one that you could looka t for at least 10 mins before getting a migrane. think how much they've improved since then. anyone ever played rebel assault on PC? it hurts. literally. but look what we have now! i think its amazing how quick the technology has advanced. any one seen some of the cut scenes in prince of persia two thrones? almost real.

And, as solo said about how your strength etc wouldnt matter, thats kind of the point of computer games. A portal into VIRTUAL REALITY. Strenght etc isnt supposed to matter.

ah well. time to be off. i leave you now.


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Old 03-16-2006, 07:45 AM   #19
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Yeah, MGS subsidence rules far too much!
And strength doesn't really matter in Nintendo revolution, but heck, would most gamers cope with games where muscle strength matters? Heck, for Star Wars, they'd have to set the strength gauge for "5-year old weakling" for the above average fan!


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Old 03-16-2006, 08:36 AM   #20
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ROFL. ahh. good ol' sterotyping. u gotta love it.


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Old 03-16-2006, 09:49 AM   #21
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Old 03-17-2006, 04:31 AM   #22
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of course i did....
in fact, come to think of it, so am i.


wait.

no i'm not.

isnt this spam?


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Old 03-19-2006, 03:35 PM   #23
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Quote:
Originally Posted by Solo4114
ON THE OTHER HAND, if they managed to make a game where how you swing the controller is how the sword swings on the screen, that would be a seriously cool step in the right direction (it still wouldn't give you the feel of real sword fighting, though, since the blade wouldn't weigh anything, your foot positioning and balance wouldn't matter, your strength wouldn't be an issue in terms of blocking and speed, etc., but it'd be a start).
Unfortunately, there are at least 2 other major problems/issues I can already see with that also - first off, it would be incredibly awkward to move your character around the screen (on foot) whilst also focusing on swinging your saber around simultaneously, never mind the issues when it comes to acrobatics, esp. star wars/jedi movement/abilities: like force jumping etc, and then of course, there is the other force powers - it would be incredibly disorientating/confusing/unnatural and would take away the "flow" of battle (sponataneous/reactionary/instincts) as everything would require too much forethought to what you want to do next.
Secondly, how would you detect contact for example? You would not stop when you made contact whilst weilding the controller in real life, so then the alignment of saber on screen and your controller would be out of sink, and would cause a mess with the physics engine. For example, if your opponent blocked your swing away from your body, you wouldn't swing your arm away would you? Neither if they just successfully blocked a hit far from their actual bodily prescence also - you personally wouldn't stop swinging your arm would you? (unavoidably anyway, as the momentum would carry you)

You wouldn't be able to "feel" the fight/contact, which is the paradox of virtual fighting - no physical contact.

Basically, I don't believe that type of control is possible until (if we ever do, or can) invent total immersion virtual reality.

oh well


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Old 03-19-2006, 11:31 PM   #24
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It boggles the mind why someone would look to Star Wars Battlefront for lightsaber duels when you have the entire Jedi Knight series, which is a must-play for any Star Wars gamer.
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Old 03-20-2006, 07:20 AM   #25
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Because every Star Wars game needs lightsabre battles and Jedi, apparently. I reckon it killed SWBF when compared to the first one. I'm glad Republic Commando didn't fall into that trap, it would have sucked.


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Old 03-20-2006, 03:48 PM   #26
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Yeah, I believe LucasArts has a policy now that if it says "Star Wars" on the box, Jedi must be featured heavily even if they have nothing to do with the timeline.

Look at SWG -- it's supposed to take place between ANH and ESB and the game is filled to the brim now with jedi.

That, along with the focus on the prequels, has made me basically write off the entire Star Wars franchise. I never even bought SWBFII and wouldn't have until it hit the slop bin (IE: $20 or less), but a friend gave me her copy because she was bored with it. It was fun at first, but honestly, in the end, it devolved into the same kind of arcadey BS as SWBF1.

I just don't think the Lucas empire puts out quality product anymore. At least not as a rule. More as an exception.
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Old 03-20-2006, 10:57 PM   #27
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bf1 was better becuase there were no jedi and there were no cheap awards and the cps werent within capture range of each other



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Old 03-21-2006, 06:48 AM   #28
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Thumbs down

erm... there were jedi. you just couldnt play as them. and it was worse because you either had to do some extreme teaming to kill them, or land a ship on them to make them go away. And as for the command posts, with a vehicle they were all in capture range of eachother. its just a feature of the game. its cool. don't diss.


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Old 03-21-2006, 07:58 AM   #29
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Yeah, but I've watched the bots, it takes one bot less than a second to neutral your command posts, but you take ages to neutral one of theirs. WTF???

Also, no one can hate the classic Kashyyk (?!?) docks. Also, for a team game, using extreme teaming to kill someone is kinda the point.

Heck, on PS2, BF1 has better graphics and controls in split screen. Oh and Rhen Var is pretty close to being perfect.

BF1 is less "spammy" in comparison, although it does have it's probs to be honest.


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Old 03-21-2006, 09:49 AM   #30
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you could have first person in vehicles.... that rules.
What i meant by the extreme teaming is that you have to get about 4 people together to kill a jedi on that game. all of you firing. one with rockets. i suppose the graphics were better in some respects, but in BF2 they are better elsewhere.


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Old 03-21-2006, 11:57 AM   #31
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Seems to me that BF1 and 2 are not so much sequels, but the same game with different flaws and strengths.

Confusing huh?


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Old 03-21-2006, 06:37 PM   #32
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Originally Posted by Redtech
Yeah, but I've watched the bots, it takes one bot less than a second to neutral your command posts, but you take ages to neutral one of theirs. WTF???

Also, no one can hate the classic Kashyyk (?!?) docks. Also, for a team game, using extreme teaming to kill someone is kinda the point.

Heck, on PS2, BF1 has better graphics and controls in split screen. Oh and Rhen Var is pretty close to being perfect.

BF1 is less "spammy" in comparison, although it does have it's probs to be honest.
Less Spammy?

You mean there is a place without rebel rocket spam and orbital rain??

You must have forgotten BF1 snipers, and the good old rocket destructions, and super tough vehicles.
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Old 03-21-2006, 10:33 PM   #33
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i never played with jedi in bf1
more fun
i actualy liked the orbit strikes more than the crappy selfdestruckt thing on the recons now



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Old 03-22-2006, 07:13 AM   #34
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yeh they suck on BF2. oh no! big orange explody thing!


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Old 03-22-2006, 09:03 AM   #35
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BF1 snipers ruled though, now in BF2 you'll be lucky to use them in corridors it's so hard to hit anyone. Vehicles were actually useful in BF1. Heck, it was possible to kill people with them with little difficulty. The rest is on line issues, so I can't comment.

I meant spammy as in "the number of bullets required to hit a target".


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Old 03-22-2006, 02:52 PM   #36
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Another advantage BF1 snipers had were larger levels where they could actually snipe. In BF2 you have a ton of mostly close quarters maps where snipers are all but useless...

I for one miss the orbital strike as well, nothing like seeing a rain of lasers pummel a AT-AT or AT-ET. Of course it didn't deal much damage as you would think, but it still looked awsome.


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Old 03-22-2006, 03:35 PM   #37
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Yeah they should either bring back orbital strike, ot at least increase effectiveness of the stupid recon explosion. I mean, the huge orange blink is a dead giveaway, and not being able to move while count down is a biitch also, not to mention the low low damage.
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Old 03-22-2006, 08:28 PM   #38
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felucia might be an ok sniper map if the fog went away



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Old 03-23-2006, 08:46 AM   #39
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yup. anyone tried it on mygeeto as well? not good.
"wait! i can see something in my scope!!!!"
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Old 03-23-2006, 01:03 PM   #40
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Heck, you get the elite Sniper, I hope you enjoy melee kills. Better off with the autoturrent.


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