Well.. how 'bout it? I'd love to see this as an option in Basic, but I don't know if it'd work.
I know that Raven Software originally intended for the Wookiee to have stronger melee attacks (more damage) in Siege, and the description still remains in their class description in-game, but in reality their fists are the same as everyone else's. But it would make sense... since they're supposed to be so physically strong.
The reason Raven gave for nixing the ability is that the super strong fists somehow made it so they could bash through destructable walls in record time, ruining the difficulty of the various missions (a major exploit on offense). If this could be worked around, would it be cool to have the option to set super wookiee fists?
Say.... g_wookieemelee 1 or 0 ?
Or are we still running into the problem of too many cvars killing the game?
If so, perhaps you could make it part of g_debugmelee (like level 2 would be wookiee strong melee fists, level 3 would be wookiee strong melee fists plus the extra debug moves like debugmelee 1, and 1 and 0 would be the same as before).
Just a suggestion.
And if it is used, just make it for Siege, make sure you can't suddenly just pick a wookiee skin and have killer fists in FFA... that would be silly! I honestly don't know how much more damage the new fists would do, but you can check in the code and see what Raven originally planned.