Originally Posted by ABCoLD
So this mod looks excellent. But right now I'm playing through Kotor still to enjoy the story and not so much for storyline modifications. So, what do I remove from my install to get rid of the medical room alterations, the hand side quest, the Traya robes and the remote tells you influence mod, but still retain the alteration of robe color?
The 2 handed weapon use is only
functional when Kreia wears the Dark Shroud. For any of the other robes, she's still gimped
However, because this mod is integrated with the TSL Patcher.. eegadz I wouldn't know where to start on what you would get rid of without it causing major trauma (on both our parts.. hehehe)...
The medical area add-on (entirely new) only provides material (partly) to construct the shroud, so if you're not interested in it, you could always just not visit it, or don't pick up the materials on your way out from looting the rest of the area
It doesn't "alter" anything other than adding a door and doesn't conflict with anything...especially MacLeod's DAP
(which I was very careful to make sure of)...
If you like the Shroud, but don't want 2 handed use.. then just don't equip her with another weapon, however the model itself has both hands and you'd have to ask oldflash
if he has a one-handed version (since he graciously provided the model)