1. The parry/block button was removed because I wasn't happy with it after playtesting. The main problem with it was the same problem that any sort of manual dodging system. Simply put, if players are reacting fast enough to be able to press a button to block/parry, they could have just avoided the hit in the first place. That's when I came up with the movement parrying system, which made it much less encomberancing and fast paced.
2. We're still balancing the dual/staff sabers vs the single sabers. There was also a bug in the bounce system that was allowing staffs/duals to cause way more DP damage than they should have been.
3. Actually we tried reenabling that automatic swing comboing during the current 0.0.9 beta seasons and it oversimplified the saber system. It's difficult to explain without playing 0.0.9 but basically swing combos are a much bigger part of the saber system now since we're dramatically cut back on the random mishaps.
4. Unfortunately, we can't customize the mod for every individual's tastes so you're going to have to either just use the old version or upgrade to the newer versions of the mod. We've made a TON of positive changes and I hope they'll convince you that the newer system is indeed much better than the older betas. Hopefully, 0.0.9 will be out soon as we finish cleaning up some bugs/balancing issues.
And, finally, thanks for taking the time to send in some feedback. Please provide any additional feedback to these forums so that everyone can proticipation.
Secondly, the parrying never felt right in that system. There just wasn't enough player feedback to make it feel like pressing the button at the right time was actually causing parries.