lfnetwork.com mark read register faq members calendar

Thread: Mara Jade & Kyle Katarn in GC???
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-13-2006, 03:12 AM   #1
musicman172001
Lurker
 
musicman172001's Avatar
 
Join Date: Jan 2006
Posts: 5
Question Mara Jade & Kyle Katarn in GC???

First I'd like to state that I've looked through all the threads pertaining to this topic and haven't found a solution yet. There are several threads pertaining to enabling the moldy crow, creating mara jade's headhunter and even adding the virago...and plenty of posts concerning enabling katarn/jade (with and without their ships) to the campaigns, but I can't for the life of me figure out how to enable the characters in galactic conquest mode.

I don't want their starfighters, I just want to be able to spawn them at a tech level of my designation and move them around in the galactic mode (like obi-wan or the emperor) for their use in ground battles. I haven't looked too much at the info for katarn but I noticed in the NamedHeroUnits XML that mara has some similar abilities as Boba Fett (like assassinating heros and minor spying) that I want to take advantage of.

I've already played around with a bunch of XML editing and done quite a bit of personal modding to my game (thanks to the forums for helping me learn!) and so far this is the only thing I haven't been able to figure out. Just point me to the XML file and what I need to change/add and I can figure out the rest! Thanks!

Sidenote: They do both work in land skirmishes which was coded with game when I bought it....tis part of the reason I'm so confused as to why I can't get them to work in GC when I've gotten everything else to work fine (I've added the venator, v-wing and swamp speeder to all 3 modes on my own).
musicman172001 is offline   you may: quote & reply,
Old 03-13-2006, 03:34 AM   #2
Adonnay
Junior Member
 
Adonnay's Avatar
 
Join Date: Feb 2006
Posts: 382
Hot Topic Starter 
Every galactic conquest map has an associated file called STORY_SANDBOX_XY_REBEL.XML (respectively STORY_SANDBOX_XY_EMPIRE.XML) which defines in which tech era the different heroes spawn. XY is the specific number of the map which you can find in the CAMPAIGNS_SINGLEPLAYER.XML file (i.e. Galactic Conflict has the '44' - so it would be STORY_SANDBOX_44_REBEL.XML). Look into the file, it's pretty self explanatory I think. If you still need help, ask again and I (or someone else) will surely explain the rest too


Mod Author of the "Open Conflict" mod.
< Latest Version >
Adonnay is offline   you may: quote & reply,
Old 03-13-2006, 04:38 AM   #3
musicman172001
Lurker
 
musicman172001's Avatar
 
Join Date: Jan 2006
Posts: 5
Post

Quote:
Originally Posted by Adonnay
Every galactic conquest map has an associated file called STORY_SANDBOX_XY_REBEL.XML (respectively STORY_SANDBOX_XY_EMPIRE.XML) which defines in which tech era the different heroes spawn. XY is the specific number of the map which you can find in the CAMPAIGNS_SINGLEPLAYER.XML file (i.e. Galactic Conflict has the '44' - so it would be STORY_SANDBOX_44_REBEL.XML). Look into the file, it's pretty self explanatory I think. If you still need help, ask again and I (or someone else) will surely explain the rest too

Thanks I appreciate it! Actually I was searching through the XML files and figured out that the singplayer campaigns XML was actually for the GC and not the main campaign itself...I don't know why I didn't realize that before and I ended up figuring it out before I even checked the forum for responses. In hindsight I think other threads sort of explained it but it wasn't exactly the way you explained it (or I found it) and they weren't really clear about things. I appreciate the response and the help....

Now I get to try working on enabling other things...I know I could go find a mod but it's more fulfilling to do it oneself! Oh and I noticed that there is a default Story AI shared by all the GC for the opposing faction....potentially all rebel heros could be eliminated when playing the empire and vice versa in GC just with a little editing....perhaps replacing them with some basic troopers, but that'd make the game too easy...just putting the info out there for anyone else though
musicman172001 is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Empire At War > EaW General Discussion > Modding forum > Mara Jade & Kyle Katarn in GC???

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:59 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.