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03-13-2006, 08:48 AM
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#1
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Forumite
Join Date: Jan 2006
Location: Taris, during bombardment
Posts: 633
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Modding turorial
Hello!
I have absolutely no knowledge about modding, so bear with me if this is a stupid suggestion.
Is it possible to do a step-by-step tutorial for modding?
My idea is as follows:
One starts at say Yavin Station. There are two doors which can't be opened. This mod shall open one door and behind the door is a room with a npc one can talk with.
How can the tutorial be done?
- A savegame infront of the door.
- How can the door be opened.
- How does one make a room behind the door.
- How does one spawn a npc.
- How does one create a dialogue.
The list could go on, but that would be a good starting point.
I know this is a big (no a BIG) challenge for the one who picks it up. But I think many gamers would like to program their ideas, but just don't know where to start.
Thanks!
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03-13-2006, 08:54 AM
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#2
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A handful of dust.
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,688
Current Game: KotOR II
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You can't add rooms to Yavin Station. You can't add rooms to other modules full stop. Remove rooms, yes. Add them, no. Layout editing still isn't figured out. And if you want tutorials, I suggest you read the ones in the various sub-boards above 'Modding Requests' 
Works-In-Progress
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Jallama Reed is the New Pioneer. Jallama Reed is Life Under Siege. Jallama Reed is the Model of Tragedy. Jallama Reed is the Avatar of Us All.
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03-13-2006, 09:30 AM
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#3
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Rookie
Join Date: Nov 2005
Location: Canada
Posts: 226
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Their are some one my site if u want to check it out
Edit: http://www.freewebs.com/kotorstuff/ like I said their are some on my site
Last edited by RedHawke; 03-13-2006 at 10:11 PM.
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03-13-2006, 09:33 PM
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#4
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Shadow Lord Of The Sith™
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
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The tutorials we have are the above Forums...
General Tutorials & Tools
Skinning & Modeling
2da Editing
Scripting
There is no 'magical' tutorial that will teach everything you need to know, to learn modding this game you will need to start with the tutorials we have and progress from there. 
"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'" ----------------------------------------------------------------------
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03-14-2006, 01:46 AM
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#5
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Forumite
Join Date: Jan 2006
Location: Taris, during bombardment
Posts: 633
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Thanks again for all your help!!!
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03-14-2006, 01:54 AM
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#6
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Knight of Holowan
Join Date: Aug 2004
Location: In the mountains of Oregon
Posts: 2,951
Current Game: World of Warcraft
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Quote:
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Originally Posted by Darth InSidious
You can't add rooms to Yavin Station. You can't add rooms to other modules full stop. Remove rooms, yes. Add them, no. Layout editing still isn't figured out. And if you want tutorials, I suggest you read the ones in the various sub-boards above 'Modding Requests' 
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Thats not quite true. By attaching a room from a different module via a module warp script function you can have the appearance of an attached room. For a good example check out Redhawke's Ord Mandell Mod. While Redhawke used a terminal with a dialogue to move from the Ord Mandell base to the Ord Mandell Apartments it would serve the same purpose if he had linked it to a door. When the PC opens a door then clicks on entering it it would move him to the spot you designate within a seperate module.
Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest
[TSL]Holowan Plugin
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03-14-2006, 08:59 AM
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#7
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A handful of dust.
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,688
Current Game: KotOR II
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But that would be a new module. What Seamhainn seemed to be suggesting was tacking a new room on in the .lyt 
Works-In-Progress
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Mods Released
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Website
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Jallama Reed is the New Pioneer. Jallama Reed is Life Under Siege. Jallama Reed is the Model of Tragedy. Jallama Reed is the Avatar of Us All.
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03-14-2006, 09:11 AM
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#8
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Forumite
Join Date: Jan 2006
Location: Taris, during bombardment
Posts: 633
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Not aproblem! I am browsing the turorials I found. I must say... I am a bit overwhelmed :-) .
Take care
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