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Old 03-16-2006, 08:40 PM   #1
EAWFAN
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Posts: 287
space units on land skirmish's

ok i already have the icons and stuff but no model heres the pic


here is the codes so far what do i do?


<GroundCompany Name="Rebel_Speeder_Wing">
<Text_ID>TEXT_UNIT_CORELLIAN_CORVETTE</Text_ID>
<Encyclopedia_Good_Against> AT_AT_Walker </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> AT_AA_Walker UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To>
<GUI_Row> 1 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Damage>60</Damage>
<Autoresolve_Health>100</Autoresolve_Health>
<Affiliation>Rebel</Affiliation>
<Build_Cost_Credits>150</Build_Cost_Credits>
<Build_Time_Seconds>1</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
<Slice_Cost_Credits>2000</Slice_Cost_Credits>
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<!--<Required_Ground_Base_Level>1</Required_Ground_Base_Level>-->
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>R_Ground_Light_Vehicl e_Factory</Required_Special_Structures>
<Required_Planets />
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Formation_Prority>1</Formation_Prority>
<Is_Escort>yes</Is_Escort>
<Ship_Class>corvette</Ship_Class>
<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
<Company_Units>Corellian_Corvette</Company_Units>
<Icon_Name>i_button_corellian_corvette.tga</Icon_Name>
<GUI_Model>RV_CORVETTE.ALO</GUI_Model>
<GUI_Distance>250</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Assault_Spe eder</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Speed er</SFXEvent_Fleet_Move>
<Score_Cost_Credits>225</Score_Cost_Credits>

<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->
<Unit_Ability>
<Type>TURBO</Type>

<Expiration_Seconds>5</Expiration_Seconds>
<Recharge_Seconds>13</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Co rvette</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated />
</Unit_Ability>

</Unit_Abilities_Data>

<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>1</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>1</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>RC_Level_Two_Tech_Up grade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--<Build_Limit_Current_Per_Player>5</Build_Limit_Current_Per_Player>-->
<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
<!--<MULTIPLAYER SKIRMISH VALUES END>-->

<Encyclopedia_Text>TEXT_TOOLTIP_SPEEDER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S PEEDER</Encyclopedia_Unit_Class>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Population_Value>1</Population_Value>
</GroundCompany>

help would be appreciated




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Old 03-16-2006, 09:54 PM   #2
Three60
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Quick question, does this get ships into ground? Just curious.


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Old 03-17-2006, 03:22 AM   #3
Adonnay
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You have to make a new ground vehicle (groundvehicles.xml) with attributes similar to those of the snowspeeder. Then you have to use this new corvette in <Company_Units> instead of the space version in your code above.


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Old 03-17-2006, 01:44 PM   #4
Andycaccia
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Hi all!!! I'm interested in your projects...well...my idea is sligthly different. I would like to use a true space unit as a landng craft (in GQ, but i think it would work also for skirmish mode). Is it possible to use an Acclamator as Landing ship or Victory destroyers instead of TIE bombers for the bombing runs??
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