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Old 03-19-2006, 12:02 AM   #1
MistenTH
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Join Date: Nov 2004
Posts: 126
EAW:Tactical Command (Space Skirmish)

EAW: Tactical Command 0.6 Beta (Space Skirmish)
(EAW v1.3 Compatible)

Description
Take charge of your fleet and outsmart your opponent! Flank and manoeuvre, charge in at point blank range or harrass from a distance, concentrate fire or pound support ships.

Capital ships mount an increased amount of weapons batteries. Heavy turbolaser barrages and massed proton torpedo barrages penetrate shields. Fighters dance while capital ships lumber through the battlefield.

Comes with 'Scenarios', recreating battles in the SW universe. Will you do better than Thrawn? Or be crushed like a bug under the odds.

This mod is meant to be played with smaller numbers of ships, and uses my SWRealism 3.0 as a base.

Download Link
http://www.filecloud.com/user/files....gory_id=386624(1MB)

Installation
Simply place the XML & TEXT folders inside your EAW/gamedata/data folder.

To uninstall, simply delete the XML folder, and
replace the TEXT folder with a backup of the original.

IMPORTANT: BACKUP YOUR TEXT FOLDER -> THIS MOD WILL OVERWRITE THE FILES WITHIN.

For Scenario play, copy the 2 XML files inside the 'BattleOf' Folder and place it inside the Scenario XML folder, then use that folder in EAW.
NOTE: There will be no victory message after you annihilate the enemy.

Major Gameplay Elements
-Ships have multiple abilities.
-Shield and hull strength greatly increased.
-Weapons in sufficient quantities will have a limited penetration effect.
-Ships are equipped with many more weapons emplacements.
-Fighters are now organised into half-squadrons of 6.
-All fighters launch as soon as possible.
-Scenario play to recreate battles.

Scenarios
Battle of Ciutric
Skillfully manipulated by Ysanne Isard, both Prince-Admiral Krennel
and Admiral Ackbar have been hoodwinked into engaging in a large
battle over Ciutric, capital planet of the Ciutric Hegemony.

Katana Spoils
The New Republic sends a single Assault Frigate to
confirm the Smuggler Chief Talon Karrde's data on
the location of the fabled Katana Fleet.

They arrive there to find Rogue Squadron and Luke Skywalker
in violation of orders. However, an Imperial SD arrives
and battle is forcibly joined.

Battle of Talasea
Wraith squadron successfully infiltrated Warlord Zsinj's fleet,
and baited an attack force led by Admiral Tigrit into attacking
a "new and underdefended" New Republic base.

Alderaan Ambush
Wedge Antilles and his band prepare to take a shipment
of munitions from Talon Karrde's convoy. However, a traitor
has betrayed the location of the meeting point, and Captain Convarion
jumps in with his Victory Star Destroyer and an Interdictor.

Battle of Obroa-Skai
In his debut over Obroa Skai, Grand Admiral Thrawn engaged
2 New Republic Assault Frigates and their escorts - and crushed
them utterly with his single ISD.

~MistenTH











EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569

Last edited by MistenTH; 03-21-2006 at 10:28 PM.
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Old 03-19-2006, 01:05 PM   #2
SithJedi
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Posts: 40
very good mod

red squadron has in it but no ship lol


It is all that i have for seen


"Once More the Sith will Rule the Galaxy and We Shall Have Peace!" Palpatine
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Old 03-19-2006, 01:56 PM   #3
MistenTH
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Join Date: Nov 2004
Posts: 126
? What do u mean by that? Red squadron is working AFAIK. The damage for lucky shot is a bit weak I know so I'm boosting it next release.


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
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Old 03-19-2006, 06:30 PM   #4
SithJedi
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Posts: 40
nvm


It is all that i have for seen


"Once More the Sith will Rule the Galaxy and We Shall Have Peace!" Palpatine
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Old 03-20-2006, 03:48 AM   #5
MistenTH
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Join Date: Nov 2004
Posts: 126
Status Update:
I've managed to remove the starbase and constructables for scenario play, so the AI should go straight for your fleet instead of wandering about the map.

Done up the current scenarios so far:
-Battle of Obroa-Skai (Grand Admiral Thrawn vs Unknown Elomin Cdr)
-Alderaan Ambush (Wedge Antilles vs Captain Convarion)
-The Katana Spoils (Senator Garm Bel Iblis vs Captain Brendei)

I found a bug with the tractor beam. The AI likes to activate engines and power to weaps at the same time, and when an ISD tractors a corvette that does this, it disappears and the game lags very very badly. Anyone figured out anything about it?

I'm thinking of increasing the shield strength (but not the shield regen) so that the shield penetration weaponry is more evident. Not sure if that would drag on the battle too long though.

Gonna be playing around with the AI target priorities as well. I can't touch it for skirmish since it affects the AI build order, but for scenario, no holds barred!


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
MistenTH is offline   you may: quote & reply,
Old 03-21-2006, 07:17 AM   #6
MistenTH
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Join Date: Nov 2004
Posts: 126
EAW: Tactical Command 0.6 Beta RELEASED!

Scenarios
Battle of Ciutric
Skillfully manipulated by Ysanne Isard, both Prince-Admiral Krennel
and Admiral Ackbar have been hoodwinked into engaging in a large
battle over Ciutric, capital planet of the Ciutric Hegemony.

Katana Spoils
The New Republic sends a single Assault Frigate to
confirm the Smuggler Chief Talon Karrde's data on
the location of the fabled Katana Fleet.

They arrive there to find Rogue Squadron and Luke Skywalker
in violation of orders. However, an Imperial SD arrives
and battle is forcibly joined.

Battle of Talasea
Wraith squadron successfully infiltrated Warlord Zsinj's fleet,
and baited an attack force led by Admiral Tigrit into attacking
a "new and underdefended" New Republic base.

Alderaan Ambush
Wedge Antilles and his band prepare to take a shipment
of munitions from Talon Karrde's convoy. However, a traitor
has betrayed the location of the meeting point, and Captain Convarion
jumps in with his Victory Star Destroyer and an Interdictor.

Battle of Obroa-Skai
In his debut over Obroa Skai, Grand Admiral Thrawn engaged
2 New Republic Assault Frigates and their escorts - and crushed
them utterly with his single ISD.

Hunt for Piett (Custom)
Admiral Piett has been trapped by the Rebel Alliance in
the gravity well of a planet.

A large fleet is bearing down to destroy the Accuser,
but the world is Imperial, and is sending up TIEs to fight
off the Rebels.

Facing The Giant (Custom)
A New Republic Attack Fleet prepares to contest
a world in the embattled Imperial Remnant.

The odds are in favour of the New Republic, and
the Empire must resort to guile to defeat them.

Thousand Pinpricks (Custom)
A patrol of New Republic corvettes runs into 2
Imperial Star Destroyers.

After this I'll be looking into adding in the Virago, Shadowclaw, Kyle and Mara Jade. One thing though is that I don't know of any space actions that Mara or Prince Xizor or Kyle have taken part in the OT period. Anyone know any so I can cook up the scenarios?


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
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Old 03-21-2006, 12:13 PM   #7
Master Leffe
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Location: Earth. I thought it was obvious...
Posts: 148
How did you create custom scenarios? Did you overwrite existing GCs and Campaign files, or did you build them from scratch?


Come on, did you actually think your destiny wasn't set?
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Old 03-21-2006, 01:29 PM   #8
MistenTH
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Join Date: Nov 2004
Posts: 126
If you noticed, it's only playable in Skirmish - mainly, because of the bigger map. It's basically a skirmish map with no space structures and modified starting forces.


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
MistenTH is offline   you may: quote & reply,
Old 03-21-2006, 01:48 PM   #9
Jay1717
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Posts: 27
Fantastic stuff Much like your other mod, this has great quality.
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Old 03-21-2006, 09:13 PM   #10
MistenTH
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Thanks I think I didn't get what I wanted for Skirmish though. It's still somewhat about who has more firepower, but not as bad.

Just hope the 1.3 patch doesn't screw things up heh.

Thinking of giving the M.Falcon it's commonly stated weaponry, i.e. Concussion Missiles, 2 Quad lasers and front mounted lasers. But that would make it way more powerful, so that's a problem there...


EAW: Star Wars Realism v3.0 - a mod that improves the realism, balance & gameplay from the default EAW Space Combat & Space Skirmish. Introduces a FLEET! Deathmatch mode.

http://pff.swrebellion.com/index.php?topic=2763.0
http://www.lucasforums.com/showthread.php?t=161089

EAW: Tactical Command - a Space Skirmish mod that seeks to bring tactics to EAW. Also introduces Scenario play.

http://pff.swrebellion.com/index.php?topic=3136.0
http://www.lucasforums.com/showthread.php?t=162569
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Old 03-22-2006, 03:35 PM   #11
Master Leffe
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Oh... right. Thanks, didn't see that.


Come on, did you actually think your destiny wasn't set?
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