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Old 05-31-2006, 05:38 PM   #81
Just_Darrell
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I left a lot of questions out about how MJOLNIR armor works because I'm not familiar with that much of the Halo universe, however I am wagering that the suit has several electrically-based systems that an EC grenade would have an adverse effect on, and thus would have a negative impact on the Spartan's movement and function. Could Cortana take an EC hit? I don't know, but chances are she would be effected in some way (Maybe she'd be erased, maybe she'd just turn off for a while, maybe she'd start talking in Latin and dancing...chances are she would not be helpful during an encounter). I don't think even a supercomputer like Cortana would be able translate Mandalorian that fast; this encounter would be over in, what, minutes? I don't think she could crack their communication system, translate their system, and relay it back to the Spartan before the encounter was decided one way or another. Even humans require a healthy exposure to the language (Also remember not only are they talking in different languages, they're on different technology levels...Chief probably wouldn't understand what a DC-17m is, or what Pod Maneuver D-35B is) to translate it.

Do Spartan suits have a "surge protector"? Who knows. The Covenant doesn't seem to use a lot of EC-ish weapons, so it wouldn't necessarily be top priority. The Commandos don't have something like it, and the Star Wars universe is by far more technologically advanced than Halo's, thus chances are the Spartans aren't armed with one. Even if they did, the shield would still be drained out, which means a Spartan is going to die very quickly. Try playing Halo or Halo 2 with your energy shield down and have a grenade go off on Chief; see how he handles that. A lot of their durability comes from that shield, and when it's gone, a Spartan is a whole lot less resilient.

As for their specialties, the clones are genetically engineered to be masters at every craft of war. Humans are not designed, at our foundation, to be war machines. We each have varying interests and skills that are spread out in various fields; a soldier good at one thing is not necessarily great at another. Just because you're awesome with a sniper rifle doesn't mean you know whether to cut the red wire or the green wire.

In 15 years, the Spartan probably still does not have the knowledge that a Commando is born with. It's spliced into his genes. Also, as I said before, a Spartan is probably exposed and trained most to fight Covenant, and maybe humans. Commandos are trained to fight humans, droids, trandoshans, Wookies, and any other of a baker's dozen of races in the Star Wars universe. That means they have a lot more tactical knowledge and a lot more tricks in their sleeve than the Spartan does. Regardless of how one performs alone in their respective games, that's not what this discussion is looking at. The question isn't can a Spartan kill Covenant faster than a Commando can kill Geonosians. We're comparing one against the other, which doesn't have much to do with how fast they kill in their own games.

On a standard mission (Where I compared the Spartan and Commando), odds are he wouldn't be equipped with a sniper rifle. Generally when you have a sniper rifle in Halo, it's because you picked one off the ground, not that you started the mission with one in your inventory. An assault rifle/shotgun is more tactically sound than a sniper rifle/assault rifle. That makes you effective at everything except very long range, but even if a Spartan DID come with a sniper rifle, he's still outgunned by the Commando. The Katarn armor and energy shield could take a hit from a Halo sniper rifle; the same can't really be said for a Spartan without an energy shield taking a hit from the DC-17m's sniper attachment. Plus, the Spartan has surrendered the one thing that really made him more dangerous in close combat (Where he would have an advantage on the Commando) to focus on ranged combat where the Commando has him outgeared.

To me, no matter how you cut it, without the Spartan getting into close combat he has no chance to beat the Commando. In close combat he'll undoubtedly win most of the time, but most of the time he'll never get there. My bet stays with a Commando, who can negate every advantage a Spartan has at ranged combat, while still maintaining technical and tactical superiority.
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Old 05-31-2006, 06:22 PM   #82
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Again good post. Yeah I agree with you on both points.
Now guys I'll be away in Samoa for 2 weeks starting from today so I'll try and get on if and when I can so keep going.



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Old 05-31-2006, 08:36 PM   #83
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Quote:
Originally Posted by Bomberman65
Again good post. Yeah I agree with you on both points.
Now guys I'll be away in Samoa for 2 weeks starting from today so I'll try and get on if and when I can so keep going.
Ill be waiten


Anyway

Back on subject. The sheilds of the MJOLNIR cant takke plasma weapons very good, look at Sam. The CC weapons are Iodized to fight the droids as a primary target, that explains why the ACP is better at trandos than the DC-17. The Kartarn-class sheilds could easily take the bullets of an SMG, and Sniper for that matter. mabey even a rocket [splash damage, not direct hit]. Im Hand-to-hand, the spartan would be cut up by the Vibro knife in the commandos armour, give that ion energy [like KOTOR II] bye bye Johny.


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Old 05-31-2006, 08:45 PM   #84
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Last I checked a wookie rocket launcher blew a commando away (good times), so why wouldn't a UNSC launcher? And in RC it's the complete opposite of Halo - the Trando weapons tear through sheilds, and what are they? Projectile. DC-17m rounds -keeping in game- wouldn't do nil against a Spartan's shields. And hand to hand combat the commando would get thrashed. The blade would be useless agains solid titanium (was it titanium? Might've been something stronger) a few centimeters thick, with a Spartans beast strength the commando would get shredded. Or he would at least get his face bashed through. And for your last comment... SURGE PROTECTERS! Heck lets face it, if you had to create a super soldiers armor, chances are it would have at least something to keep it from over loading.


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Old 05-31-2006, 09:05 PM   #85
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Wow man just wow. That was great you have oviouslly played both games. But I agree with you that Spartans are kool but Commandos are able to adapt better. On another note Commandos are able to speak in english (Galactic Basic in SW) and Mando'a which is their natural language. So they'd tell if they were being hacked and just talk in Mando'a. But man I'm still just getting over that. It was great. But the books of RC just increase what your saying further. But you should check them out but nice to have you to the discussion Ner Vode. (Mando'a for my brother)
So have I...


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Old 05-31-2006, 09:48 PM   #86
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Yeah I'm gonna have to agree with Micahc.A viroblade cutting through a 3 & a half ton suit of armore? COME ON! The blade only one hit kills because of exposed flesh and thin metal. But... I think the commandos would win because a Spartan II's weak spot is the back.
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Old 06-01-2006, 04:36 AM   #87
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DC-17m rounds could do a lot against MJOLNIR armor. He has the regular blaster rounds, sniper rounds, and an anti-armor grenade. An EC grenade would take care of his shield (And with several EC grenades he could keep the shield down for a good, long time) so he wouldn't have the benefit of its protection. In Republic Commando, I believe when a Commando is in the radius of an EC, it stuns him temporarily; a similar effect could perhaps be expected on a Spartan. I think this has less to do with the armor and more to do with the natural electrical impulses of the body being scrambled by the grenade.

Also, a vibroblade (From what I have read) can cut through solid rock. Something with that amount of power could easily do a lot of damage in certain key points (Neck, knee, elbow, shoulder, waist) where there are weaker joints in the armor to allow movement. The entire suit isn't made of titanium, then the Spartan wouldn't be able to move. I would assume the material covering the joints is similar to kevlar, which wouldn't be able to stand up to a vibroblade. The Spartan still has the advantage in close combat, but the Commando could still prove a challenge (Vibroblade through the neck, for instance).

Quote:
And for your last comment... SURGE PROTECTERS! Heck lets face it, if you had to create a super soldiers armor, chances are it would have at least something to keep it from over loading.
Using that logic, they would also be equipped with fire extinguishers (In case the systems overloaded and caught fire), a wench hook-up system (In case he got stuck in some mud), a built-in virtual library in his HUD (In case he was on the pot with nothing to read), et cetera. You can't prepare for every possible scenario, it's just not cost-effective. Those suits are already costing an ungodly fortune to make, proofing them against things like electric charges and such would only make it worse (And impede the soldier). Plus, when the Covenant doesn't use those kinds of tactics, why bother? If you go to play a baseball game, you don't bring boxing gloves because you've spent a lot of time and money training, and you don't want to lose a game if the other team randomly decides to box instead of bat.

Know what I mean?
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Old 06-01-2006, 10:36 AM   #88
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Well, how do we even know that the EC would drop the shield? It's assuming electronics in SW and Halo work the same way. And Vibroblabes cutting rock? Doesn't mean squat when you're aiming a punch at someone with arms longer than your legs.

I will say that Commandos are better equipped, I already commented why, it's their role.

I'm wondering who would win out of Dead Cell and Republic Commandos now!..


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Old 06-01-2006, 02:51 PM   #89
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ECs would drop the shield because that is what they are made to do they are, correct me if im wrong, a controlled version of an electro-magnetic pulse(which is also the cause for electronics not working around the blast area after a nuke),which brings all electronic movement to a halt, surge protectors wont do anything because the EMP is to strong for even the SP to handle.
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Old 06-01-2006, 03:52 PM   #90
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I'm currently reading Halo: The First Strike, so I may learn some stuff along the way. One thing that was stated was that their armor weighed half a ton, not three and a half. Also, in the very beginning of the book, some of the spartans had to bail out of their ship, similar to what the commandos had to do in Hard Contact. Out of twenty-two spartans, four were killed, and six were wounded, just from the air drop. On the other hand, in Hard Contact, all four of the commandos survived, one hundred percent. I'm not sure if their armor is better, or they just have better freefall techniques, either way, the commandos outperformed the spartans in this senario, and either aspect would prove to be a major factor in combat. (Shield or Technique)



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Old 06-01-2006, 04:22 PM   #91
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I don't know if anyone said something about this but the Commando's have alot tougher enemys then the Spartans.


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Old 06-01-2006, 04:38 PM   #92
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Hey Niner, Get with the times. Were talking about the spartans in Halo 2 (which would be the V-6 model),
not Halo 1(which talk about the V-5). If you ask me those books need to be updated.
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Old 06-02-2006, 12:46 AM   #93
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You've probably gotten this comment alot aleady Just_Darrell, but I thought that that was a great post on your part :-) I totally agree that the Commandos 1up the Spartans in firepower and more tactical options available in the equipment that they carry. I'd have to question your Spartan's tactics in your scenario though (wouldn't exactly go bum-rushing a heavily armed alien soldier whom I knew nothing about, throwing what clearly looks like grenades at me.)

In your scenario, I feel that a savvy Spartan would have more tactical options at his diposal than you make clear. One is that you armed your Spartan with an M6D pistol (you said 'pistol', I know, but i figured you were using halo 1 weapons procurment in that you mentioned your Spartan having an Assault Rifle.)

M6D pistols are issued with 2x smart-linked scopes that feed the visual data to the Spartan's helmet. It fires 12.7mm semi-armor-piercing, high explosive rounds. In Halo, it is a potent weapon that is deadly at close, medium, AND long ranges, in skilled hands. Covenant Elites wither under pistol fire, shields and all, in just a few shots to the cranium. It's one of the most versatile weapons in the game. In your scenario, I feel that a Spartan,ducking out of cover with the pistol and firing at the Commando's head, could kill or severly wound the Commando with just a few hits. It gives the Spartan a fighting change going against the Commando's DC-17m sniper attachment. It takes time for the Commando to switch weapon attachments in the heat of battle too. Not overly long, but long enough to be fatal.

The Covenant (or the Commando) may be blessed with superior technology, but as the saying goes, If it hurts, it works. Stormtroopers lost to little bears with sharp rocks and pointy sticks after all :-)

Another thing that I'd like to point out is that The Spartan has more than a chance of dodging blaster fire. And that blaster fire isn't very tactical at all. All the weapons that the Commando utilizes in battle (save for the sniper attachment and the gauntlet blade) fire in discrete bolts. You can see grenades sail through the air, you can see blaster bolts from the point they leave the blaster to the point where they hit something. In that way are the MA5B Assault Rifle and the DC-17m not equal. Damage caused by the Assault rifle is nearly instantaneous due to the high velocities of the projectiles fired. It would be very difficult for the commando to score hits on a super strong, super tough, super quick Spartan at medium-to-long ranges using standard blaster bolts, due to the lag time of the bolts. Furthermore, because of both the lag and the shiny nature of blaster fire, blaster fire of any stripe will give an opponent like the Spartan an extremely good fix on the commando's position.

The last point I would like to make (not a very big one though) is that the Spartan has a really good throwing arm. Next time you play halo, try arcing at 45 degrees and letting a grenade fly. It flies for like a hundred yards. Now it's just a hand-thrown grenade, right? would it be useful to the Spartan at medium to long range? Most likely. As you said, Humans in Halo are trained to fight the Covenant. One of the fastest ways to dispatch a Covenant Elite is to throw a sticky plasma grenade and make it latch to the elites armor. A Spartan would be trained to throw very accurately over long distances. So I feel that grenades are a viable option for the Spartan when combating a Commando at medium to long range.

Yes, more than likely, the gear that the Spartan carries with him into battle will not be as tactical as the gear a Republic Commando is accustomed to carry. But the Spartan's gear is built to be versatile. It's what allows the Spartan to take on jobs like capturing Covenant assault carriers single-handedly, and repelling alien invasion forces fifty times his size on foot with an assault rifle and a handful of grenades.
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Old 06-02-2006, 12:51 AM   #94
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Niner, remember that the Spartans in First Strike had to bail out of a dropship in flames with no parasails. They were at terminal velocity when they hit the ground. Omega Squad in Hard Contact all had parasails and Darman busts his right leg when he hits the ground.
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Old 06-02-2006, 01:32 AM   #95
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having the right genes helps, I feel that if anything, genes dictate potential fates and potential destinies (and yes, I am a big fan of Metal Gear Solid, if anyone caught the reference.) Clones and Clone commandos still have to be trained. They are flash trained in all the basic combat skills and specialities, and then they're REALLY trained, vigorously, thoughout their accelerated lives. You have an extremly effective and competent soldier in the end. A Spartan isn't that disimilar. The original 6 year old cantidates were selected from genetic markers, conscripted into the military and trained all of their lives up to the point where they received their armor. Sometime between they were biologically and cybernetically enhanced. then they went to work. Originally the Spartans were created to quell uprisings in the outer regions of human controlled space (halo universe here), then the Covenant Showed up and the mission changed. Spartans are around 30 - 40 years old at around the time of halo and halo 2, and have been in combat, REAL combat, not similated, since they were around 17 and 18 years old. Spartans have alot of experience to back them up.

A Spartan would know how to adapt to a changing combat environment. They had to, when the Covenant showed up. And Spartans are trained to fight in any environment on every kind of habitable planet where they would have to fight other humans or the Covenant. A Republic Commando is trained to do the same, and has an encyclopedic knowledge on how to fight hundreds of different species on hundreds of different worlds. Would that give the Commando a 1up on the Spartan?

Isn't the Spartan just a Human? A Wookie is not a human. How would knowing what the respiratory system of a trandoshan looks like, help in killing a Spartan?
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Old 06-02-2006, 03:44 AM   #96
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Dude, Do you ever SHUT THE F l_l ( l< UP!?! For Pete sake if you want to say something just say it all at once not post it on seperate parts. And the Assault rifel was still in use during Halo 2.

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Old 06-02-2006, 08:19 AM   #97
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I'll agree with shinobichan with the Spartans being well at adapting in combat enviroments, looking at the Cheif crashing on Halo Alpha (or whatever the first Halo planet was called) then dealing with posessed soldiers and the Flood... first time I faced one of the posessed Marines, I just shot him and figured I was too trigger happy for my own good.


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Old 06-02-2006, 09:44 AM   #98
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Arghhhhhhhhhhhhhh...splat!

Quote:
Originally Posted by Niner_777
I'm currently reading Halo: The First Strike, so I may learn some stuff along the way.
Good book. But the fall of Reach is a lot more indicative of the Origins of Spartans. The fall of Reach sucks though.

Quote:
Also, in the very beginning of the book, some of the spartans had to bail out of their ship, similar to what the commandos had to do in Hard Contact. Out of twenty-two spartans, four were killed, and six were wounded, just from the air drop.
They jumped with no Parachute. I'd like to see ANYONE survive!

Quote:
Originally Posted by Shinobichan
having the right genes helps, I feel that if anything, genes dictate potential fates and potential destinies (and yes, I am a big fan of Metal Gear Solid, if anyone caught the reference.)
I'm a "master" of theoretical genetics. :P Genes can be helpful, but clones and Spartens were not chosen for the "highest" genetic efficiency. Many genes are not there because they improve fitness, many could be 'wild cards' that aren't so bad they reduce survival. E.g. green eyes versus brown eyes. The Spartens are all unique individuals and Jango sure as hell isn't "pure stock". Even when it comes to genes that make the "best" individual, since Naked Snake and Jango Fett weren't "ideal" (their offspring were modified) genetically you're only as good as the worst gene you've got.

(O/TConversely, one of the genes for cell immortality is the one that gives you cancer!)


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Old 06-02-2006, 10:20 AM   #99
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also remember that commandos HAVE to carry a pack that weighs nomally between 20 to 50 pounds or kilos or something(i forget which although i think it is pounds) i doubt that spartans carry that much in one pack since they are deployed in groups of more than 4 soldiers they probably divide the gear between each other so they dont need to lug 20-40 LBS. per spartan/marine
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Old 06-02-2006, 02:57 PM   #100
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Not true. A Spartan, with all it's systems working, can flip a tank. And still I
think that the Commandos would win if they all just jump him at the same time. The Spartan may try to react fast but the armor will slow him down.

P.S.: Do Commandos have emotions? Also, I've heard of a female clone made secretly on Kamino. Is this true?
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Old 06-02-2006, 03:34 PM   #101
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Quote:
Originally Posted by shinobichan
Niner, remember that the Spartans in First Strike had to bail out of a dropship in flames with no parasails. They were at terminal velocity when they hit the ground. Omega Squad in Hard Contact all had parasails and Darman busts his right leg when he hits the ground.
Whose fault is it that the Spartans didn't have parachutes, lol? They might come in handy in a battle inside of a gunship, or on the edge of a cliff. Maybe?



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Old 06-02-2006, 04:45 PM   #102
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You people are egnoring me arn't you...
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Old 06-02-2006, 05:16 PM   #103
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wellŽi dont know of a female clone being made but i do know that clones have emotions(refer to following books: The Cestus Deception and the Republic Commando book series) also commandoes do not have robotics or impules or anything else inside their armor to help them move or flip anything. they must rely on their own strength and the strength givin through artificial stimulants
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Old 06-02-2006, 09:21 PM   #104
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Quote:
Originally Posted by Niner_777
Whose fault is it that the Spartans didn't have parachutes, lol? They might come in handy in a battle inside of a gunship, or on the edge of a cliff. Maybe?
Soldiers arent's equipped with parachutes when they're in helicopters. Not all soldiers wear parachutes when they're in the air and on a transport. Why should the Spartans in a case like this? The pelican dropship was supposed to take them to to ground. There's no where in the battlefield on the ground around reach's power generators where a parachute would be remotely useful. Why be bogged down by the extra gear? Any why the hell would you use a parachute on the edge of a cliff??? use a repelling line! Or a Jetpack :-D

Anyway, the point was that Mjolnir armor is strong enough for a Spartan to survive falling from that kind of height, and Commando Katarn armor is not. And on the ground, if a spartan had to jump off a high cliff to complete his mission, he could most likely do it

Quote:
Originally Posted by taclled
wellŽi dont know of a female clone being made but i do know that clones have emotions(refer to following books: The Cestus Deception and the Republic Commando book series) also commandoes do not have robotics or impules or anything else inside their armor to help them move or flip anything. they must rely on their own strength and the strength givin through artificial stimulants
Maybe some abberation in the cloning process making a clone a female? Not sure what would happen to her. Kaminoans are pretty obsessive about quality control.

It might have been possible for there to be female Stormtroopers, assuming you accept that after the Clone Wars, the Empire started making Stormtroopers from different genetic templates instead of just Jango's, and that the Empire also had conscripts from the general populace to start donning the white armor.

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Old 06-02-2006, 09:36 PM   #105
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Originally Posted by 1_337
Dude, Do you ever SHUT THE F l_l ( l< UP!?! For Pete sake if you want to say something just say it all at once not post it on seperate parts. And the Assault rifel was still in use during Halo 2.
Sorry, 1_337. I was having multiple brainstorms and unfortunately that's how my thoughts came out. I hope I didn't offend you too much. No need for the language, though. MA5B assault rifles are only usable in Halo 1 and not Halo 2. That's what I meant.

I thought of another tactical option for the Spartan in fighting a Commando. Disable the Commando's Deece. M6D pistol fire or 15 rounds per second from the MA5B will do. If the Commando loses his DC-17m, He's left with just his blaster pistol and grenades, and no sniper or anti-armor or high rate of fire blaster. Conversely, the commando could do the same, but it might be harder on him to pull off, due to the blaster bolts not closing distances fast enough, and the Spartan's pistol being a much smaller target for the commando to get a bead on with the sniper, especially with both Commando and Spartan ducking and jinking under fire.

Quote:
Originally Posted by Just_Darrell
Commandos are trained to fight humans, droids, trandoshans, Wookies, and any other of a baker's dozen of races in the Star Wars universe. That means they have a lot more tactical knowledge and a lot more tricks in their sleeve than the Spartan does.
Their universes have alot of differences. Warfare is not one of them. In both universes, there's still the concept of a Tank. A Bomber. A Fighter plane. Armor. Grenades. Ambushing. Cover. Laying traps. Flanking. Artillery. Air support. Etc. And really, the Commando only has so many options in how to kill something. Shoot it. Blow it up. Disable and then shoot it or blow it up. Lay a trap. Use the environment. Those concepts would not be lost to a Spartan.

Quote:
And still I think that the Commandos would win if they all just jump him at the same time. The Spartan may try to react fast but the armor will slow him down.
A Spartan's weakness, and most other living thing's weaknesses for that matter, is sheer firepower. That's why a Squad of 4 RC's can probably take down a Spartan.

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Old 06-02-2006, 10:52 PM   #106
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Shinobichan, I just have one word....

Edit.


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Old 06-02-2006, 11:55 PM   #107
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what they really need is a mod that 3 more commandos to delta squad
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Old 06-03-2006, 04:03 AM   #108
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a commando would be able to free fall far far and still survive but the their superiors no that everytime they deploy commandos and they die it will be harder to insert troops next time so they dont take chances. true spartans dont need to carry a parachutebut id believe that the pelican or other ships would at least have some emergency parachutes in case of one. commando are able to call down fighter, bomber, vehicle support. they are capable of doing every job a trooper can and then some. for instance: assasination, siege assault, counterinsurgency, hostage extraction, demolition, surveilence, ETC. on any terrain. they are trained to be able to fire on targets smaller than a dime from a long distance although with a the rifle attachment this is harder than with other equipment, they are trained to be able to addapt to different stuations in a second notice(or less) these situations include things like alien weapons, sudden enemy reinforcements, bambardment, etc. they have been trained to use every known and unknown weapon and vehicle. plus they have a databank built in their armor that they can call up in their helmet that includes species weak points, habits, homeplanet, anatomy, coloration, and thermic reafing(may have more). the Katarn armor is made to be able to with stand a direct hit from a turbolaser. this will most likely take the commando out of the fight for awhile because it most likely will give him a nice bruise and broken bones but he will still be alive and be able to give computer support and stationary support(ie. help protecting a bunker) and drive a vehicle. they try to make themselves small target and are able to fight even when completely disarmed.

PS: the only reason that on republic comŽmando trandoshan's projectile weapons do damage is that had the game not been made that way it would have been to easy. actually the armor can withstand the hits altough if under continuos combined fire it may slowly put a dent in it and eventually pierce it. also you must remember that the SW projectile weapons may fire in a differnt way then Halo projectile weapons so they it may shoot faster than halo weapons
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Old 06-03-2006, 07:39 PM   #109
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Yeah Guys I agree with all of your points but just some notes that at times Halo is very unrealistic. I mean I'd like to see a normal man free fall from a dropship without a parachute and survive. I mean Commandos are just human and in that sense its more realistic.
Oh and btw I'm emailing you guys from Samoa and a internet cafe.
But yeah you are right on some points.



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Old 06-04-2006, 01:53 PM   #110
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Republic Commando is unrealistic. There seem to be a lot of corridors no matter where you go! Geonosis: Corridors
Kashyyk: Corridors
A ship: Corridors

Halo is unrealistic. WTF is up with the flood and the Covenant?

Anyway, since they are both fiction with no real-world data, it's apples and turnips.


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Old 06-04-2006, 03:20 PM   #111
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well where he is right he's right
They are two unrealistic games in unrealistic universes that can be changed by the almighty powers of the makers(AKA LucasArts and Bungie, microsoft, etc.)
They are based on human imagination mixed with facts.
But who cares. let us have our fun.
Who knows one day one, or both, of these story could become reality(except the "long, long, ago" part) *plays old "The Twilight Zone" theme song*
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Old 06-05-2006, 11:56 AM   #112
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Not at this rate of world progression. It'd more likely be "Terrorist wars". With a dose of ethnic clensing thrown in to please the fans.

Aren't I pessimistic? :P

Oh yeah, the Covenenant would so own the Jedi though!


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Old 06-05-2006, 12:24 PM   #113
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Quote:
Originally Posted by Redtech
Not at this rate of world progression. It'd more likely be "Terrorist wars". With a dose of ethnic clensing thrown in to please the fans.

Aren't I pessimistic? :P

Oh yeah, the Covenenant would so own the Jedi though!
Note that i said "some day"
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Old 06-05-2006, 12:42 PM   #114
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id have to agree on the trandoshan projectile weapons being able to take out RC's shields in the game only for the pure sake of gameplay balancing. In RC: Hard Contact, it takes a Verpine shatter rifle to even crack the Mark 2 Katarn armor and by Triple Zero the commando's are in mark 3 armor, which according to the specs, can take up to light cannon fire, now if that isn't as hard as yor MJONLIR armor i don't know what is.
Personally i believe a RC would win, however i do admit the Spartans are pretty bad ass, however i agree with the statements earlier about shouldn't we be comapring spartans to ARC troopers instead? or more accurately i believe, Null-ARCs?
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Old 06-05-2006, 03:13 PM   #115
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Ohhhhhhh... Ok umm, sorry about that. So Ok he he

Anyways... The real question is who do you think would win: Four RCs, or a Spartan...
and not the Greek spartan.
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Old 06-05-2006, 03:36 PM   #116
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In answer to your real question four RCs could take a Spartan, all you need to do is flank. If they didn't flank however they would be screwed. Does SUPER-SOLDIER mean anything anymore? I remember a quote that pretty much implied that 100 stock clones equal four Commandoes, and four commando's equal one ARC. A Spartan could take on one RC, it seems like two hunters probably equal about one clone. Four? That might equal eight hunters. Good luck with that one.


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Old 06-05-2006, 10:44 PM   #117
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Quote:
Originally Posted by Redtech
Republic Commando is unrealistic. There seem to be a lot of corridors no matter where you go! Geonosis: Corridors
Kashyyk: Corridors
A ship: Corridors

Halo is unrealistic. WTF is up with the flood and the Covenant?

Anyway, since they are both fiction with no real-world data, it's apples and turnips.
I was meaning RC is more realistic than Halo a bit more and in sci fi sense.
But yes its very unrealistic in real world sense but we're talking SW and Halo world here not real world so tune out for a bit please.



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Old 06-05-2006, 10:47 PM   #118
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I'll say Star Wars is more realistic once we actually have fully operational Star Wars like lasers, I'm still sticking with my Spartan (plus lets face it; they even look cooler!).


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Old 06-06-2006, 06:15 AM   #119
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Quote:
Originally Posted by Bomberman65
I was meaning RC is more realistic than Halo a bit more and in sci fi sense.
But yes its very unrealistic in real world sense but we're talking SW and Halo world here not real world so tune out for a bit please.
That's what drugs are for. Tuning out. (I can't do things by halves!)

Anyway, RC more realistic? Anything that involves "fiction" in the genre classification should be taken with strong doses of Sodium Chloride.

I believe that in their unique universes, Spartans in Halo and RCs in Republic Commando are valid. In a well defined fiction, a character should fit into that world. Humans can be clones in Star Wars? Human cloning is grossly wrong at the mo, but there, it works.


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Old 06-06-2006, 04:42 PM   #120
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Well...(another big rumor I heard of) Most people across the galaxy can inlist in the republic army like a Wookie warrior.
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