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Old 04-16-2006, 01:48 PM   #41
ZeJudge
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Anyone know the release date for the mod tools?

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Old 04-18-2006, 09:41 PM   #42
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Looking good so far, friends! I applaud your decision to cover the gap of the KOTOR-era, as many have discovered my mod, The Sith War, to not be in their tastes.

While TSW has some KOTOR influence, and even some KOTOR models (labeled as prototypes), The Sith War is quite a way before KOTOR.

I shall certainly make sure those of my forums who yearn for KOTOR are directed to your efforts!


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Old 04-18-2006, 09:48 PM   #43
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thank you we will also post on our forums a link to TSW




www.aosw.petrolution.net --- Ages of Star Wars: Jedi Civil war --- Official website
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Old 04-19-2006, 07:03 AM   #44
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Great idea for the mod and looking good so far. The textures for the Endar Spire and the Republic soldier don't really look finished yet, though i'm sure they'll be worked on.
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Old 04-19-2006, 04:59 PM   #45
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Quote:
Originally Posted by jedi7000nathan
is this KoTOR-EAW mod in the jedi Civil war and are Mission Vao and Zaalbar units
Well, thats basically Han and CHewie!!

All you need is BigZ being chewie(use same model reskinned) and give him some damage increase and demolition instead of car jacking.

Then you reskin a smaller twi'lek model for Han as hot Missy Vao. Probably you should not give her EMP, maybe give her either car jacking(as per old chewie) OR the turret jack ability of R2 but with faster recharge and longer range.
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Old 04-19-2006, 05:44 PM   #46
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they will probally be in but we dont know what there special abilities will be yet.




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Old 04-21-2006, 10:58 PM   #47
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heres darth nihilus "in action" we may tweak him a little but he is looking good so far

http://media.putfile.com/darth-nihilus-dancing




www.aosw.petrolution.net --- Ages of Star Wars: Jedi Civil war --- Official website
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Old 04-21-2006, 11:21 PM   #48
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That's the video of some anims, but I'm pretty sure that's NOT what were gonna use. Probably gonna use a lightsaber.
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Old 04-22-2006, 02:13 AM   #49
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hehe. that made me laugh.
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Old 04-22-2006, 11:24 AM   #50
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Quote:
Originally Posted by dede_frost
That's the video of some anims, but I'm pretty sure that's NOT what were gonna use. Probably gonna use a lightsaber.
yeah there is going to be a lightsaber this was just to show everyone the model




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Old 04-22-2006, 03:54 PM   #51
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Wyou are at it you should also give Bastila a golfball catcher a la Starwar Kid/tard instead of a doublesaber!!! :3
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Old 04-28-2006, 09:41 PM   #52
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New website:
http://aosw.petrolution.net/

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Old 04-29-2006, 04:44 PM   #53
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Massive Update



















www.aosw.petrolution.net --- Ages of Star Wars: Jedi Civil war --- Official website

Last edited by EAWFAN; 04-29-2006 at 08:52 PM.
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Old 04-29-2006, 08:53 PM   #54
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and mandos




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Old 04-30-2006, 10:33 AM   #55
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im mad no one listens to me :P I have pre made Kotor models so I can send them to you. Only if you want Oh yea even though you models directly cannot be added you ground units can like Mandalorians if you took the skin you used for it and had a .DDS Utilities a hex editor adobe photoshop and the Meg extractor you could edit the skins of units. Possible have new units use the models of old units that use new skins ^_^.

I said this some where too. the emperor could be reskined to look like Nilhus and you could edit in unique units the the emperor uses the accuser use the DAT editor insert this string TEXT_UNIT_RAVAGER and in that string say The Ravager then change the String TEXT_UNIT_THE_ACCUSER to TEXT_UNIT_RAVAGER. Then change STAR_DESTROYER.ALO Model of the accuser to the Star Destroyer under construction Which I think is in Props_Story XML its named somthing like that.

Last edited by miles; 04-30-2006 at 10:49 AM.
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Old 04-30-2006, 11:13 AM   #56
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It's best if we made our own content for our own mod. Also, these pre-made kotor models, are they from the actual kotor game? because using models from one game to another is completely illegal, and also they would have way too high of a polycount for an RTS.



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Old 04-30-2006, 08:30 PM   #57
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Im going to be serious when I say this I don't understand how its illegal to use ship models from Kotor if lucasarts owns them :S.





*Changed cause I did'nt like old much*
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Old 05-03-2006, 09:21 PM   #58
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These are Sweet!!!


"Concentrate all fire on that Super Star Destroyer" -Ackbar
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Old 05-03-2006, 09:27 PM   #59
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mangna thier are laws about that and also they would be too high poly of models to put in eaw.


EmpireFTW!!!!!!!!!!!!!!!!!!!
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Old 05-03-2006, 10:07 PM   #60
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all of the models for this mod are going to be custom we will not use other mods models or other game models its against the law and we obey it.




www.aosw.petrolution.net --- Ages of Star Wars: Jedi Civil war --- Official website
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Old 05-05-2006, 10:22 PM   #61
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Quote:
Originally Posted by magna mandaloe
Im going to be serious when I say this I don't understand how its illegal to use ship models from Kotor if lucasarts owns them :S.
It doesn't matter what game it is even though the publisher/developer is the same. Using models in one game that are meant for another is completely illegal

Also, the polycounts are way too high for an RTS on the original KotOR models and the developers ARE different. Bioware and Petroglyph. Plus, its a fan made mod, and it's nice to make our own stuff for our own mod....I just hope they release mod tools.



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Old 05-08-2006, 09:49 AM   #62
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Huge site update!
Check it out: http://aosw.petrolution.net/
We have wallpapers, screens, trailers, game updates, new forums, the lot!

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Old 05-16-2006, 06:30 PM   #63
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here is an update:
we are hard at work making new maps for the 21+ new planets we are adding. we are also starting to convert some of our models into the correct format. we will most likly will release a "demo" type of beta version some time this summer. if any mappers would like to make some maps for the mod just email me at EAWBF2@aol.com




www.aosw.petrolution.net --- Ages of Star Wars: Jedi Civil war --- Official website
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Old 05-17-2006, 04:44 PM   #64
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now that i got 3ds max 8,i could make simetrical things!(no "big" stuff though )

EDIT:Screenshot of my first model: Republic Anti-Corvette-Turret(ACT) Gunship
:king1

The big stick thats..."sticking" out of that radar dish in the middle is the ACT.



Rise and fall:civilizations at war fan.

Last edited by Arc9; 05-17-2006 at 07:43 PM.
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Old 05-17-2006, 06:52 PM   #65
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BTW how bout adding that pic to the renders list?



Rise and fall:civilizations at war fan.
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Old 05-17-2006, 07:09 PM   #66
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thats cool but we already have a hammer head ship in full detail and we need u for skining.


EmpireFTW!!!!!!!!!!!!!!!!!!!
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Old 05-17-2006, 07:26 PM   #67
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Its not a hammerhead.Its just a custom ship.
Notice that stick? That could be the special ability-mini super laser



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Old 05-17-2006, 07:28 PM   #68
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Ohh okay i though that u were trying to compare it and the hammer head be cause it is behind it , it is a good model but we need better models to be put in the game also u should sign up on the new site.


EmpireFTW!!!!!!!!!!!!!!!!!!!
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Old 05-17-2006, 07:33 PM   #69
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You need to work on the smoothing and some more detail would go in nice.



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Old 05-17-2006, 07:41 PM   #70
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^How do i smooth? How do i add textures? How do i do modeling perfection?



Rise and fall:civilizations at war fan.
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Old 05-17-2006, 07:45 PM   #71
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Well perfect practic make perfect. u just need to keep working on stuff look at tuts and stuff u will get it down.


EmpireFTW!!!!!!!!!!!!!!!!!!!
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Old 05-17-2006, 08:47 PM   #72
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can we please keep this to our private forums? arc please dont post unfinished models.




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Old 05-17-2006, 11:51 PM   #73
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Anyways with help from hihoboy (Swgbex on PFF)



I have to give him a huge amount of credit and applause.



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Old 05-18-2006, 01:52 AM   #74
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Wohoo~! Ebon Hawk in game.~! I hope she's gonna be fast~!
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Old 05-18-2006, 04:59 AM   #75
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Quote:
Originally Posted by EAWFAN
can we please keep this to our private forums? arc please dont post unfinished models.
All right,and its NOT an unfinished model!



Rise and fall:civilizations at war fan.
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Old 05-18-2006, 05:03 AM   #76
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u guys gonna put hk47 there? and maybe hk50,hk51 and hk55?
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Old 05-18-2006, 06:02 AM   #77
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HK is already modeled. We just haven't shown him yet. I finished him about a week ago but he still has a ways to go and being animated into the game. We'll most likely have an HK47/T3M4 pair



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Old 05-18-2006, 01:24 PM   #78
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like c3po and r2? wont go together hk47 is a combat droid for surviveing himself t3 would be better for other stuff but its your mod
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Old 05-18-2006, 05:51 PM   #79
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Thats just it while t3 m4 does his stuff hk 47 can keep every one off him.


EmpireFTW!!!!!!!!!!!!!!!!!!!
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Old 05-18-2006, 06:13 PM   #80
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Quote:
Originally Posted by Arc9
now that i got 3ds max 8,i could make simetrical things!(no "big" stuff though )

EDIT:Screenshot of my first model: Republic Anti-Corvette-Turret(ACT) Gunship
:king1

The big stick thats..."sticking" out of that radar dish in the middle is the ACT.
That could be MUCH better
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