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04-16-2006, 01:48 PM
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#41
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Lurker
Join Date: Mar 2006
Posts: 9
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Anyone know the release date for the mod tools?
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04-18-2006, 09:41 PM
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#42
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Rookie
Join Date: Dec 2005
Posts: 98
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Looking good so far, friends! I applaud your decision to cover the gap of the KOTOR-era, as many have discovered my mod, The Sith War, to not be in their tastes.
While TSW has some KOTOR influence, and even some KOTOR models (labeled as prototypes), The Sith War is quite a way before KOTOR.
I shall certainly make sure those of my forums who yearn for KOTOR are directed to your efforts!
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04-18-2006, 09:48 PM
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#43
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Junior Member
Join Date: Jan 2006
Posts: 287
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thank you we will also post on our forums a link to TSW
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04-19-2006, 07:03 AM
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#44
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Rookie
Join Date: Jan 2006
Posts: 74
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Great idea for the mod and looking good so far. The textures for the Endar Spire and the Republic soldier don't really look finished yet, though i'm sure they'll be worked on.
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04-19-2006, 04:59 PM
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#45
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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Quote:
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Originally Posted by jedi7000nathan
is this KoTOR-EAW mod in the jedi Civil war and are Mission Vao and Zaalbar units
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Well, thats basically Han and CHewie!!
All you need is BigZ being chewie(use same model reskinned) and give him some damage increase and demolition instead of car jacking.
Then you reskin a smaller twi'lek model for Han as hot Missy Vao. Probably you should not give her EMP, maybe give her either car jacking(as per old chewie) OR the turret jack ability of R2 but with faster recharge and longer range.
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04-19-2006, 05:44 PM
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#46
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Junior Member
Join Date: Jan 2006
Posts: 287
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they will probally be in but we dont know what there special abilities will be yet.
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04-21-2006, 11:21 PM
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#48
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Rookie
Join Date: Jan 2006
Posts: 114
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That's the video of some anims, but I'm pretty sure that's NOT what were gonna use. Probably gonna use a lightsaber.
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04-22-2006, 02:13 AM
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#49
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Rookie
Join Date: Mar 2006
Posts: 78
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hehe. that made me laugh.
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04-22-2006, 11:24 AM
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#50
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Junior Member
Join Date: Jan 2006
Posts: 287
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Quote:
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Originally Posted by dede_frost
That's the video of some anims, but I'm pretty sure that's NOT what were gonna use. Probably gonna use a lightsaber.
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yeah there is going to be a lightsaber this was just to show everyone the model
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04-22-2006, 03:54 PM
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#51
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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Wyou are at it you should also give Bastila a golfball catcher a la Starwar Kid/tard instead of a doublesaber!!! :3
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04-28-2006, 09:41 PM
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#52
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Lurker
Join Date: Mar 2006
Posts: 9
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04-29-2006, 04:44 PM
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#53
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Junior Member
Join Date: Jan 2006
Posts: 287
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Last edited by EAWFAN; 04-29-2006 at 08:52 PM.
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04-29-2006, 08:53 PM
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#54
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Junior Member
Join Date: Jan 2006
Posts: 287
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and mandos

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04-30-2006, 10:33 AM
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#55
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Rookie
Join Date: Nov 2004
Location: new york
Posts: 16
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im mad no one listens to me :P I have pre made Kotor models so I can send them to you. Only if you want  Oh yea even though you models directly cannot be added you ground units can like Mandalorians if you took the skin you used for it and had a .DDS Utilities a hex editor adobe photoshop and the Meg extractor you could edit the skins of units. Possible have new units use the models of old units that use new skins ^_^.
I said this some where too. the emperor could be reskined to look like Nilhus and you could edit in unique units the the emperor uses the accuser use the DAT editor insert this string TEXT_UNIT_RAVAGER and in that string say The Ravager then change the String TEXT_UNIT_THE_ACCUSER to TEXT_UNIT_RAVAGER. Then change STAR_DESTROYER.ALO Model of the accuser to the Star Destroyer under construction  Which I think is in Props_Story XML its named somthing like that.
Last edited by miles; 04-30-2006 at 10:49 AM.
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04-30-2006, 11:13 AM
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#56
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Rookie
Join Date: Feb 2006
Posts: 108
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It's best if we made our own content for our own mod. Also, these pre-made kotor models, are they from the actual kotor game? because using models from one game to another is completely illegal, and also they would have way too high of a polycount for an RTS.
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04-30-2006, 08:30 PM
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#57
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Rookie
Join Date: Dec 2005
Posts: 168
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Im going to be serious when I say this I don't understand how its illegal to use ship models from Kotor if lucasarts owns them :S.
*Changed cause I did'nt like old much*
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05-03-2006, 09:21 PM
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#58
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Rookie
Join Date: Jan 2006
Location: Sanguine Hills, Talus - Star Wars Galaxies
Posts: 30
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These are Sweet!!!
"Concentrate all fire on that Super Star Destroyer" -Ackbar
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05-03-2006, 09:27 PM
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#59
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Junior Member
Join Date: Nov 2004
Location: On the USD Imperium
Posts: 265
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mangna thier are laws about that and also they would be too high poly of models to put in eaw.
EmpireFTW!!!!!!!!!!!!!!!!!!!
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05-03-2006, 10:07 PM
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#60
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Junior Member
Join Date: Jan 2006
Posts: 287
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all of the models for this mod are going to be custom we will not use other mods models or other game models its against the law and we obey it.
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05-05-2006, 10:22 PM
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#61
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Rookie
Join Date: Feb 2006
Posts: 108
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Quote:
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Originally Posted by magna mandaloe
Im going to be serious when I say this I don't understand how its illegal to use ship models from Kotor if lucasarts owns them :S.
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It doesn't matter what game it is even though the publisher/developer is the same. Using models in one game that are meant for another is completely illegal
Also, the polycounts are way too high for an RTS on the original KotOR models and the developers ARE different. Bioware and Petroglyph. Plus, its a fan made mod, and it's nice to make our own stuff for our own mod....I just hope they release mod tools.
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05-08-2006, 09:49 AM
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#62
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Lurker
Join Date: Mar 2006
Posts: 9
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Huge site update!
Check it out: http://aosw.petrolution.net/
We have wallpapers, screens, trailers, game updates, new forums, the lot!
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05-16-2006, 06:30 PM
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#63
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Junior Member
Join Date: Jan 2006
Posts: 287
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here is an update:
we are hard at work making new maps for the 21+ new planets we are adding. we are also starting to convert some of our models into the correct format. we will most likly will release a "demo" type of beta version some time this summer. if any mappers would like to make some maps for the mod just email me at EAWBF2@aol.com
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05-17-2006, 04:44 PM
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#64
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Rookie
Join Date: Feb 2006
Posts: 202
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now that i got 3ds max 8,i could make simetrical things!(no "big" stuff though  )
EDIT:Screenshot of my first model: Republic Anti-Corvette-Turret(ACT) Gunship
 :king1
The big stick thats..."sticking" out of that radar dish in the middle is the ACT.

Rise and fall:civilizations at war fan.
Last edited by Arc9; 05-17-2006 at 07:43 PM.
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05-17-2006, 06:52 PM
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#65
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Rookie
Join Date: Feb 2006
Posts: 202
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BTW how bout adding that pic to the renders list?

Rise and fall:civilizations at war fan.
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05-17-2006, 07:09 PM
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#66
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Junior Member
Join Date: Nov 2004
Location: On the USD Imperium
Posts: 265
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thats cool but we already have a hammer head ship in full detail and we need u for skining.
EmpireFTW!!!!!!!!!!!!!!!!!!!
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05-17-2006, 07:26 PM
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#67
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Rookie
Join Date: Feb 2006
Posts: 202
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Its not a hammerhead.Its just a custom ship.
Notice that stick? That could be the special ability-mini super laser

Rise and fall:civilizations at war fan.
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05-17-2006, 07:28 PM
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#68
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Junior Member
Join Date: Nov 2004
Location: On the USD Imperium
Posts: 265
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Ohh okay i though that u were trying to compare it and the hammer head be cause it is behind it , it is a good model but we need better models to be put in the game also u should sign up on the new site.
EmpireFTW!!!!!!!!!!!!!!!!!!!
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05-17-2006, 07:33 PM
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#69
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Rookie
Join Date: Feb 2006
Posts: 108
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You need to work on the smoothing and some more detail would go in nice.
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05-17-2006, 07:41 PM
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#70
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Rookie
Join Date: Feb 2006
Posts: 202
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^How do i smooth? How do i add textures? How do i do modeling perfection?

Rise and fall:civilizations at war fan.
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05-17-2006, 07:45 PM
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#71
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Junior Member
Join Date: Nov 2004
Location: On the USD Imperium
Posts: 265
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Well perfect practic make perfect. u just need to keep working on stuff look at tuts and stuff u will get it down.
EmpireFTW!!!!!!!!!!!!!!!!!!!
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05-17-2006, 08:47 PM
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#72
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Junior Member
Join Date: Jan 2006
Posts: 287
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can we please keep this to our private forums? arc please dont post unfinished models.
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05-17-2006, 11:51 PM
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#73
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Rookie
Join Date: Feb 2006
Posts: 108
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Anyways with help from hihoboy (Swgbex on PFF)
I have to give him a huge amount of credit and applause.
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05-18-2006, 01:52 AM
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#74
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Rookie
Join Date: Jan 2005
Posts: 122
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Wohoo~! Ebon Hawk in game.~! I hope she's gonna be fast~!
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05-18-2006, 04:59 AM
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#75
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Rookie
Join Date: Feb 2006
Posts: 202
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Quote:
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Originally Posted by EAWFAN
can we please keep this to our private forums? arc please dont post unfinished models.
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All right,and its NOT an unfinished model!

Rise and fall:civilizations at war fan.
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05-18-2006, 05:03 AM
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#76
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Rookie
Join Date: Nov 2005
Posts: 117
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u guys gonna put hk47 there? and maybe hk50,hk51 and hk55?
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05-18-2006, 06:02 AM
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#77
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Rookie
Join Date: Feb 2006
Posts: 108
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HK is already modeled. We just haven't shown him yet. I finished him about a week ago but he still has a ways to go and being animated into the game. We'll most likely have an HK47/T3M4 pair
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05-18-2006, 01:24 PM
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#78
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Rookie
Join Date: Nov 2005
Posts: 117
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like c3po and r2? wont go together hk47 is a combat droid for surviveing himself t3 would be better for other stuff but its your mod
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05-18-2006, 05:51 PM
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#79
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Junior Member
Join Date: Nov 2004
Location: On the USD Imperium
Posts: 265
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Thats just it while t3 m4 does his stuff hk 47 can keep every one off him.
EmpireFTW!!!!!!!!!!!!!!!!!!!
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05-18-2006, 06:13 PM
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#80
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Rookie
Join Date: Dec 2005
Location: US
Posts: 25
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Quote:
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Originally Posted by Arc9
now that i got 3ds max 8,i could make simetrical things!(no "big" stuff though  )
EDIT:Screenshot of my first model: Republic Anti-Corvette-Turret(ACT) Gunship
 :king1
The big stick thats..."sticking" out of that radar dish in the middle is the ACT.
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That could be MUCH better
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