lfnetwork.com mark read register faq members calendar

Thread: Modding starfighter ships
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 12-04-2006, 04:38 AM   #1
Jovin
Lurker
 
Join Date: Dec 2006
Posts: 4
Modding starfighter ships

Hi folks! First time poster, modeler, big fan of a free space sim called Orbiter which uses real physics, etc. It's a blast.

I've been considering a mod for Orbiter for Star Wars vessels, to allow them to do miracle-tech things like manipulate their trajectory via gravity/intertia manipulation, to allow star fighters, small vessels, etc. to fly about in space like they do in the films. It would be a fairly intense exercise, and Orbiter does not yet support multi-player or collision detection or turbolasers, etc.

Having picked up BF2, I think it may be easier to get what I'm looking for by modding the space flight dynamics in this game, as they're obviously arcade style and not very convincing, particularly the acceleration/deceleration physics (not too mention the torpedoes 'falling' downwards relative to the firing vessel, no matter where they are).

I just downloaded the Mod tools and I'm going through the documentation, but cannot find an answer to my question below (yet).

Question for folks in the know:

* Is it possible to mod the space flight dynamics of the starships in BF2?

More specifically, I'm thinking of changing the behavior of starships to allow them to accelerate to whatever speed they want, without that fake 'drag'. I'd also like to customize the turn radius for all ships, especially the CIS ships.

Thanks in advance!
Jovin is offline   you may: quote & reply,
Old 12-04-2006, 07:14 PM   #2
Relenzo2
Forumite
 
Relenzo2's Avatar
 
Join Date: Aug 2006
Location: In a galaxy far, far away...
Posts: 643
Good luck. You're gonna need it.


"The beauty and genius of a work of film may be reconceived, though its first material expression be destroyed; a vanished fiction may yet again inspire the screenplay-writer; but when the last individual of a race of living directors, of artists, breathes no more, another heaven and another earth must pass before such a one can be again." -William Beebe, modified in memorial of the twentieth century

Su'cuy, vod, kar'laylirdarasuum me'suum!

Star Wars: The Plastic Director's Cut!
Relenzo2 is offline   you may: quote & reply,
Old 12-04-2006, 09:35 PM   #3
Jovin
Lurker
 
Join Date: Dec 2006
Posts: 4
Quote:
Originally Posted by Relenzo2
Good luck. You're gonna need it.
LOL! Thanks! I think ...

Actually, I got some helpful replies over on the gametoast forums. It turns out that I can't do everything I want, but I can tweak things a bit, I'm going to do this for my own single player space maps I run, because it's bugging me. I'm actually rather familiar with orbital mechanics, enough to see just how wack the BF2 space flight really is.

I may do a space mod, but I'm working on a Middle Earth DEM project and taking a 4 month 3DS class, so it won't be until after that.

I WILL have to consider my Orbiter Star Wars mod idea though, that would at least allow me to fly around real space with actual gravity effects and so on. It's pretty fun to slingshot around a large gas giant and realize you're moving along at hundreds of thousands of kilometers per hour. I'll amuse myself with flybys of the Deathstar mod that's been put out for Orbiter and converting some SW ship models like the star destroyer classes, the MF and sundry. That'll keep me busy for a while ..

Cheers
Jovin is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > SWBattlefront.net (SWBF I & II) > Star Wars Battlefront II > Modding & Editing > Modding starfighter ships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:02 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.