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05-09-2004, 01:23 PM
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#1
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Good Eye, Sniper
Join Date: May 2003
Location: The Camper Velourium
Posts: 6,391
Current Game: BC2, FFXIII
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WARNING:Texture has lightmap but no lightmap stage!
WTF?
Well, I fixed my previous texture problem by typing in sv_pure 0, but now that I've pke3ed everything for my maps final beta before release, and it gave me the same effect in game(black and white grid where the texture should be). When I opened up the console, it said "WARNING:Testure has lightmap but no lightmap stage!"
Any help here?
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05-09-2004, 01:44 PM
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#2
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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Care to post any custom shaders you're using?
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05-09-2004, 02:06 PM
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#3
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Good Eye, Sniper
Join Date: May 2003
Location: The Camper Velourium
Posts: 6,391
Current Game: BC2, FFXIII
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I'm not using any shaders
All I have are the textures...if you want, I can send em to you to see them.
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05-09-2004, 02:11 PM
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#4
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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Weird, this error is caused by a shader that doesn't have a $lightmap stage, tho neither has q3map_nolightmap in it. Are you sure you haven't accidentally used a shader accompanying a mod?
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05-09-2004, 03:18 PM
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#5
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Good Eye, Sniper
Join Date: May 2003
Location: The Camper Velourium
Posts: 6,391
Current Game: BC2, FFXIII
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Yes I am.
IG-64 made the textures, and untill I can get him on AIM to ask how he made them, I have to try to figure out what to do.
If someone wants to help me, catch me on AIM as BongoBob7686, and I'll send you the pk3 without the music.
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05-09-2004, 10:20 PM
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#6
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Lurker
Join Date: May 2004
Posts: 1
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I had this problem before.
Check to make sure your textures are 300 pixels per centimeter; after that they worked fine for me.
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05-10-2004, 01:21 PM
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#7
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Good Eye, Sniper
Join Date: May 2003
Location: The Camper Velourium
Posts: 6,391
Current Game: BC2, FFXIII
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What do you mean by that [HOD]PK?
They're powers of two(aka 64X64, 128X128), if that's what you mean.
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05-10-2004, 04:58 PM
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#8
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Invisible
Join Date: May 2003
Posts: 1,175
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[HOD]PK is talkin' about the resolution of the pictures.
Make sure it's set to 300 pixels per centimeter.
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04-22-2006, 12:34 AM
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#9
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Rookie
Join Date: Aug 2005
Posts: 12
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I had this problem with my custom textures the game looked for the textures in a pk3 but i hadn't put them in a pk3 yet so i did that and it worked fine for me?.
Current map: Minas Tirith (RTCW)
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04-22-2006, 12:11 PM
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#10
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The Stig
Join Date: Nov 2004
Location: Sawtooth Cauldron
Posts: 1,242
Current Game: Borderlands 2
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the bot "do not enter" shader/texture seems to cause this to show up in ctf4 also, and ctf4 is missing a red flare btw which also causes it to say this.
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