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Old 12-10-2003, 09:03 PM   #1
Postman85
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Cool Guy The DeathStar

We've captured a freighter entering the remains of the Alderaan system. It's markings match those of a ship that blasted its way out of Mos Eisley.











Comments? Ideas?
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Old 12-10-2003, 09:26 PM   #2
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The texture on the high wall in the first pic could use something to break it up a bit.... Also the Falcon looks like it's about to fall in that pic Then there are the "beam" type things on the wall in the third pic.. They look a little wide from what I remember in the movies... Might could use some thining.

Other than that the map looks pretty cool.

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Old 12-11-2003, 03:12 AM   #3
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Looks pretty neat!

Have you decided who the player's character will be?


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Old 12-11-2003, 05:24 PM   #4
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Looks very fine indeed! I guess the last screenshot is taken from the spot where Ben Kenobi and Lord Vader were dueling. This is great work. Keep going!
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Old 12-11-2003, 05:30 PM   #5
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It looks great! Keep up the good work. It looks like there are going to be some great maps coming out in the future...
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Old 12-11-2003, 05:41 PM   #6
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Thx for the comments I will create all places from the movie.Would you like to see a mixture DS1/2 lvl ?
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Old 12-13-2003, 08:10 PM   #7
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I really like your brushwork and texture work. Very nice variation for a rather bland, metal structure.


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Old 12-13-2003, 11:30 PM   #8
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Cool Guy new screenshots

It was hard work but it's now done. I've create the Death star passage.







What do you think?
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Old 12-14-2003, 02:45 AM   #9
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Good lord it its........ Beautiful!! Great job on the architecture and accuracy


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Old 12-14-2003, 10:30 AM   #10
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Looks really good from just lookin at the images posted, this map has a home on my site!

One suggestion would be to put a mock ramp heading into the falcon and some black boxes right outside of it (scaner box)

And in the corridor the floors should be shiny heres a picture


http://www.erikstormtrooper.com/corridor.jpg

other then that it looks perfect, do you have any idea when it will be out?

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Old 12-14-2003, 01:28 PM   #11
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If I place there a mirror,this level would have bad FPS. And I don't know how to create a mirror shader.
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Old 12-14-2003, 02:32 PM   #12
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Looks like its SP. Could you make a MP verison to when its done?

Excellent work.


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Old 12-14-2003, 03:09 PM   #13
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Map should work in MP, but ya, a non-script filled version would be appreciated




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Old 12-14-2003, 03:58 PM   #14
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Looks really good man.
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Old 12-14-2003, 05:21 PM   #15
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You can make a floor 'shiny' without making it a mirror. All you have to do is get a relatively high-contrast black and white image with regions of mostly black and regions of mostly white/light grey, for the sake of argument I'll call it shine.jpg, and write the following shader code:

Code:
textures/yourmap/deathstarfloor_shiny
{   
 	qer_editorimage textures/yourmap/deathstarfloor
        {
                map textures/yourmap/shine
                tcGen environment
                rgbGen identity
        }   
        {
	map textures/yourmap/deathstarfloor
                blendFunc add
	rgbGen identity
        } 
        {
	map $lightmap
                blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
	rgbGen identity
        }
}
Not, that's one of my shader codes from Oracle, a little modified. It works. Make sure your shine texture isn't too bright, or ti'll drown out the base texture.


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Old 12-14-2003, 06:43 PM   #16
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So I've place there a mirror now.

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Old 12-14-2003, 07:36 PM   #17
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Whoa..... it looks so... real......


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Old 12-15-2003, 12:49 AM   #18
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Very cool. Will we be playing out the movie like the level in Rebel Strike?


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Old 12-15-2003, 01:34 AM   #19
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That looks beautiful lol.
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Old 12-15-2003, 03:05 AM   #20
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A mirror is going to drag the FPS down into the mud. Instead of a mirror, use the "Shiny" code that wedge has so nicely provided for you. You'll get the effect of the reflection in the floor without losing so many FPS.

Overall, I would say it looks great. I do agree with LK's comment about breaking up that upper wall texture. I don't think there's many shots of it in the movies, but take some artistic liberties and do something creative so it's not so repetitive.

I would also be careful about the caps you have on the doorway patches in the corridor - they don't blend in so well with the wall. It's a small oversight, but it's noticeable.

Other than that, it looks like an awesome start. I'm guessing this will be a SP map?

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Old 01-02-2004, 01:47 AM   #21
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Very cool...

Your pics looks kickin'. Nice work and luck to you on your projects.


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Last edited by SiThLoRd><1000; 01-03-2004 at 01:25 AM.
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Old 01-21-2004, 01:06 AM   #22
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Very beautiful work!


I've got a bad feeling about this...
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Old 01-21-2004, 11:51 AM   #23
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With your (soon to be reviewed...) Outpost map complete, does this become the next one we should wait for Postman86?


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Old 01-21-2004, 10:41 PM   #24
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If this map gets done which I am sure it will.


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Old 01-23-2004, 06:00 PM   #25
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Quote:
Originally posted by Kengo
With your (soon to be reviewed...) Outpost map complete, does this become the next one we should wait for Postman86?
I'm not sure.I'm working on many other maps,too.Soon I will post more deathstar screenshots from the elevator place,detentionblock AA-23 and the hangar controllroom
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Old 01-23-2004, 11:34 PM   #26
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Yay more updates soon!


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Old 06-14-2004, 12:18 PM   #27
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New screenshots! :deathstar

Here are new screenshots of my deathstar level.















More screenshots coming soon.
What do you think?

Last edited by Postman85; 06-16-2004 at 07:08 AM.
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Old 06-14-2004, 03:56 PM   #28
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Looks good and very promising. But please don't let go of meticulous detailing; I see in the last screenshot a rather bare control room.

Although I sometimes would trade detailing to vastness of the level, you still need to keep up your good reputation, don't you?


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Old 06-14-2004, 04:32 PM   #29
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I like how some areas are "recognizable," but they are pretty sparse right now. Especially the floors and cielings. Just a couple brushes to add some depth to the textures would be a huge improvement.


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Old 06-18-2004, 06:22 PM   #30
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Very beautiful man!! I've always liked your maps/texturing for them!! Umm, how do you remove your Imperial Outpost 1 SP Map from JA? I was trying to remove it after beating it, and couldn't figure it out.





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Old 07-18-2006, 07:14 PM   #31
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Is this map out yet? It looks awesome!
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Old 07-18-2006, 07:24 PM   #32
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Thumbs up it out long time ago but

Quote:
Originally Posted by ABCIMe123
Is this map out yet? It looks awesome!
it hard to find download link for this nice map
http://www.lucasfiles.com/?s=a6edd32...=a6edd32172b65



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Old 07-19-2006, 12:32 AM   #33
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Thanks. How come there's two Death Star levels made by Postman86? One's called The DeathStar: Dockingbay 3207 and is 11MB and the other one's called The Death Star: Docking Bay 3207 and is 26MB. What's the difference? Also is it just the hanger or does it have other rooms like the garbage compacter?

Last edited by ABCIMe123; 07-21-2006 at 06:08 PM.
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