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ARrrg stupid fog! need help w custom fog.
ok the shadre:
textures/Angel/cloudlayer2
{
surfaceparm nonsolid
surfaceparm nonopaque
surfaceparm trans
surfaceparm fog
q3map_nolightmap
{
map textures/skies/cloudlayer2
blendFunc GL_ONE GL_ONE
rgbGen identity
tcMod turb 0 1 0 0.1
tcMod rotate -7
}
{
map gfx/effects/alpha_smoke
blendFunc GL_ONE GL_ONE
tcMod rotate 10
tcMod turb 0 0.1 1 0.1
}
{
map textures/skies/cloudlayer4
blendFunc GL_ONE GL_ONE
rgbGen identity
tcMod turb 0.5 0.5 0.2 0.05
tcMod rotate 10
}
}
i made a brush at the bottom of my map and textured it with textures/Angel/cloudlayer2, but when i load the map, the brush is always solid.
HGR_Gaara_Of_The_Sand_TRI
I am the S.H.I.T. (Shinobi Hokage In Training)
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