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Old 02-16-2006, 10:12 PM   #1
popcorn2008
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What would like to see in an expansion?

Have any useful suggestions for petro? Post 'em here! Well after playing around and all that good stuff I have a few suggstions for an expansion myself:

1. It would be nice to be able to sell buildings during tactical play, to raise money. Though not a priority it would be a nice feature.

2. Have a "blockade run" ability, similar to retreat. Though this would be similar to a raid fleet it is different. For example, the rebels have blocked an imperial world. The imps can send units to the space and initiate a battle. But they should include minimal defense with these troops to protect them. They can then initiate a "blockade run" which will count down similar to the retreat timer, but it would be longer. While this count downs all transports cannot be controlled, but capital and fighters can be. If succesful then the troops go to the surface, and all left over capital ships and any surplus troops retreat to a system. This would be a great feature for rebs or imps, espcially for rebs who have to many units to do a raid fleet. BUT this cannot be used on enemy systems only those under your control that are blockaded. Whew

3. Ability to retreat individual units, in space. Sometimes I want to retreat an individual ship before it blows. This would be a fun ability.

4. More space obstacles. Black Holes *cough*

If I think of any more suggestions ill add them


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Old 02-16-2006, 10:47 PM   #2
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LOL for one...
Tie Interceptors and Bwings.. etc

Perhaps Assualt frigs, and maybe VIC IIs, IMP IIS
and a lancer frigate would be nice

I cant say to much mroe since i wont get my copy tell frday, so i dont know whats all goin to be in it.. and whats not


I personally wouldnt mind havin some type of a damage system IE- Ship takes days to repair.. .not instant which is not realistic @ all

Some kind of diplomatic feature...
Having the rebels walkin into any planet not occuiped by the imps and land some troops and take control by force doesnt feel right to me...

Proably cause am a Rebellion fan, and in that game neutral planets didnt take kindly in being walked all over.


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Old 02-17-2006, 12:53 AM   #3
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I'd just like to second the retreat individual units ability. I keep wanting to retreat stuff after its use is over.... its actually starting to annoy me.
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Old 02-17-2006, 01:43 AM   #4
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I want the SSD, The DSII Some open space maps, with nothing in it, I'm the type who wants to use my full force, not a wave of smaller ships who can go through a place the bigger ships can't...






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Old 02-17-2006, 08:26 AM   #5
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Expansion? Clone wars or Thrawn and all ofcourse

As for patching things...

* Being able to retreat individual ships woud indeed be great.
* Look at Rebellion - more hero's and they can actually die or be captured. Especially the latter meant a huge immersion for me.
* Bit more diplomacy would be nice.
* More different ships.
* Let me burn a forest
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Old 02-17-2006, 09:04 AM   #6
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Ok here it goes :

1. Make possible for troops to hide in the forest area and to pass trough.

2. Bombers are way too powerfull. A single run can take out entire building whereas AA gun can take out only a single bomber.

3. AT-ST should be immune to fire from laser soldiers you have the plex soldiers for that purpose

4. Implement dispersal command for infantry. The way it is now any walker or Tie-Crawler just take out an entire squad without single problem

5. Don't launch bombers and fighters automaticly when the battle starts instead let us control that part of the game. There is no point of launching fighters and bobmers when the patrol ship is in the area or the cruiser

6. AT-AT should be immune to the laser fire from soldiers. In the movie they were unable to stop it with lasers from turrets and from snow speeders. Once again we have plex soldiers for anti armor mission

7. Give us the option to make our own choice on units which will start the battle. I beleive you when you say that you passed your time tweaking the engine to have the mix of the best units which start the battle but I prefer making my own choice. After all I'm commanding the fleet in the battel not the computer.

8. Galactic map should have choke points. We should have the planets of strategic importance which are placed at the crossroad of the hyperspace network. If the player decide not to use the secured hyperspace route then it should be a percenteg of chance that he/she will loose a part of its fleet and/or that the voyage will be slowed down.

9. For the expension you should add clone wars and the expended univers.

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Last edited by Orao; 02-17-2006 at 10:10 AM.
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Old 02-17-2006, 09:11 AM   #7
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7. Give us the option to make our own choice on units which will start the battle. I beleive you when you say that you passed your time tweaking the engine to have the mix of the best units which start the battle but I prefer making my own choice. After all I'm commanding the fleet in the battel not the computer.


I cant stress the above enough. The ability to choose my own starting forces would have been a great option. As it is, i have to wait for some units to die before I can put together my "first choice" for starting units.
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Old 02-17-2006, 09:54 AM   #8
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Id like to place the buildings I build whereever I want on the planets I own

Pleeeeeeease some basic base building !!!
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Old 02-17-2006, 10:30 AM   #9
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1. All the blue higlighted features and improved/fixed the orange ones of FC ( http://www.lucasforums.com/showthrea...Force+Commader )

2. Better maps, more strategic, bigger galactic map

3. Formations, many option to suite the game to our needs like automatic on/off (of every kind), persistent damage etc

4. Elaborating on Breiti's suggestion, i'd like to be able to see/build on the planet's surface and on space maps, without the necessity to have a battle initiated to do so.

5. Some diplomacy features!!!
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Old 02-17-2006, 11:00 AM   #10
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I didn't dare to add persistent damage since we both were supporting it so hard after demo release.



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Old 02-17-2006, 11:21 AM   #11
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I'd like to see a system where you can pick and choose which units go into the first attack and individual unit withdrawl, this allows you to create a force which can go in and find the enemy as well as determine their strength, then you can cal in reinforcements to help destroy individual units, then say, tell the Star Destroyer to withdraw and then call in your Broadside Cruisers to launch their missle attacks on the enemy positions... As you tell the units to individually with draw there would be a timer which would not allow you to call them back into play for like 30 to 60 seconds, just so no one withdraws, then recalls it elsewhere....
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Old 02-17-2006, 06:25 PM   #12
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Nakatomi,
I like your spin on single unit retreating. It feels like something Thrawn would do. Send in a small scouting force, then call in the Cruisers to barrage the enemy position, then when the enemy pursues the cruisers you retreat them and pounce with Star Destroyers. After a 2 minute cooldown the cruisers can be called back to barrage the enemy space station. Although with single ship retreating I think the retreat countdown should extend some to give the enemy a good chance to disable/destroy the ship. Otherwise I see big battles turning into a retreat fest to constantly bring in fresh ships. This simply never happened in Star Wars and could negatively effect gameplay.
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Old 02-17-2006, 07:04 PM   #13
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*Veterancy for units.
*Letting us decide what units enter battle first.
*Actual repair times or even dedicated planets with ship yards that can only do the repairing.
*Retreat single units.
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Old 02-17-2006, 08:35 PM   #14
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After playing a bit, I came up with these :

1. The game would really win by drawing features from Rebellion. Rebellion is, in my opinion, one of the most underrated game in computer gaming history. Give Empire at War the diplomatic features of Rebellion, and it would be a killer game.

2. Bigger maps : they are a bit too small for my liking, especially the space maps.

3. Like Orao said, the Empire should be able to decide when to launch fighters and bombers. It really bugs me when my bombers get damaged/destroyed right after hyperspacing in.

4. Special missions such as espionnage and sabotage (like in Rebellion) would also greatly enhance the galactic conquest mode.


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Old 02-17-2006, 08:57 PM   #15
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Some more things I would think would be nice:

1. Land Placement of Units - When you zoom into a planet, somewhere in the view you should add a map of the land. Maybe in the location of the mini map. And on this map would be designation numbers such as 1, 2, 3, etc. This are locations you can put units at, if you put a unit in a certain slot on the garrison squares. This way you can strategically place units. Would be fun

2. Fleet population - I think it would be a good feature to have the game display how much population cap a space fleet uses just along side where it says Fleet 1, 2, 3. This way I know when I go over the initial 20.


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Old 02-17-2006, 10:12 PM   #16
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My only requests are the following:

1. Reduced difficulty on Easy for more enjoyable gameplay

2. Custom Game mode, where you can start from scratch with both sides having a single planet and no defenses or ships with random events

3. Reduce the AI's forces and max capacity on easy to make it more fun and enjoyable (it is the easy difficulty after all, it is meant to be easy)
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Old 02-17-2006, 10:19 PM   #17
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Hey DarkLord check this.

Click on the rebel planet and you will see the circle. The circle tells you where the fleet from that planet can travel. If you want to prevent any attack from rebels just place your fleet adjascent to their system and their fleet will trigger the tactical combat whenever the AI tries to attack some of your planets.

However I've just noticed one thing. When you run the blockade on the planet your opponent is still making money from that planet. It's pretty stupid since all the trade is now controled by you on the blocated planet.



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Old 02-17-2006, 10:45 PM   #18
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Quote:
Originally Posted by Orao
Hey DarkLord check this.

Click on the rebel planet and you will see the circle. The circle tells you where the fleet from that planet can travel. If you want to prevent any attack from rebels just place your fleet adjascent to their system and their fleet will trigger the tactical combat whenever the AI tries to attack some of your planets.

However I've just noticed one thing. When you run the blockade on the planet your opponent is still making money from that planet. It's pretty stupid since all the trade is now controled by you on the blocated planet.
Well, i am more talking about when it gets to ground combat, the AI knows exactly what i have and always has the exact counters to them, its so annoying, its what put me off of Homeworld 2.

The difficult should be reduced SEVERELY on Easy.
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Old 02-18-2006, 12:27 AM   #19
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What I would like to see is a more involved ground combat. Ground combat can get tedious, boring and repetitive.

One thing I liked about C&C Generals was the "urban" combat options. The ability to fortify an abandoned building w/ your troops was a great way to create defensive points so your main army can advance to them.

Also, the ability to pile your infantry units into fast moving transports to get them from point A to B quicker was also a great idea. Perhaps implement a transport like the flying ones we saw in Attack of the Clones during the Geonosian Battle. Would be a great way to implement rapelling troops onto building rooftops, or quick behind enemy lines insertions.

Last but certainly not least, the ability to increase your units battle "experience" made you use your troops more strategically, b/c the more enemy units you kill with them the more battle efficient they got.

Urban combat doesn't exist in EaW, it's all based on open terrain combat. It's like the Revolutionary and Civil War with StarWars units.......

Also, I posted a thread on the Demo Feedback http://www.lucasforums.com/showthread.php?t=159847


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Old 02-18-2006, 03:31 PM   #20
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I love the game but there are some things I think would make the game go from great to legendary.

1) Right now the glatic map feels too stale to me.
ways to fix it:
a) some news reports or chatter at the glatic level keeping you informed to what is happening. Especially if your the Rebels. think of it as a Toyko Rose like broadcast.

b) add a level of diplomacy to the game like previously mentioned where in you recieve messages from neutral planets wishing to join your side or need your protection from the other faction. Mini missions you dont have to do if you dont want to. See I feel that the Stategic Map is too free form, key victories or defeats carry no real dramatic weight, which is odd do to the fact that this based on one of the greatest movies ever.

c) Heros are wrong right now. Well I mean how you get them is wrong. You should earn them in battle not based on tech levels but they should show up based on your performance and aid you in a battle. there could be a formula to this granted like if you recruit enough bounty hunters you will end up getting the attenion of Bobo Fett.

d) commanders, smugglers, bounty hunders, minor heros deserve names just like the ships. I dont care if their randomly generated I think it adds something, just me.

e) More types of ships, bwings, tie advance, v-wings, clones. I dont care which way they go. I guess if they add the clone wars factions then go forward with the OT, if not I would expand the tech to include ep III-V, maybe b wings/tie advanced, SSD as a hero and a upgrade for the DS to fire on ships like a planetary defense weapon.

f) veterans, I know this may not be practical so my thought is that like how some heros affect a planets production they also affect what can be build. Ex. A planet that Vader is on can now produce Vader's fist/ 501th infantry which are elite Stormies. Speaking of Stormtroopers, their special ability is wrong, Rebel troops should take cover but Stormies should have a rush ability like where they run and shoot. Think the begining of ep IV.

g) clone wars factions, unless they plan to make another whole game like Republic at War or something?
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Old 02-18-2006, 04:38 PM   #21
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The individual retreat option and the EU units are going to be in a mod called legacy of war http://legacy.gamemod.net/.

So I suggest ppl talk to the devs to see what the modders can do first before the expansion. I talked to them and apperently only petroglyph can put in persistent damage. I don't mean to come off sounding rude but if the mods can address some of the issues I'd rather the mods do it and save the changes in the expansion for things that can only be changed in an expansion. That said what I would like to see in the expansion:

1. PERSISTENT DAMAGE
number one. How can you expect to do hit and run attacks that are only effective if you destroy a ship? Make it so ships can be repaired only at space stations then there is some more depth to space battles. Especially if there is the option to retreat individual units.

2. Make Hero Deaths permanent
Right now its like oh on they destroyed Home One. Oh well see you in 2 mins Ackbar. Instead of oh **** they killed Ackbar I'm screwed.

3. Unit Experience/names
Especially coupled with 2 this would give more immersion. Maybe not experience and names for small fighter which face it are cannon fodder but for the ISD's and maybe VSD. On the same note give me an SSD or some type of ship that is unique and takes damn long to build. So if I lose it I will really feel its loss and the loss of its experienced crew instead of being like oh well guess I'll order another ISD.

4. Diplomacy
I never played Rebellion but if it had a good diplomacy system then put it in. Or something like it.

All of these have been mentioned before but consenus is a good thing. I notice some of the devs reading and writing back and it is appreciated hopefully this features will get into the expansion.
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Old 02-18-2006, 05:01 PM   #22
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I forgot something:

5. The ability to reasearch new weapons, sheilds, engines ect... and then outfit your units with them. Maybe this is a bit of a stretch given the nature of the game but it would be nice.
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Old 02-18-2006, 06:11 PM   #23
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ewoks who can lay traps like swinging logs etc
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Old 02-18-2006, 06:19 PM   #24
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My ideas:

1. Be able to transport troops when ever you'd like not just for retreating
2. Not having your force corrupted units slowly lose health
3. Being able to transport and take force corrupted units in transports

p.s I have a question, if anyone has done skirmish yet. How do you create buildings?the tutorial never tells you. The build pads just build turrents, etc. No command centers etc.


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Old 02-18-2006, 06:46 PM   #25
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I wouldn't mind more units...like from the Clone Wars and more vehicles....yeah.


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Old 02-18-2006, 07:52 PM   #26
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The ability to determine which ships will initially be attacking and which will be waiting to hyper in. I want my initial combat force to just be 3 x wings and 2 y wings so I can hyper in the big guns after scouting around.
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Old 02-18-2006, 10:27 PM   #27
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An Important feature is when you need to escort specific units in to a certain location. (ie. escort pilots to steal x-wings)

What i want is the ability to keep them in your reinforcements menu so you can secure the area before calling them in, because i have them in my group, the AI ignores ALL my other units and just attacks them, knowing if they die......game over. (unless the AI decides to spawn run-over infantry tanks)

So, having the ability to keep Mission Critical Units in reserve for when its safe would be excellent.

Also, another good feature would be having the ability to start a custom game with one planet on both sides and build from there, instead of starting with 5+ planets, it just confuses me to no end.

The feature someone else stated about neutral planets saying they need help and in return, they will pledge allegenge to your faction. (good feature, good thought m8)

Also, i think all armor units (tanks, all forms of walkers etc.) should take VERY little damage to no damage by Anti-Infantry units, but take extra damage from Anti-Armor units.

Because i have had 2-3 squads of normal infantry and taken out 5 AT-STs with little to no losses on my side.

You guys know what i mean?
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Old 02-19-2006, 10:52 PM   #28
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I was thinking that it would be fun to have deep space combat implemented. And here is how:

When an enemy fleet is approaching, you can take your fleet on that planet and move it, so the two fleets overlap while traveling. Then the game will generate a random space map and then you go at it in deep space. This would be real fun, in my opinion . Then at the end any surviving units keep going to their destination.


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Old 02-19-2006, 11:06 PM   #29
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1. A lot of researches, like upgrading ship armor and such, and some late tech upgrades to ships that arent used much in later techs.
2. Veterancy would be great.
3. Bigger maps, but i guess this is a sure thing in the inevitable expansion.
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Old 02-20-2006, 12:48 AM   #30
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Veterancy would be a nice addition to the idea of persistent forces. Just give ships and companies a small damage or health bonus after they've survived a battle (or, maybe, three battles, five battles, etc), and put a little rank flag on them in the galactic map. Substitute this scheme for field and fleet commander bonuses. (Or, maybe, have the last rank of veterancy be field/fleet commander status.)

And visible names for ships, smugglers, whatever, would definitely be fun.


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Old 02-20-2006, 01:07 AM   #31
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I want boarding parties, every era, including all EU like NJO and Thrawn stuff.

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Old 02-20-2006, 02:07 AM   #32
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i hate having to find then click every building to find what unit to build in scirmage, in the expantion, id like there to be menu like in compaign
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Old 02-20-2006, 03:25 AM   #33
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OK, all I want to have for an expansion is this :


NO MOD !


And what does that mean ?

I wont buy something I could get in a mod - I wont buy an expansion with the clone wars setting or Episode1,2,5,6 etc setting. I wont buy new ships and troops as long as the game stays the same.

I want real changes. Something like a more complex ressource management, more tactical options in ground battle, something that changes the play experience.

I know that many of you think that this is not going to happen, because EaW is good and mayor changes are for mayor release but hey ... : Think about it : You get mods for free and if I pay 20 more I get a complete new game (like BFME2 for example).

So maybe we could call it the "curse of the MODs" but I want real changes, not just new factions.
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Old 02-20-2006, 05:34 AM   #34
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1. Luke in a Snowspeeder on Ground combat (Rouge Squadren)

2. have the ability to have an air field so the defenders can launch bombing runs maybe have the options of have a field for bombers to luanch bombing runs or a air field for fighters to prevent bombing runs.

3. more reasearch you will advance through all the levels in less then an hour on a large gc map.

4. Take out the broadside and the maurder corvette. Those missel units are useless and they seem to get in the way of lasers and thats all the AI builds, tweak the AI to acutally build real star wars ships.

5. Less ship yards, Have only certian planets the ability to build ships larger than corevetts and because that have the ability to raid the ship yards with fighter squadrens to try and destroy production and retreat.

6. Replace the Tartian with a Carrak.

7. better hero management, actually have a story to get them, i.e. some event or mission you have to go on.

8. Have lukes lucky shot not work on a level 5 space stations hanger, you have him do that right at the beging of battle it makes the rest of the battle very easy.
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Old 02-20-2006, 11:38 PM   #35
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After playing some more, I think that I'd love to see an expansion or sequel that has much bigger space maps (perhaps four times the width and height of the current maps). The ground maps are fine, with plenty of room to choose your approach and maneuver your units into strategic positions. The space maps, however, are a bit cramped--especially given the range of the laser cannons in this game. More that once I've jumped an attack fleet into an enemy system and found their space station firing on me as soon as I get control of my ships. Capital ships are huge and have to swing around in a wide arc to move and rotate, making them use up precious map space in maneuvers. I've found that my space battle tactics are getting very algorithmic, while on the ground maps, I have plenty of opportunities to use terrain, distance, and unit strengths to my advantage.


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Old 02-21-2006, 12:32 AM   #36
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Only thing I can think of atm is that certain planets have a dislike for one faction or another and when invading or defending, they'll take up arms against the faction they dislike. For example, Mon Calamari favors the Rebellion, so their civilians would take up arms against the invading Imperial forces or while they are defending. Once you take over, they'll still have a dislike for the Imperials anyway.

What I would like to see are forces at given times rebelling against the planet without the presence of either faction to really justify keeping your ground forces when the opposing faction is not within reach anytime soon. Perhaps a unit that would train to help incite a rebellion and used much like smugglers for example that could pass any planets whether fortified or not.

Much like what the Rebel Infiltrator can do, however able to train and so on. To make things a little more fair, they can capture vehicles too (already have some on hand to use against whatever faction). If it was random, it would happen either too little or a lot at given times.

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Old 02-21-2006, 04:32 PM   #37
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Quote:
Originally Posted by Tokarev
Only thing I can think of atm is that certain planets have a dislike for one faction or another and when invading or defending, they'll take up arms against the faction they dislike. For example, Mon Calamari favors the Rebellion, so their civilians would take up arms against the invading Imperial forces or while they are defending. Once you take over, they'll still have a dislike for the Imperials anyway.
They already do...indiginous forces.


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Old 02-21-2006, 07:46 PM   #38
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Quote:
Originally Posted by wedge2211
They already do...indiginous forces.
They already do for when ground forces are fighting, but not just at random individually.
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Old 02-24-2006, 10:17 PM   #39
Grov
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More units. B-Wings, Venators. The Executer would be awesome, if it could be done. Id love to see more variants of the Mon Cal crusiser, i.e MC80a, MC90.

Tone down Rebel artillery fire.

Make AT-AT's immune to laser fire from troops.

Bigger space maps.

There are to many to name.
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Old 02-25-2006, 12:37 AM   #40
wedge2211
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As to your request for more units, consider that any expansions will probably cover other timeframes than Episodes III-IV. I'd guess that we'll see an expansion that takes the Empire at War timeline out to Return of the Jedi, giving you all the new fighters and cruiser variants you like.


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