lfnetwork.com mark read register faq members calendar

Thread: This could be the counter for The Executor Super Star Destroyer???
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 05-15-2006, 06:18 PM   #1
Crezzer Fett
Rookie
 
Crezzer Fett's Avatar
 
Join Date: May 2006
Location: Edinburgh UK
Posts: 71
Lightbulb This could be the counter for The Executor Super Star Destroyer???

It may be evident that the Rebels will also have access to a Larger MC cruiser or revamped Home One.

This so called (maybe) counter is shown on image 6 of the 10 images at gamespot (web address below) shown on the far left of the image.

http://uk.gamespot.com/pages/image_v...&sid=undefined


It is still a fair bit smaller than a SSD, but who knows it could match the fire power and be the perfect counter. It is definetly far bigger than a normal Imperial Star Destroyer and the Home one in the original EAW
Crezzer Fett is offline   you may: quote & reply,
Old 05-15-2006, 07:53 PM   #2
GhOsT-Jedi
Rookie
 
GhOsT-Jedi's Avatar
 
Join Date: Oct 2005
Location: Past the outer rims of the universe training my sith armies.
Posts: 159
Looks like the Home one to me.






GhOsT-Jedi is offline   you may: quote & reply,
Old 05-15-2006, 08:20 PM   #3
Darth_Torpid-PG
Rookie
 
Darth_Torpid-PG's Avatar
 
Join Date: Jan 2006
Posts: 233
It is Home One. We scaled it up slightly for effect - we may leave it there since it looks cool bigger We haven't shown many of the Rebel units yet, but they DO have a counter.


-Darth Torpid
-Game Designer
-Petroglyph
Darth_Torpid-PG is offline   you may: quote & reply,
Old 05-15-2006, 08:59 PM   #4
alecsuba
Rookie
 
Join Date: Dec 2005
Posts: 34
Quote:
Originally Posted by Darth_Torpid-PG
It is Home One. We scaled it up slightly for effect - we may leave it there since it looks cool bigger We haven't shown many of the Rebel units yet, but they DO have a counter.
isnt just a bunch of bwings a good counter. lets not overpower a side for the sake of over powering them.
alecsuba is offline   you may: quote & reply,
Old 05-15-2006, 09:10 PM   #5
Darth_Torpid-PG
Rookie
 
Darth_Torpid-PG's Avatar
 
Join Date: Jan 2006
Posts: 233
Yes, B-wings and Y-wings will work just as well as they do against normal capital ships, it will just take slightly longer.


-Darth Torpid
-Game Designer
-Petroglyph
Darth_Torpid-PG is offline   you may: quote & reply,
Old 05-15-2006, 11:22 PM   #6
WarlokLord
Rookie
 
Join Date: Apr 2006
Location: Canada
Posts: 28
I am bereft of details on Rebel abilities in the expansion, but I fail to see why the trademark hordes of Y-Wings, X-Wings, A-Wings, maybe B-Wings, and a few capital ships could not take on *any* enemy mammoth ship... its all in the pop. cap.

If after all I field 4 Imperial Star Destroyers in the normal EAW, I have little left for any other ships. If the enemy has an Ion Cannon, a single shot takes out 1/4 of my total firepower. It can balance.

I also don`t see the Rebels fielding anything larger than a Mon Calamari Cruiser... its not their style. No movement advantage.


Scott Hunter
Creative Designer/Tyrant
Dominus Animae

www.dominusanimae.com
WarlokLord is offline   you may: quote & reply,
Old 05-16-2006, 12:02 AM   #7
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
Quote:
Originally Posted by WarlokLord
I am bereft of details on Rebel abilities in the expansion, but I fail to see why the trademark hordes of Y-Wings, X-Wings, A-Wings, maybe B-Wings, and a few capital ships could not take on *any* enemy mammoth ship... its all in the pop. cap.
Just so long as the Empire didn't bring any corvettes along for support.


wedge2211 is offline   you may: quote & reply,
Old 05-16-2006, 04:09 AM   #8
magna mandaloe
Rookie
 
magna mandaloe's Avatar
 
Join Date: Dec 2005
Posts: 168
I think Thats why we have Tie - Interceptor





*Changed cause I did'nt like old much*
magna mandaloe is offline   you may: quote & reply,
Old 05-16-2006, 04:15 AM   #9
Crezzer Fett
Rookie
 
Crezzer Fett's Avatar
 
Join Date: May 2006
Location: Edinburgh UK
Posts: 71
I wonder how many groups of Ties will be able to be produced by by a SSD just to make the Y Wings, X wings etc.... attacks that bit more difficult.
Crezzer Fett is offline   you may: quote & reply,
Old 05-16-2006, 04:18 AM   #10
magna mandaloe
Rookie
 
magna mandaloe's Avatar
 
Join Date: Dec 2005
Posts: 168
most likely.... 24 to 30 Squadrons.





*Changed cause I did'nt like old much*
magna mandaloe is offline   you may: quote & reply,
Old 05-20-2006, 11:37 AM   #11
HerbieZ
Mythical Beast
 
HerbieZ's Avatar
 
Join Date: Nov 2005
Location: Manchester, England
Posts: 2,053
Yeah you can tell that it is scaled up because there are 5 damaged points along the side facing us. The normal home one would of have only four damged points on the side. But anything slightly more advanced for the rebellion, i wouldn't put the "Mon Remoida" out of the picture. It's like a stanrard Mon Cal cruiser but much more sleeker and would probably fit in with the time of the Eclipse too.


Waking up.
HerbieZ is offline   you may: quote & reply,
Old 05-21-2006, 12:18 PM   #12
Admiral Sith
Junior Member
 
Admiral Sith's Avatar
 
Join Date: Aug 2005
Posts: 375
I like the Home One's new size, but can you please weaken it? The Home One was big, but weaker in firepower than even a regular Mon Cal. Its only real advantage was size and twice as much fighter carrying space.



"It may be that the old astrologers had the truth exactly reversed, when they believed that the stars controlled the destinies of men. The time may come when men control the destinies of stars." -Arthur C. Clarke

"Ideals are like stars: you will not succeed in touching them with your hands, but like the seafaring man on the ocean desert of waters, you choose them as your guides, and following them, you reach your destiny." -Carl Schurz
Admiral Sith is offline   you may: quote & reply,
Old 05-22-2006, 04:16 PM   #13
Sithman1138
Junior Member
 
Sithman1138's Avatar
 
Join Date: Dec 2005
Posts: 288
I hope you don't use the made up Bulwark Cruiser.....I will forsake the expansion if you do...


-Adthrawn of SWGBH
-Sithman1138 of TF.N

^^Sig by Sabretooth^^
ADTHRAWN DESIGN TEAM
Sithman1138 is offline   you may: quote & reply,
Old 05-22-2006, 08:56 PM   #14
lukeiamyourdad
Using Teletraan I
 
lukeiamyourdad's Avatar
 
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,274
LFN Staff Member 
Quote:
Originally Posted by Admiral Sith
I like the Home One's new size, but can you please weaken it? The Home One was big, but weaker in firepower than even a regular Mon Cal. Its only real advantage was size and twice as much fighter carrying space.

What kind of hero would it be then? It's like saying Han Solo should have less hitpoints and less firepower then a single stormtrooper because he doesn't wear body armor and only has a pistol for weapon.


Gameplay>Realism


http://www.marioramos.ca/ -A friend of mine and an aspiring filmmaker.
lukeiamyourdad is offline   you may: quote & reply,
Old 05-22-2006, 09:01 PM   #15
Darth_Torpid-PG
Rookie
 
Darth_Torpid-PG's Avatar
 
Join Date: Jan 2006
Posts: 233
Quote:
Originally Posted by lukeiamyourdad
Gameplay>Realism
I personally think that every game designer should have this phrase tattooed on his body - preferably somewhere visible


-Darth Torpid
-Game Designer
-Petroglyph
Darth_Torpid-PG is offline   you may: quote & reply,
Old 05-22-2006, 09:12 PM   #16
Admiral Sith
Junior Member
 
Admiral Sith's Avatar
 
Join Date: Aug 2005
Posts: 375
Realism only enhances the gameplay. Each unit has its own unique speciatly and does not directly counter another. And each faction should be good at what it has to do constantly.



"It may be that the old astrologers had the truth exactly reversed, when they believed that the stars controlled the destinies of men. The time may come when men control the destinies of stars." -Arthur C. Clarke

"Ideals are like stars: you will not succeed in touching them with your hands, but like the seafaring man on the ocean desert of waters, you choose them as your guides, and following them, you reach your destiny." -Carl Schurz
Admiral Sith is offline   you may: quote & reply,
Old 05-22-2006, 09:43 PM   #17
lukeiamyourdad
Using Teletraan I
 
lukeiamyourdad's Avatar
 
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,274
LFN Staff Member 
Quote:
Originally Posted by Admiral Sith
Realism only enhances the gameplay. Each unit has its own unique speciatly and does not directly counter another. And each faction should be good at what it has to do constantly.
But that's not exactly the point now is it? You're the one wanting more realism even if it contradicts a basic element of gameplay: Heroes are stronger then regular units.

Asking for realism everywhere is impossible and you know that. Even a game like Rainbow Six is not 100% accurate due to some technical restraints but also gameplay ones. Full realism is not fun to play.


http://www.marioramos.ca/ -A friend of mine and an aspiring filmmaker.
lukeiamyourdad is offline   you may: quote & reply,
Old 05-23-2006, 02:25 AM   #18
Rust_Lord
Rookie
 
Rust_Lord's Avatar
 
Join Date: May 2006
Posts: 171
Thats why I like the "allow heroes" feature in skirmish. If heroes give you the s%*ts then turn them off. It might give some semblence or at least the illusion of realism. I like realism alot but the Star Wars concept itself is based on its heroes. It would be nothing without them. Having said that, most of my skirmish games are with heroes off. Get things as realistic as possible, (and as close to canon as possible), but heroes will and should always be an exception. Its like having a very experienced unit; they are damn hard to kill and alot more resourceful.
Rust_Lord is offline   you may: quote & reply,
Old 05-23-2006, 07:19 AM   #19
Admiral Sith
Junior Member
 
Admiral Sith's Avatar
 
Join Date: Aug 2005
Posts: 375
Heroes are fine with me. They have their place. Although i think they should definatly have less health, but that can be helped by their amazing flying skills(Han Solo) ground stealth, and other factors.



"It may be that the old astrologers had the truth exactly reversed, when they believed that the stars controlled the destinies of men. The time may come when men control the destinies of stars." -Arthur C. Clarke

"Ideals are like stars: you will not succeed in touching them with your hands, but like the seafaring man on the ocean desert of waters, you choose them as your guides, and following them, you reach your destiny." -Carl Schurz
Admiral Sith is offline   you may: quote & reply,
Old 05-23-2006, 01:55 PM   #20
lukeiamyourdad
Using Teletraan I
 
lukeiamyourdad's Avatar
 
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,274
LFN Staff Member 
Except that's not how heroes work in RTS games. You can't apply it so easily without breaking gameplay. E@W is not too focused on heroes and making them a micromanaging nightmare isn't the way to go.


http://www.marioramos.ca/ -A friend of mine and an aspiring filmmaker.
lukeiamyourdad is offline   you may: quote & reply,
Old 05-23-2006, 02:43 PM   #21
PoiuyWired
Unregistered User
 
PoiuyWired's Avatar
 
Join Date: Oct 2005
Posts: 3,503
Well, as long as points wise heros are not game whacking, I think they deserve to be "larger than life"

Yes this is star wars, and it is totally canon-like to let those heros survive impossable odds before retreating.
PoiuyWired is offline   you may: quote & reply,
Old 05-24-2006, 10:09 AM   #22
Darth Anarch
Junior Member
 
Darth Anarch's Avatar
 
Join Date: May 2006
Location: Norway
Posts: 366
If you crave realism, go join the military. I want an entertaining game, not a physics paper on the theoretical power output of a fictional turbolaser or something similar. As is the case with all things fictitious, be it movies, novels or computer games, realism must be sacrificed on the altar of storytelling. That's how it is. It's why it's called "fiction".


"We think in language; therefore, the quality of our thoughts can only be as good as the quality of our language."

-- George Carlin
Darth Anarch is offline   you may: quote & reply,
Old 05-28-2006, 03:37 PM   #23
WarlokLord
Rookie
 
Join Date: Apr 2006
Location: Canada
Posts: 28
Wink

Quote:
Originally Posted by Darth_Torpid-PG
I personally think that every game designer should have this phrase tattooed on his body - preferably somewhere visible
Lead by example!

(tapping fingers, waiting for photo of Mr. Torpid...)

(grin)


Scott Hunter
Creative Designer/Tyrant
Dominus Animae

www.dominusanimae.com
WarlokLord is offline   you may: quote & reply,
Old 05-28-2006, 04:29 PM   #24
Foshjedi2004
Junior Member
 
Foshjedi2004's Avatar
 
Join Date: Aug 2005
Location: Buckinghamshire, England
Posts: 478
It may just be me but the SSD and the Eclipse should not be balanced at all!!

You'll get better Gameplay from having to use a number of Tactics than having one ship that can take it out.

Oh look they have the SSD...Build a MC10000 (No such Ship btw) to kill it.

My point is that its so stupid.
The SSD and other ships are meant to be Weapon Bristling ships. They aren't meant to have a direct opponent.



My Personal Opinions are not Endorsed by Any Websites, persons or places.
Check out my Gallery
[/color]
Foshjedi2004 is offline   you may: quote & reply,
Old 05-28-2006, 05:25 PM   #25
Darth Anarch
Junior Member
 
Darth Anarch's Avatar
 
Join Date: May 2006
Location: Norway
Posts: 366
No, but for obvious reasons they're going to have to have SOMETHING to fight it with. Otherwise the game will end as soon as the Empire builds it. Even if the pop cap is really high so you can't take too many other ships with it it would be overpowering. The SSD could simply concentrate its fire on one ship and a time and wipe them out one by one while the Rebels were still trying to bring down its shields.


"We think in language; therefore, the quality of our thoughts can only be as good as the quality of our language."

-- George Carlin
Darth Anarch is offline   you may: quote & reply,
Old 05-28-2006, 07:26 PM   #26
lukeiamyourdad
Using Teletraan I
 
lukeiamyourdad's Avatar
 
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,274
LFN Staff Member 
Quote:
Originally Posted by Foshjedi2004
It may just be me but the SSD and the Eclipse should not be balanced at all!!

You'll get better Gameplay from having to use a number of Tactics than having one ship that can take it out.

Oh look they have the SSD...Build a MC10000 (No such Ship btw) to kill it.

My point is that its so stupid.
The SSD and other ships are meant to be Weapon Bristling ships. They aren't meant to have a direct opponent.

Do you even understand what balancing is all about? In the same post, you talk about wanting it unbalanced yet you talk about the possibility to use a number tactics to take it out.
That is still balancing.

You just assumed that people wanted a Rebel equivalent to the Eclipse. That, I believe, is not what people want or had in mind.
Having smaller ships such as fighters and bombers capable to take down an Eclipse makes much more sense and I think that's what people were thinking about.


http://www.marioramos.ca/ -A friend of mine and an aspiring filmmaker.
lukeiamyourdad is offline   you may: quote & reply,
Old 05-28-2006, 10:43 PM   #27
scorpx
Lurker
 
Join Date: May 2006
Posts: 6
the executor and eclipse will likely have no antifighter lasers like the stardestroyer *sigh*
scorpx is offline   you may: quote & reply,
Old 05-29-2006, 07:55 AM   #28
Admiral Raven
Rookie
 
Admiral Raven's Avatar
 
Join Date: Jan 2006
Location: England
Posts: 91
Why do you say that?


Admiral Raven is offline   you may: quote & reply,
Old 05-29-2006, 09:29 AM   #29
Darth Alec
Forumite
 
Darth Alec's Avatar
 
Join Date: Oct 2004
Location: Searching for the Death Star blueprints....
Posts: 591
For the sake of balance, if it can't kill bombers, the bombers kill it.


I am a High Admiral of the Imperial fleet.

Serving the Empire is my destiny, and only Sidious is my lord.

Two starwars parodys...

Starwars gangsta rap

Robot chicken
Darth Alec is offline   you may: quote & reply,
Old 05-29-2006, 06:32 PM   #30
Admiral Raven
Rookie
 
Admiral Raven's Avatar
 
Join Date: Jan 2006
Location: England
Posts: 91
Just because bombers are its weakness doesn't mean it shouldn't be able to protect itself from them at all. I partially agree with Foshjedi in that I don't think the SSD should have an obvious counter like other ships but it should still be possible to destroy when outnumbered by for example about 3 cruisers maybe and/or lots of bombers. Although in the Star Wars universe I think it should be able to take on more but as you say gameplay>realism.


Admiral Raven is offline   you may: quote & reply,
Old 05-30-2006, 03:34 AM   #31
hk47
Rookie
 
hk47's Avatar
 
Join Date: Nov 2005
Posts: 117
maybe the a wing might be the counter because in the film u see an a wing crash into it it might have to crash near the ssd brige but the bridge might be undestoryable by any other units untill all the other sytems are destoryed
hk47 is offline   you may: quote & reply,
Old 05-30-2006, 08:12 AM   #32
Darth Anarch
Junior Member
 
Darth Anarch's Avatar
 
Join Date: May 2006
Location: Norway
Posts: 366
I don't think that they'll implement Suicide Run as a special ability for the B-wing. But like with the ISD and Victory SSD the Executor probably won't have anti-starfighter weaponry; it'll need an escort of Tartans and its own TIEs to defend it from smaller ships.


"We think in language; therefore, the quality of our thoughts can only be as good as the quality of our language."

-- George Carlin
Darth Anarch is offline   you may: quote & reply,
Old 05-30-2006, 08:16 AM   #33
thedoctor44
Rookie
 
thedoctor44's Avatar
 
Join Date: Feb 2006
Posts: 48
The SSD was meant to be, to my memory, nigh on invincable. The A-Wings suicide run was(to my recollection)an accident, due to a blast from an anti-starfighter laser. Albeit it would be nice to have the suicide run ability, all you'd have to do is port in A-Wings en masse and the SSD is dead in seconds, therefore rendering the SSD completely useless.

I think prehaps Home One's "Concentrate Firepower" ability will be what you have to use to get rid of the SSD.

EDIT: I do hope the Eclipse has anti-laser weaponry though...
thedoctor44 is offline   you may: quote & reply,
Old 05-30-2006, 12:11 PM   #34
lukeiamyourdad
Using Teletraan I
 
lukeiamyourdad's Avatar
 
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,274
LFN Staff Member 
Whether or not it has anti-starfighter lasers is a moot point. Certainly, it can't possibly be as proefficient as a Tartan in destroying fighters.
The ISD in the game can defend itself against fighter assaults, either by sending its own or replying with lasers. It can be hard, but it's doable and the ISD is not totally helpless. The same idea can be easily applied to the SSD.


http://www.marioramos.ca/ -A friend of mine and an aspiring filmmaker.
lukeiamyourdad is offline   you may: quote & reply,
Old 05-30-2006, 07:56 PM   #35
PoiuyWired
Unregistered User
 
PoiuyWired's Avatar
 
Join Date: Oct 2005
Posts: 3,503
Quote:
Originally Posted by thedoctor44
The SSD was meant to be, to my memory, nigh on invincable. The A-Wings suicide run was(to my recollection)an accident, due to a blast from an anti-starfighter laser. Albeit it would be nice to have the suicide run ability, all you'd have to do is port in A-Wings en masse and the SSD is dead in seconds, therefore rendering the SSD completely useless.

I think prehaps Home One's "Concentrate Firepower" ability will be what you have to use to get rid of the SSD.

EDIT: I do hope the Eclipse has anti-laser weaponry though...
Eclipse and anti-fighters Well we see shadow droid starfighters then???

I don't think suicide runs are feasable for rebels, cause A Wing suicide run is not a "feature", though it mind as well be one cause even Jedi(or chicken) will use this tactic in years to come.

I can see renegrade pirates with a control ship ordering unmanned ties going 'kazes but I don't see Rebels doing it in A wings... maybe gungans in ancient fighters(or retired Z95s) with disposable flight suits ramming around yelling "Meza goin' to die?" would be fun.
PoiuyWired is offline   you may: quote & reply,
Old 05-30-2006, 08:07 PM   #36
Sithman1138
Junior Member
 
Sithman1138's Avatar
 
Join Date: Dec 2005
Posts: 288
Here's my feel. Balance is needed in RTS games for the sake of gameplay. But a certian amount of realisim must be held onto. The game is real enough becasue it doesn't(as far as I can tell) make up ships that act as counters to others. i.e. Rebellion. They made a "Bulwark Cruiser" which was the rebel equivilant. But keep this in mind. In FoC you play as the pirates against everybody else. Which means if you have the Eclipse the counter is most likely the SSD. Why? Because you are fighting everybody else, it would make sense that you would have to fight something that has near the same amount of power that you have.


-Adthrawn of SWGBH
-Sithman1138 of TF.N

^^Sig by Sabretooth^^
ADTHRAWN DESIGN TEAM
Sithman1138 is offline   you may: quote & reply,
Old 06-02-2006, 04:32 PM   #37
Yadiel
Rookie
 
Yadiel's Avatar
 
Join Date: Jun 2006
Posts: 60
Quote:
Originally Posted by Darth_Torpid-PG
It is Home One. We scaled it up slightly for effect - we may leave it there since it looks cool bigger We haven't shown many of the Rebel units yet, but they DO have a counter.

XD pls leave it at that size, the Home One is supposed to be bigger than the liberty class crusiers ( think thats the name of the other mon cal crusiers we have in the pic, no sure). I asked for this in other post
Yadiel is offline   you may: quote & reply,
Old 06-03-2006, 11:19 AM   #38
slicer1000
 
slicer1000's Avatar
 
Join Date: Jul 2002
Posts: 4
In the films Home one does not appear to be much bigger than the Defiance.
One point I would like to make is why can you only build the winged version of the mon calamari star cruiser. There was more than one of the unwinged version at the battle of endor. You could give them a different abilty to the winged version.

I would like to see the Bulwark Cruiser again in Rebelion/Supremacy it was the rebels main counter to the SSD.

The other point I would like to make is that the rebels main strength is there fighters. The whole point of the rebels was they used guerrilla tactics in the films not all out shows of force.
slicer1000 is offline   you may: quote & reply,
Old 06-03-2006, 11:47 AM   #39
Admiral Sith
Junior Member
 
Admiral Sith's Avatar
 
Join Date: Aug 2005
Posts: 375
NO BULWARK. That was the worst ship ever. It was made up as a Rebel "counter" to the SSD, which they would never have, and wouldnt build it anyway.

And Sithman, think Assault Frigate MKII, Tartan, and Broadside Cruiser. Plus they made the Marauder a "Missle Cruiser"



"It may be that the old astrologers had the truth exactly reversed, when they believed that the stars controlled the destinies of men. The time may come when men control the destinies of stars." -Arthur C. Clarke

"Ideals are like stars: you will not succeed in touching them with your hands, but like the seafaring man on the ocean desert of waters, you choose them as your guides, and following them, you reach your destiny." -Carl Schurz
Admiral Sith is offline   you may: quote & reply,
Old 06-07-2006, 12:20 AM   #40
(TAG)Rebel_Stri
Rookie
 
(TAG)Rebel_Stri's Avatar
 
Join Date: Jan 2006
Posts: 60
Quote:
Originally Posted by Darth_Torpid-PG
It is Home One. We scaled it up slightly for effect - we may leave it there since it looks cool bigger We haven't shown many of the Rebel units yet, but they DO have a counter.
Im guessing MC-90? Althoughnot quite as powerful, almost. More than enough to bring down an Executor with some help.
vs = MASSIVE FUN BATTLES!!



(TAG)Rebel_Stri is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Empire At War > EaW General Discussion > Forces of Corruption > This could be the counter for The Executor Super Star Destroyer???

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:30 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.