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06-21-2006, 09:50 PM
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#1
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Rookie
Join Date: Apr 2005
Posts: 67
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carcass error
Well, as this is my first time ever trying to get a model in-game, and I am not familiar with many of the carcASS errors. Anyways, I get the following error:
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XSI import failed, code = 6 <file "c:base/models/players/_humanoid/root.XSI">
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I would appreciate the help.
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06-21-2006, 10:56 PM
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#2
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Rookie
Join Date: Dec 2004
Location: My Mind
Posts: 154
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It should be C:\base... not C:base...
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06-22-2006, 07:12 AM
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#3
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Rookie
Join Date: Apr 2005
Posts: 67
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strangely enough, that is how mine is set up, yet I am still getting the exact same error.
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06-22-2006, 07:30 AM
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#4
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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open assimilate and go to preferences, without adding any .xsi or .gla and set the things up like this:
http://img98.imageshack.us/img98/173...ed2copy0tb.png
(damn, img code is off)
of course the Compiler path is where i have carcass.exe, but if you have it in "c:/idontknow/whoknows/carcass.exe" put that path, im not sure if this will fix the problem...i doubt so much, also when you add the .gla just press the B botton, dont set up anything in preferences... i just dont remember well how i did set up assimilate a long time ago.Well, wait for psyk0s answer, he'll surely know whats going on
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06-22-2006, 08:07 AM
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#5
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Rookie
Join Date: Apr 2005
Posts: 67
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Yep, i'm pretty much just waiting for psyk, but you guys are always a great help.
EDIT: sry light, but still the exact same error.
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06-22-2006, 02:21 PM
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#6
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3D Tech Support
Join Date: Jul 2002
Location: Adanac
Posts: 2,073
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Hmm, that's a new one for me, if i ever ran into it i forgot what the problem is.
Path problems will usually be reported as such, "code" usually mean something is wrong with the rig or some of the objects.
I can take a look at the max file if you want: psykopat(at)geocities.com.
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06-22-2006, 02:35 PM
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#7
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Rookie
Join Date: Apr 2005
Posts: 67
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ok psyk, I'll send ya the file.
EDIT: sent
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06-22-2006, 04:20 PM
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#8
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3D Tech Support
Join Date: Jul 2002
Location: Adanac
Posts: 2,073
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Check your mail and expect to cry  .
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06-22-2006, 04:31 PM
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#9
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Rookie
Join Date: Apr 2005
Posts: 67
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Well, I just found out that half my cap tags were off, but now I get the following error:
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Vert <4> on mesh "ld5_eff" has no weights
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P.S. I did scale it at one point. Also, pysk, should I just start my model over, or just try and fix my current one to gain experience.
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06-22-2006, 08:40 PM
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#10
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3D Tech Support
Join Date: Jul 2002
Location: Adanac
Posts: 2,073
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I recommend starting over.
That last error is because you added the skin modifier on the bones _eff, carcass will keep spitting out errors after errors because you have severe issues with the current rig.
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06-22-2006, 09:02 PM
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#11
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Rookie
Join Date: Apr 2005
Posts: 67
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Alright then. Would using another version (a more detailed version) of that model work or would I have to start from scratch?
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06-22-2006, 09:36 PM
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#12
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3D Tech Support
Join Date: Jul 2002
Location: Adanac
Posts: 2,073
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Anything would work, just be careful what you do  . Keep it clean!
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06-22-2006, 09:48 PM
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#13
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Rookie
Join Date: Apr 2005
Posts: 67
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Alright. If you don't mind psyk, i'll send you the model if I get any errors.
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