FIX: freeze, BSOD (Stop error), or "GPU Recover" when space map (Sullust) is visible
As I was playing through the single-player campaign, I began to have more and more freezes when I was on the space map. Ground combat would work flawlessly. Eventually the problem occurred within seconds of displaying the space map and made the game completely unplayable.
A clue to the problem was Sullust. That planet would have blocks of transparency constantly popping up -- something that I hadn't seen at all during periods of stable play. (Since I was playing the single-player campaign, I don't think Sullust was actually drawn until more recently.)
I'm a PC/Mac tech. So, to make a long story short, I tried everything on the system side, from reinstalling direct x, video drivers, and EAW to experimenting with older patches, different memory settings, and so on. The solution, however, was in the game settings.
By setting the resolution to 1024x768 and enabling V-Sync (while running EAW in safe mode) the problem disappeared. (Recognize this fix from another thread?) Sullust now draws perfectly and I can't seem to cause a crash of any type.
In case you're curious, here are my (general) system specs:
Macbook Pro 17" (Windows XP SP2 through BootCamp)
ATI Radeon X1600 (256 MB)
2 GB RAM