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Old 07-04-2006, 07:28 PM   #41
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Well, unless there are changes ... HK FACTORY IS ON THE PLANET and they even confirm in in the New Droid Book thingy, along with the news of the female Exile (and as side effect Ebon Hawk now needs Pinesol to get the stench off that jedi fanboy scumbag)
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Old 07-05-2006, 01:54 AM   #42
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Quote:
Originally Posted by Shem
What's interesting is I downloaded the original trailer for KOTOR back on May 22, 2002. It says in the trailer (because I still have it. ) that it was going to be released for the XBox in the Fall of 2002 and on PC in the Spring of 2003. We all know that didn't come close. The project got delayed. KOTOR got released nearly a year after it was said to be originally released. That should tell you all something.
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Old 07-05-2006, 08:05 AM   #43
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^^^
Do you think:
a. Lucas Arts could have given Obsidian more time.
b. Obsidian Ent. should have asked for more time.
c. Obsidian Ent. asked for more time, but Lucas Arts didn't give it to them.
d. Obsidian Ent. didn't give themselves enough time.

It sounds like the delay was either given to BioWare, or BioWare requested more time and got it. Sound very responsible to me.
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Old 07-05-2006, 08:26 AM   #44
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I think, Mac, that it may well be a combination of all 4 options, myself...

@PoiuyWired: Um, actually, the HK factory is

spoiler:
onTelos, in the sublevel of the abandoned military base . That is, unless the HK-50's are all a little senile, and M4-78 decided to change architects midway through construction...



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Old 07-05-2006, 11:58 AM   #45
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Quote:
Originally Posted by MacLeodCorp
^^^
Do you think:
a. Lucas Arts could have given Obsidian more time.
b. Obsidian Ent. should have asked for more time.
c. Obsidian Ent. asked for more time, but Lucas Arts didn't give it to them.
d. Obsidian Ent. didn't give themselves enough time.

It sounds like the delay was either given to BioWare, or BioWare requested more time and got it. Sound very responsible to me.
Likely Bioware was granted the delay because they had more to do than just create content for a already built engine. First they had to build the 3D world engine and the entirely new and different model formats that differed from NWN.

Now Obsidian did make minor changes to the engine and the model format they weren't as large scale a leap as from NWN engine to SWK engine. Consider also that parts of TSL had been started by Bioware and when LucasArts transferred it to Obsidian they probably felt the time they provided was more than adequate for people to develop the actual content within.

I'm discovering myself that the hardest part to the game is the story and putting the story together. It's amazing when you want to do a storyline mod how few people will jump on the bandwagon to help with the story content itself. This of course drags everything down.


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Old 07-05-2006, 12:52 PM   #46
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Quote:
Originally Posted by Darkkender
Likely Bioware was granted the delay because they had more to do than just create content for a already built engine. First they had to build the 3D world engine and the entirely new and different model formats that differed from NWN.

Now Obsidian did make minor changes to the engine and the model format they weren't as large scale a leap as from NWN engine to SWK engine. Consider also that parts of TSL had been started by Bioware and when LucasArts transferred it to Obsidian they probably felt the time they provided was more than adequate for people to develop the actual content within.

I'm discovering myself that the hardest part to the game is the story and putting the story together. It's amazing when you want to do a storyline mod how few people will jump on the bandwagon to help with the story content itself. This of course drags everything down.
Come on Darkkender, I know that you are smarter then this. Since you are a modder you should know that the Odyssey engine is based on the Aurora engine was used in NWN/SoU/HoU (Bioware). So it not like Bioware was staring from scratch.


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Old 07-05-2006, 01:06 PM   #47
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Quote:
Originally Posted by Arátoeldar
Come on Darkkender, I know that you are smarter then this. Since you are a modder you should know that the Odyssey engine is based on the Aurora engine was used in NWN/SoU/HoU (Bioware). So it not like Bioware was staring from scratch.

While it was not entirely from scratch as they used portions of there previous engine to build the Odyssey engine. However the difference lies within the actual game world itself the Aurora engine was built more closely to a tilemap format engine and had much simpler models than Odyssey's which has a more indepth 3d world environment. Coming from direct experience of late there are major differences in the 2 types of 3d worlds. I've been heavily studying 3d game development for the last 8 months which leads to some incredible insight into 3d development. However the data formats for 2da files and gff files are tried and true formats for bioware so that required no real changes.


Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
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Old 07-05-2006, 02:35 PM   #48
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Quote:
Originally Posted by Darth InSidious
I think, Mac, that it may well be a combination of all 4 options, myself...

@PoiuyWired: Um, actually, the HK factory is

spoiler:
onTelos, in the sublevel of the abandoned military base . That is, unless the HK-50's are all a little senile, and M4-78 decided to change architects midway through construction...
You dI DO know it, and its even canonized in the New Droid Book.

So yeah its just the matter of kotor3 including it or not. If they DO happen to include it they may explain how the place is trashed and how HK is trapped and eventually being moved to Mustafar, and being trashed again by some anon guy.
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