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Old 07-31-2006, 06:57 AM   #81
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i would like to see a large increase in the number of battle maps... both ground and space... with more than one for each planet... loads more planets... like alderaan, bastion, niraun, corellia, calamari, etc... ground battles with more units and vehicles... bigger maps... aircraft in gorund battles... space battles with more capital ships... full interiors and controllable (move them round battlefield)... more ways to win... destroying hardpoints on ships actually has a point (blowing life support should really kill everyone on board)... different win criteria in space battles... more heroes... both ground and space... like lando, mara jade, qui gon, thrawn, r2d2 & c3po, etc... more customisation in soldiers, weapons, etc... more customisation in battles... improved campaigns... for all factions... extend games into EU... use actual battles... endor, hoth, katana fleet, etc... more customisation in campaigns, galactic conquest and instant action, factions, win criteria, etc... more indigenous units and vehicles on planets... more bonuses for character and for Gc, etc... game primarily for Xbox360 and PS3 (PC as well... for those who prefer that)... put all into actula game... dont do releases with extra features, maps etc... just my opinion...



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Old 07-31-2006, 11:06 AM   #82
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R2D2 would be far to over powered simply because he is a pimp
I think that ships should be slowed down and given bf1 style controls on land battles because on small maps with them, you take off and your out of bounds in seconds of no throttle. I also think that the gun ships should be able to just hover and people should be able to jump out
I loved the scenery in the Rise of the Empire 1 map(no stupid grass from 2 tho, I almost threw up from seeing that stupid grass sway) but I loved seeing like dead clones from the CW battle of Geonosis which was a thing that made that map great unlike some other maps



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Old 07-31-2006, 04:33 PM   #83
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I think the main point where a new Battlefront could shine would be improved space battles, because they have such a great potential. Many good suggestions have already been made in this respect (BIGGER interiors ... scenarios that are actually DIFFERENT ...e.g. with space stations, more frigates, capital ships or different objectives)- but I'd like to add the point that - in order to keep combat onboard the ships interesting, there need to be more available classes ... not only heros but also officers, engineers ... and maybe NPC crew or guards, Ace Pilots that can do different maneuvers or give the ship more health, Admirals that are an objective for the other side/ can pilot capital ships ... Basically just more. And ... oh yes: they should have the appropriate looks (did I already mention that imperial marine troops should be clad in black and have a large helmet - and imperial fleet officers should wear grey uniforms? ) Multiple (capturable) command points in the capital ships, ship systems that actually have speficic effects when they are malfunctioning or vehicles (parked At-At's ...but maybe also a completely functional AT-ST or hovertank in the hangar...) would be really nice, too .


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Old 07-31-2006, 07:21 PM   #84
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...or vehicles (parked At-At's ...but maybe also a completely functional AT-ST or hovertank in the hangar...) would be really nice, too .
That would be cool. Even adding those hover trains (the things that transport pilots in the Rebel base in Ep. IV) would be sweet.
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Old 08-01-2006, 02:08 PM   #85
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I think also in BF 3 if they continue the medal system that ranks you from private-general you should have like diffrent unlockable armor not just weapons fro classes. Be able to customize your class. I think they should have a new mode like soldiers career or something and star out as a regular troop in the simulators and work your way up to being a General. Like for example say you started out as a republic Heavy Trooper and became a general, customized you armor and you should command a special squad of heavy troopers, and train Heavy Troopers and stuff. Sort of like the ARC Trooper Alpha in the Star Wars Clone Wars Graphic Novels. I think that would be cool but thats just me...

Also I think you should be able to have a bigger influence over what missons you do. I know that the clone troopers are programmed to take any order without question but it is just an example. You could have your legion kill your Jedi commander and stick with Sidious or Help out your Jedi Commander and Destroy the Sith. I think you should decide not just have the missions set out for you. I don't know how you guys feel but I play KOTOR and I like the whole you choose your path effect.


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Old 08-01-2006, 08:08 PM   #86
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ya that would be cool, choosing how the story goes

I think they should change up some of the maps like take away half of the CPs on Felucia and Endor and make it so they take longer to take over so the player isnt in a mad sprint everywhere



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Old 08-02-2006, 06:22 AM   #87
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Ya I like the sound of that. Also about the maps, the teams shouldn't have disadvantages like on Endor when playing as the Empire or Like when you are the villans in Mos Eisley when you do Assult Mode. It is dumb, and I think each team should have an equal chance at winning. I noticed like the day I got the game becasue I played Endor as the Empire and Mos Eisley Assult Mode like 20 times and the Heroes or Rebels would always kill off 100 of my reinforcements and they would still have like 150. Now I can win in these places because I am no longer new to the game but I think that is bad for new players that have never played the game. Any oneelse notice the effect?


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Old 08-02-2006, 06:34 AM   #88
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[QUOTE=... game primarily for Xbox360 and PS3 (PC as well... for those who prefer that)...[/QUOTE]

And what If we prefer the Nintendo Wii? Which I might add has an interactive controller which I think would be awesome for this type of game!

(sorry about double post I wanted to quote this kid)


"The Dark Side is strong in me, for I am Sith"- Asajj Ventress Star Wars Clone Wars Volume 1
"You don't know the power of the Dark Side! I must obey my master!"-Darth Vader Episode VI Return of the Jedi
"UNLIMITED POWER!!!"-Darth Sidious Episode III Revenge of the Sith
"Finally we will reveal ourselves to the Jedi, At last we will have revenge!"- Darth Maul Episode I the Phantom Menace
"My powers are powers are beyond those of any Jedi"-Darth Tyranus Episode II Attack of the Clones
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Old 08-02-2006, 08:58 AM   #89
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That would be cool. Even adding those hover trains (the things that transport pilots in the Rebel base in Ep. IV) would be sweet.
A very nice idea ... ground vehicles on capital ships in general would add atmosphere, spice up the gameplay AND could be used to shorten the time spent walking through a bigger interior ... Hover trains especially could be useful for that purpose even in smaller corridors. Capturable command post would be another step in this direction and additionally create slightly more tactical battles on board the big ships. Alternatively - how about elevators? Yes, I know that the way the radar map currently works, different ship levels would be confusing, but I don't think it's all that difficult to change (e.g. simply by switching between levels by pressing TAB or something like that). And different ship levels would be far more realistic.

Concerning the idea to add more meaning to an advanced rank ... Well, it sound really nice - though it's use is probably limited to the campaign or conquest mode. Multiple players could lead to way too many admirals otherwise On the other hand ... customizeable armour and weapons sound really interesting ... Even if it would be just an optical thing. Adding bright red stripes to your armour ... or some symbols - or perhaps being able to select from several different uniforms in your wardrobe (those rebel pilots do have different uniforms, for example ... but loyal imperial ones have slight variations to our splendidly looking black standard suit, too ... ) Speaking of conquest mode - it should REALLY support multiplayer.


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Old 08-02-2006, 10:35 AM   #90
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I think admeral would work if it had like a unit count(like the special units) of 2 or so per team

I would also like to see GC added somehow in multiplayer but meld the space and land battles into one battle where the attacker has multiple cap. ships and many frigates and other types of ships but no actual CPs on land until they capture some and until then, they would have to use transports. The defenders would get like a cap ship, some frigates but would have all of the land CPs and possibly some help from the locals. THey would also get artilery to fire into space



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Old 08-03-2006, 10:15 PM   #91
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we shud also be able to pick up guns from the people we killed so we can have like a bazooka , sniper , and chain gun at the same time
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Old 08-04-2006, 06:46 AM   #92
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we shud also be able to pick up guns from the people we killed so we can have like a bazooka , sniper , and chain gun at the same time
ROFL! No I don't think so, that would completely defeat the purpose of having separate trooper classes.



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Old 08-04-2006, 11:15 AM   #93
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Awsome, I basically agree with everyting said in this thread, except about delting stuff. I think that would hurt the game. But I like the idea of jumping in a starfighter as my special space class (the 6th on down) and defending my cruiser. Then, having earned a jedi, landing him in the enemy habger, of AN enemy ship and running (and using many aothe rmovement actions) through the huge whole interior, destroying all that I find, making little explosions on the surface then going to a ground battle and taking a flying speeder and going through a vast battlefield and sabotaging their shields (probably while fighting off a battalion) so out tanks could come in tank transports (tanks have to get around this battlefield in reasonable time, too. Mabye these things could be command vehicles) and blow up every fricken millitary fricken target on radar, in sight, out of sight and out of mind We should be able to pick a sub-class for a class to play as when you play that class, by earning enough points as that class. And there should be 3 special combat classes. 1 for 12 pnts, 1 for 24, and 1 for 36. Instead of taking out heros (?) they should add more, so that we can have more accurate ones for some battlefronts. I see some people were very mad about that. Sometimes people want to fight as it was in the movie, somtimes they want to throw the movie out the window. You should be able to do BOTH. There should be, of course, much more custamization in instant action and multiplayer. In multiplayer, you should be able to add a description that players can scroll down to see in the little info box. 250 characters would probably be enough. Theres also so much we can do for galactic conquest. We should trash bonuses. instead.. You should be able to purchase different upgrades for your fleet, and be able to buy different types in the first place, and buy upgrades for the army in it, and buy defenses for your planet, planetary and in space, (like space staions, which should be upgradable) Heroes should be on a planet, and you can use them if ther is a battle on that plantet, and transport them with fleets. They die, of course, if they lose a battle, unless you have the ecape transport/pod upgrade. Some upgrades should be slow expensive super-cannons with good old power, for fleets and stations. You should also be able to buy an ion cannon for space defense. For planetary purchase, you can buy turrets, shields, garrisons, factories/clone stations/hideouts that that steadily regenarate reinforcements, energyt enhacing or health regenerating formula treatment staitons, and walls. With this, all the bonuses are covered in more interesting ways, and 3x more as well! However, I think it can be for PC as well. If they take enough time on it, we will by that future time, mabye even if they do ruish it, please dont though, have computers wich can easily run it and ther will be no problem. There may well be a new PS as well. Lucas arts might look at this thread, you know, cause this is thier website. hope they do, cause this is what we want. (If you use it, lucasarts, put me in the credits ) I hope this gives you somthing to talk about and throw around, guys, adn you better apreaciate it, becase I had to retype half of it twice. hehe. very frustrating, also might be why it sounds wierd in some places

EDIT: We should be able to give the enemy more reinforcements than us if we want a challenge, for us experienced players, like on instant action. And some stuff for spacew battles. I think admirals would be cool. They should be the only ones who can operate cruiser waepons and direction at the command bridge. And a sub-class of them could be able to operate frigates. Did I mention that you should be able to land in those? You could destroy reactors inside to damage it, and hurt weapons and turrets too. We'll have to give it some kind of cannon. And a stunt pilot class would be cool. They would have all these extra manuevers. And so would an engineer class. Them having the fusion cutter instead of the base pilot would be interesting indeed. They should be able to repair fighters even more than pilots, but probky be slow in fighters.

EDITEDIT: There should be extra effects for destroying critical systems. Blowing up the command bridge would mean that you cant control direction or weapons. Yes, the cruisers shoud move. If you destroyed the engines, the cruisers WOULDN'T move. Losing Sensors would mean you couldn't tell the condition of the enemys systems from youy readout thingy in space. Losing communications would mean you wouldn't be able to tell how many point the enemy had! (If half these ideas we've had at this thread for space battles are implemented, there will have to be a much larger point limit indeed!) No Life support would mean your men dont spawn at full life. Those are some idea of what it should be. Also, those globes on the ships that dont do anything (Even give points f you blow them) should do something. One is the sheild regeneration, and one the cruiser regeneration. (If you destroy all criticals, you chould be able to eventually destroy the cruiser.) And what about more ground millitary target like that on some battlefields, not just in campaign mode, and what about more than 2-sides in battles in space and planets? (Whether or not you see enemy critical condition or points will depend on which one you are in, or which one the vehicle your in came from, or the one you were LAST in came from if youre in a frigate.


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Old 08-04-2006, 12:06 PM   #94
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I really like your idea of the effect of losing life support - I always thought it would be neat if losing life support would bathe the ship in red emergency lighting - and the loss of gravity - but what about combining all of that Perhaps we just need more critical systems to blast into pieces


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Old 08-04-2006, 12:25 PM   #95
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Thats a good idea, red lights. My opinion would be to add it if the ship was almost done for, and a voice would scream on the intercom "ALL PILOTS EVACUATE! RUN FOR YOUR LIVES IF YOU WANT TO LIVE!" or something like that. And they certianly could add more criticals indeed. Mabye ther should be a seperate gravity simulation or somthing. If THAT was destroyed it would be a little difficult to move... and fight... and it would be hallarious.


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Old 08-04-2006, 12:35 PM   #96
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Ah yes ... nice idea. Speaking about damage - how about cracks in the hull when a certain damage level is reached (granted, that might be a little difficult - at least if you don't want the cracks to appear in pre-defined places - which would be slightly unrealistic, but perhaps still nice enough). Making some areas unusable except for certain classes (space troopers!) and sucking hapless combatants into the void ... Of course for THAT to work you'd certainly need a bigger interior with multiple paths leading to some rooms (but we all seem to want that anyway). Yet it would be so atmospheric ... even in less dramatic versions: trash lying around - sparks spewing from loose cables ... steam from broken pipes ...


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Old 08-04-2006, 01:48 PM   #97
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Oh, yes. There could be a bit of visual damage indicationd inside the ship... somtimes a little dangerous at low health.. hehe. Mabye you could even destroy the generator for the sheild/airlock. That way you could shoot right into the hanger, and all the units that didn't have space helmets would choke when they went into the hanger, like on Polis Massa. The Marine should have a space helmet. It could board a barley operational ship, with everyone eveacuating. sabatoge an combustor or two for the final blow, then get out just before he gets incinerated by the blast... there should be a delay between the ship running out of hitpoints and it exploding. But not enough so that for some it isn't close, and others are downright trapped. Like an Admiral at the command Bridge, of course. But the escape pod upgrade, Prabably should be a different one from the one that makes your hero alive in GC, could help some escape... if they're still there. Of course, all these army, fleet and station ect. upgrades would be customizable in IA and multi. And you could make it uneven, I'd Really like to face down a decked out 1st class Star Destroyer as a minimumly equipped rustbucket of a star cruiser... that would be fun... or I could be the Star Destroyer facing 12 minimumly equipped rustbuckets of star cruisers... ahh, yes.


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Old 08-04-2006, 01:58 PM   #98
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Personally, I think the game should improve upon what it was founded upon. The epic ground battles, but if you insist upon space battles, the one thing that would improve it 500,000% would be having more fighters dogfighting
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Old 08-04-2006, 01:59 PM   #99
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All they have to do with SWBFIII is take more time, remember all the small details that people will pick up on, like as mentioned, the Capital Ship life support, and the fact that the interiors for all the ships look the same, and as said above, hull breaches and such when the ship gets damaged, maybe if it's damaged too much from the exterior then access to the Interior systems would be alot more difficult and you would have to find another way round to disable them.
You should be able to specify how big the space battles are by choosing the number of Capital Ships and frigates for each side, and they should have different Cap. ships, like Super Star Destroyers for huge battles, and Droid Control ships.
Most importantly, don't f**k up the canon of the game by putting Darth Maul in a battle thats dated over ten years after he died, same with Jango Fett, and Magnaguards with guns that fire rapid rockets!? They have Electro-staffs, and if they were being put into the game they should have had an Electro-staff, it was the coolest thing about them, that and the cape but they missed that out aswell.

In fixing the units they have to remember that Droid field Commanders are just normal Battle Droids with yellow markings, Clone Commanders look different for every battalion, they mistakenly used Clone Commander Bacara as the Heavy Trooper unit. Imperial Field Commanders they got the look right, but they gave him a really stupid gun, and the Bothan Spy, well I guess they could be seen as Commanders, but I thought they were just spies.

Instead of giving the Command classes stupid gimmick weapons they could be more realistic, a Droid, Imperial and Clone Field Commander would have the same weapon as a normal Trooper, but for SWBF3 they could have them start with a hero pistol, like Hans or Leias.
And Definitely have some EU maps, like Rhen Var again and some canon Clone Wars battles with alot more different Jedi Heroes.

Lastly, they also need some huge land battles, with multiple ATATs/AT-TEs and a front where the two factions would always meet in force like the Battle of Geonosis.



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Old 08-04-2006, 02:04 PM   #100
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I dunno if this has been said but a melee class that only a select few can be
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Old 08-04-2006, 03:08 PM   #101
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I think another good system in space that would be in the ship only would be a power generator. There would be multiple of these and when 1 is destroyed, the power in that area of the ship(ie the lights and auto turrets) would go off and little red emergency lights would come and and spin around.
Another idea that goes along with the destroyable cap ships is life boats, I mean imagine being one the last of your team on your ship and its about to blow and there are 20 enemy. You could seal them in a room, jump in life boat, jetson all of the other life boats like Grevious did and watch the ship go crashing to the planet with them on it. You would then crash on the planet if not picked up by another ship and would beable to get out and fight on land. Also, there would be a new CP and a terrain change because the Crashed capital ship would have created a small ravine and you could enter through docking bays and holes from the battle. In there, you would enter a room and find the corpses of 20 enemys smashed against walls



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Old 08-04-2006, 06:27 PM   #102
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that would be sweet but if we were stuck in the control room we shud be able to aim wear the ship crashes. like if thear is a hole bunch of defenders all grouped up in one spot. it would be fun to make the ship chrash right on top of them, so they would all die.
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Old 08-04-2006, 06:53 PM   #103
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I like that idea, like if your Cap. ship is going down, you could steer it towards another Cap. ship for one last strike, evacuate all personel, set the course to another ship and then get out in a fighter yourself.



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Old 08-04-2006, 07:44 PM   #104
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To GamaCrab. Yes ... orbit-to-planet battles would certainly be a VERY interesting -in fact, spectacular affair. However let's not get too unrealistic Connecting a full-fledged space battle with one on a planet map alone would be a huge technical step ... and it's unlikely that it would be a seamless transition - rather something like this: a shuttle flies close to a planet, followed perhaps by an automated shuttle-flies-into-orbit sequence ... and plopp, the shuttle appears on the ground map. Manually crash landing capital ships is rather something for Battlefront 5 - Return of the Empire.

Ramming maneuvers however are quite another matter - and I agree, being able to plot the course for capital ships would be a really nice and not too unreasonable feature for the next Battlefront.


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Old 08-04-2006, 07:57 PM   #105
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Indeed, a good idea , and you would probly be able to do that to- that would do some damage when your going out. I still dont know about connecting battles, I've thought about different directions the game concept could go, I decided that that was a whole different game my friend. I'll call it "Galactic factions". First, however, I must get into the video game industry... and I have the perfect idea how...


"The beauty and genius of a work of film may be reconceived, though its first material expression be destroyed; a vanished fiction may yet again inspire the screenplay-writer; but when the last individual of a race of living directors, of artists, breathes no more, another heaven and another earth must pass before such a one can be again." -William Beebe, modified in memorial of the twentieth century

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Old 08-08-2006, 03:32 PM   #106
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Believe it or not battlefront III is highly possible (I have my sources) it is highly probable that it could come out fall 2008. In fact I'm pretty sure that Raven, Pandemic, and LA are in the process of signing contracts for the production of this game. Again I have reasonably credible sources so I have about a 75% chance of being right.
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Old 08-08-2006, 07:12 PM   #107
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i think they need to make a mercenaries style battlefront
this way you can call in different air strikes
and you can be able to steal any speeder you want
even if it was coltroled by the other team
also to bee able to pick up weapons from fallen troopers
and having vehicles air lifted right to you
would be sweet
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Old 08-08-2006, 07:21 PM   #108
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go to the address bellow to sign a petition to have star wars battlefront 3 made
http://www.petitionspot.com/petition...rsbattlefront3
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Old 08-08-2006, 07:57 PM   #109
MachineCult
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Quote:
Originally Posted by gamacrab
go to the address bellow to sign a petition to have star wars battlefront 3 made
http://www.petitionspot.com/petition...rsbattlefront3
No.

1, it's already been unofficially mentioned in E3 that SWBF3 will be made.
2, it's ridiculous to think that a company will spend millions of dollars to produce a video game when they had no intention of doing so, just because they see an online petition.



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Old 08-08-2006, 11:04 PM   #110
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Online petitions never work anyway.
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Old 08-09-2006, 09:03 AM   #111
Unit 351
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I was on a forum yesterday and a developer from Raven happened to be there. He had all the right credentials so you should believe him. They are in the process of creating Battlefront III, just keep this to yourselves okay. I don't want to be sued.
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Old 08-09-2006, 01:32 PM   #112
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How can we keep it to ourselves? This is a public foruim!
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Old 08-09-2006, 01:33 PM   #113
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I mean don't do what I did and go over to hundreds of people and tell them all this information
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Old 08-16-2006, 02:24 AM   #114
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I like vader815 and machinecult's ideas. Most of my ideas right now are for Galactic Conquest. I forget if you can play GC online, but if not, then they need to make it so you can. Also, it needs to be more objective-based than just capture all control points, or kill all enemy troops. It needs more stategy.
For example, GC online should be more like mechassualt 2 Galactic Conquest in the fact that players should be able to drop in and out of massive, literal galactic battles, not just one battle at a time. It should be a constant, war waging on and above multiple planets all at once. As for being more objective-based, planets should have actual "hotspots", or buildings that need to be destroyed, such as the droid factories on geonosis, or the cloning tanks on kamino. Here's the idea, on each map with these "hotspots", there will be so many of the certain objectives that the attacking team will have to destroy, and of course, the defenders defend. So, say there are six droid factories on geonosis, and the republic attacks and destroys three of them. This would cut the progress of separtist army creation in at least one part of the galaxy. This brings me to another idea, a galactic troop creation process, where any world under your command can create more troops for you side, provided it has the ability to do so, like kamino. This way, you can have a more strategic war, instead of like swbf2, where you just bought a certain class, and got so many men per battle. You can send the new reinforcments to say, mygeeto where your troops there are being overwhelmed right now. I think this ties in with the idea of destuctible troop centers, like droid factories, or cloning tanks, to create a more tactical gameplay. Sorry if someone else has said something like this. What do you think?


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Old 08-16-2006, 02:33 AM   #115
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Quote:
Originally Posted by gamacrab
i think they need to make a mercenaries style battlefront
this way you can call in different air strikes
and you can be able to steal any speeder you want
even if it was coltroled by the other team
also to bee able to pick up weapons from fallen troopers
and having vehicles air lifted right to you
would be sweet
I sort of like the airlift thing, because i'd like to see them implement the republic carrier gunship variant that hauled the AT-TE's into the battle of geonosis. But the rest i'm not so sure about. One more thing, you can steal speeders contolled by the other team. In fact, you steal almost any vehicle from the other team. There are only two type that you can't steal, command walkers, ( Republic AT-TE and Imperial AT-AT ) and transport craft in space.


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Old 08-16-2006, 12:13 PM   #116
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Quote:
Originally Posted by Unit 351
I was on a forum yesterday and a developer from Raven happened to be there. He had all the right credentials so you should believe him. They are in the process of creating Battlefront III, just keep this to yourselves okay. I don't want to be sued.
this sounds kinda untrustworthy especialy since I talk to the co founder of Raven quite a bit because my best friend is his son
And I know the game at least some of them are working on isnt BF3



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Old 08-16-2006, 12:37 PM   #117
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Quote:
Originally Posted by Unit 351
...just keep this to yourselves okay. I don't want to be sued.
LMAO! How could you possibly get sued? You're a kid spreading gossip about SWBFIII. Do you have a link to this forum?



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Old 08-16-2006, 03:46 PM   #118
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Well, if they are letting you know about this on that forum, then it looks like they don't really care if people let this information go. And your free do spread gossip that is appriopriate. So, don't worry. You won't be sued. lol.


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Old 08-16-2006, 08:15 PM   #119
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might I ask how you have credentials on a forum, cause like I can just say I created EA pretty easly, heres a ID thing I made on paint



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Old 08-16-2006, 09:30 PM   #120
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I want to FLY THE FALCON OR THE SLAVE

have more AI

More Jedi moves

And have a mini campaign where you play exclusively as a Jedi, JK style

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