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Old 09-09-2011, 08:21 PM   #1
Fallen Guardian
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Welding Script

So, on the Endar Spire and most anywhere you see a utility droid in kotor it's using its little welding tool to do stuff. I don't know the function to make it do that, and I tried looking at script where that happened, they were all compiled, and decompiling failed. So does anyone know?


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Old 09-09-2011, 08:43 PM   #2
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Have u looked through nwscript and/or animations.2da? It should be simple to find... It would seem to me that this "game action" would be scripted in the droid's OnSpawn script.


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Old 09-09-2011, 08:44 PM   #3
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I did look at the droid's onspawn but it was compiled as well. I believe I took a look through nwscript but I'll look again.


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Old 09-09-2011, 09:02 PM   #4
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NWScript.nss contains a list of scriptable animations (with their corresponding number) near the start. That might be worth looking at.


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Old 09-09-2011, 09:51 PM   #5
DarthStoney
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It's this ANIMATION_LOOPING_WELD = 25; or used in this manor
Code:
AssignCommand(OBJECT_SELF, ActionPlayAnimation(25, 1.0, (-1.0)));
in the user defined script of the droid.

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Old 09-09-2011, 10:01 PM   #6
Dak Drexl
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I guess this is as good a place as any to ask this question.

I have a guy typing on a terminal (might as well be the droid welding. I have to add that anyway too). However, when I click him, he turns to me and keeps doing his animation. Is there a way to make it so that the guy (or the droid) ignores you and keeps typing/welding the object?

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Old 09-09-2011, 10:11 PM   #7
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Open up the npc .utc file with Kotor tool..go to the advanced tab I believe and check the box..'doesn't reorient on PC'...that will keep the npc stationary.


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Old 09-09-2011, 10:29 PM   #8
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Thanks guys.


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