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Old 04-10-2007, 06:12 AM   #121
Terl42
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Jager, thanks alot for the list of other emu's.

and has anyone heard or seen anything come of this post? (about 8 months ago by DMUK) I've been unable to find anything further on this, or any comments from SOE for that matter, and I'm sure SOE's got to be thouroughly pissed about the emu's being worked on-yet they refuse to comment...



Quote:
Originally Posted by DarthMaulUK
We (as in the LFN Network) will be posting a statement about SWGEmu shortly. Lucasarts have brought it to our attention.

The whole idea is VERY exciting and expect full updates from us shortly. Naturally, if any of you out there are coders - PLEASE lend your support.

I've made some changes to some earlier posts and apologise for any confusion caused.

DMUK
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Old 04-10-2007, 03:11 PM   #122
magna mandaloe
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so JTL will be included Correct? and if its open Source does that mean you can edit it to have new ship or another ship flyable? also what if you have installed a game that already has Patch 15 in it?

and if LA is truely supporting us SOE can't say squat.





*Changed cause I did'nt like old much*
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Old 04-11-2007, 01:25 AM   #123
Terl42
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Quote:
Originally Posted by magna mandaloe
so JTL will be included Correct? and if its open Source does that mean you can edit it to have new ship or another ship flyable? also what if you have installed a game that already has Patch 15 in it?

and if LA is truely supporting us SOE can't say squat.
I'm reasonably sure that JTL will be included in it, though it my be one of the last parts implemented, and it would be up to the server opperators weather or not to even include JTL in the "publically hosted server". The SWGEmu team (as far as I know) are trying to reverse engineer the server code as it was at patch 12.1 (a time shortly before the CU, so yes, JTL would be part of the codeing they do-IF they get around to it. The complete construction of a 12.1 server code is the intent, but of course time and difficulty may alter it.

Some of the EMU teams do have open source as far as letting you try your hand at fixing stuff, but just because you do this, doesn't mean it will be implemented. Final call for that is of course up to the dev team in charge of the individual server. From what I could figure out, this source mostly comes from what teh SWGEmu team has hared previously, then butchered/patched to fit the whims of the teams makeing their own code based off this code.

Most of the EMU sites have links/instructions for reverse patching for people who got the most recent live update, and need to get the right .dll's that were corrupted from the recent patch.
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Old 04-11-2007, 12:11 PM   #124
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Here are some juicy bits from the latest Q&A session showing how far along we are. You can find the whole Q&A at http://www.swgemu.com/forums/showthread.php?t=2879

Quote:
Q) What % would you say JTL is complete?
A) 90%

Q) Do you feel like you will be able to add in professions soon?
A) Its a bit further on the to do list, but in the near future yes.

Q) How is experience implemented? with mobs?
A) Its there. We just wont award xp for mobs on the upcomming TC until Professions are in.

Q) You said resources were in the ground.. what percent of crafting is done along with that?
A) Most of the protocol behind crafting is done. Just the data related items are still in infancy.

Q) When do you guys think you will add groups to the TC?
A) Its on the top 10 SWG related features to do for Core3.

Q) To go along with Erec's question, how about NPCS?
A) They will be in the next TC. Watch for it

Q) Is there any word on placing structures?
A) Research was done and completed last month by Ultyma.

Q) New Content?
A) New models and skins? Not supported. New missions, quests, npcs etc yes.

Q) Can we expect some fun "events" to go along with the tests on TestCenter?
A) Thats the new direction our TC will be taking. Themed events for each stres test.

Q) What is on the top 10 list?
A) This top 10 list should ideally be completed in no more than 1.5 weeks, though it could take longer due to life. These are SWG related functions and do NOT include internal improvements to the server such as clustering & stability fixes.http://swgemu.com/paste/index.php?re...04041620089573
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Old 05-27-2007, 11:44 PM   #125
phpcod3x
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I'm Apathy, lead developer on the OpenSWG project. I just wanted to update this thread and let everyone know that not only have we been working on CU but PreCU as well. In addition to just working on the server a large amount of effort is going into rebuilding the community and our website to reflect a time we can all remember so well. We're currently in the final phases before our upcoming release, tenatively scheduled around the first of July.

If you have any questions on the project feel free to stop by and check us out:

http://www.openswg.com/
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Old 07-15-2007, 03:25 AM   #126
pieman888
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will we be able to keep out old stats on the emu?



cyslosh lvl 48 bria . commando
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Old 07-15-2007, 04:47 AM   #127
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Quote:
Originally Posted by pieman888
will we be able to keep out old stats on the emu?
i don't think that stats from NGE could be transfered to pre-CU. Beside stats aren't public - i guess...

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Old 07-15-2007, 05:59 AM   #128
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how long is the wait to the emu and will we have to pay seperate monthly fees?
where can you download the emu from?

and can anyone give me some advantages of the emu compared to the game today?
and we will have to start the game again basicaly from lvl 5 or whaterver?



cyslosh lvl 48 bria . commando
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Old 07-15-2007, 01:18 PM   #129
Jo
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EMu is seperate from SOE altogether. There is no monthly fee, though i know most servers are always open to take donations to help with maintenance. you can download the EMU files from multiple sites, just try SWGEMU.com

Emu compared to game today?-From a vet, its just better..dont ask, just know this
Start the game over? Yes. Levels? NO! PreNGE there were no such thing as levels in swg





<MasterJo> you want pics of me in boxers??? <Rhett>for... research
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Old 07-15-2007, 06:07 PM   #130
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as of now, can you do everything that you were able to do before cu/nge?


Battle is a pure form of expression. It is heart and discipline, reduced to movement and motion. In battle, the words are swept away, giving way to actions-- mercy, sacrifice, anger, fear. These are pure moments of expression.
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Old 07-16-2007, 04:15 AM   #131
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ok i tried to download the emu did it and got to putting in te new ip address couldnt find it and then tried to play swg noramly screwed over the game completely! ive had to wait 18 more hours! anyway i didint like the way the emus sound no npc's but kyat dragons and its almost half a game. and in the emu how are you supposed to advance in the game if there are no lvls and wont everyone be the same wont pvp be harder?



cyslosh lvl 48 bria . commando
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Old 07-16-2007, 02:04 PM   #132
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Just wait the emu is not finished yet none of them are.


EmpireFTW!!!!!!!!!!!!!!!!!!!
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Old 12-07-2010, 04:43 AM   #133
lysergic
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they are comming along nicely with this project its allmost playable
NPCs still need a lot of work, but a lot of the professions are working for the most part
crafting is allmost done and is very workable
vehicals are in place and can be crafted

remember you need your original SOE SWG disks (you can pick some up off Ebay or any number of other web sites) you csn not use the downloaded version trial or retail download)

back when this post started you had to jump threw hoops to get on the server by editing files and such now you dont have to
they have their own launchpad(enhanced) that will do every thing for you pick that up at
http://swgemu.com

join the forum there as that will be your login info for the server
id say the project is around 75%-85% done (thats just a SWAG)
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