/RCON STATUS Difficulties
This has been bothering me for a while, and no matter what I do it all comes down to guessing. Up till now I have been using /serverstatus to collect my client numbers for kicking and what not. This works great for a while. Then after playing, people disconnect and reconnect, replacing client numbers. The problem is, serverstatus gets the numbers but holds them 0-11. No room for empty slots. I am finding it is innacurate because and empty slot my exist and will throw off the Numbers in /serverstatus. For instance lets say the server was full, to client 11 the /serverstatus will be accurate. As soon as client 4 (or any client excl. client 11) disconnects serverstatus will number the clients from 0-10 without leaving the client number space for client 4, leaving you guessing whos who. I can handle people without spaces in their name because of RCON UNLIMITED displaying EXACT names. But when a space occurs in a name, I am screwed because it thinks its 2 DIFFERENT variables. Example: Mr. T: /kick Mr. T the response would be: player Mr. is not on the server, it ignores the fact that I included T. So if anyone can help me with the /rcon status problem It would be greatly appreciated. The problem is: No clients show up when I rcon status. A textual example of what shows up is:
num score ping name lastmsg address qport rate
--- ----- ---- ------------------ ------- ----------------- ------ ----
0 30 150
And thats it. If I rcon status very repetitively I can get maybe one IP and the numbers will occasionally show up. This will never yield a full list, like some of my fellow admins can attain. This is preventing me from doing my job, and I would appriciate any help. I am a experienced user, and programmer, so any methods are valid.
Any further clarifications of this problem will be provided.