lfnetwork.com mark read register faq members calendar

Thread: 'Fork' Short Lightsabres v1.0 by oldflash and Darth InSidious
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 11-09-2007, 09:27 AM   #1
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,764
Current Game: KotOR II
[TSL] 'Fork' Short Lightsabres v1.0 by oldflash and Darth InSidious

At long last it's here!

"Fork" Short Lightsabres v1.0 by oldflash and Darth InSidious
================================================== ===========

Download this mod (Filefront)

Download from DeadlyStream
Download this mod (Box.net)

Screenshots:




From the Readme:

Quote:
Originally Posted by The Readme, Or How I Learned To Stop Bluffing And Read The Damn Instructions

Introduction
------------

It's been a long time in coming, but at last this mod has been completed, bugfixed and is now (hopefully) playable.
When oldflash originally made the fork model, perhaps a year ago now I agreed to make it unique and available in all colours.
I came very close to failing to do so, thanks to a few hitches along the way, but it is, at long last, complete.
And so, without further blithering on my part, here is the mod.

-Darth InSidious, 9/11/2007

Description
-----------

This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found in the Enclave Sublevel on Dantooine, in the secure storage area.

Installation
------------

Just double-click on the "Install "Fork" Short Lightsabres" icon to begin the installation. Do not attempt manual installation - it will not work.
Don't worry about fiddling with the Source Scripts or Screenshots folders - they are not required for the mod to run.

Uninstallation
--------------

Remove the following files from your "Override" folder:

w_ShortSbr247.tga
w_ShortSbr248.tga
w_ShortSbr249.tga
w_ShortSbr250.tga
w_ShortSbr251.tga
w_ShortSbr252.tga
w_ShortSbr253.tga
w_ShortSbr254.tga
w_ShortSbr255.tga
iw_ShortSbr247.tga
iw_ShortSbr248.tga
iw_ShortSbr249.tga
iw_ShortSbr250.tga
iw_ShortSbr251.tga
iw_ShortSbr252.tga
iw_ShortSbr253.tga
iw_ShortSbr254.tga
iw_ShortSbr255.tga
iw_SbrCrstl247.tga
iw_SbrCrstl248.tga
iw_SbrCrstl249.tga
iw_SbrCrstl250.tga
iw_SbrCrstl251.tga
iw_SbrCrstl252.tga
iw_SbrCrstl253.tga
iw_SbrCrstl254.tga
iw_SbrCrstl255.tga
w_lsabrereed01.tga
somethingtome.tga
iw_Stunbaton_241.tga
w_ShortSbr247.mdl
w_ShortSbr247.mdx
w_ShortSbr248.mdl
w_ShortSbr248.mdx
w_ShortSbr249.mdl
w_ShortSbr249.mdx
w_ShortSbr250.mdl
w_ShortSbr250.mdx
w_ShortSbr251.mdl
w_ShortSbr251.mdx
w_ShortSbr252.mdl
w_ShortSbr252.mdx
w_ShortSbr253.mdl
w_ShortSbr253.mdx
w_ShortSbr254.mdl
w_ShortSbr254.mdx
w_ShortSbr255.mdl
w_ShortSbr255.mdx
of_shtcrstl_247.uti
of_shortsbr_247.uti
of_shtcrstl_248.uti
of_shortsbr_248.uti
of_shtcrstl_249.uti
of_shortsbr_249.uti
of_shtcrstl_250.uti
of_shortsbr_250.uti
of_shtcrstl_251.uti
of_shortsbr_251.uti
of_shtcrstl_252.uti
of_shortsbr_252.uti
of_shtcrstl_253.uti
of_shortsbr_253.uti
of_shtcrstl_254.uti
of_shortsbr_254.uti
of_shtcrstl_255.uti
of_shortsbr_255.uti
di_bottle1.uti
iw_sbrcrstl_252.txi
w_lsabrereed01.txi
di_box_1.utp
di_spn_fs.ncs

And any files I missed off my list, with the exception of 'upcrystals.2da' - do NOT remove this file if it is used in another, or several other mods in your Override folder, as those mods will no longer work either. If there is a mod conflict, remove the upcrystals.2da for this mod and and put in the upcrystals.2da for the other mod. Or vice versa. Likewise for 'door_conductor2.utd'.

Known Conflicts
---------------

As far as I know, this mod shouldn't conflict with many that are out there - the only one I can think of at the moment is MdKnightR's 'Heart of the Force' sabres. It should be fully compatible with the USM and most mods using upcrystals.2da, but don't hesitate to tell me if you find that there's a conflict with another mod. I may not be able to help, but I can put a warning in any future updates of the mod.

The mod may also conflict with any other mod that uses the "door_conductor2.utd" file.

Known Bugs
----------

None that I know of at present. Again, please let me know if you find any.

Contact
-------

Feel free to PM me at Lucasforums ( http://www.lucasforums.com ), or to email me at ~snip~ . I also read the comments pages on my mods at filefront/moddb, so you can leave a comment there, too.

LEGAL DISCLAIMER
----------------

THIS MOD IS PROVIDED AS-IS.
ANY FAULTS CAUSED IN YOUR GAME AND/OR COMPUTER ARE AT YOUR OWN LIABILITY.
LET THE USER BEWARE.
THIS MOD MAY NOT BE UPLOADED OR DISTRIBUTED BY ANY MEANS WITHOUT THE EXPRESSED PERMISSION OF THE AUTHOR, AND MAY NOT BE SOLD.
ALL RIGHTS RESERVED LUCASARTS AND OBSIDIAN ENTERTAINMENT.

CREDITS
-------

oldflash for the original model, texture and icon.
stoffe-mkb- for the excellent TSLPatcher, and the immensely lucid and easy-to-follow accompanying tutorial.
The kind folk of Holowan Labs/Lucasforums and KotORFiles for waiting so long for this mod.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?

Last edited by Darth InSidious; 03-01-2014 at 10:38 PM. Reason: Updated links, 2/3/2014
Darth InSidious is offline   you may: quote & reply,
Old 11-09-2007, 09:53 AM   #2
oldflash
Veteran
 
oldflash's Avatar
 
Join Date: Aug 2004
Posts: 904
Current Game: SWtOR
Forum Veteran Veteran Modder Helpful! 
Impressive. You did a great job by adding those crystals. Thanks for release.


"If you must sleep on the same bed, at least try to dream different dreams".
oldflash is offline   you may: quote & reply,
Old 11-09-2007, 09:57 AM   #3
Ghost Down
Senior Member
 
Ghost Down's Avatar
 
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,024
Instant download for me! Uber-tastic, both of you!

- Ghost Down


Ghost Down is offline   you may: quote & reply,
Old 11-09-2007, 11:31 AM   #4
Master Shake
Junior Member
 
Master Shake's Avatar
 
Join Date: Nov 2006
Location: S.D
Posts: 295
Current Game: kotor 3
the fork lightsabers mod was what introduced me to mods, now I can finally download it, sweet!
Master Shake is offline   you may: quote & reply,
Old 11-09-2007, 11:38 AM   #5
Shem
Master of the Force
 
Shem's Avatar
 
Join Date: May 2002
Location: Vancouver, WA
Posts: 2,899
Current Game: Variations of games
10 year veteran! Veteran Modder Notable contributor Hot Topic Starter 
Here is the FileFront link.

http://knightsoftheoldrepublic.filef...htsabers;84232


Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

Shem is offline   you may: quote & reply,
Old 11-09-2007, 02:24 PM   #6
Lucied
Rookie
 
Lucied's Avatar
 
Join Date: Aug 2004
Location: Pittsburgh PA
Posts: 232
sweet is this compatible with USM?
Lucied is offline   you may: quote & reply,
Old 11-09-2007, 02:38 PM   #7
tk102
Well past expiration date
 
tk102's Avatar
 
Join Date: Jan 2004
Posts: 5,765
Current Game: Watch_Dogs
Forum Veteran Helpful! Notable contributor 
Holy cow, I had to blink a couple times to figure out what I was looking at. Very impressive Darth Insidious and oldflash! Does it parry on both side of the blades with spark animations? The "single" wielder stance is kind of odd but I guess you have to use two hands for proper balance. I suppose as a double fork wielder you could feel a bit like Wolverine. The hilts and icons look great, by the way.

How do they flourish?


tk102 is offline   you may: quote & reply,
Old 11-09-2007, 05:33 PM   #8
herosinger
Rookie
 
herosinger's Avatar
 
Join Date: Sep 2007
Location: Missouri, United States
Posts: 102
Wow. When I first saw this, I didn't look very closely. Now, I'm very impressed.


"We have not even to risk the adventure alone; for the heroes of all time have gone before us..." - Joseph Campbell

herosinger is offline   you may: quote & reply,
Old 11-10-2007, 08:21 AM   #9
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
Impressive, very impressive Gentlemen.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 11-10-2007, 08:58 AM   #10
Q
The one who knocks
 
Q's Avatar
 
Join Date: May 2006
Location: ABQ
Posts: 6,643
Current Game: Mowing down neos with my M60
LF Jester Forum Veteran Helpful! 
That is just sweet-looking!

What a unique idea.

I'll definitely have to check this out.

Quote:
Originally Posted by Lucied
sweet is this compatible with USM?
The model numbers are high enough so I see no reason why it shouldn't be.


"They should rename the team to the Washington Government Sucks. Put Obama on the helmet. Line the entire walls of the stadium with the actual text of the ACA.
Fix their home team score on the board to the debt clock, they can win every game 17,000,000,000,000 to 24. Losing team gets taxed by the IRS 100%, then droned."
-Toker
Q is offline   you may: quote & reply,
Old 11-17-2007, 07:37 AM   #11
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,764
Current Game: KotOR II
(Apologies for the delay in responding - I don't really have much of an excuse. Sorry.)
Quote:
Originally Posted by oldflash
Impressive. You did a great job by adding those crystals. Thanks for release.
Thank you for making the originals.
Quote:
Originally Posted by Ghost Down
Instant download for me! Uber-tastic, both of you!

- Ghost Down
Quote:
Originally Posted by baboyjhg
the fork lightsabers mod was what introduced me to mods, now I can finally download it, sweet!
Thanks for the kind words.
Quote:
Originally Posted by Shem
And thank you for the quick upload!
Quote:
Originally Posted by Lucied
sweet is this compatible with USM?
This mod should be fully compatible with the USM, although I'll admit that I haven't tested it. If you have any problems, PM me.
Quote:
Originally Posted by tk102
Holy cow, I had to blink a couple times to figure out what I was looking at. Very impressive Darth Insidious and oldflash! Does it parry on both side of the blades with spark animations?
I think so...It should do, anyhow.
Quote:
Originally Posted by tk102
The "single" wielder stance is kind of odd
True, but maybe it's very heavy, or has a kind of fold-down second hand-hold?
Quote:
Originally Posted by tk102
but I guess you have to use two hands for proper balance. I suppose as a double fork wielder you could feel a bit like Wolverine. The hilts and icons look great, by the way.

How do they flourish?
They look OK flourishing, I think.

Quote:
Originally Posted by herosinger
Wow. When I first saw this, I didn't look very closely. Now, I'm very impressed.
Quote:
Originally Posted by Arátoeldar
Impressive, very impressive Gentlemen.
Quote:
Originally Posted by Qliveur
That is just sweet-looking!

What a unique idea.

I'll definitely have to check this out.
Thank you.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 11-17-2007, 03:34 PM   #12
Meowster
Junior Member
 
Meowster's Avatar
 
Join Date: Sep 2007
Location: Missouri
Posts: 293
Current Game: New Vegas/KotOR
Wow! Great mod! It was definately a download of mine, and am loving it thus.

Just wondering, any chance to make it for K1?
Meowster is offline   you may: quote & reply,
Old 11-18-2007, 06:04 AM   #13
Dirtnose
Rookie
 
Dirtnose's Avatar
 
Join Date: Jun 2006
Location: United Kingdom
Posts: 188
Brilliant, I love it - I can be a bad ass Wolverine Jedi XD
Dirtnose is offline   you may: quote & reply,
Old 11-18-2007, 08:37 AM   #14
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,764
Current Game: KotOR II
Quote:
Originally Posted by Meowster
Wow! Great mod! It was definately a download of mine, and am loving it thus.

Just wondering, any chance to make it for K1?
I'll talk to oldflash about it.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 11-24-2007, 07:59 AM   #15
Halarion
Lurker
 
Join Date: Nov 2007
Posts: 3
Hello
When i try to install your mod i get • Warning: A file named upcrystals.2da already exists in the Override folder. Skipping file... and • Warning: Unable to copy file "iw_Stunbaton_241", file does not exist!
What can i do?
If i emty override folde and install your mod i get • Warning: Unable to copy file "iw_Stunbaton_241", file does not exist!
And if i get it to work do i have to make a new game or will they be in the storage area?
Thx for your help i realy want the mod to work
Halarion is offline   you may: quote & reply,
Old 02-23-2008, 04:26 PM   #16
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,777
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Is it alright if I make a different model for K1? I've thought about this before on my own, but when I saw this I initially just didn't do anything.



Sithspecter is online now   you may: quote & reply,
Old 02-24-2008, 08:06 AM   #17
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,764
Current Game: KotOR II
Could you be a little more explicit as to what you're asking?



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 02-24-2008, 01:37 PM   #18
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,777
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Just a lightsaber for K1 that has two blades pointing forwards. Not the same model as this one at all, I just don't want to steal anyone's ideas.



Sithspecter is online now   you may: quote & reply,
Old 02-24-2008, 03:14 PM   #19
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,764
Current Game: KotOR II
It was originally a request that oldflash answered. I don't think there'd be a problem - not from me, anyway - but its oldflash's model.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 02-24-2008, 04:30 PM   #20
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,777
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
I guess I'll contact him then...



Sithspecter is online now   you may: quote & reply,
Old 03-01-2014, 10:39 PM   #21
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,764
Current Game: KotOR II
This mod is now available for download from DeadlyStream. Links have been updated accordingly at the top of the first post.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Taris Upper City Emporium > 'Fork' Short Lightsabres v1.0 by oldflash and Darth InSidious

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:25 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.