lfnetwork.com mark read register faq members calendar

Thread: Camera Angle Options
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 02-18-2008, 08:48 AM   #1
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,777
Current Game: KotOR II
Camera Angle Options

A while back, iNutter released a camera angles mod. Personally, it's not to my tastes, so I decided to release one that does things a little differently. I should warn you now that these two mods are mutually exclusive - you cannot make both run at once. Well, not without some tweaking, anyway.

From the readme:
Quote:
Originally Posted by Readme
Camera Angle Options v1.0
-------------------------

by Darth InSidious
------------------


************************************************** *******************************************
UNDER _NO_ CIRCUMSTANCE IS THIS MOD, OR ANY DERIVATE OR PART THEREOF, OR ANY OF MY OTHER MODS
TO BE UPLOADED NOWHERE, AS PART OF A TORRENT OR AT ANY OTHER WEBSITE, FTP, SERVER ETC., EXCEPT BY MYSELF.
************************************************** *******************************************

NOTE
====
This mod may be used for either KotOR or KotOR II: TSL.

Description
-----------

This mod alters the default camera angles used by the game so that outside dialogues
and cutscenes, your character will be viewed more distantly, as is more common in RPGs
like 'NeverWinter Nights', 'Dungeon Siege' and 'Diablo'.

There are four different options to choose from:

Option I, No Combat - This option gives you a camera angle slightly closer to the
character than normal which will show the upper half of your
character from an angle above the player, but does not affect
the camera angle while in combat.

Option I, Combat - The same as above, but does affect the camera angle while in combat.

Option II, No Combat - The same height, but a greater distance from the character,
showing the whole of the character. This option does not affect
the camera angle while in combat.

Option II, Combat - The same as above, but this option does affect the camera angle while in combat.


Installation
------------

I. Choose which game you would like to install the mod for.

II. Choose which option you want, Option 1 or Option 2. Open the appropriate folder.

III. Choose whether you want to use this option in combat mode or not, and select either
'Combat' or 'No Combat', as appropriate.

IV. Open the executable, which will be named something like "Install Camera Option I, Combat", for example, but without the quotes.

V. Click "Install mod", and follow the on-screen instructions.

VI. Choose the appropriate game folder for the game you chose in step I, for example, C:\Program Files\LucasArts\SWKotOR\ if you were to install this mod for KotOR I.


Uninstallation
--------------

Delete the file 'camerastyle.2da' from your Override folder.

Known Incompatibilities

This mod will conflict with Nutter's Camera Styles mod, since that does exactly the same as this mod.

Disclaimer
---------

All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,

Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.

I own none of the materials, and I'm not making any money out of this mod.

It is to be distributed as-is and without alteration, unless by expressed permission of the mod author. This mod is not to be distributed for profit, either.

Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first.

Credits/Thanks
--------------

Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
iNutter for releasing the original mod, proving that it could be done;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .

Screenshot, Option 2, 2
Screenshot, Option 2, 3
Screenshot, Option 2, 4

Screenshot, Option 1, 2
Screenshot, Option 1, 3

Download Mirror #1

Download from DeadlyStream

Enjoy!



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?

Last edited by Darth InSidious; 03-01-2014 at 10:29 PM. Reason: Updated links, 2/3/2014
Darth InSidious is offline   you may: quote & reply,
Old 02-18-2008, 09:20 AM   #2
DarthJebus05
Banned
 
DarthJebus05's Avatar
 
Status: Banned
Join Date: Apr 2007
Location: Australia
Posts: 631
Woot, about time. Sick of a close-up to my character all the time. Great work DI, 10/10
DarthJebus05 is offline   you may: quote & reply,
Old 02-18-2008, 09:21 AM   #3
Ferc Kast
Modder
 
Ferc Kast's Avatar
 
Join Date: Jan 2007
Location: Tython
Posts: 1,586
Current Game: SWTOR
Helpful! Forum Veteran Contest winner - Fan Fiction Veteran Modder 
This'll come in handy for making screens of my recruit mod. *Downloads immediately*

Ferc Kast is offline   you may: quote & reply,
Old 03-01-2014, 10:30 PM   #4
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,777
Current Game: KotOR II
This mod is now available for download from DeadlyStream. Links have been added accordingly in the first post.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Taris Upper City Emporium > Camera Angle Options

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:21 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.