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Old 09-19-2006, 01:28 AM   #1
Agent Xim
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[K1] Operation Kill Bastila v1.4 - UPDATED

Operation Kill Bastila Version 1.4

Description:
Once Bastila is in your party, traveling in Upper City Taris gets a little harder! Without the Sith Disguise, the patrols are sure to recognize Bastila. However, starting a dialog with any of the Sith Troopers in Upper City Taris will ALWAYS cause them to immediately attack if the "Jedi fugitive" is in your party.

CHANGES IN VERSION 1.4:
Added Sith Battle Droids on both Upper City North and South that will join in the hostilities

CHANGES IN VERSION 1.3:
Added several scripts to automate hostilites, so a dialog is not necessary, although has been included to add realism (after all, the Sith want Bastila!).

CHANGES IN VERSION 1.2:
Updated original OKB version 1.1 files (adjusted scripts & dialog, made all troopers respond)

Installation:
Copy all files to your KOTOR1 Overide folder. This mod should work as soon as it's copied. To uninstall, remove the files copied from your Overide folder.

Download from My Site:
http://agentxim.thewebzoo.com
also listed at PCGM:
http://www.pcgamemods.com/mod/19085.html

Enjoy!
Agent Xim

Plans for OKB v1.5:
Make Sith Guards hostile (guards at Lower City entrance and by Cantina will join in and attack)
Spawn Sith Patrol outside Sith Base (after all, the base went on alert!)

Credits:
Based on the original mod "Operation Kill Bastila" (v 1.0 & 1.1) by Dark_lord_Cheez from Holowan Labs
Original mod requested by DarkHelmut from Holowan Labs
Original Mod Thread (started by Dark_lord_Cheez)


WIP | Korriban Crystal Cave V1.1 | Operation Kill Bastila | SpyNet Agent Gear
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"We are shadow, darkness and night. We are less than a whisper or a thought." — Hulas

Last edited by Agent Xim; 09-26-2006 at 12:24 AM.
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Old 09-19-2006, 02:56 AM   #2
wasa7
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Thanks for doing it. If you plan to polish this mod, may I suggest...

1.-Sith troopers stop you as you pass right next to them. They yell at you "Hey you, stop right there!", and the firing start right up. Starting dialong with them won't be required.

2.-More Sith troopers on Upper Taris (North and South).

3.-Is it possible to make Taris citizens to start runing when the fight start? or maybe just to make them look scared during and a bit more after the fight?

4.-After the fight is over, a dialog triggers between main char and Bastilla. It could go something like this:
Main Char:
1.-We should return to the hideout. Is not safe for you to be seeing out here...
2.-We should move on...
Bastilla:
As you wish (I think there is real game audio for this sentence)

5.-Sith trooper squad in the main hall outside hideout.

Hope not to bother much. Thank you! Great Mod!


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Old 09-19-2006, 11:25 AM   #3
Dirtnose
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Awsome Mod!!
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Old 09-19-2006, 01:03 PM   #4
mimartin
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Tried it and liked it. Very nice mod, thank you for sharing.
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Old 09-19-2006, 05:38 PM   #5
Agent Xim
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Operation Kill Bastila (OKB) - Mod Polishing Plans...

I'm currently working on scripts to make Operation Kill Bastila more automated... no release date lol, but workin' on it

The script works on my end (mostly) but the idea is that a check for the sith disguise NOT worn AND Bastilla in your party will trigger the hostilities upon entering the area, instead of via a dialog as it is now.

More troopers (1-2 squads in each Upper City Taris area, plus additional patrols walking the areas) will spawn after the Sith base has been completed (you'll need some experience first!)... your entire party will be identified as fugitives so be prepared to use the Sith armor disguise (maybe stealth would work here with an experience bonus)... if you need an extra Sith Trooper disguise since Gadon takes one, then my Bothan SpyNet Agent Gear spawns some useful equipment including sitharmor early on Taris (perhaps I'll add the extra set of armor directly in a future update - maybe in the Sith Base armory).

I won't bother with inter-party banter (sorry wasa7 - I just think there's already plenty of party banter on Taris at least), but I will add some Trooper dialog voices for a couple talk-fight sequences (I have a dialog written just for something like this around here somewhere...).

Once the above projects are workin' I'll look into making civilians run for cover and even throw some surprises at ya along the way

Thanks for the ideas wasa7, If anyone has any more ideas, let me know! Methinks this is a nice project to get my scripting skills in check.

Xim


WIP | Korriban Crystal Cave V1.1 | Operation Kill Bastila | SpyNet Agent Gear
Improved Genoharadan Gear | Jawa Ion rifle | Reinforced Jedi Robes
Download my mods HERE
"We are shadow, darkness and night. We are less than a whisper or a thought." — Hulas
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Old 09-19-2006, 05:56 PM   #6
uzibear
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lol, great

no more whiny jedi princes...

does this mean i miss out on the ever unsatsifying "kiss" ???..........
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Old 09-20-2006, 01:53 AM   #7
Arátoeldar
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Quote:
Originally Posted by uzibear
lol, great

no more whiny jedi princes...

does this mean i miss out on the ever unsatsifying "kiss" ???..........
The first time Bastila is allowed to die in the game is on the Temple Summit.

Thank you Agent Xim for updating this mod.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
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Old 09-21-2006, 11:43 AM   #8
lactose_
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Quote:
The first time Bastila is allowed to die in the game is on the Temple Summit.
Really??
I must be missing something...
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Old 09-21-2006, 12:17 PM   #9
Vegard Aune
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Quote:
Originally Posted by Arátoeldar
The first time Bastila is allowed to die in the game is on the Temple Summit.
What are you talking about? She doesn't DIE there, no matter what you do...
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Old 09-22-2006, 08:13 PM   #10
The_Maker
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Is it actually working?

Last versions I tried (which were a really long time ago) never worked :/

If so, Heck Ya'!


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Old 09-22-2006, 08:22 PM   #11
Agent Xim
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Quote:
Originally Posted by The_Maker
Is it actually working?

Last versions I tried (which were a really long time ago) never worked :/

If so, Heck Ya'!
This one works... updated the dialog and script
I do have an update coming that automates things (and spawns some additional troopers). The update should be ready in a few days.


WIP | Korriban Crystal Cave V1.1 | Operation Kill Bastila | SpyNet Agent Gear
Improved Genoharadan Gear | Jawa Ion rifle | Reinforced Jedi Robes
Download my mods HERE
"We are shadow, darkness and night. We are less than a whisper or a thought." — Hulas
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Old 09-22-2006, 10:26 PM   #12
wasa7
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Quote:
Originally Posted by Agent Xim
This one works... updated the dialog and script
I do have an update coming that automates things (and spawns some additional troopers). The update should be ready in a few days.
Great Agent Xim. I'm looking forward to it. I haven't played since you're first release, mostly because I want to make the Sith Patrol mod I told you about. I've read a lot of tutorials and until now, I've come up with some triggers, some scripts that may work but I'm still missing some things to make it work. If you could give me a hand, or at least point me in the right direction, that would be great. I don't want to botter you but if you're up to it, please pm me ok? Thank you in advance.


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Old 09-26-2006, 12:36 AM   #13
Agent Xim
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Updated... now version 1.4 (see top post)

I'm attempting to maintain some game balance, so if you play through with OKB installed... please let me know if you think enemies should be made more difficult

...I played through a couple times (with no other mods installed) and oddly enough, Bastila fell at least once each time (on difficult)


WIP | Korriban Crystal Cave V1.1 | Operation Kill Bastila | SpyNet Agent Gear
Improved Genoharadan Gear | Jawa Ion rifle | Reinforced Jedi Robes
Download my mods HERE
"We are shadow, darkness and night. We are less than a whisper or a thought." — Hulas
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Old 09-26-2006, 02:33 PM   #14
mimartin
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Tried new version, liked it. Thank you for sharing.
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Old 11-09-2006, 08:07 AM   #15
Hans Maulwurf
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Sorry for posting in this old thread. Will Operation Kill Bastilla 1.5 ever be finished or is this mod dead?
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Old 11-09-2006, 09:48 AM   #16
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Hello Hans Maulwurf, how are things going? The thing about Operation Kill Bastilla is that Agent Xim is not longer working on the project, mostly because he passed the project to me. I made some changes in the way Sith Troppers attack the main char and the party on Taris, and added some enemies right outside Taris Sith Base.

This work was never released but if you're interested I'l see what I can do to post it. Also, this mod was mixed with my "The Hunt for Bastila" mod, wich will also add a little more content to the game.

I am open for any suggestion you might have. Thank you.


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Old 11-09-2006, 11:06 AM   #17
Hans Maulwurf
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Quote:
Originally Posted by wasa7
This work was never released but if you're interested I'l see what I can do to post it. Also, this mod was mixed with my "The Hunt for Bastila" mod, wich will also add a little more content to the game.
Would be great if you could upload it. Could you perhaps make a download which includes both of the mods or is this mod included in your "The Hunt for Bastila" mod?
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Old 11-09-2006, 11:54 AM   #18
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Quote:
Originally Posted by wasa7
This work was never released but if you're interested I'l see what I can do to post it. Also, this mod was mixed with my "The Hunt for Bastila" mod, wich will also add a little more content to the game.
I don't mind putting the new stuff on my site if you want, Wasa. PM me.


WIP | Korriban Crystal Cave V1.1 | Operation Kill Bastila | SpyNet Agent Gear
Improved Genoharadan Gear | Jawa Ion rifle | Reinforced Jedi Robes
Download my mods HERE
"We are shadow, darkness and night. We are less than a whisper or a thought." — Hulas
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Old 01-31-2008, 10:23 AM   #19
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How do you get to Javyar's Cantina to meet Canderous if the elevator guard attacks you on sight?
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Old 01-31-2008, 10:47 AM   #20
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Thumbs up

I don't think that should be a problem if you've already been in the lowercity.

Edit: If the 1.5 version is finished i would really like to know where i can find it.

One idea is to spawn two sith patrols in each appartment block.

Another is to add more sith commander (the ones in red armor), and make them much more difficult to kill.

Third idea might be to put in a sith apprentice or two. The guvernor you can kill in the sith base can't be the only one, perhaps you can run into them when you leave the base.


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Last edited by Danyael27; 01-31-2008 at 10:58 AM.
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Old 03-30-2009, 12:40 PM   #21
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Hello all. I am gladly surprised to find this thread is still alive. I have the original mod in my home computer but I am on a work trip right now. I will gladly pass you the mod as soon as I arrive to my home in about two weeks. PM me in that time in case I forget to do so. Final version was never finished, the one with all the extra Sith Troppers wondering around looking for you and Bastila, but I managed to spam a Sith Patrol just outside the Taris apartment in the original version and it worked pretty well. Also, every Sith Tropper should attack you when in range after you rescue Bastila and if, and only if, Bastila is in the party which in my opinion should be a requisite to enter Taris Sith Building. How else a non-Jedi party could manage to kill a Sith apprentice? Again, PM me in about two weeks. Cheers!


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Old 07-25-2011, 10:43 PM   #22
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Can someone PM me this mod? I just got KOTOR on the PC again, and I really want to try this mod :[


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Old 07-26-2011, 01:07 PM   #23
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I will try this tonight, Do other mods conflict with it?


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Old 07-26-2011, 02:17 PM   #24
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Alright Wayback machine isn't working, and I want this mod so badly


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Old 07-27-2011, 01:04 AM   #25
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I hear ya Cap. I've got that same desire to replay with this mod.
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Old 07-27-2011, 01:58 AM   #26
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@CptPriceless and celendis----Have a copy, but don't know if it can be uploaded to PM. If either of you want a copy and can't find it on the webz, PM me an address to send via reg email.


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Old 07-27-2011, 02:13 AM   #27
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Alright, thanks so much Really appreciate it


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