|
|
 |
09-19-2006, 01:28 AM
|
#1
|
|
Rookie
Join Date: Jul 2006
Location: Bothawui
Posts: 62
|
[K1] Operation Kill Bastila v1.4 - UPDATED
Operation Kill Bastila Version 1.4
Description:
Once Bastila is in your party, traveling in Upper City Taris gets a little harder! Without the Sith Disguise, the patrols are sure to recognize Bastila. However, starting a dialog with any of the Sith Troopers in Upper City Taris will ALWAYS cause them to immediately attack if the "Jedi fugitive" is in your party.
CHANGES IN VERSION 1.4:
Added Sith Battle Droids on both Upper City North and South that will join in the hostilities
CHANGES IN VERSION 1.3:
Added several scripts to automate hostilites, so a dialog is not necessary, although has been included to add realism (after all, the Sith want Bastila!).
CHANGES IN VERSION 1.2:
Updated original OKB version 1.1 files (adjusted scripts & dialog, made all troopers respond)
Installation:
Copy all files to your KOTOR1 Overide folder. This mod should work as soon as it's copied. To uninstall, remove the files copied from your Overide folder.
Download from My Site:
http://agentxim.thewebzoo.com
also listed at PCGM:
http://www.pcgamemods.com/mod/19085.html
Enjoy!
Agent Xim
Plans for OKB v1.5:
Make Sith Guards hostile (guards at Lower City entrance and by Cantina will join in and attack)
Spawn Sith Patrol outside Sith Base (after all, the base went on alert!)
Credits:
Based on the original mod "Operation Kill Bastila" (v 1.0 & 1.1) by Dark_lord_Cheez from Holowan Labs
Original mod requested by DarkHelmut from Holowan Labs
Original Mod Thread (started by Dark_lord_Cheez)
Last edited by Agent Xim; 09-26-2006 at 12:24 AM.
|
|
you may:
quote & reply,
|
09-19-2006, 02:56 AM
|
#2
|
|
Rookie
Join Date: Aug 2005
Location: Venezuela
Posts: 108
|
Thanks for doing it. If you plan to polish this mod, may I suggest...
1.-Sith troopers stop you as you pass right next to them. They yell at you "Hey you, stop right there!", and the firing start right up. Starting dialong with them won't be required.
2.-More Sith troopers on Upper Taris (North and South).
3.-Is it possible to make Taris citizens to start runing when the fight start? or maybe just to make them look scared during and a bit more after the fight?
4.-After the fight is over, a dialog triggers between main char and Bastilla. It could go something like this:
Main Char:
1.-We should return to the hideout. Is not safe for you to be seeing out here...
2.-We should move on...
Bastilla:
As you wish (I think there is real game audio for this sentence)
5.-Sith trooper squad in the main hall outside hideout.
Hope not to bother much. Thank you! Great Mod!
I'm a Hutt in a human suit trying to take control over the republic
|
|
you may:
quote & reply,
|
09-19-2006, 11:25 AM
|
#3
|
|
Rookie
Join Date: Jun 2006
Location: United Kingdom
Posts: 186
Current Game: SWTOR, Kotor 1 & 2 and SWGEmu
|
Awsome Mod!! 
|
|
you may:
quote & reply,
|
09-19-2006, 01:03 PM
|
#4
|
|
NO GAMES
Status: Super Moderator
Join Date: Dec 2004
Location: RIP LA 1982-2013
Posts: 5,879
Current Game: TOR/Skyrim
|
Tried it and liked it. Very nice mod, thank you for sharing.
|
|
you may:
quote & reply,
|
09-19-2006, 05:38 PM
|
#5
|
|
Rookie
Join Date: Jul 2006
Location: Bothawui
Posts: 62
|
Operation Kill Bastila (OKB) - Mod Polishing Plans...
I'm currently working on scripts to make Operation Kill Bastila more automated... no release date lol, but workin' on it
The script works on my end (mostly) but the idea is that a check for the sith disguise NOT worn AND Bastilla in your party will trigger the hostilities upon entering the area, instead of via a dialog as it is now.
More troopers (1-2 squads in each Upper City Taris area, plus additional patrols walking the areas) will spawn after the Sith base has been completed (you'll need some experience first!)... your entire party will be identified as fugitives so be prepared to use the Sith armor disguise (maybe stealth would work here with an experience bonus)... if you need an extra Sith Trooper disguise since Gadon takes one, then my Bothan SpyNet Agent Gear spawns some useful equipment including sitharmor early on Taris (perhaps I'll add the extra set of armor directly in a future update - maybe in the Sith Base armory).
I won't bother with inter-party banter (sorry wasa7 - I just think there's already plenty of party banter on Taris at least), but I will add some Trooper dialog voices for a couple talk-fight sequences (I have a dialog written just for something like this around here somewhere...).
Once the above projects are workin' I'll look into making civilians run for cover and even throw some surprises at ya along the way
Thanks for the ideas wasa7, If anyone has any more ideas, let me know! Methinks this is a nice project to get my scripting skills in check.
Xim
|
|
you may:
quote & reply,
|
09-19-2006, 05:56 PM
|
#6
|
|
Rookie
Join Date: Aug 2006
Posts: 18
|
lol, great
no more whiny jedi princes...
does this mean i miss out on the ever unsatsifying "kiss" ???..........
|
|
you may:
quote & reply,
|
09-20-2006, 01:53 AM
|
#7
|
|
Flame Imperishable
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
|
Quote:
|
Originally Posted by uzibear
lol, great
no more whiny jedi princes...
does this mean i miss out on the ever unsatsifying "kiss" ???..........
|
The first time Bastila is allowed to die in the game is on the Temple Summit.
Thank you Agent Xim for updating this mod.
Not all those who wander are lost.-J.R.R. Tolkien
I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
|
|
you may:
quote & reply,
|
09-21-2006, 11:43 AM
|
#8
|
|
Rookie
Join Date: Jan 2006
Posts: 159
|
Quote:
|
The first time Bastila is allowed to die in the game is on the Temple Summit.
|
Really??
I must be missing something...
|
|
you may:
quote & reply,
|
09-21-2006, 12:17 PM
|
#9
|
|
Rookie
Join Date: Aug 2006
Posts: 64
|
Quote:
|
Originally Posted by Arátoeldar
The first time Bastila is allowed to die in the game is on the Temple Summit.
|
What are you talking about? She doesn't DIE there, no matter what you do...
|
|
you may:
quote & reply,
|
09-22-2006, 08:13 PM
|
#10
|
|
Veteran
Join Date: Mar 2005
Posts: 966
|
Is it actually working?
Last versions I tried (which were a really long time ago) never worked :/
If so, Heck Ya'! 
|
|
you may:
quote & reply,
|
09-22-2006, 08:22 PM
|
#11
|
|
Rookie
Join Date: Jul 2006
Location: Bothawui
Posts: 62
|
Quote:
|
Originally Posted by The_Maker
Is it actually working?
Last versions I tried (which were a really long time ago) never worked :/
If so, Heck Ya'! 
|
This one works... updated the dialog and script 
I do have an update coming that automates things (and spawns some additional troopers). The update should be ready in a few days.
|
|
you may:
quote & reply,
|
09-22-2006, 10:26 PM
|
#12
|
|
Rookie
Join Date: Aug 2005
Location: Venezuela
Posts: 108
|
Quote:
|
Originally Posted by Agent Xim
This one works... updated the dialog and script 
I do have an update coming that automates things (and spawns some additional troopers). The update should be ready in a few days.
|
Great Agent Xim. I'm looking forward to it. I haven't played since you're first release, mostly because I want to make the Sith Patrol mod I told you about. I've read a lot of tutorials and until now, I've come up with some triggers, some scripts that may work but I'm still missing some things to make it work. If you could give me a hand, or at least point me in the right direction, that would be great. I don't want to botter you but if you're up to it, please pm me ok? Thank you in advance.
I'm a Hutt in a human suit trying to take control over the republic
|
|
you may:
quote & reply,
|
09-26-2006, 12:36 AM
|
#13
|
|
Rookie
Join Date: Jul 2006
Location: Bothawui
Posts: 62
|
Updated... now version 1.4 (see top post)
I'm attempting to maintain some game balance, so if you play through with OKB installed... please let me know if you think enemies should be made more difficult
...I played through a couple times (with no other mods installed) and oddly enough, Bastila fell at least once each time (on difficult) 
|
|
you may:
quote & reply,
|
09-26-2006, 02:33 PM
|
#14
|
|
NO GAMES
Status: Super Moderator
Join Date: Dec 2004
Location: RIP LA 1982-2013
Posts: 5,879
Current Game: TOR/Skyrim
|
Tried new version, liked it. Thank you for sharing.
|
|
you may:
quote & reply,
|
11-09-2006, 08:07 AM
|
#15
|
|
Lurker
Join Date: Nov 2006
Posts: 6
|
Sorry for posting in this old thread. Will Operation Kill Bastilla 1.5 ever be finished or is this mod dead?
|
|
you may:
quote & reply,
|
11-09-2006, 09:48 AM
|
#16
|
|
Rookie
Join Date: Aug 2005
Location: Venezuela
Posts: 108
|
Hello Hans Maulwurf, how are things going? The thing about Operation Kill Bastilla is that Agent Xim is not longer working on the project, mostly because he passed the project to me. I made some changes in the way Sith Troppers attack the main char and the party on Taris, and added some enemies right outside Taris Sith Base.
This work was never released but if you're interested I'l see what I can do to post it. Also, this mod was mixed with my "The Hunt for Bastila" mod, wich will also add a little more content to the game.
I am open for any suggestion you might have. Thank you.
I'm a Hutt in a human suit trying to take control over the republic
|
|
you may:
quote & reply,
|
11-09-2006, 11:06 AM
|
#17
|
|
Lurker
Join Date: Nov 2006
Posts: 6
|
Quote:
|
Originally Posted by wasa7
This work was never released but if you're interested I'l see what I can do to post it. Also, this mod was mixed with my "The Hunt for Bastila" mod, wich will also add a little more content to the game.
|
Would be great if you could upload it. Could you perhaps make a download which includes both of the mods or is this mod included in your "The Hunt for Bastila" mod?
|
|
you may:
quote & reply,
|
11-09-2006, 11:54 AM
|
#18
|
|
Rookie
Join Date: Jul 2006
Location: Bothawui
Posts: 62
|
Quote:
|
Originally Posted by wasa7
This work was never released but if you're interested I'l see what I can do to post it. Also, this mod was mixed with my "The Hunt for Bastila" mod, wich will also add a little more content to the game.
|
I don't mind putting the new stuff on my site if you want, Wasa. PM me.
|
|
you may:
quote & reply,
|
01-31-2008, 10:23 AM
|
#19
|
|
Rookie
Join Date: Sep 2007
Posts: 54
|
How do you get to Javyar's Cantina to meet Canderous if the elevator guard attacks you on sight?
|
|
you may:
quote & reply,
|
01-31-2008, 10:47 AM
|
#20
|
|
I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
|
I don't think that should be a problem if you've already been in the lowercity.
Edit: If the 1.5 version is finished i would really like to know where i can find it.
One idea is to spawn two sith patrols in each appartment block.
Another is to add more sith commander (the ones in red armor), and make them much more difficult to kill.
Third idea might be to put in a sith apprentice or two. The guvernor you can kill in the sith base can't be the only one, perhaps you can run into them when you leave the base.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
Last edited by Danyael27; 01-31-2008 at 10:58 AM.
|
|
you may:
quote & reply,
|
03-30-2009, 12:40 PM
|
#21
|
|
Rookie
Join Date: Aug 2005
Location: Venezuela
Posts: 108
|
Hello all. I am gladly surprised to find this thread is still alive. I have the original mod in my home computer but I am on a work trip right now. I will gladly pass you the mod as soon as I arrive to my home in about two weeks. PM me in that time in case I forget to do so. Final version was never finished, the one with all the extra Sith Troppers wondering around looking for you and Bastila, but I managed to spam a Sith Patrol just outside the Taris apartment in the original version and it worked pretty well. Also, every Sith Tropper should attack you when in range after you rescue Bastila and if, and only if, Bastila is in the party which in my opinion should be a requisite to enter Taris Sith Building. How else a non-Jedi party could manage to kill a Sith apprentice? Again, PM me in about two weeks. Cheers!
I'm a Hutt in a human suit trying to take control over the republic
|
|
you may:
quote & reply,
|
07-25-2011, 10:43 PM
|
#22
|
|
Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
|
Can someone PM me this mod? I just got KOTOR on the PC again, and I really want to try this mod :[
|
|
you may:
quote & reply,
|
07-26-2011, 01:07 PM
|
#23
|
|
Junior Member
Join Date: Oct 2010
Location: Coruscant
Posts: 255
Current Game: KOTOR 1
|
I will try this tonight, Do other mods conflict with it?
|
|
you may:
quote & reply,
|
07-26-2011, 02:17 PM
|
#24
|
|
Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
|
Alright Wayback machine isn't working, and I want this mod so badly 
|
|
you may:
quote & reply,
|
07-27-2011, 01:04 AM
|
#25
|
|
Lurker
Join Date: Oct 2008
Posts: 3
|
I hear ya Cap. I've got that same desire to replay with this mod.
|
|
you may:
quote & reply,
|
07-27-2011, 01:58 AM
|
#26
|
|
English spoken in What
Join Date: Aug 2006
Location: What?
Posts: 4,724
|
@CptPriceless and celendis----Have a copy, but don't know if it can be uploaded to PM. If either of you want a copy and can't find it on the webz, PM me an address to send via reg email.
Now, I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor, dumb bastard die for his country.---Patton
There is no room in this country for hyphenated Americanism.---Teddy Roosevelt
I never forget a face, but in your case I'll make an exception.---Groucho
And if you all get killed, I'll piss on your graves.---Shaman Urdnot
How would you like to own a little bit of my foot in your ass.---Red Foreman
|
|
you may:
quote & reply,
|
07-27-2011, 02:13 AM
|
#27
|
|
Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
|
Alright, thanks so much  Really appreciate it 
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|