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Old 09-29-2006, 02:38 PM   #41
Darth Anarch
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Nifty. I like the sleek, organic look of it.


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Old 09-29-2006, 03:18 PM   #42
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Sweet--looks like it's in keeping with the idea that the Mon Cals converted a lot of their famed civilian starliners into warships. Where'd you dig that shot up from?

Torpid and Delphi, I have to ask--all of a sudden, you've been volunteering all sorts of new information after a relatively long silence. In the past week or so, just about every question or speculation posted on these forums has recieved an answer. Sounds like you guys are obviously excited about the expansion. Why the sudden release from silence?


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Old 09-29-2006, 03:23 PM   #43
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Quote:
Originally Posted by wedge2211
Sweet--looks like it's in keeping with the idea that the Mon Cals converted a lot of their famed civilian starliners into warships. Where'd you dig that shot up from?

Torpid and Delphi, I have to ask--all of a sudden, you've been volunteering all sorts of new information after a relatively long silence. In the past week or so, just about every question or speculation posted on these forums has recieved an answer. Sounds like you guys are obviously excited about the expansion. Why the sudden release from silence?
I've a thread with more pics its called new pics this is there to.
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Old 09-29-2006, 04:50 PM   #44
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Actually, I'm just really bored We've gotten to the point in the project where we're waiting around for gold master candidate validation. So it's basically sit around and play the game until a bug gets surfaced, fix it, then go back to waiting around. Might as well spend it answering your questions

But yes, we are excited about the game too - it's a LOT of content for an expansion, and I think most will find that you get your money's worth and then some.


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Old 09-29-2006, 04:54 PM   #45
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Sit around and play FoC all day, and get paid for it to boot. My heart bleeds for you guys.


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Old 09-29-2006, 05:09 PM   #46
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Quote:
Originally Posted by Darth Anarch
Sit around and play FoC all day, and get paid for it to boot. My heart bleeds for you guys.
Hehe. Well occasionally, the job does have its up side.


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Old 09-29-2006, 07:05 PM   #47
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It resembles the Providence-class somewhat. But is it the same one mentioned here?
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Old 09-29-2006, 08:43 PM   #48
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I didn't see that particular Wookieepedia entry when I suggested the ship, so no, they are not the same (though I guess if Lucas wanted it to be, it could be).


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Old 09-30-2006, 11:07 AM   #49
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How big is it? none of the shots I've seen put it in perspective, but given the detailing and role, I'd say 800 m? (sorta long and skinny)

also what is up with the Arc hammer being so small?
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Old 09-30-2006, 11:51 AM   #50
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Why do you think the Arc Hammer is small? There's no other units in the screenshots to compare it to that I could see.


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Old 09-30-2006, 12:17 PM   #51
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http://www.gamed.nl/messages/32022.jpg

top center

unless the executor has a forced resize to make it out of perspective then the arc hammer is <1km it should be at least a few KM long http://www.theforce.net/swtc/Pix/cg/df/dark04.gif

http://www.theforce.net/swtc/Pix/cg/df/dark05.gif
(those are consecutive shots so the arc hammer is not closer to the camera in the one than the other, it is still on the port side of the Ex and is a substantial fraction of the Ex in the bow shot
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Old 09-30-2006, 02:58 PM   #52
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Ah, I see. I hadn't noticed that. In that case it does indeed look like the Arc Hammer has been scaled down. I'm only guessing, but it's probably so that the space maps won't get too crowded, especially if both it and the Executor happens to be present at the same time.


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Old 09-30-2006, 09:07 PM   #53
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Originally Posted by Darth Anarch
Ah, I see. I hadn't noticed that. In that case it does indeed look like the Arc Hammer has been scaled down. I'm only guessing, but it's probably so that the space maps won't get too crowded, especially if both it and the Executor happens to be present at the same time.
One of the devs said in another thread that it is smaller then a kilometer, in between a victory and an ISD. That's a pretty big scaling difference for something that's supposed to be about 9 km long!

I don't really care though, it never needed to be that big. So long as it pumps out the good stuff...


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Old 10-01-2006, 09:21 AM   #54
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Same here. It's not like I'll be using it as a combat unit. In fact, I plan on keeping it far behind Imperial lines where no one can get to it, cranking out DarkTroopers...


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Old 10-01-2006, 12:46 PM   #55
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Quote:
Originally Posted by Darth Anarch
Same here. It's not like I'll be using it as a combat unit. In fact, I plan on keeping it far behind Imperial lines where no one can get to it, cranking out DarkTroopers...
and I'll be fighting his army or DarkTroopers back again and again


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Old 10-01-2006, 04:04 PM   #56
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*Blows up the planet ImpElite is on with the Death Star*

Feel the might of this fully armed and operational battle station, rebel scum.


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Old 10-01-2006, 07:32 PM   #57
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ImpElite = owned! LOL


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Old 10-01-2006, 07:44 PM   #58
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*Force Ghost of ImpElite talking to DarthAnarch* sorry but I cloned myself before you blew me up (LOL)


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Old 10-01-2006, 10:50 PM   #59
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...*blows up planet with ImpElite clone on it*

So much for your "back with a vengeance" ploy! ;b


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Old 10-01-2006, 11:13 PM   #60
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Originally Posted by Valter
...*blows up planet with ImpElite clone on it*

So much for your "back with a vengeance" ploy! ;b
Oh sorry did I mention how many clones I have? guess not, I have enough to have two on each planet, so, happy hunting! muahahahaha!!!


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Old 10-01-2006, 11:27 PM   #61
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...*waves white flag*


"You will pay the price for your lack of vision!" - Palpatine
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Old 10-02-2006, 03:33 AM   #62
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the arc hammer is in between the size of a vic and imp star 1, its load out of weapons is the same as a victory, but it has an added concusion missile launcher. i wont be using it in battle, but atleast i know if they get through my lines that it can defend it self
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Old 10-02-2006, 06:08 AM   #63
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*kicks Petroglyph for murdering canon again*

Its not that small damnit!



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Old 10-02-2006, 07:16 AM   #64
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Meh, who cares. It's just a game. I've been a devoted Star Wars fan since I was eight, but my policy is to never consider anything presented in a game canon. Saves me a lot of aggravation. Canon is for the movies and the books; games are for fun.


"We think in language; therefore, the quality of our thoughts can only be as good as the quality of our language."

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Old 10-02-2006, 07:55 AM   #65
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Originally Posted by Darth Anarch
Meh, who cares. It's just a game. I've been a devoted Star Wars fan since I was eight, but my policy is to never consider anything presented in a game canon. Saves me a lot of aggravation. Canon is for the movies and the books; games are for fun.
I don't really care either, since the exact size was never written down. I do wonder why they did it though, they've been so careful not to go against anything already in the EU, (don't start the Lancer bollocks again ) and it's pretty easy to just make it a reasonable size.

It just seems a tad lazy IMO - if not arrogant.


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Old 10-02-2006, 12:49 PM   #66
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Quote:
Originally Posted by Admiral Sith
*kicks Petroglyph for murdering canon again*

Its not that small damnit!
EAW was not created to retell the story of Episod IV, it was made to give us Star Wars fans a chance to change Star Wars history. I call EAW a "what if" game. What if the death star DID destroy Yavin, what if the Mon Calamari had built more than 15 cruisers for the Rebellion, or what if the Empire had won. The point is don't take video games so seriously.

Besides canon is a very flimsy foundation to begin with. Star Wars is fiction, not a telling of historical events of past wars. Because Star Wars is fiction game creators and novelists can change canon to whatever they want it to be. Besides, canon often contradicts itself anyway, take for example General Grievous and Emperor Palpatine.
General Grievous gets his chest crushed in by Mace Windu in the Clone Wars cartoon. In the novel Labyrinth of Evil he fights Mace in a lightsaber duel atop a moving hover train and nearly wins before being force pushed off the hover train they are fighting on.
The fact that Emperor Palpatine makes a clone of himself is against canon as well. In the movies Emperor Palpatine dies, end of story. But second-rate comic book writers try to extend the life of a dead villian with a cheesy "he's not dead, he made a clone of himself" storyline, how original. I apologize if I offended any hardcore fans of Dark Empire.

I for one love the fact that Petroglyph is thinking out of the box and making a contribution to Star Wars canon with an awesome new array of villians and vehicles. I'm glad they put in the extra effort to make a new villian instead of using Black Sun or Jabba the Hutt as the main character.
Again, I apologize if I offended anyone but I just had to get that off my chest.

*Prepares for massive flaming*


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Old 10-02-2006, 01:01 PM   #67
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One of the reasons for the apparent size disagreement is that Lucas has never given an official size for the thing. The sizes that are listed at Wookieepedia and other places are all fan approximations based on a few screen shots from Dark Forces, in which the perspective is suspect. Since there's no knowing where the camera originates in those shots, its very difficult to tell the elevation and angle of the ships shown, which means that the Arc Hammer could be very much smaller than the current estimates, or even bigger - this is the hazard of trying to find a size in 3D space from a 2D shot.

Bottom line is, since there is no official length, and the length as stated harmed gameplay in some spots, we chose to go smaller. Also, logic would dictate that a ship meant primarily as a factory and research facility wouldn't need to be super huge like an ISD or a SSD. So there you are If you really don't like the size, it is quite easy to scale in XML.


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Old 10-02-2006, 07:08 PM   #68
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Quote:
Originally Posted by Valter
EAW was not created to retell the story of Episod IV, it was made to give us Star Wars fans a chance to change Star Wars history. I call EAW a "what if" game. What if the death star DID destroy Yavin, what if the Mon Calamari had built more than 15 cruisers for the Rebellion, or what if the Empire had won. The point is don't take video games so seriously.

Besides canon is a very flimsy foundation to begin with. Star Wars is fiction, not a telling of historical events of past wars. Because Star Wars is fiction game creators and novelists can change canon to whatever they want it to be. Besides, canon often contradicts itself anyway, take for example General Grievous and Emperor Palpatine.
General Grievous gets his chest crushed in by Mace Windu in the Clone Wars cartoon. In the novel Labyrinth of Evil he fights Mace in a lightsaber duel atop a moving hover train and nearly wins before being force pushed off the hover train they are fighting on.
The fact that Emperor Palpatine makes a clone of himself is against canon as well. In the movies Emperor Palpatine dies, end of story. But second-rate comic book writers try to extend the life of a dead villian with a cheesy "he's not dead, he made a clone of himself" storyline, how original. I apologize if I offended any hardcore fans of Dark Empire.

I for one love the fact that Petroglyph is thinking out of the box and making a contribution to Star Wars canon with an awesome new array of villians and vehicles. I'm glad they put in the extra effort to make a new villian instead of using Black Sun or Jabba the Hutt as the main character.
Again, I apologize if I offended anyone but I just had to get that off my chest.

*Prepares for massive flaming*
Amen to that!


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Old 10-02-2006, 07:48 PM   #69
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Quote:
Originally Posted by Darth_Torpid-PG
One of the reasons for the apparent size disagreement is that Lucas has never given an official size for the thing. The sizes that are listed at Wookieepedia and other places are all fan approximations based on a few screen shots from Dark Forces, in which the perspective is suspect. Since there's no knowing where the camera originates in those shots, its very difficult to tell the elevation and angle of the ships shown, which means that the Arc Hammer could be very much smaller than the current estimates, or even bigger - this is the hazard of trying to find a size in 3D space from a 2D shot.

Bottom line is, since there is no official length, and the length as stated harmed gameplay in some spots, we chose to go smaller. Also, logic would dictate that a ship meant primarily as a factory and research facility wouldn't need to be super huge like an ISD or a SSD. So there you are If you really don't like the size, it is quite easy to scale in XML.
That's fair enough I suppose, and I agree with you that it never needed to be that big. Still, this will upset a few people.

Funny story relating to that - kinda OT - a good mate of mine who loves Star Wars asked me about FoC, and whether or not Thrawn is in it. He loves that blue dude! After confirming his hopes, I told him he'll probably have a run-in with Tyber, and possibly get outfoxed.

He got fairly angry. Petro, just letting you know that if Thrawn gets played like a chump, I'm going to be personally blamed. Can't wait to see the results!


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Old 10-02-2006, 07:56 PM   #70
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I know that, but factories of any size take up quite a bit of space, and something that small would NEVER be able to hold one.



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Old 10-02-2006, 10:06 PM   #71
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"That small?" Of course, a ship a mere kilometer long couldn't possibly have a factory aboard...I mean, most factories today are at least twenty kilometers by fifty kilometers...


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Old 10-03-2006, 12:35 AM   #72
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Quote:
Originally Posted by Admiral Sith
I know that, but factories of any size take up quite a bit of space, and something that small would NEVER be able to hold one.
The Arc Hammer has more than enough space to accommodate a factory. It only looks small because it's adjacent to the Executor and even the mighty Imperial Star Destroyers are dwarfted by the Executor. By game-scale I would say the Arc Hammer looks about as long as a Victory Destroyer. That's more than large enough to support an onboard factory.


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Old 10-03-2006, 01:04 AM   #73
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Quote:
Originally Posted by Valter
The Arc Hammer has more than enough space to accommodate a factory. It only looks small because it's adjacent to the Executor and even the mighty Imperial Star Destroyers are dwarfted by the Executor. By game-scale I would say the Arc Hammer looks about as long as a Victory Destroyer. That's more than large enough to support an onboard factory.
I don't think anyone's arguing that a smaller ship could still be a worthwhile factory, I think the point is that it has been shown as an ambiguous size up until now, bigger than an ISD but far smaller than the Executor.

Check this out (this was posted before, btw): http://theforce.net/swtc/Pix/cg/df/dark05.gif

It doesn't give the exact size, but it's a fairly massive ship.

Of course the scaling in EaW is based on gameplay>realism, and the Executor and Eclipse are manageable sizes rather than ships that span a whole map. The Arc Hammer is certainly bigger than an ISD though. IMO 5% longer than an ISD would have been ok.

Bear in mind this was a pretty big project, and when the Imperials went big, they went BIG.



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Old 10-03-2006, 10:15 AM   #74
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Actually, my post was directly specifically to Admiral Sith. He was concerned that the Arc Hammer looked too small to be a factory and I was explaining the reasons why it could support a factory.

By the way the screenshot you posted is misleading. Those Star Destroyers look far off in the background and therefore makes the Arc Hammer's size difficult to specify.

I do agree however that the Arc Hammer does look scaled down a bit.


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Old 10-03-2006, 10:23 AM   #75
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Ahhhh..... what they said.


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Old 10-03-2006, 08:27 PM   #76
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Quote:
Originally Posted by Valter
Actually, my post was directly specifically to Admiral Sith. He was concerned that the Arc Hammer looked too small to be a factory and I was explaining the reasons why it could support a factory.

By the way the screenshot you posted is misleading. Those Star Destroyers look far off in the background and therefore makes the Arc Hammer's size difficult to specify.

I do agree however that the Arc Hammer does look scaled down a bit.
I think you and I are on the same page, really. I don't really care if they made it too small, I just find it strange since they've been fairly careful with other bits of the EU so far.

I really don't think it needs to be HUGE, just a tad longer than an ISD. The idea of heaps of ships comparable with the Executor is fairly silly IMO. However, in that screen (pretty damn flimsy evidence I know) it does shape up well compared with the Executor, and from what we've seen it looks pretty puny.

Anyway, this isn't really argument-worthy IMO, especially in the Mon Calamari Frigate thread! So...erm, how about that cluster special ability?


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Old 10-04-2006, 12:17 AM   #77
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Changing the size of the Arc Hammer should be pretty easy. I'm sure some modders will come out with a "realistic scale" mod soon after the expansion's release anyway.

So yeah...the cluster ability...is there a screenshot of it coming anytime soon?(I'm sure we will see it during the demo though)


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Old 10-04-2006, 05:08 AM   #78
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Quote:
Originally Posted by Valter
So yeah...the cluster ability...is there a screenshot of it coming anytime soon?(I'm sure we will see it during the demo though)
Maybe a dev could shed some light on this? I really have no idea what to make of this ability, maybe like a instant 'barrage' type thing, where it hits hard at a small area on bigger ships?

As to the demo, I never played the EaW demo ( the shame!), how full-featured was that? Can we expect to use some of the new units that aren't part of the Consortium?


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Old 10-04-2006, 05:12 AM   #79
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In the EAW demo you could only be the Rebels, and play a space battle consisting of tech level 2 ships etc, and a small ground battle. I can see the demo for FOC being similar, it will prob only let you go the Consortium. But you may be able to see a few new rebel/imperial units controlled by the A.I.


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Old 10-04-2006, 09:44 AM   #80
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and they let you do the tutorials also.


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