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Old 11-06-2006, 11:30 PM   #201
Emperor Devon
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Quote:
Originally Posted by TheSuperRodian
what, 5 pages and you havnt actually started yet? jeez...
We were including some background before the duel.

And speaking of (practice) dueling...

Using master flurry, Devon has attacked Jae three times. And with rolls of 46, 40, and 49, all of which exceed her defense. The damage is 41+40+79, which equals...

160 points.


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Old 11-07-2006, 12:24 AM   #202
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Break down the types of damage for me, please.
Was the 79 a critical hit?
And you owe me some character sheets (or stats and equipment list).


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Old 11-07-2006, 12:57 AM   #203
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Quote:
Originally Posted by Jae Onasi
Break down the types of damage for me, please.
The computer doesn't say.

Does Jae have any immunities or damage reduction bonuses?

Quote:
Originally Posted by Jae Onasi
Was the 79 a critical hit?
Nope.

Devon's weapons do 23-84 and 30-82 points of damage.

Quote:
Originally Posted by Jae Onasi
And you owe me some character sheets (or stats and equipment list).
I do indeed. There's no time for me tonight, though.


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Originally Posted by Sabretooth
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Old 11-07-2006, 01:08 AM   #204
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Quote:
Originally Posted by Emperor Devon
The computer doesn't say.

Does Jae have any immunities or damage reduction bonuses?
Oh, absolutely.

Oh, I sent revised sheets--I forgot to adjust the DEF and the saves from the TSL game and the new armored robes I decided to don instead, but your hits are still good so it's no biggie here.


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Old 11-07-2006, 01:30 AM   #205
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Quote:
Originally Posted by Jae Onasi
Oh, absolutely.
Okay, would you mind telling me what they are?


Quote:
Originally Posted by Sabretooth
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Old 11-08-2006, 01:49 PM   #206
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Quote:
Originally Posted by Emperor Devon
Okay, would you mind telling me what they are?
For Jae:
Reduce:
vs DS 20%
Toughness 10% over 20 pts
Energy 30%

And you'll have to tell me if any of the hits are critical hits.

I'm happy to relate that you've done only 79 points of damage after all, and since I regenerate +3, the difference is 76 points.

And, in yet another change, I forgot that Jae doesn't have the same visor as Talin so I revised Jae's damage calculator slightly and fixed the boys' calculators since the reductions stack. I'll send that on if you want.

Oh, and let's make the attacks more interesting now:
Talin does Master Speed/Master Flurry.
Jolee does Master Battle Meditation.
Jae does Master Speed, Master Critical strike.

Roll a Will Save first....


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Last edited by Jae Onasi; 11-08-2006 at 07:12 PM.
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Old 11-08-2006, 07:18 PM   #207
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Your approaching birthday must be turning your mind into mush. We're only using the main characters, remember?

Also, as I don't recall the specific amount of energy and DS damage my character dealt, you can't claim it's only 76. Ha. I'll have to go figure something out...


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Old 11-08-2006, 07:27 PM   #208
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Quote:
Originally Posted by Emperor Devon
Your approaching birthday must be turning your mind into mush. We're only using the main characters, remember?

Also, as I don't recall the specific amount of energy and DS damage my character dealt, you can't claim it's only 76. Ha. I'll have to go figure something out...
I assumed DS damage was any damage done by a DSer unless otherwise specified, and my Jae crystal doesn't specify. And if you don't specify type of damage, naturally I'll assume it's energy.

OK, don't roll a will save.
Jae's going to attack Master Speed Master Crit strike, and I have to go run to tkd class for a bit so I'll roll the dice in a bit.


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Old 11-08-2006, 07:48 PM   #209
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Quote:
Originally Posted by Jae Onasi
I assumed DS damage was any damage done by a DSer unless otherwise specified, and my Jae crystal doesn't specify. And if you don't specify type of damage, naturally I'll assume it's energy.
Nope, DS damage is a specific type that goes along with energy, sonic, electrical, etc.

Devon's lightsaber also does a good amount of fire damage (the barab ore crystal). With those two matters cleared up, you better recalculate the damage.


Quote:
Originally Posted by Sabretooth
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Old 11-08-2006, 11:34 PM   #210
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Quote:
Originally Posted by Emperor Devon
Nope, DS damage is a specific type that goes along with energy, sonic, electrical, etc.

Devon's lightsaber also does a good amount of fire damage (the barab ore crystal). With those two matters cleared up, you better recalculate the damage.
Barab ore does fire damage of 2d6. Roll that and I'll subtract it from the energy damage and recalculate.

Unless otherwise specified, since a saber's an energy weapon, any damage is energy. Those crystals that do physical damage vs DS specify the damage is physical.

And roll 4 fortitude saves and 2 Will saves.

Edit: and no, you didn't state your DEF anywhere. I'll assume that it's in the low 30's.

Master speed/Master Critical strike:
4 attacks/ rd, 2 with each saber (1 and 3 are main saber, 2 and 4 are offhand).
The 'to hit' rolls:
1. 20 (automatic hit, automatic critical)
2. 19 (with melee modifiers etc. it's 49)
3. 9 (modified: 47)
4. 16(modified: 46)
All are critical threats, so I rolled 'to hit's for each to see if damage is doubled:
1.7 (modified: 45)
2. 15 (modified: 45)
3. 6 (modified: 44)
4. 1 (automatic miss)
So the first 3 are critical hits and the 4th one is a muff, so it's normal damage only.

Damage:
1. Energy 82, Physical 8
2. Energy 38, Fire 14
3. Energy 78, Physical 16
4. Energy 22, Fire 3 (normal damage)
I got some sucky damage rolls.
Total: 220 energy, 24 physical, 17 fire. Total damage 261. Unless you have immunity to critical hits.
Plus the will and fortitude saves above....


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

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Last edited by Jae Onasi; 11-09-2006 at 12:11 AM.
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Old 11-09-2006, 12:16 AM   #211
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261 Vitality Points? You can't get that high except you are above lv30, or are you?




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Old 11-09-2006, 12:17 AM   #212
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Devon's defense is 33, since you're too lazy to check.

Damage-wise: I took a look, and my character actually has to barab and one pontite crystals the rolls I got were:

6 fire damage
8 fire damage
10 cold damage

No, they do 2d12. The stats in my character's lightsaber say so, and when I removed one the total damage went down that much.

Before I respond to your attack, did we agree that using defensive force powers counts as a full round?


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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Old 11-09-2006, 02:11 AM   #213
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Quote:
Originally Posted by Emperor Devon
Devon's defense is 33, since you're too lazy to check.

Damage-wise: I took a look, and my character actually has to barab and one pontite crystals the rolls I got were:

6 fire damage
8 fire damage
10 cold damage

No, they do 2d12. The stats in my character's lightsaber say so, and when I removed one the total damage went down that much.

Before I respond to your attack, did we agree that using defensive force powers counts as a full round?
If Barab ore does 2-12, that's the same as 2d6 (ie. with 2 six-sided die, your lowest roll will be 2, highest 12). If you roll 2d12, the damage you do will be 2-24 points. I'm pretty sure it does 2-12/2d6.

I believe we said 1 force power is a full round.
How do you want to handle master speed, though? It speeds everything up x2, so arguably you could do 2 attacks or 1 force power, 1 attack, or even 2 force powers.


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Old 11-09-2006, 02:20 AM   #214
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Speed only affects attacks, though. And it's still a Force power. Are you still going to cast it, or go on with your regular attack?

Btw, how much damage has Devon done out of his original 160 points in light of this?


Quote:
Originally Posted by Sabretooth
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Old 11-09-2006, 02:40 AM   #215
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Quote:
Originally Posted by Emperor Devon
Speed only affects attacks, though. And it's still a Force power. Are you still going to cast it, or go on with your regular attack?

Btw, how much damage has Devon done out of his original 160 points in light of this?
For 36 seconds, movement speed is doubled, DEF increases by 4, and 2 attacks per round are gained. I don't know how the game handles it, but that's what the description from the game says. I'll have to calculate the damage later--it's late and I'm falling asleep typing.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

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Old 11-09-2006, 02:44 AM   #216
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You're always falling asleep typing!

I say we exclude it from affecting things other than combat.


Quote:
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Old 11-09-2006, 09:14 AM   #217
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Quote:
Originally Posted by Emperor Devon
Speed only affects attacks, though. And it's still a Force power. Are you still going to cast it, or go on with your regular attack?

Btw, how much damage has Devon done out of his original 160 points in light of this?
84 points. And I get 3 regen, so 81. Let me know if I have to roll any saves, too.

I'll do a regular attack this round and cast Master Speed next round.

So, you have damage 120 Energy, 8 physical, 14 fire, total 142
and roll 2 Fort saves and 1 Will save.

And let me know if you've got a critical hit immunity so I don't have to do extra calculations, please.

Edit: and just to be really confusing, the in-game description of Barab Ore shows it has 2-16 damage (or 2d8). That's were I got that number, then. I knew I hadn't just made it up.


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Old 11-10-2006, 02:11 AM   #218
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Let's just choose the damage that crystal does, then. I vote 2-16.

Let's see 120 energy, 8 physical 14 fire? My reductions should make that...

120 - 75% - 5 is 25. Plus 8 and 14 is 47, but reduced by 10% is 42, and with Devon's regeneration bonus of 2 (I forgot to mention that) makes it...

Just 40. Your low damage is equal to your age.

Oh, and Devon doesn't have any critical hit immunities.

Ah yes, saving throughs:

19 + 16 ( the dice roller) is 35. The second is 19 + 14, so that's 33. For will, 12 + 20 (an awesome roll! Would you mind if I save that one for later and try again? ) is 22.


Quote:
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Old 11-10-2006, 11:48 AM   #219
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Quote:
Originally Posted by Emperor Devon
Let's just choose the damage that crystal does, then. I vote 2-16.
I double checked in the game--it's 2-12 points/2d6. If you're going to mod to make the game do your calcs, we should stay with the 2-12.

Damage vs. alignment is also physical, apparently, not energy, when I just checked in my game. However, the bonus you get _with_ your alignment is energy.
e.g. with my saber I get 1d8 physical, +10 vs. DS, +5 bonus LS. The damage is 1d8 +10 physical (or 11-18), and +5 to whatever the other energy damage is. So in this case it should have been 110 energy, 18 physical, and 14 fire, but it's a practice round, so who cares. This is one of the good reasons to do the practice round, just to work out these kinks.
Quote:
Originally Posted by Emperor Devon
Let's see 120 energy, 8 physical 14 fire? My reductions should make that...

120 - 75% - 5 is 25. Plus 8 and 14 is 47, but reduced by 10% is 42, and with Devon's regeneration bonus of 2 (I forgot to mention that) makes it...
If you get 10% off all damage at the top, you can take off 85% on energy instead of 75% instead of taking the 10% off everything at the end. If you reduce 120 by 10% you decrease it 12 points. If you wait to the end and decrease the 25 points of energy by 10%, you only lose 2.5 points energy. If you calculate it that way, however, you just have to remember not to include energy when you take 10% off the other damage types.
Quote:
Originally Posted by Emperor Devon
Just 40. Your low damage is equal to your age.

Oh, and Devon doesn't have any critical hit immunities.

Ah yes, saving throughs:

19 + 16 ( the dice roller) is 35. The second is 19 + 14, so that's 33. For will, 12 + 20 (an awesome roll! Would you mind if I save that one for later and try again? ) is 22.
You have to make a Fort save of 18+my STR modifier, or 18+10, or 28, so you succeeded each time since both 35 and 33 are greater. Will save--12+20 is 32, not 22 and since you only had to make 22, you're good there, too. And no, you can't save your dice rolls. I don't get to save my 20 to hit with my main saber for another time, either. Natural 1s and 20s only cause automatic misses/hits on attack rolls, anyway.


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Old 11-10-2006, 02:23 PM   #220
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Quote:
Originally Posted by Jae Onasi
I double checked in the game--it's 2-12 points/2d6. If you're going to mod to make the game do your calcs, we should stay with the 2-12.
Let's, then.

Quote:
Originally Posted by Jae Onasi
If you get 10% off all damage at the top, you can take off 85% on energy instead of 75% instead of taking the 10% off everything at the end. {snip}
I have one bit of equipment that reduces all energy by 15%, and some armor that reduces it by 60%. Using 75% seems the most efficient.

Quote:
Originally Posted by Jae Onasi
You have to make a Fort save of 18+my STR modifier, or 18+10, or 28, so you succeeded each time since both 35 and 33 are greater. Will save--12+20 is 32, not 22
Blasted typos. I've never failed a math class, mind you.

Quote:
Originally Posted by Jae Onasi
And no, you can't save your dice rolls.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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Old 11-18-2006, 04:46 PM   #221
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Hehe, Jae emerges from the NWN2 game that she got rapidly sucked into on her b-day last week....

Practice Round 2:
Jae casts Force Speed.


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

Read The Adventures of Jolee Bindo and see the amazing Peep Surgery
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Old 11-18-2006, 04:54 PM   #222
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Did Sir Robin and his minstrels get you going?

Devon casts master speed.


Quote:
Originally Posted by Sabretooth
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Old 11-19-2006, 08:48 AM   #223
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Quote:
Originally Posted by Emperor Devon
Did Sir Robin and his minstrels get you going?
Um, pretty much, yeah.
Master speed lasts 36 sec/6 rounds, so we have to Practice round 9 before it dissipates.
Practice round 3....Jae casts Master Battle Meditation--roll a Will save. You have to meet or beat 37 (DC5+character level+WIS and CHA modifiers).


From MST3K's spoof of "Hercules Unchained"--heard as Roman medic soldiers carry off an unconscious Greek Hercules on a 1950's Army green canvas stretcher: "Hi, we're IX-I-I. Did somebody dial IX-I-I?"

Read The Adventures of Jolee Bindo and see the amazing Peep Surgery
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Old 11-19-2006, 12:00 PM   #224
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......Frankly, I don't understand how the system works...and what does 2d6 mean...But however nice practice duel. Looking forward to see the real duel.

To not take things off topic I answer here: 2d6 means 2 six-sided dice being rolled. There are dice ranging from two-sided (D2), four-sided (D4), six-sided (D6), eight-sided (D8), twelve-sided (D12), twenty-sided (D20), thirty-sided (D30), and hundred-sided dice (D100). the d?? part indicates the type of dice to be used the first number is the amount of dice to be rolled... so for example 4D12 is asking for a roll of four twelve-sided dice. See. -RH

BTW, sorry if sounds like a newb, but isn't Force Speed same as Master Speed, only Master Speed is third force power and Force Speed is first power?




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Old 11-19-2006, 12:17 PM   #225
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Quote:
Originally Posted by CSI: Nihilus
BTW, sorry if sounds like a newb, but isn't Force Speed same as Master Speed, only Master Speed is third force power and Force Speed is first power?
And Knight Speed is the second power, which is in between both powers.
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Old 11-19-2006, 04:09 PM   #226
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Let's see, a will of 12 + a lousy roll of 2 + 18 levels + wisdom and charisma modifiers of 2 and 3 = 37.



My turn. Devon has uses master flurry, and already has master speed activated. He's dual-wielding, and that givess five attacks...

Hit: 38 Damage: 44

24 points energy, 8 points fire, 12 points strength

Hit: 53 Damage: 33

9 points strength, 6 cold, 18 energy

The game said I got some sort of critical attack x2, though I didn't use critical strike.

Hit: 41 Damage: 43

Energy 23, fire 5 strength 12, a "bonus" of 3

Hit: 39 Damage: 30

Energy 18, cold 2, fire 4, strength 6

Hit: 36 Damage: 61

Energy 27, fire 19, strength 12, another "bonus" of 3. It might be DS damage.

Totals:

Energy 110, fire 36, cold 8, strength 51, bonus 6

Damage: 211

Are we counting that one critical attack the game mentioned?


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Old 11-19-2006, 07:13 PM   #227
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Quote:
Originally Posted by Emperor Devon
Let's see, a will of 12 + a lousy roll of 2 + 18 levels + wisdom and charisma modifiers of 2 and 3 = 37.
Nice try --the stats listed in Master Battle Med is for my attack, not your save--you have to make a Will save _against_ a DC5+my level+my WIS and CHA modifiers. You make only your base will save plus your WIS modifier+Makashi modifier, just like any other time you have to make a Will save.
So your Will save of 12 plus lousy roll of 2 plus Makashi of 2 plus your WIS of 2 doesn't make it, since you only make an adjusted roll of 18. You suffer -4 to attack, -4 to damage, and -4 to any other will saves for 4 rounds (or until round 7).

I also get a +4 to attack, damage, and Will saves, and increased VP regeneration--I'm going to assume for our purposes that it's doubled since I don't know what it is in the game.

So rerun your attacks now, because the -4 to the attack may make a difference on whether or not your attacks actually hit, and I'll get to take off 4 on each of the damage rolls.

You got a critical hit because you either rolled a natural 20 (which is an automatic hit and an automatic critical threat), or if your weapon is keen, you rolled a 19 or 20. It doesn't look like you made the roll to do the double damage, since the 'strength' damage is 9, which would mean the original would have been 4.5 points, which isn't possible.

What the heck is 'strength' damage? Is that supposed to be physical?

Send me your character sheets....Or send me your stats again, your initial and prestige classes, your equipment, and your lightsabers (including whatever upgrades you have in them), and anything else that modifies your attacks, defense, or attributes, and I'll make one up for you.


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Old 11-19-2006, 07:29 PM   #228
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Quote:
Originally Posted by Jae Onasi
you have to make a Will save _against_ a DC5+my level+my WIS and CHA modifiers.


Quote:
Originally Posted by Jae Onasi
plus your WIS of 2 doesn't make it,
I forget whether the 2 was for wisdom or charisma, but I doubt it would be enough anyway.

Quote:
Originally Posted by Jae Onasi
So rerun your attacks now, because the -4 to the attack may make a difference on whether or not your attacks actually hit, and I'll get to take off 4 on each of the damage rolls.
Just subtract 4 from them. I don't want to recalculate that on just 4 points, thank you.

Quote:
Originally Posted by Jae Onasi
You got a critical hit because you either rolled a natural 20 (which is an automatic hit and an automatic critical threat), or if your weapon is keen, you rolled a 19 or 20. It doesn't look like you made the roll to do the double damage, since the 'strength' damage is 9, which would mean the original would have been 4.5 points, which isn't possible.
The computer knows best, usually. Do you want to count it?

Quote:
Originally Posted by Jae Onasi
What the heck is 'strength' damage? Is that supposed to be physical?
That's what the game called it... Perhaps it's the strength modifier?

Quote:
Originally Posted by Jae Onasi
Send me your character sheets....Or send me your stats again, your initial and prestige classes, your equipment, and your lightsabers (including whatever upgrades you have in them), and anything else that modifies your attacks, defense, or attributes, and I'll make one up for you.
I think I sent you all of that (or at least a good portion of it) in an e-mail or PM a while ago.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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Old 11-19-2006, 09:23 PM   #229
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Quote:
Originally Posted by Emperor Devon

I forget whether the 2 was for wisdom or charisma, but I doubt it would be enough anyway.
since you said 2 and 3 for WIS and CHA, I thought that meant 'respectively', but no, neither would have made it.
Quote:
Originally Posted by Emperor Devon
Just subtract 4 from them. I don't want to recalculate that on just 4 points, thank you.
You have to recalculate to see if the hits actually make it first, because you have to take a -4 to your attack, also. So, some of those hits might not have made it in the first place.
Quote:
Originally Posted by Emperor Devon
The computer knows best, usually. Do you want to count it?
I'm sure it calculated it correctly--I was just commenting that you apparently rolled something that gave you a critical threat, but it looks like you didn't make the next 'to hit' for the double damage, though I could be wrong.
Quote:
Originally Posted by Emperor Devon
That's what the game called it... Perhaps it's the strength modifier?
I don't believe it can be that--none of the crystals/components mention having an effect on the STR or the STR modifier.
Quote:
Originally Posted by Emperor Devon
I think I sent you all of that (or at least a good portion of it) in an e-mail or PM a while ago.
I have the base stats and I think I erased the equipment (and I think you changed a couple things anyway). If you've got your lightsaber components and crystals handy, I may be able to figure out what 'strength' means.


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Old 11-19-2006, 09:47 PM   #230
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Quote:
Originally Posted by Jae Onasi
You have to recalculate to see if the hits actually make it first, because you have to take a -4 to your attack, also. So, some of those hits might not have made it in the first place.
What's Jae's defense? I'll recalculate then.

Quote:
Originally Posted by Jae Onasi
I'm sure it calculated it correctly--I was just commenting that you apparently rolled something that gave you a critical threat, but it looks like you didn't make the next 'to hit' for the double damage, though I could be wrong.
Maybe I did it for the wrong attack. Either way, it's more damage for me.

Quote:
Originally Posted by Jae Onasi
I don't believe it can be that--none of the crystals/components mention having an effect on the STR or the STR modifier.
Well, I fought an enemy in the game with that character, and the strength damage was taken into effect. Maybe it's the DS damage.

Quote:
Originally Posted by Jae Onasi
I have the base stats and I think I erased the equipment (and I think you changed a couple things anyway). If you've got your lightsaber components and crystals handy, I may be able to figure out what 'strength' means.
The components only do energy damage. For crystals, I have a <FullName> one (which grants a DC 10 knockdown), a pontite one, and two barab ore ingots.

Oh, I think I changed the equipment a little, and now it gives:

CHA + 5
CON + 4
DEX + 5
STR + 17
15% electrical immunity
75% energy immunity
15% ion immunity
100% attribute damage immunity
Regeneration: 2
Attack + 3


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I

Last edited by Emperor Devon; 11-19-2006 at 11:50 PM.
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Old 11-19-2006, 11:38 PM   #231
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(observes the practice round) Wow! I can't believe neither of you
are practice-DEAD already! Tysyacha is goggle-eyed right now.
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Old 11-19-2006, 11:50 PM   #232
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Heh, one of us will be.


Quote:
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We will be great failures one day, you and I
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Old 11-20-2006, 04:00 AM   #233
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Who might it be?




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Old 11-20-2006, 09:24 AM   #234
Jae Onasi
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Quote:
Originally Posted by Emperor Devon
What's Jae's defense? I'll recalculate then.
Currently, 31
Quote:
Originally Posted by Emperor Devon
Maybe I did it for the wrong attack. Either way, it's more damage for me.
Whatever the computer said is likely what you got since it would have calculated the double damage if you'd made the roll.
Quote:
Originally Posted by Emperor Devon
Well, I fought an enemy in the game with that character, and the strength damage was taken into effect. Maybe it's the DS damage.
I looked at the set of personal crystals, and it just says LS or DS. When I did a battle with one of my sabers, I think it said physical (as in bludgeoning damage). How do you want to handle this? I suspect neither of us wants to be at zero strength after 2 rounds.
Quote:
Originally Posted by Emperor Devon
The components only do energy damage. For crystals, I have a <FullName> one (which grants a DC 10 knockdown), a pontite one, and two barab ore ingots.
I'll see what I can work up then for a sheet. Which other LS upgrades do you have?
I have Jae's crystal, Solari, Barab Ore, and Kaiburr along with Ultimate Diatium, Expert Fencing, and Improved beam gem on both. The rest you can see on the character sheets.

How do you want to handle knockdowns? I went to the D&D site, and all it said about knockdowns was that it knocks someone prone. When I looked at 'prone', it said:
Quote:
Originally Posted by D&D Glossary
Lying on the ground. An attacker who is prone has a -4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity.
Does something come up in your game, or does a -4 to AC and melee attacks for 1 round work for you? We're skipping attacks of opportunity IIRC.


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Old 11-21-2006, 08:37 PM   #235
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Quote:
Originally Posted by Jae Onasi
Currently, 31
Since even my reduced attacks are equal or greater than that, there's no need for me to.

Quote:
Originally Posted by Jae Onasi
Whatever the computer said is likely what you got since it would have calculated the double damage if you'd made the roll.
It didn't look like it was included.

Quote:
Originally Posted by Jae Onasi
I looked at the set of personal crystals, and it just says LS or DS. When I did a battle with one of my sabers, I think it said physical (as in bludgeoning damage). How do you want to handle this? I suspect neither of us wants to be at zero strength after 2 rounds.
As the computer calculated my crystal damage and it wasn't too powerful, I say keep it.

Quote:
Originally Posted by Jae Onasi
Which other LS upgrades do you have?
Other than the crystals, the upgrades in both of Devon's lightsabers are the same as yours, but with a pontite over a beam gem lense.

Quote:
Originally Posted by Jae Onasi
How do you want to handle knockdowns? I went to the D&D site, and all it said about knockdowns was that it knocks someone prone. When I looked at 'prone', it said:
For simplicity's sake, how about the person knocked down skips a round? It goes something like that in the game, I think.

Quote:
Originally Posted by Jae Onasi
Does something come up in your game, or does a -4 to AC and melee attacks for 1 round work for you?
Not that I noticed, but we could skip that too for simplicity's sake.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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Old 11-27-2006, 09:54 PM   #236
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Quote:
Originally Posted by Emperor Devon
It didn't look like it was included.
If the computer calculated it, I'm sure it included the critical hit, but just keep in mind even if you roll a 19 or 20 initially, you still have to make another attack roll for the double damage.
[QUOTE=Emperor Devon]
As the computer calculated my crystal damage and it wasn't too powerful, I say keep it. [/quote
Looks like you did 51 DS points--since I've never seen any characters dropped anywhere near single digit strength numbers much less negative numbers, I'm thinking it's physical (bludgeoning) damage. If it really is attribute damage, I have an item or two I'd like to change out before we start the real deal....and you'll get a chance to adjust whatever you want as well just to be fair.
Quote:
Originally Posted by Emperor Devon
Other than the crystals, the upgrades in both of Devon's lightsabers are the same as yours, but with a pontite over a beam gem lense.
I'll see what I can work up then.


Quote:
Originally Posted by Emperor Devon
For simplicity's sake, how about the person knocked down skips a round? It goes something like that in the game, I think.
Works for me, and skipping the -4 to AC will be OK with me. We're going to have more house rules than most D&D games, you know.


Damage: I noticed in 1 of your attacks that you did 19 points of fire damage. Since you can only do 2-12 fire damage with each attack and it's obviously not a critical attack because it's an odd number, I assumed it was a typo and listed it as 10 points instead.

Oh, and your damage goes from 202 to 98 and with +6 to regen, that drops it to 92. I still have 212 to play with.

Jae does Master flurry and already has Master speed on.
1. Rolled a 1 for attack. Jedi Jae's sword goes flying around, totally misses Devon and nearly chops off her own head....

2. Attack 57 (rolled a 19, so it's a critical threat, rolled a 46 for the threat so it does double damage), Damage Total 62--Energy 48, Fire 10, +4 damage from Battle med (I have no idea what kind--physical works for me since one is stronger when under the influence of Battle med, but if you want to split it up evenly among the damage types, that's fine (e.g. for my sword that does energy and fire, 2 pts would go to energy, 2 to fire)

3. Attack 60 (rolled a 14) Damage Total 61--Energy 41, Physical or STR 16, 4 from Battle Med

4. Attack 50 (rolled 12) Damage total 33--energy 20, fire 9, Battle med 4

5. Attack 59 (rolled 13) Damage total 51--energy 33, physical/str 14, Battle med 4

Total: 207 points Energy 142, Physical/str 30, fire 19, Battle Med 16

Also, roll 2 Will saves, DC22, and don't forget the -4 to your will saves because of the master battle meditation....

You're up for practice round 4.


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Old 11-27-2006, 10:37 PM   #237
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Quote:
Originally Posted by Jae Onasi
If it really is attribute damage, I have an item or two I'd like to change out before we start the real deal....and you'll get a chance to adjust whatever you want as well just to be fair.
It isn't.

Quote:
Originally Posted by Jae Onasi
I'll see what I can work up then.
That was excluding the crystals, though.

Quote:
Originally Posted by Jae Onasi
I noticed in 1 of your attacks that you did 19 points of fire damage. Since you can only do 2-12 fire damage with each attack and it's obviously not a critical attack because it's an odd number, I assumed it was a typo and listed it as 10 points instead.
Two of the lightsabers have barab ore. It's possible. Now for the combat...

Energy reduced by 75% is 33 and attribute damage is discounted entirely. That leaves me with 52 damage. Or 68 with the (not reduced) battle meditation. What kind is that? Energy?

And plus the regeneration, it's 50 damage regularly, and 66 with the battle meditation.

Quote:
Originally Posted by Jae Onasi
Also, roll 2 Will saves, DC22, and don't forget the -4 to your will saves because of the master battle meditation....
Where'd that come from? Force powers take up a round.


Quote:
Originally Posted by Sabretooth
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Old 11-28-2006, 06:56 AM   #238
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Quote:
Originally Posted by Emperor Devon
Two of the lightsabers have barab ore. It's possible. Now for the combat...
The 19 fire damage you listed was only for 1 saber. You broke down your attacks for each saber, you know. Which, actually, is good and we both should continue doing--the breaking down attacks by saber, not the 'trying to get Jae to take 19 damage when max is 12'.
Quote:
Originally Posted by Emperor Devon
Energy reduced by 75% is 33 and attribute damage is discounted entirely. That leaves me with 52 damage. Or 68 with the (not reduced) battle meditation. What kind is that? Energy?
If LS/DS damage is not attribute damage, then, the LS/DS damage is physical and you have to count that other 30 points (as I did in mine ). I have no clue what kind Battle Med is--I don't know if the game says. So I suggested above splitting it evenly between damage types.

Quote:
Originally Posted by Emperor Devon
Where'd that come from? Force powers take up a round.
One of my lightsaber crystals. I hit twice with it, so you make 2 will saves. I think you were supposed to have me roll a save for something or other for one of your crystals, but you didn't specify, and I'm sure I won't feel like reminding you when we do this 'for real'.


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Old 11-28-2006, 07:49 PM   #239
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Weren't you up awfully late last night.

Quote:
Originally Posted by Jae Onasi
The 19 fire damage you listed was only for 1 saber. You broke down your attacks for each saber, you know.
That's what the game said. Don't question it!

Quote:
Originally Posted by Jae Onasi
the LS/DS damage is physical and you have to count that other 30 points
You metnioned it was physical/attribute damage, though.

Quote:
Originally Posted by Jae Onasi
I have no clue what kind Battle Med is--I don't know if the game says. So I suggested above splitting it evenly between damage types.
For the ease of calculation, let's have it be energy.

Quote:
Originally Posted by Jae Onasi
I won't feel like reminding you when we do this 'for real'.
Nice of you to think that, but I remember.

It's a low save, and I don't feel like including it in the practice.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
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Old 11-28-2006, 11:55 PM   #240
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Quote:
Originally Posted by Emperor Devon
Weren't you up awfully late last night.
Try 'early'. Woke up at 3:15 am, wide awake. Insomnia--Ugh!
Quote:
Originally Posted by Emperor Devon
That's what the game said. Don't question it!
Someone better check your computer for mods, then.
Quote:
Originally Posted by Emperor Devon
You metnioned it was physical/attribute damage, though.
Ahh, I see. Physical damage is the same as bludgeoning damage, not attribute damage. It's like energy or heat or cold, just a different type.
Quote:
Originally Posted by Emperor Devon
For the ease of calculation, let's have it be energy.
Uh huh, because you have 75% energy reduction. I say split it in 2--I can keep track of it and just add it into the calcs.
Quote:
Originally Posted by Emperor Devon
Nice of you to think that, but I remember.
It's a low save, and I don't feel like including it in the practice.
I'm just a generous gal that way.


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