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Old 10-09-2013, 09:50 PM   #1
Kainzorus Prime
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NPC Overhaul

Author:
Kainzorus Prime

Mod Name:
NPC Overhaul Mod

Download the KotOR version at Deadly Stream.
Download the TSL version at Deadly Stream.

*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************

1. Info
===========
This mod attempts to rectify the clone effect as much as possible by differentiating the characters where applicable, reassigning the sound sets and giving the characters different equipment to fit better with the story.

2. Installation:
=========
For KotOR, simply run the patcher. If you also use the Sunry Murder Recording Enhancement mod, copy the .mod file from the compatibility folder and overwrite the one in the game's "modules" folder.

For TSL, run the patcher for each listed location. I apologize for the need to run it several times, but it’s the only viable way to ensure TSLRCM compatibility.

3. Compatibility:

=========
The patcher ensures compatibility with most other mods for KotOR version, except those which also use .mod files that alter the same areas as this mod. A compatibility patch for Sunry Murder Recording Enhancement mod is included.

The TSL version was built with TSLRCM installed, and is set up to ensure compatibility.

4. Credits:
===========
Special thanks to:

Holowan Laboratories - For all the great resources.

4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.

Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.

Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.


Last edited by Kainzorus Prime; 04-03-2014 at 10:19 AM.
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Old 10-10-2013, 12:07 AM   #2
Phildevil
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This is amazing! I'll give-it a try when my current Mass Effect buzz is over!

Edit: I see there is an edit of Lonna Vash. Do you think that might cause incompatibilities with M4-78EP mod?

Edit 2: Is this also for K1???

Last edited by Phildevil; 10-10-2013 at 12:12 AM.
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Old 10-10-2013, 09:31 AM   #3
Kainzorus Prime
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It might cause incompatibilities with M4-78, I didn't have it installed when the mod was being built. It is compatible with TSLRCM though.

K1 version will be around sometime later this month.

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Old 10-10-2013, 04:31 PM   #4
Phildevil
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Is-it too late to ask for a patch?:P
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Old 10-11-2013, 01:35 PM   #5
Kainzorus Prime
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Well, if you can tell me whether the UTC for Vash on Korriban in M4-78 differs from Vanilla/TSLRCM, I can answer you about a patch.

Personally, I don't have it installed. Last time I tried to un-install it, it wiped the Korriban Academy module and I had to reinstall the game.

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Old 10-11-2013, 01:54 PM   #6
Hassat Hunter
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Yes, it's different...

EDIT:
Also, the Korriban Academy would have been in the 'backup' folder, you could simply place it back instead of re-installing 0_o
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Old 10-11-2013, 02:17 PM   #7
Phildevil
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So basically, if I want to play both of these mods without a patch, I just take back Vash's back-up utc and toss-it back into override?
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Old 10-11-2013, 09:18 PM   #8
Kainzorus Prime
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Yes. I suppose that would work out.

Also, I usually delete the backups right after installation. It's silly that the uninstaller wipes the module completely from its folder.

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Old 10-11-2013, 09:47 PM   #9
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I haven't actually run the installer (not taint my 1.8.3/M4-78EP patch run, ya know), but if it installs it directly into the .mod files, yeah, you need to have a backup extracted before that.
If in the override, simply remove it there.
Vash doesn't actually appear with M4-78EP, but better safe than sorry.

Well, what else is it supposed to do? The module as is will not have Vash, getting you stuck ingame if it's being kept around. Pretty sure the uninstaller can't re-transfer a backup to modules, and manually hauling it over isn't that hard a task.
It's the same for 401DXN (and 702KOR) with TSLRCM.
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Old 10-12-2013, 09:01 AM   #10
Kainzorus Prime
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It could pop up a message after uninstaller saying 'remember to transfer the module from backup back to the modules folder.'

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Old 10-12-2013, 09:45 AM   #11
Hassat Hunter
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I'll ask Zbyl if that's possible to add...
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Old 10-13-2013, 10:09 PM   #12
Kainzorus Prime
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Version 1.1 is up on Deadly Stream.

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Old 04-03-2014, 10:54 AM   #13
Kainzorus Prime
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KotOR version added to the first post.

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Old 04-03-2014, 12:57 PM   #14
djh269
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Couldn't access the link

Hello Kainzorus,

Unfortunately I was greeted by this message on arrival to the Kotor 1 link:

Sorry, you don't have permission for that!

[#10870]
We could not find the file specified.
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Old 04-03-2014, 01:47 PM   #15
Kainzorus Prime
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File still wasn't approved by Deadly Stream staff, check back in a few hours.

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Old 04-03-2014, 02:45 PM   #16
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Just approved it now.



Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.



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Old 04-05-2014, 05:54 PM   #17
Kainzorus Prime
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KotOR version 1.01 is now up. Check Deadly Stream download page for changelog.

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