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09-29-2006, 01:49 PM
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#2
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Rookie
Join Date: Aug 2006
Location: Standing behind you!
Posts: 199
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Awesome find Secura. Garm Bel Ibles looks like a deadly uint.
"You will pay the price for your lack of vision!" - Palpatine
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09-29-2006, 02:05 PM
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#3
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Rookie
Join Date: Jan 2006
Posts: 233
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Some nice shots there. Good pics of the Gargantuan (Garm) and the MC30 for those who were interested 
-Darth Torpid
-Game Designer
-Petroglyph
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09-29-2006, 02:13 PM
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#4
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Guest
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Superb find! News post!!
DMUK
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09-29-2006, 02:32 PM
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#5
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Rookie
Join Date: Jul 2006
Posts: 18
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What kind of ship is this RZ-52 on page 3 ?
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09-29-2006, 02:42 PM
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#6
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Junior Member
Join Date: May 2006
Location: Norway
Posts: 366
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I don't know; I've never seen it before. Probably something Petroglyph made specifically for FoC. I have no clue what it does.
Those pictures were incredible, by the way. Great post.
"We think in language; therefore, the quality of our thoughts can only be as good as the quality of our language."
-- George Carlin
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09-29-2006, 02:48 PM
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#7
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Rookie
Join Date: Jul 2006
Posts: 18
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Quote:
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Originally Posted by Darth Anarch
I don't know; I've never seen it before. Probably something Petroglyph made specifically for FoC. I have no clue what it does.
Those pictures were incredible, by the way. Great post.
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THX
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09-29-2006, 03:35 PM
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#8
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Awesome! Some random thoughts as I flipped through the pictures:
Anyone else think Luke's body shape looks a lot like Frozone from "The Incredibles?"
I really like the design of the new Consortium units. They're anti-sleek, dirty, odd shapes, some really vicious-looking...I particularly like the way their factories belch smoke. Looks like some combination of ships from "Firefly," "Homeworld," "Nexus: The Jupiter Incident," and "Starcraft"--of course with a good deal of originality thrown in! The buildings seem to go back to C&C design roots. The space station and starship designs also seem to borrow from the models we saw in "X-Wing: Alliance."
Having bunkers is pretty awesome, too--and I love the variety of new buildable things we're seeing--sensor scramblers, plasma turrets, and that mythical repulsorlift jammer!
I love the decals of the Consortium ships.
Thrawn has 'boost weapons,' eh?
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09-29-2006, 03:49 PM
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#9
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Forumite
Join Date: Sep 2003
Location: Sweden
Posts: 621
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Very nice screens  Like the new Reb Cruiser!
SW Galaxies Online name: Cavkov
Server: Chimaera
Profession: Bounty Hunter
Guild: DOS - Dark Order of the Sith
If you only knew the power of the darkside!
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09-29-2006, 03:53 PM
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#10
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Junior Member
Join Date: May 2006
Location: Norway
Posts: 366
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Speaking of bunkers: I wonder if there will be differences between the bunkers of the different factions. And will they be present on the ground maps from the beginning, or will you have to build them?
I also noticed that all sides had some new vehicle with the acronym "MDU" in the name. Does this stand for "Mass Drive Unit" or something like that?
"We think in language; therefore, the quality of our thoughts can only be as good as the quality of our language."
-- George Carlin
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09-29-2006, 04:11 PM
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#11
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Rookie
Join Date: Jan 2006
Location: MD,USA
Posts: 27
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new stuff
awesome find  yoda will kick so much ass 
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09-29-2006, 05:00 PM
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#12
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Rookie
Join Date: Jan 2006
Posts: 233
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The RZ-52 is the infantry transport for the Consortium (The TZ-15 is the hero transport, and I didn't see the vehicle transport there).
The bunkers are basically the same aside from looks. In skirmish mode they will be build pads that you capture and construct your faction's version. They have pretty tough armor but there are units that are very good at bunker busting. Their effectiveness really depends on what you put inside.
MDU is "Mobile Defense Unit". They're basically moving build pads. Each faction has three different items they can build on top of them. There are some very nasty combos you can use them for... 
-Darth Torpid
-Game Designer
-Petroglyph
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09-29-2006, 06:06 PM
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#13
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Junior Member
Join Date: May 2006
Location: Norway
Posts: 366
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So you get different effects based on which units are inside? Cool.
How many units/infantry squads can you garrison inside a bunker at a time?
"We think in language; therefore, the quality of our thoughts can only be as good as the quality of our language."
-- George Carlin
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09-29-2006, 06:12 PM
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#14
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Rookie
Join Date: Aug 2006
Location: Standing behind you!
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Quote:
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Originally Posted by Darth_Torpid-PG
The bunkers are basically the same aside from looks. In skirmish mode they will be build pads that you capture and construct your faction's version. They have pretty tough armor but there are units that are very good at bunker busting. Their effectiveness really depends on what you put inside.
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A different effect depending on the unit? Could you elaborate a bit more on the functions of a bunker?
"You will pay the price for your lack of vision!" - Palpatine
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09-29-2006, 06:55 PM
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#15
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Gold Standard
Join Date: Aug 2005
Posts: 5,363
Current Game: BioShock 2
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Those don't look too bad. Is that Bespin: Cloud City I just saw?!?
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09-29-2006, 08:38 PM
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#16
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Rookie
Join Date: Jan 2006
Posts: 233
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You can put five squads of infantry into a bunker, and they can shoot out at passing units. So the effect you get is by mixing and matching infantry types. You could make a strong anti-vehicle bunker by packing them with PLEX soldiers for example, or mix and match to taste. For the Consortium, I find 4 disruptors and one grenadier squad to be an efficient way to clog a choke point
Bunkers are pretty resistant to damage too, so infantry can actually make a pretty large dent in units they ordinarily would be defenseless against. Of course the downside is that they can't move, and as an attacker you have to dig those infantry out of their holes to win the map (assuming a "destroy everything" scenario).
-Darth Torpid
-Game Designer
-Petroglyph
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09-29-2006, 09:07 PM
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#17
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Join Date: Aug 2006
Location: Standing behind you!
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I noticed the Arc Hammer is featured in the screenshot list. Will the Arc Hammer be formidable in space, similar to star destroyers. Or does it have low firepower, like interdictors.
Better yet, can you divulge information regarding the hardpoints of the Arc Hammer?
"You will pay the price for your lack of vision!" - Palpatine
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09-29-2006, 10:20 PM
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#18
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Rookie
Join Date: Sep 2005
Posts: 165
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Wait a minute, I saw Rogue Squadron at Cloud City. Will they be able to fight on any planet and what about other ships? I did always think that fighters should be able to fight in atmosphere, after all they did in the Battle of Cato Nemodia, which is G-Canon, and they were stationed on Yavin, Hoth, Geonosis,ect. Plus many other games have them fighting in atmosphere, for one, Rogue Squadron. And for another thing, will they're be an Imperial Fighter Hero?
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09-30-2006, 12:06 AM
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#19
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Rookie
Join Date: Sep 2006
Location: Australia
Posts: 96
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Quote:
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Originally Posted by Darth_Torpid-PG
You can put five squads of infantry into a bunker, and they can shoot out at passing units. So the effect you get is by mixing and matching infantry types. You could make a strong anti-vehicle bunker by packing them with PLEX soldiers for example, or mix and match to taste. For the Consortium, I find 4 disruptors and one grenadier squad to be an efficient way to clog a choke point 
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So Bunkers are like that big Scottish tank in Yuri's Revenge? A mix of units gives you cool extra firepower? Awesome, if that's the case. 2 rocket troopers and 3 navy SEALs were the bomb in that thing!
Some other questions: Can Thrawn go on land, and can Garm act as a fleet commander in space (no ship of his own, just a bonus)? Also, what tech level is the Arc Hammer?
I'd just like to add my thanks to aayla, these pics are a fantastic find!
Last edited by Darth Ablett; 10-01-2006 at 02:30 AM.
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09-30-2006, 12:38 AM
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#20
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Veteran
Join Date: Mar 2005
Location: Indiana, U.S.A
Posts: 943
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Does anyone know what the Imperial Lancet is?
I really like the look of the Consortium's capital ships. And that skull logo on some of them is awesome. 
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09-30-2006, 03:30 AM
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#21
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Rookie
Join Date: May 2006
Location: Edinburgh UK
Posts: 71
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What size is the Arc Hammer in relation to an Imperial Star Destroyer?
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09-30-2006, 10:31 AM
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#22
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Junior Member
Join Date: May 2006
Location: Norway
Posts: 366
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Quote:
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Originally Posted by Valter
I noticed the Arc Hammer is featured in the screenshot list. Will the Arc Hammer be formidable in space, similar to star destroyers. Or does it have low firepower, like interdictors.
Better yet, can you divulge information regarding the hardpoints of the Arc Hammer?
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I found this in the Chat Transcript:
What is ARC Hammer's weapons, how does it produce Dark Troopers, and will it need Kuat or Mon Cal?
Arc Hammer has a few hard point of the usual type (turbolasers, concussion missiles, etc) and has fighter garrisons, but it is mostly a factory ship. As long as it is in orbit, Dark Troopers will appear on your production menu. It is a hero unit, so it spawns rather than being built.
Quote:
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Originally Posted by Darth Andrew
Does anyone know what the Imperial Lancet is? 
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It's clearly an Imperial air unit for use in ground combat, capable of attacking ground units. Other than that I don't know; it looks like it's one of Petroglyph's "homegrown" units. It looks good, too.
"We think in language; therefore, the quality of our thoughts can only be as good as the quality of our language."
-- George Carlin
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09-30-2006, 12:29 PM
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#23
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Rookie
Join Date: Jan 2006
Posts: 233
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Thrawn is a space-only hero similar to Piett. Garm does have a "fleet commander" style bonus when in space.
It looks like most of those shots were taken in Bespin orbit. We've lowered the altitude of the space battle over Bespin just a bit
The Arc hammer is somewhere between the length of a Victory and Imperial Star Destroyer, but obviously much thinner. The load out is pretty basic, similar to a Victory's hard points but with an added concussion missile point.
The Lancet is mostly used as an aerial artillery unit, but it can be put to other uses...
-Darth Torpid
-Game Designer
-Petroglyph
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09-30-2006, 02:01 PM
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#24
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Rookie
Join Date: Aug 2006
Location: Standing behind you!
Posts: 199
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Thanks for the info on the Arc Hammer. It looks like the Hammer will be fully capable of defending itself in battle.
"You will pay the price for your lack of vision!" - Palpatine
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09-30-2006, 03:02 PM
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#25
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Junior Member
Join Date: May 2006
Location: Norway
Posts: 366
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"Aerial artillery unit" that "can be put to other uses"? Now that sounds intriguing. I hope the Rebels (and Zann Consortium) have more anti-air units, then. After all, the Imperials have their AT-AAs. Perhaps some of the new MDUs will have anti-air options?
"We think in language; therefore, the quality of our thoughts can only be as good as the quality of our language."
-- George Carlin
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09-30-2006, 07:54 PM
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#26
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Unregistered User
Join Date: Oct 2005
Posts: 3,503
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Arial Unit = Scout out the area and call down bombers+Orbital.
I wish they give Mara Jadi a ship this time though, she really needs it.
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10-02-2006, 02:51 PM
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#27
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Rookie
Join Date: Aug 2005
Posts: 13
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Ground battles are quite fun and the variety of abilities makes it even more fun!!
"A mind is like a parachute, it doesn't work if it isn't open." Frank Zappa
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10-07-2006, 02:10 PM
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#28
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Rookie
Join Date: Oct 2005
Location: Past the outer rims of the universe training my sith armies.
Posts: 159
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The bottom of page one, you can see the eclipse being built in the background, Looks cool to me.
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