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Old 10-28-2006, 09:16 PM   #81
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To make this more interesting, Jasra, we could make Haven one of the habitable planets in the 'neutral area'. That would explain the existense of their military forces, especially the Twenty. It would also put them slightly at odds with both of the warring empires, even if they insist on being a neutral party (which they would).


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Old 10-29-2006, 06:50 AM   #82
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I like your Ideas Jasra and Wild so i've had a thought And i think the War should have been a bit like this

About 750 years after colonization Olimpia made first contact with another human colony on the discovery of Haven about 20 years after that they discover Nirvana. Mean while Pharaz-Gil discovered the other colony around the same time as Olympia. Olympia and Pharaz Soon met each other when two exploration ships met near an uninhabited planet, but due to some mis-understanding the olympia ship was destroyed. Olympia sent an investigation team to the region and with help from Haven and Ashoka they found out it was Pharaz-gil. This led to an instant distrust between the Olympians and Pharazians but no further hostilities took place for years.

Around 50 years after the 'incident' a plague broke out on either Haven or Nirvana (possibly both). They plague ridden society(ies) turned to the other colonies for help and both Pharaz and olympia started research into a cure. Pharaz were the first to discover one but the process to create it was expensive and had to charge a high price for them, Unfortunetly the drug was only a temporary cure and the culttures needed a regular 'fix' of the drug. 20 years later Olympia had created a cure, unlike the one developed by Pharaz this completely killed the Plague and was cheaper. This undermining serious annoyed Pharaz-gil.

The war began 30 years later When a second incident happened, both olympia and Pharaz laid claim to a star system full of Resources. Both sides sent military vessels to defend the mining ships, It is not known who shot first as records are sketchy but both sides think it was the other. War was decleared between the two sides. While Ashoka choose to support Olympia, Haven remained neutral in the conflict. The war lasted 50 years before peace was finally decleared.

The treaty had created a buffer zone between the two waring sides, called the independant terrortories, where none of the empires could lay a claim to (alhough both Nirvana and Haven are located in this area). In order to keep diplomatic relations A facility was built on a planet inside the Independant terrortories where a representative is sent once every six months. Although none of the colonies can claim areas in the independant terrortories, a loop hole in the treaty meant that people who cede from a colony can claim planets, systems, nebulas, asteroids or areas of space in their own right. This has lead to factions like pirates, Religious cults, crimminal organizations and independant corporations developing in side the region.

So what do you guys think of it, if you want to edit bits or completly change it let me know.
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Old 11-01-2006, 12:15 PM   #83
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Well it's good in my terms, except you made my empire look like greedy, war-mongering fiends, when they're more bent on using their military for peace keeping. Beyond that I think it's fine, and if my empire has to look like the bad guy at one point or another, then what the hey!


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Old 11-01-2006, 02:23 PM   #84
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Arrgh. See! I had the only evil empire, and now that the other empires are in, everybody wants an evil empire. Strange...

Anyways... I really like starmark's idea. It sounds like something that would logically happen at one time or another.



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Old 11-01-2006, 02:52 PM   #85
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^^^^
O.K i get the hint.

I'm going to do another three votes...

Q1: Shall we add a fifth Colony ship and Empire. (Note it will be Dark lady's as she was next in line. The ship will have to come from either Africa or Austrailia)
1)Yes from Austrailia
2)Yes from Africa
3)No, Four is enough

Q2: Should we increases the number of colonists on each ship.
1) Yes to two million each
2) Yes to five million each
3) Yes to ten million each
4) No a million is enough

Note Question three will only count if we don't add dark lady's empire.
Q3: Is the 'war story' i came up with OK to be used.
1) Yes
2) No
_______________________________________

Q1:
3) No four is enough
Q2:
2) 2) Yes to five million each
Q3:
1) Yes
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Old 11-01-2006, 06:13 PM   #86
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Okay, my votes:
Q1:
1)Yes from Austrailia
Q2:
2) Yes to five million each
Q3:
I couldn't exactly say yes, but I couldn't say no, so;
3)Kinda


"But in you...I see the potential to see the Force die, to turn away from its will..."
"You are beautiful to me, exile. A dead spot in the Force, an emptiness in which its will might be denied."
"But no Jedi ever made the choice you did. To sever ties so completely, so utterly, that it leaves a wound in the Force..."
"I would have killed the galaxy to preserve you...You are more precious than you know..."-now...it's verbatim!-A quote from Darth Traya (Kreia)
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Old 11-01-2006, 06:39 PM   #87
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Q1: Shall we add a fifth Colony ship and Empire. (Note it will be Dark lady's as she was next in line. The ship will have to come from either Africa or Austrailia)
1)Yes from Austrailia

Q2: Should we increases the number of colonists on each ship.
2) Yes to five million each


Note Question three will only count if we don't add dark lady's empire.
Q3: Is the 'war story' i came up with OK to be used.
1) Yes


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Old 11-01-2006, 06:57 PM   #88
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I won't vote on question one as would be rather unfair.

Q2: Should we increases the number of colonists on each ship.
Yes, to two million each

Note Question three will only count if we don't add dark lady's empire.
Q3: Is the 'war story' i came up with OK to be used.
1) Yes



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Old 11-01-2006, 07:44 PM   #89
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Given the number of 'Yes, from Austrailia' answers, I'd say question three is pointless

Q1: Yes, from Austrailia

Q2: Yes, to five million each

Q3: As I said, I really don't think this needs to be answered


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Old 11-01-2006, 07:59 PM   #90
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I'll go with the general consensus for Q1: 'Yes' to Australia.

Q2: No, a million is enough. (I mean, there was a nuclear holocaust and anything more than a million people seems to be a bit impractical for a single ship to hold, imo.)

Q3: The 'war' story is fine, but if you add Dark_Lady's Empire to the mix, you can have two empires on either side with Haven as the neutral party.


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Old 11-01-2006, 10:36 PM   #91
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Q1: Yes, Australia

Q2: Yes 2 million each

Q3: Yes
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Old 11-02-2006, 04:45 AM   #92
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Ok Apex comes from Austrailia.

For question two we'll meet the options in the middle and make it three million per ship (just to make sure you're aware the RP is based 1000 years so there would be population growth, We'll work out by how much soon as we need to consider alot of things like cloning, if the goverments incouraged large families or limited it like china).

Ok and i've made Apex the Bad guys like DL would like but i just edited the previous one due to the number of yes...

About 750 years after colonization Olimpia made first contact with another human colony on the discovery of Haven about 20 years after that they discover Nirvana. Mean while Pharaz-Gil discovered the other colony around the same time as Olympia and they also found Apex. Olympia and Apex Soon met each other when two exploration ships met near an uninhabited planet, but due to some mis-understanding the Olympia ship was destroyed. Olympia sent an investigation team to the region and with help from Haven and Ashoka they found out it was Apex, This also led to their first meeting with Pharaz-gil. This led to an instant distrust between the Olympians and Apex but no further hostilities took place for years.

Around 50 years after the 'incident' a plague broke out on either Haven or Nirvana (possibly both). The plague ridden society(ies) turned to the other colonies for help and both Pharaz and Olympia started research into a cure. Pharaz were the first to discover one but the process to create it was expensive and had to charge a high price for them, Unfortunetly the drug was only a temporary cure and the culttures needed a regular 'fix' of the drug. 20 years later Olympia had created a cure, unlike the one developed by Pharaz this completely killed the Plague and was cheaper. This undermining serious annoyed Pharaz-gil.

Around the same time of the Cure Pharaz-Gil and Apex began to form a strong aliance with each other as Pharaz needed altronium. Apex managed to profit from the trade as Pharaz started to construct ships and give them a variety of other resources.

The war began 30 years later When a second incident happened, both Olympia and Apex laid claim to a star system full of Resources. Both sides sent military vessels to defend the mining ships, Apex was given the order to attack the Olympia vessel and ensure they take control of the system. War was decleared between the two sides. While Ashoka choose to support Olympia and Pharaz stuck with their allies of Apex, Haven remained neutral in the conflict. The war lasted 50 years before peace was finally decleared.

The treaty had created a buffer zone between the waring sides, called the independant terrortories, where none of the empires could lay a claim to (alhough both Nirvana and Haven are located in this area). In order to keep diplomatic relations A facility was built on a planet inside the Independant terrortories where a representative is sent once every six months. Although none of the colonies can claim areas in the independant terrortories, a loop hole in the treaty meant that people who cede from a colony can claim planets, systems, nebulas, asteroids or areas of space in their own right. This has lead to factions like pirates, Religious cults, crimminal organizations and independant corporations developing in side the region.

(Note this bit is just something i thought would be interesting. It's based a little off of the Soviet union during the Second World War.)
After the initial treaty agreement Apex formed an 'Iron Curtain' around their solar system. No ships would leave or enter their space and it was impossible to communicate in or out of the system. Over time the 'Curtain' has opened a bit for dignetaries from pharaz and some supply ships.

Okay the last part is up to Dark lady so if she likes it let me know, i also need either Wild or Jasra to volunteer their empire for the plague(or both).
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Old 11-02-2006, 05:38 AM   #93
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I'll volunteer Ashoka for the plague. It could be a further reason why their society is separated into the two tiers (Patricians & Grafters).


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Old 11-02-2006, 09:14 AM   #94
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Oh, yeah, I love the Iron Curtain idea. I was thinking of suggesting something along the same lines myself.



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Old 11-02-2006, 01:23 PM   #95
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Let's leave Haven out of the plague... if they caught it and had to accept the cure, it would put them somewhat at odds with the side that didn't come up with the permanent cure. They are to be fully neutral.

One point I want to make here is that Haven does have a military. It may seem odd since they're a neutral party, but there is a good explanation. The two opposing sides may have fought some of their battles on Haven's surface. The military therefore was created to break up the fighting. In this situation, the Military of Haven does not use traditional weapons. They rely entirely on their teke powers. With their powers, they separated the two warring empires and carted them back to their ships.

Once the two opposing empires were returned to their ships, Haven's government sent each an order: if you're going to fight a war, do it elsewhere. We want no part of it.


The Twenty are an entirely different matter and I'll come up with an explanation for them a little later


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Old 11-02-2006, 02:40 PM   #96
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Quote:
Originally Posted by JasraLantill
I'll volunteer Ashoka for the plague. It could be a further reason why their society is separated into the two tiers (Patricians & Grafters).
This could also help in the reason why Ashoka joined in arms with Olympia instead of the other side as they may consider that Pharaz-Gil had exploited them for 20 years and consider Olympia as there saviours.

As for the Place where the Empires (excluding Apex) meet for diplomatic relations, perhaps it could be Haven as they remained Neutral in the War and could provide adequate security.

Now if this is fine with everyone we'll go back to Phase 2 and get into more detail with the Empires.
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Old 11-02-2006, 03:03 PM   #97
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Sounds fine to me. On to Phase 2!


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Old 11-03-2006, 01:45 AM   #98
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Yes, Haven would work just fine for the 'Neutral Diplomacy Center'. And that explains the Twenty! They were formed to oversee security of the diplomatic meetings


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Old 11-04-2006, 09:45 AM   #99
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O.K now we need to go into more detail about the five empires military structures, the best way to do this is for the creators to do this. If you don’t want to you don’t have to and I’ll take another volunteer to do this for you. While the creators do this everyone else can comment on what has been done and start to think about Phase 4.

Phase 4 involves the groups in our universe that are not apart of the government structure. These are Pirate, terrorist cell, Religious cults and even corporations. Because we now have the independent territories these groups can have entire planets, asteroid fields or sectors of space under their control, or perhaps they are a corporation or criminal organization within an empire’s claimed space. Think about there sizes and motives for going into the independent territories if they have done so.

Please do not post any ideas for groups yet as I’m trying to keep this organised for when we finally start the RP.

This is not finished I’m just posting now so the others know how I would like to see theirs. It does not have to be done this way but it does need to be organised so we can understand it. I’ll edit this as when I’ve finished.

Military Structure of the Olympia Federation

Navy: The Navy is made up mainly of Small ‘Star Wings’, which are ships that hold a crew of between three and six. The Navy does contain 12 large Star Ships that have mid-range hyper-drives. The ships are Argonaut, Agamemnon, Bellerophon, Centaur, Chimera, Hercules, Hydra, Minator, Perseus, Theseus, Titan and Trojan. They are in charge of defending the territories off of the surface of the planets, including system and border patrols, pirate hunting and to fight any possible wars.

Poseidon Exploration Fleet (P.E.F): The P.E.F is made up of six Odyssey class star ships known as the Atlanta, Cassandra, Elektra, Helen, Medusa and Oracle. The P.E.F is made up of the Elite Navy personnel and has the best technology at its disposal. Over 100 officers apply to join each year but to make it through the rigorous selection process is rear and often as few as 5 spaces become available to join each year. The P.E.F ships leave for 5 years at time and then have a year downtime, there are always five ships out exploring so only one ship is ever on the year downtime. The ships have been the same class for over 100 years and have a re-fit during their one year downtime.

Planetary Defence: The Planetary Defence is in charge of defending the planet’s surface. It is general practice that a Technician or marine serves a term of at least five years on The Planetary defence before they can go on to the Navy if the wish to. There are 5 military bases on Poseidon 1 on Demeter and The Hades prison facility that fall under the Planetary Defence’s jurisdiction. Each base has a number of Surface to Orbit Weapons(S.O.Ws) to defend the planet from any possible invasions and even occasionally shooting asteroids out of the sky.

Trident: Trident is the Internal and external intelligence services for the Olympia federation. They have one goal “To ensure the freedoms for the people of Olympia…Using any means necessary ”. Officially the agents mainly operate within the empire trying to prevent terrorism and find other foreign agents. Unofficially the ‘spies’ have been infiltrating the other four empires political structures, however with the ‘Iron Curtain’ around Apex they have not even managed to get to New Sahara. Trident also operates many Top-secret Projects within Olympia but these are not known by anyone outside the organisation including the Quorum.

Ranks

All militaries within Olympia use the same ranking system. (Note: my ranks are loosely based on the R.A.Fs. The O# and E# are just there to show who is an Officer and who is enlisted, the numbers are just to show the order.)

(O-11)Marshal of the Olympia Federation Navy: There is only one MOFN in the military. He is not only the head of all three militaries groups but is also the representative at the Atlantan Quorum.
(O-10)Star Chief Marshal: There are three SCMs in the military, 2 are in the Navy and 1 is in command of the Planetary Defence. The Navy commanders are assigned to command the flagship (Titan) and Ares station. In a Combat situation the SCM on board the Titan will take command of a fleet while the one on board Ares can take command of any Ships assigned to defend Ares.
(O-9)Star Marshal: There are 4 SMs in the Navy, 3 in the P.E.F and 2 in the Planetary Defence. Three of the Navy SMs are assigned to ships while the other is in charge of the Apollo research station. All Three P.E.F SMs are assigned to one of the six exploration Ship. One of the Planetary Defence SMs is assigned to command The Demeter defence while the other is on Poseidon.
(O-8)Star Vice-Marshal: There are four SVMs in the navy and three in the P.E.F all of whom assigned to a Star Ship vessel. There are also 2 SVMs in the Planetary Defence, one is the Chief Warden on Hades and one commands a base on Poseidon. The Navy has a fifth Vice Admiral who is in command of the border stations around the Poseidon system.
(O-7)Star Commodore: A Str Cdre is in command of a Star Ship, 8 are in the Navy commanding Navy vessels, 6 are in the PEF and 8 in the Planetary Defence(6 on Poseidon and 1 on Hades and Demeter). A Str Cdre will be in command of the ship although they may have a higher rank on board, The Commodore will be in charge of day-to-day running when a higher rank will take command in combat situations. Planetary defence Str Cdres are in charge of military bases on the colonies they are much like their Navy equivalent with the Star Ships.
(O-6)Group Captain: A Grp Cap Is in charge of a Group of Star Wings(5 squadrons) or marines (1-5 Squads).
(O-5)Wing Commander: A Wg Com is in charge of a squadron of Star Wings(3 vessels) or a squad of marines (10-50 men).
(O-4)Wing Leader: A Wg Ldr is the commanding officer on board a star Wing or the second in command of a marine squad.
(O-3)Flight Lieutenant: Lowest officer rank for a marine and normally only 1 per squad taking up the third Highest command position in a squad. In a Star Wing the Flt Lt is the second in command.
(O-2)Flying Officer: The rank most common inside a Star Wing crew.
(O-1)Pilot Officer: Lowest Officer rank and only used by Star Wing crews (and sometimes given as an honorary rank). Pilot Officers are normally fresh out of the academy and rarely stay at this rank for more than a year.
(E-10)Officer Cadet or Student Officer: If a Marine has showed many achievements and dedication to duty they can become an officer cadet, If they pass the officer selection process they bypass the Star Wing ranks and become flight Lieutenants. As Star Wing crews must be officers they have to go to the Pilot Academy in Ares station on entering they are given the honorary rank of Student Cadet.
(E-9)Warrant Officer: Highest NCO Rank and highest possible rank for Technicians. A warrant officer technician will often be in charge of the ground or deck crew, maintaining Machinery and equipment on board a ship including the Star Wings. Can be Marine or Technician.
(E-8)Master Aircrew: Next Rank up from Flight Sergeant, They can be Marines or technicians.
(E-7)Flight Sergeant: Next Rank up from Sergeant, They can be Marines or technicians.
(E-6)Sergeant: Next Rank up from Corporal, They can be Marines or technicians.
(E-5)Corporal: Lowest Non-Commissioned officer(NCO) rank, Can be Marine or technician.
(E-3)Senior Starman (or Starwoman): Next Rank up from Leading Starman, They can be Marines or technicians.
(E-2)Leading Starman (or Starwoman): Next Rank up from Starman, They can be Marines or technicians.
(E-1)Starman (or Starwoman): The lowest rank in the Militaries, They can be Marines or technicians.

Star Ships

P.E.F Ships: All six P.E.F Star Ships are Odyssey classes. They are the only ships with Long range Hyper-drives that can be used for long periods of time in the Olympia Military. They have the best sensor technology available at the time of their last refit and best available weapons. The Odyssey class is armed with two front mounted Laser cannons (with the exception of the Electra which has two Large Mag-Pulse cannons as Laser technology was still in its testing stage when it was last re-fitted), Two Dorsal Rail Turrets and a front mounted Missile launcher. It also carries a squadron of Piranha Star Wings, a squadron of Swordfish Star Wings and a Humpback shuttle. It has a crew of 20 marines, 23 Star Wing Pilots, 10 Star Wing Technicians, 22 Star Ship engineers and 22 command crew(97).

Titan: A Leviathan class ship and is the Flagship of Olympia, it’s the most heavily armed vessel in the fleet. Although it’s 20 years old it under goes a re-fit every five years and contains the most technological weapons and equipment, including recent emplacements of 4 front mounted Laser Cannons. Other weapons include 2 Mag-pulse Turrets and 1 light rocket launcher on both the port and starboard side, 10 Rail Turrets mounted on top of the ship and two front mounted Missile launchers. There are 1 Piranha Star wing Groups, 2 Swordfish Star Wing Groups,1 Stingray Star Wing Groups and 1 group of Humpback Shuttle Groups. IT has a crew of 200 marines, 285 Star Wing Pilots, 125 Star Wing technicians, 100 Star ship engineers and 200 command personnel(910).

Hercules: A Great White Class Battleship and second in firepower only to the Titan. The ship is the newest and most advanced vessel in the whole of Olympia possibly the galaxy. The ship was made to carry absolutely no ammo and only has energy based weapons. It has 2 starboard laser turrets, 2 port laser turrets, 2 front mounted laser cannons and six top mounted Mag-pulse turrets. There are 2 piranha Star Wing groups, 2 Swordfish Star Wing groups, 2 Stingray Star Wing groups and 1 group of Humpback Shuttle. It has a crew of 60 marines, 396 Star Wing Pilots, 140 Star Wing technicians, 100 Star Ship engineers and 170 Command personnel(770).

Perseus, Bellerophon: Hammerhead Class Vessels are multi task starships made to be able to handle all types of missions. These missions can be anything from working as a temporary science vessel to delivering its marine compliment to a planet where they may be needed. It is armed with Six top mounted Rail gun turrets, 2 front mounted mag-pulse cannons, 1 rear and 1 forward missile launchers. There are 2 piranha Star Wing Groups, 1 Swordfish Star Wing group, 1 Stingray Star Wing group and 1 group of Humpback Shuttle. It has a crew of 450 marines, 240 Star Wing Pilots, 140 Star Wing technicians, 115 Star Ship engineers and 150 Command personnel(1095).

Argonaut, Agamemnon, Theseus, Trojan: Tiger Shark Class vessels are Marine transport vessels, Lightly armed but very fast and manoeuvrable for its size. It only has three top mounted Mag-Pulse turrets as weapons but this is more than sufficient for its uses as the ship is made to transport its large number troops to planets. Unlike the other Battleships the Tiger Shark class is made to land on a planet for troop and ground vehicle deployment. It caries two groups of Humpback shuttles for ship to ship/station transport and many Ground/air vehicle for the marines. It has a crew of 5000 Marines, 60 Star Wing Pilots, 23 Star Wing technicians, 20 Star Ship engineers and 25 Command personnel(5128).

Chimera, Hydra, Minator, Centaur: Basking class vessels that are Star Wing Carriers, mainly made up of several hangers to holds its vast compliment of Star Wings. It is only lightly armed with 2 rocket turrets on both the Port and starboard side but its main defence is its cargo. There are 10 groups of Piranha, Swordfish and Stingray Star Wings. It has a crew of 20 marines, 1950 Star wing Pilots, 1000 Star wing Technicians, 100 Star ship engineers and 30 command personnel(3100).

Star Wings

A star wing Squadron consists of three vessels while a Group consists of five squadrons(15 vessels).

Piranha: The Piranha is a multitask vessel able to fill many roles including Recon, bomber and dogfighter. The piranha can fill these different roles as it has two changeable hard points on each of its wing. The hard points can carry Rocket pods(each pod holds between eight to twelve rockets) and Missile racks(usually carries 2 Trident missiles) for dog-fighting, Heavy bombs (one per hard point), sensor pods and more recently laser cannons(Laser cannons take up both hard points on each wing). The hard point attachments are always balanced so if you have a rocket pod on the inner hard point of the port wing one will also be attached to the inner hard point of the starboard wing. In addition to any extra weapons that can be attached to a hardpoint the Piranha has two front mounted Rail Guns cannons and a Mag-pulse. The Piranha has a short range hyper-drive so it can travel in to deep space if it needs to, but it is also small enough to travel through Hyper Gates, so it is often sent out on missions for days. A Piranha is made up of three rooms the bridge, Airlock and cabin. The bridge id where the crew control the ship and where all instrument readouts are located, The airlock is between the Cabin and Bridge, and the Cabin has a sleeping bag (as the piranha has no gravity a bed wouldn’t work) a small food hydrator and a gun cupboard. It’s crewed by three Officers a Pilot, Co-Pilot and operations officer. The Pilot flies the ship and is often in command of the vessel, the operations officer is in charge of navigation and sensor, while the Co-Pilot is in charge of redirecting power during combat and covering the Ops or pilot positions while they sleep.

Swordfish: A Light Assault vessel made to combat smaller ships, it is the fastest and most agile Star Wing. The ship is incapable of entering Hyperspace on its own so it is carried in one of the Star Ships, but it is small enough to travel through a Hyper-gate if it needs to. The ship is armed with two in hull rocket launchers, 2 Rocket pods and three Rail gun cannons. It has a crew of 4, 1 Pilot, 1 Co-pilot, 1 Main gunner and 1 Ops officer.

Stingray: A Heavy Assault vessel made for bombing and assaulting larger ships or space stations. Like the Swordfish it has no Hyperdrive of it’s own and needs to be transported long distances with the aid of Star Ships or Hyper-gates. The ship is armed with one Rail cannon, three Mag-Pulse cannons, four missile racks and a bomb-dropping bay (carries twelve heavy bombs). Has a crew of 6, 1 Pilot, 1Co-pilot, 1 Ops officer, two bomb crew and a Main gunner.

Humpback: A Star Wing Shuttle made for transport of Marines. The shuttle is capable of entering atmosphere to land on a planets surface and forcibly boarding enemy spacecraft. With no weapons of its own it needs to be escorted when used in combat situations. It can carry 20 armed marines and has a crew of a pilot and Ops officer. The shuttle can also be used as a standard shuttle to transport personnel or crew between ships, planet and space stations. It has no Hyper-drive of its own and must use Hyper-gates or other Ships to travel long distances.

Dolphin: A Star Wing Shuttle made for transporting passengers and cargo long-distances, unlike the Humpback it has a small short range hyperdrive. It is only assigned to space stations and bases as it is not considered necessary to have them on board star ships. It has a crew of 1 pilot, 1 co pilot and an ops officer, It can carry 30 passengers.

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Old 11-13-2006, 12:06 AM   #100
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anybody detailing there empires?
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Old 11-13-2006, 12:47 AM   #101
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I'll detail mine in a minute.

-edit-

Make that a day or so. I had no idea this would get so complicated...



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Except those freakazoid Jedi nutcases.

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Old 11-13-2006, 09:23 AM   #102
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Ditto, I've spent all my time just researching names so far! I'll post mine over a series of days, in sections though.


"But in you...I see the potential to see the Force die, to turn away from its will..."
"You are beautiful to me, exile. A dead spot in the Force, an emptiness in which its will might be denied."
"But no Jedi ever made the choice you did. To sever ties so completely, so utterly, that it leaves a wound in the Force..."
"I would have killed the galaxy to preserve you...You are more precious than you know..."-now...it's verbatim!-A quote from Darth Traya (Kreia)
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Old 11-13-2006, 02:03 PM   #103
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Yes after doing it myself I’ve realised it does take quite a bit of time to do it so while the empire creators do this I’ll make a start on phase 4. This will probably cause the thread to get muddled but if that happens I’ll either create a new ‘database’ thread or just do a collection of posts at the end of this that is organised.

So Phase 4 is basically creating the people that live within the ‘New Earth Territories’ (Don’t worry it’s only a filler name until we come up with something better). This means we’ll create all the groups that aren’t the military or affiliated with a colonies government. So I’ll do another type of creation sheet and do a couple of examples now so you get the idea of how to do it. At the moment I’m limiting everyone to 8 submissions so we don’t get two many. We’ll do a vote in around two weeks or when every thread participant has posted, the vote will be a simple yes or no to each group with a majority rules.
___________________________
Group Creation Sheet

Name: The name of the group
Type: Are they a Religion, Pirate fleet, corporation, Criminal Organisation or anything else you can think of.
Location: Where are they located, Olympia, apex, Independent territories, etc.
Description: What they do and other important facts about them
___________________________

So here are two of mine that can be used as examples… I’ll edit in more later.

Name: The Children of Gaia
Type: Religious Cult
Location: Olympia and the Independent Territories
Description: The Children of Gaia movement seemed to have formed after the end of the ‘Expansion War’(Again a filler name). They originated within Olympia on the coastal city of Pangaea by a man who named himself Oranus. The Religion has a single goal ‘To lead all of mankind back to Gaia(Earth)’. Around 20 years after the end of the war the Cult had grown and Oranus led all his followers to a planet, named Atlas, within the independent territories. Although they are a peaceful Religion they can defend themselves and have set up surface to orbit weapons around the settlement. After Oranus died his son took the name for himself and so did his son when he died.

More recently The Children of Gaia have been getting more and more violent attacking freighters and small space stations. Claiming that they are looking for something that will show them the location of Earth.

Name: Guerilla Arms
Type: Corporation
Location: Independent Territories
Description: Guerilla Arms was one of the first organizations to set up in the independent territories after the ‘1st Haven Treaty’(yet again a filler name). As there would be no police or military presence within these territories, they knew there would be a demand for weapons. After finding a place to construct a space station they began to produce all kinds of weapons from ship mounted Mag-pulse turrets to standard handheld pistols.

It was this corporation that discovered Laser technology while trying to make Mag-pulse weapons more efficient. This has made it one of the more successful Corporations as it got government contracts.

Name: Amazons
Type: Bounty Hunters
Location: Everywhere except Apex
Description: After the ‘Expansion War’ it was found that criminals were escaping into the independent territories where authorities couldn’t follow them. A group of female Olympian marines heard about this and didn’t like the idea of murderers and rapists getting away with their crimes. So the Women left the Navy and declared their independence from the Empires and went hunting for these criminals. Everytime they caught someone they were often compensated for their work and decided to become bounty hunters.

Over the years they have grown beyond the Olympians and taken in women from all over the colonies to hunt bounties no matter if they are from a government or a freelance contract. They have no home world or space station but tend to rent places in the independent worlds. They are well armed and have many ships to bring people in dead or alive.

Name: Athena Shipyards
Type: Corporation
Location: Olympia Federation
Description: Although originally it belonged to the government it’s now owned and managed by a Corporation. Their main source of income is from the military as they construct, refit and repair all of their Star Wings and Star Ships. They do construct civilian ships from small to large transport ships.

Name: Gate Jammers
Type: Pirates
Location: Independent Territories
Description: Gate Jammers are a group of nomadic pirates that live on their large Space Ship ‘The Gate Jammer’. The Jammers work by disrupting the Hyper-gates and causing ships to exit out of the hyper-lane early, they then often board and take what they need from the ship. The Ship Works as it has an inbuilt brake gate and it lines it’s self up with a lane and then turns on the braking field. Once the target ship slows down the Gate Jammer launches smaller Star Wings armed with Mag-pulses to disable the Target. A boarding ship is then launched to board and steal from the ship, once they have finished they leave the target and Hyperspace away.

Name: Gemini Mining Corp (G.M.C.)
Type: Corporation
Location: Independent Territories
Description: The GMC is the largest mining entity in the New earth territories. The Corporation got its name as the founders were identical twins the sons of Nobles from the Olympia Federation. They started off by mining and refining metals on a planet they named Gemini after the corporation, they also found new minerals that had not been discovered anywhere else by that time. They sold to anyone who could afford their prices, government and independent alike. The corporation grew and due to the heavy and fast mining the planet, Gemini, had ran out of raw materials so the mining operations moved on to a new world. The planet of Gemini was turned into the administration base of the corporation as well as where all the sells took place making it a large spaceport.

The corporation continued to grow and now it mines six planets across the Independent territories, Capricorn, Taurus, Aquarius, Pisces, Virgo and Leo. The planets mine many different natural resources from metals to Oils and gases. The planets also have sophisticated refining facilities so the resources can be shipped to Gemini in the form it’ll be sold.

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Old 11-13-2006, 03:54 PM   #104
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Name: The Avengers (known by the Apex government as the Uprising)
Type: Rebellion / Freedom Fighters
Location: Apex
Description: The Avengers is a group of freedom fighters whose goals range from overthrowing Apex's corrupt gorvernment to just being left alone. Many of them are former slaves, and a few are mutants who didn't want to work for the government. They have no fixed base, but move continuously to avoid being destroyed. Their forces are far inferior to those of the Apex government, and the fact that they will acccept all willing to work for their cause means that many of their members are weak. Still, they perservere, and keep a tight grip on their motto and last hope, "The good guys always win."



There's a bit of the shadowy side in all of us.

Except those freakazoid Jedi nutcases.
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Old 11-13-2006, 04:14 PM   #105
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Name:The Black Hand
Type: Pirates/Terrorist
Location:Independent territories however in the past they've known to have bases in the Olympia controlled sectors. They're main base of opertions is located inside a large astroid which was once a mining facillity used by one of the government. It was abandoned once the astroid ran out of the matieral they were mining for, this left a large area for the Black Hand to expand on.
Description:The Black Hand is a large Pirate / Terrorist cell which started not long after the war broke loose. The conflict was a perfect distraction for the Black Hand's activities. They would side one sides weapons or vessels, full well knowing that the blame would be casted on the opposing fraction.

When the war came to an end, the Black Hand had allready earned enough wealth and power to not be effected. Of corse the first three years were hard but the Black Hand was soon able to return to it's former status.

The Black Hand has also been caught causing major prison breaks, not because they believed they didn't do wrong, or any nobal reason like that. They know how much trouble the prisoners would stir up for the governments. Because that's where they earn money best, in times of choas. Quite recently, the Black Hand has gained powerfull ship, ship that should not be in the hands of such Pirates so each Government has issued a bounty out one each ship. There are four ships that are known:
-The Ragnarök
-The Helmet of Hades
-The Thunderbolt of Zeus
-The Hammer of Thor.
All other detail is unknown expect each ship is surposed to have a characteristic which resembles it's name.


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Old 11-13-2006, 05:05 PM   #106
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Noticed a rather sneaky error in my military. I had 300 enlisted soldiers and 100 officers. It's supposed to be only 10 officers, but even that, I'm rethinking a bit... and the 'Navy', such as it is, is an entirely different group.

The Haven Navy


The Haven Navy is small enough that the title is purely speculative; they guess that, in the future, they might require a larger navy and have thus named this branch of the military, the Navy. Thirty small, fighter style craft are kept in a hangar on a 'Navy' base just outside the capital city. Fifteen highly trained pilots live there with their families. They are lead by two of the strongest telekines on the planet.

The Commanders are two rare occurrences of having evolved full telepathic powers as well. With their telepathic powers, they unite the minds of the pilots flying with them, allowing the entire 'navy' to work together efficiently without getting in another's way.


Fighter Craft

Image: Haven Fighter

Length: 8m
Width (body): 2m
Wingspan: 4m
Crew: 1
Weapons:
- 2 pulse cannons/ capable of firing 20 pulses each before recharging (40 total)
- 2 missile launchers/ the ship contains three missiles per launcher (6 total)
- telekinetic enhancement
---- causes a distinct increase in the range of powers of the pilot, enabling them to disrupt certain systems in their opponents' craft (weapons systems typically)


The Haven Army

Haven's army consists of 300 enlisted men, forming six squads of 50 men each. Each squad has two commanders. The twelve commanders report directly to the War Council, a six-member committee which reports to the General. In most cases, the soldiers do not carry any conventional weapons, relying entirely on their telekinesis. The commanders carry one projectile pistol; the War Council carry dual projectile pistols. The General carries a single projectile pistol and a ceremonial, but still lethal rapier.

The Army is used mostly as a police force, though during the Conflict of Empires, they did split the battling forces and return them to their ships.


The Twenty

The Twenty report directly to the Advisors. They have the authority to override any other military decision. Every single one of them has the powers of both telekinesis and telepathy. They appear young, in their early to mid twenties. Only the Advisors know who they were before they entered service as the Twenty. They remain fully disconnected from society.

Many people speculate that the Twenty were once members of society; that, when the Advisors saw their power, they had the deaths of these young men and women staged so they could begin their new lives. To see one of the Twenty is extremely rare, so there has been no confirmation of this. Anyone who has seen one can never remember what he or she looked like. People suspect this is caused by a newly evolved ability found only in the Twenty; the ability to manipulate memory.


Mom tells me I need brain food... but if writing ain't that, I don't know what is!

My work in progress:
Hidden Histories: The Galaxy Hacker

Have a read, give a review, yah?

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Old 11-13-2006, 07:45 PM   #107
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Name: Greenlanders
Type: Military based group
Location: This base is located about 2 hours from the planet Haven.
Description: The men that invaded and killed the Iniuts called themselves the Greenlanders after a few years of control, and once the news about the 5 continental ships leaving were launching to find new homes they decided to follow the North American Ship secretly to their new world. The Greenlanders are known to be aggresive in the Navy but are more known to be feirce on ground since each soldier has been taught by a more experienced soldier. Their main base is abandoned by the Republic of Haven and is located about a hyper-gate jump from the planet, Haven. Their recent attacks have been the scientist space station since they oppose the children of Gaia. The Greenlanders have dispised the leader of the CoG since the 'Expansion War', because they attacked the Greenlanders since they are known to have info how to get to Earth.

They divide themselves into different classes but mainly they stick to just different professions instead of ranks.
Classes- If a soldier joins or is born they assign to the military and choose what they would like to work as. They decide to pick from one of many classes, including ground forces like, Rifleman, Heavy Assault, light Assault, Medic, Scout, Support, or Anti-Armor. In the Navy they choose from Bomber, Fighter, Scout, etc. They start as lowest level of that class, and are taught by a veteran or trained person in that class. Once they are more experienced they receive better rewards. Once the best of that class They are noted as the Master of Scout, Medics, etc. in the ground forces and Leader of Scouts, Fighters, etc. in the Navy.

Last edited by Jedi Atomic; 11-16-2006 at 05:53 PM.
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Old 11-13-2006, 08:13 PM   #108
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Well, if you're going to have them attacking one of the space stations, you should be more specific as to which one they're attacking. Haven has two. The first is one maintained by the government. It holds a few analysts and a full repair crew. Its main purpose is to alert the surface to when ships from other planets are approaching. (So basically, it's one big sensor array )

The second was built and launched by a group of scientists. They operate and maintain it, claiming to be using the giant telescope aboard to search for Earth. But by now, most of the people of Haven know the telescope is directed toward the surface of the planet. The true goal of the scientists is unclear.

If you're going to have your Greenlanders attacking, I'd rather you had them attack the planet itself instead of the space stations. Perhaps they're trying to provoke the Republic of Haven to take a side in the war. In that case, it's quite possible the Greenlanders viewed Haven's formulation of a military (even if it's small) as a partial success.


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Old 11-14-2006, 08:40 PM   #109
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Military Structure of Apex

Navy: The Navy is Apex's official military fleet. It is mostly stationed around New Sahara on the many military outposts, although there are several ground-based installations as well. It is primarily concerned with space operations, but conducts some small atmospheric operations as well.

Army: The Army is Apex's oficial ground-based military.

The Marines: The Marines are a small division of the Army created specifically to counter the Uprising. Before serving in the Marines, all "normal" recruits are required to have served at least three years in the Army, or to be recommended by an officer for superior skill. Many of the Marines are genetically engineered for superior strength and stamina.

Special Forces: The Special Forces are the intelligence division of Apex's military. Completely separate from the Army and Navy, they are sometimes called upon to perform operations in conjunction with the Marines. The Special Forces are answerable only to the Chief and a few other high-ranking government officials. They are required to divulge information on their operations to no one but the Chief.

Officially, they work to prevent terrorist uprisings and infiltration from other governments. Unofficially, they work to weed out people who differ with the government, and anyone connected with the Uprising. Recently, they have been searching for people with unusual abilities, and either recruiting them for the government, or putting them away for good. It is rumored that many Special Forces operatives have telepathic ability. The government will neither confirm or deny this.

Apex Exploration Program (AEPRO): AEPRO began as an independent exploration committee sanctioned (and closely monitored) by the government. Its primary objective was to explore any nearby planets and their moons to search for available resources. Recently, the Apex government has seized full control of the program, for security reasons.

Defense Project / Iron Curtain: The Defense Project was started decades ago, ostensibly in case of attack from outsiders, but really to "keep outsiders out and insiders in." It consists of numerous military outposts orbiting New Sahara in strategic positions.


Ranks
The Chief There is only one Chief. Head of the Apex government, all military divisions are answerable to this individual.

Navy
Fleet Admiral: Commands a fleet of capital ships.
Admiral Commands a capital ship and its squadrons.
Captain: Commands a ship and any ancillary ships assigned to it.
First Mate: Second to the Captain of a ship.
Ensign: Typically specializes in a single area, such as communications or weaponry.
Redshirt: Someone liked Star Trek. These people are one step up from Apprentices. They typically serve on larger starships.
Apprentice: The lowest rank in the Navy. They have completed simulation training, and are beginning real-life orientation.

Squad Leader: Someone who commands a squadron of 10 to 15 fighters.
Pilot: Someone who flies a fighter ship.

Army
General: These officers command groups of divisions, called corps.
Lieutenant-General: These officers command divisions of anywhere from 10 to 100 regiments.
Captain: These officers command regiments of 5 to 10 battalions.
Colonel: These oficers command battalions of 2 to 6 squadrons
Lieutenant: These officers command companies consisting of 3 to 10 platoons.
Sergeant: These officers command platoons of 25 privates.
Private: One step up from Recruits. This is the lowest rank considered to be "official" soldiers. Cannon fodder, anyone?
Recruit: The lowest rank in the Army. These are the new people who haven't gone through training yet.

Special Forces
This group has a very loose ranking system, instead, most operatives are categorized by their specialities.
Director of Intelligence: Head of the Special Forces, this individual answers only to the Chief.
Blue Agents Blue Agents specialize in coordinating missions.
Green Agent: Green Agents specialize in analyzing gathered intelligence.
Black Agent: Black Agents specialize in lengthy undercover work, sometimes living what apppear to be normal lives for years in order to gather information.
Red Agent: Red Agents specialize in in-and-out missions, where something must be destroyed, and it needs to look like an accident.
Scarlet Agent: Scarlet Agents specialize in assassination.
Gray Agent: Gray Agents specialize in undercover missions that need to be performed quickly, such as showing up at underground meetings only recently discovered. A Gray Agent is typically suave and convincing.
White Agent: White Agents specialize in interrogation.

Will edit in the starships later.



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Except those freakazoid Jedi nutcases.
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Old 11-15-2006, 12:00 AM   #110
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I've edited the Greenlanders how do you like it, WJ?
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Old 11-15-2006, 05:38 AM   #111
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One more change: be specific on which station the Greenlanders are attacking. See my previous post for explanations of the two stations.


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Old 11-15-2006, 06:11 PM   #112
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Ther I even added something about how they don't want to discover Earth and they oppose the Children of Gaia(if thats alright with you Starmark2k) and that they are attacking the scientists.
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Old 11-16-2006, 08:43 AM   #113
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^^^
Thats fine but do they have a reason why they don't want to return to earth. Also it may be me misunderstanding what you've typed but do you know that there hasn't been a war in 100 years from when we start the RP The current political climate is peaceful. Have,Ashoka,Olympia and Pharaz have trade with each other while Apex have closed themselves off from everyone else since the end of the war.

Also out of curiosity why did you pick greenland, it just seems like the least likly country out of all the nations you could have picked (considering thee vast majority of their population are Inuit, a famously peaceful people) and was their ship a sleeper aswell.
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Old 11-18-2006, 02:10 PM   #114
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Hi guys I got bored so I thought I’d do a quick star map showing the borders and planets of the governments. If you like it or want something changed let me know, I’ll add the groups stuff after the vote next week. We do need more so please keep adding new ones. I’ve also worked out what the Hyper-gate times could be…

The Galaxy as we know it!

Apollo> Demeter - 10 hours
Apollo> Poseidon- 14 hours
Ares > Poseidon- 6 hours
Hades> Poseidon- 22 hours
Apollo> ISS 1- 32 hours
ISS 1> Nirvana- 29 hours
Ares > ISS 2- 29 hours
ISS 2> Nirvana- 31 hours
Haven> ISS 2- 36 hours
Carad-Galadh> Haven- 37 hours
Carad-Galadh> Lyg-Thond- 4 hours
Haven> New Sahara- 38 hours (Gate believed to be offline)
Annun Amon> Carad-Galadh- 25 hours
New Sahara> ISS 3- 26 hours (Gate believed only to be turned on during scheduled trade)
Annun Amon> ISS 3- 26 hours

I also intend to do a Timeline so we all know the history of our universe.
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Old 11-18-2006, 03:53 PM   #115
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Hey, I like it. Very nice.



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Except those freakazoid Jedi nutcases.
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Old 11-18-2006, 06:22 PM   #116
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Ok, finally finished my military outline. It's not as specific as some, but it'll have to do. Btw, LOVE the StarMap! Very, very, cool! Looking forward to RPing in this universe for sure!

~~~~~

Military Structure of the Ashoka Alliance

Ashoka Defense and Exploration Force (ADEF):

Made up of 6 Groups, known as Shunts, the ADEF was primarily created as a platform for exploration of the three moons around Nirvana, but now serves as the AA’s defense force. There are four branches: Navy, Marines, Army, and Exploratory Services Personnel (Espy's for short). Espy's are tasked with exploring new territories and ensuring that trade lanes remain free of hinderances, either natural (like meteors, anomolies, etc.) or man-made (like pirates, smugglers, or other enemies.)

Each Shunt is lead by a large cruiser with an associated tactical wing of small fighters and supply and escort ships. The three oldest cruisers-- Azora, Tiret, and Zuma—take their namesakes after the moons they were assigned to survey. Once the mining colonies were established, the purpose of the Azora, Tiret, and Zuma Shunts changed to protection and transport. Three new cruisers were built, smaller but more technologically advanced, to serve mainly as staging areas for the establishment of the new orbital space stations around three of the other six planets in the Ashoka system—Channi, Chetak, and Varuna. After the last conflict, the station orbiting Varuna was commissioned exclusively as military space dock.

ADEF cruisers have a crew complement of 500 but can hold up to 5500 additional troops. They have mid-range hyper-drives, but are known more for their durability rather than their speed. They can hanger up to 50 small two-man fighters (called Darrees (DREs) for Defense /Recon/Explorer).

Escort ships are faster and smaller than ADEF cruisers, but are heavily armed. After the last conflict, some of the ships have been redesigned to be used as Inderdictors to combat piracy along the trade routes. Transport ships vary from the large heavy mining transports to lighter, faster troop and supply transports.

Communal Investigative Services (CIS)
The primary duty of the CIS is to maintain and enforce law and order among Ashoka’s citizens. Each of their three major cities and each of their mining colonies have their own division of CIS. Those areas that are not encompassed under the jurisdiction of a city fall under the control of a regional CIS official that reports directly to the Darm. The Darmic Prefect has direct control of the CIS, but he must have approval from the Darm in order to use the central military.

Ranks
Ranks among the Ashoka military are non-branch specific, i.e. same for Navy, Marines, Army, and Exploratory Services Personnel. The CIS uses the same ranks, although the highest ranking officer in any CIS branch will be a Brigadier of either 1st, 2nd, or 3rd class (with first class being the higher rank).

(O-11)ADEF Lord General: Reports directly to the Darm about all Military Affairs.
(O-10) Branch General: Each Shunt is commanded by a Branch General. Also, there is a Branch General in charge of the CIS, and an additional one in charge of the Veruna space dock.
(O-9) General: Each division of the Shunt (i.e. Navy, Marine, Army, and ESP) is headed by a General.
(O-8)Major General: There are three Major Generals under each General. They are responsible for operations, logistics, and research.
(O-7) Lieutenant General: Assists the Major General.
(O-6) Brigadier: Responsible for the day-to-day operations of their individual departments (operations, logistics, or research.)
(O-5) Major:
(O-4) Captain:
(O-3) Zonwei (Lieutenant):
(O-2) Shouwei (Second Lieutenant):
(O-1) Yuan (Cadet):
(E-10)Sergeant Major:
(E-9) Master Sergeant:
(E-8) Staff Sergeant:
(E-7) Sergeant First Class:
(E-6) Sergeant:
(E-5) Corporal:
(E-3) Bing FC (Private First Class):
(E-2) Bing (Private):
(E-1) Comrade (Recruit):


Veni, Vidi, Velcro. (I came, I saw, I stuck around)
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Old 11-21-2006, 05:01 PM   #117
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Added a picture of my 'navy' starfighter to my military structure post.


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My work in progress:
Hidden Histories: The Galaxy Hacker

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Old 11-21-2006, 05:12 PM   #118
steven
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lol, very nice WildJedi.


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Old 11-21-2006, 06:55 PM   #119
Master_Archon
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I'm having difficulty finding time to make my empires military, so if anyone wishes, they can help me. I have a decently busy schedule right now, so if I don't get help, I'm going to be very late in it's creation, so...yeah.
[Just PM me if you wish to help.]


"But in you...I see the potential to see the Force die, to turn away from its will..."
"You are beautiful to me, exile. A dead spot in the Force, an emptiness in which its will might be denied."
"But no Jedi ever made the choice you did. To sever ties so completely, so utterly, that it leaves a wound in the Force..."
"I would have killed the galaxy to preserve you...You are more precious than you know..."-now...it's verbatim!-A quote from Darth Traya (Kreia)
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Old 11-22-2006, 11:43 AM   #120
JasraLantill
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Quote:
Originally Posted by Master_Archon
I'm having difficulty finding time to make my empires military, so if anyone wishes, they can help me. I have a decently busy schedule right now, so if I don't get help, I'm going to be very late in it's creation, so...yeah.
[Just PM me if you wish to help.]
I'll help you! In fact... I just PM'd you with some ideas. Hope it helps!


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