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Old 11-29-2006, 05:44 PM   #121
Jacobliver
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hi
for the past half hour ive read your entire thread and i just wanted to ask can i get involved ive read the full thread remember so i know what ranks there are the basic storyline from phase 1 all 5 empires, the iron curtain


jacobliver if not ill just follow your progress to see how you do


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All hail lord revan,All hail lord revan,All hail lord revan,All hail lord revan the true lord of the sith

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Old 11-29-2006, 05:48 PM   #122
starmark2k
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Anyone can join at any time, but so you know we're still in the planning stages and haven't gotten to the actual RP yet... We don't even know what our first story will be. Anyway if you want to submit some groups for the Independant territories you are more than welcome too.

And that goes for all of you. WE NEED MORE GROUPS!!!
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Old 11-29-2006, 06:04 PM   #123
Jacobliver
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group name:Tansari
Group typeirates
Description:they have built a space station in neutrel terrotry(forgive spelling)
the sell high powered weopons on the black market but becuase there is no war they are getting desprate and all selling false infomation to the govenment's of the planet's to try and force a intergalactic war they are also inleuge with apex
Group strength/numbers:approx. 150 members the tansari group leader is named Liam neason(not any 1 i know/made up)


The power of the force is great but nothing can match the power of the darkside


All hail lord revan,All hail lord revan,All hail lord revan,All hail lord revan the true lord of the sith


Last edited by Jacobliver; 11-30-2006 at 05:06 AM.
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Old 12-02-2006, 03:24 AM   #124
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Name: Science over Haven, or SoH
Type: Research Cooperative
Location: A space station orbiting Haven
Description: Science over Haven was established when thirty scientists came together on the surface and built a space station they claimed would soon spin an orbit around the planet. At the center of the station, they placed a large telescope, the largest they could build with their resources. When the station was complete, including atmosphere recycling units, all thirty scientists boarded and sealed themselves in.

For nearly eight months, they remained inside their grounded 'space station'. At the end of eight months, citizens who'd grown accustomed to walking past the station on their way to work suddenly realized that it was gone from its resting place. Now, it flies in orbit around Haven, just as the scientists claimed it would, placed there by the scientists' collective telekinetic power.

Once a month, a shuttle leaves the SoH station and lands in Paramount City, Haven's capital. Each time this happens, ten people depart from the shuttle and scatter. Several hours later, they return with hands full of things they've bought. Then, the shuttle returns to the station.

Every time the shuttle lands, a crowd of reporters is there to greet the scientists. They are asked many questions. What does the SoH plan to do? Why did they create the station? Why do they so rarely leave it? Are there children aboard by now? The scientists aboard the shuttle answer very few of the questions. They claim their purpose aboard the station is to rediscover Earth's location, but their giant telescope is directed toward Haven's surface. Yes, there are children aboard and they're just as thrilled with the project as their parents are.

It's still uncertain what exactly this 'project' truly is. Some speculate the SoH is trying to trace how the telekinetic mutations came about and attempting to accelerate the process. All such speculations are unproven.

- --- - --- - --- - --- -

Name: Dragon's Teeth
Type: Pirate
Location: mostly neutral territory, but you'll find them anywhere there's a hypergate
Description:The Dragon's Teeth were formed on Haven to serve as a quote "more aggressive navy", but when the planet took a decisively neutral stance in the war, all fifty men and women worked together to steal parts from various businesses on Haven to build six small ships. In these ships, they left the planet, becoming thieving nomads.

After a year of wandering, they landed on Olympia, pretending to be lost travelers from one of the other worlds. While there, they stole supplies, building eighteen more ships. Now, they have developed advanced communication technology, allowing their 'fleet' of fifty ships to stay connected, even at great distances. They fly in small groups, ten ships each and they have fully made the shift into pirating.

In addition to their communication technology, the Dragon's Teeth have also developed a method of entering a hypergate as a larger, cargo ship enters. Their groups of ten small ships hide in wait, masking their energy signatures by staying close to the hypergates until the larger ship is just about to enter it. Then, they appear, forming a ring around the larger ship and docking with it just as it enters the hypergate. Then, while the larger ship travels, they take over the ship, deck by deck, putting the entire crew of the larger ship into the airlocks. Once the takeover is complete, they load all the cargo into their ships and set the airlocks to release into space as soon as the cargo ship comes out the other end of the hypergate.

Survivors are rare in a Dragon's Teeth raid, but they do exist. They describe the Dragon's Teeth as being utterly cold and ruthless, without heart. They dress fully in black and have jagged ivory colored teeth embroidered into their 'uniforms'. Their methods of piracy occasionally put them at odds with the Gate Jammers.

As the Teeth originated from Haven, they have telekinetic powers, as do all Havenites. Because of this, the Three Council of Haven has formed the 'Dragon Slayers'.


- --- - --- - --- - --- -

Name: Dragon Slayers
Type: Pirate Hunters
Location: widespread throughout the neutral territory and hypergates
Description: Formed to combat the Dragon's Teeth, these groups of ten men and women travel in 'packs'. Each Slayer has his or her own personal fighter, which enhances his or her telekinetic abilities. They are aware of how the Dragon's Teeth lie in wait for their prey. So when a group of Teeth begin their attack, the Slayers are almost always right behind them. In every known Teeth attack where the Slayers managed to catch them, the fight proceeds into the cargo ships, where the Teeth are trying to get the cargo and the Slayers are trying to stop them.

The battles between the Slayers and the Teeth are often fierce contests of telekinetic power. Sometimes there is no definite victor in the fight. Both sides have had their victories and their losses. But slowly, the Slayers are accomplishing their goal. If the Teeth want to keep pirating, they're going to have to start recruiting soon; they simply cannot give birth and raise more Teeth as fast as they're loosing them.


Mom tells me I need brain food... but if writing ain't that, I don't know what is!

My work in progress:
Hidden Histories: The Galaxy Hacker

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Old 12-02-2006, 10:04 AM   #125
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O.K we won't start until we get Archons military structure but i suppose now we need to work out what our first story will be. The first story will be where we work out any kinks and other things we need to add. You can submit more groups but as we did not get as many submissions as i would have liked they are all in.

So i have four ideas for our first (hopefully of many) story.

1) Free Roaming- Simply living in our universe, no story. You can be anyone and anywhere. You can interact with any NPCs or other players.

2) The Second War- The Iron cutain has falling and Apex of struck with an army that has been built over the 100 years of peace. Invading areas of the independant territories, in direct violation of the treaty, the Forces of Olympia and Ashoka are sending ships to push them back. Haven remain neutral and Pharaz-Gil are undecided who they will fight with. You are a soldier, Pilot or officer of one of the military forces.

3) Mercenary Crew- We've done it with Star Wars so how about our little universe. Same deal as Star Wars MC, You are on an Independant ship as a crew men who flies around the galaxy doing jobs.

4) Search for somthing- Somthing is missing or found of great imprtance. You have been sent to find it by a military or other group.

If anyone has better ideas please submit one otherwise vote for one of the above.

you can still submit Groups untill we start and proberly after we do anyway.

I'll start on a fall map to include the Independant groups.
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Old 12-02-2006, 01:14 PM   #126
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Hmm... free roaming wouldn't work too well. RP's where we've tried that only end up getting twisted and confused. We need a set story to follow.

The second war is a possibility, but I also think it would be a little awkward... playing different members of different military groups. I think it may be just a little too big to play efficiently.

As for Merc Crew... well, it's a fun idea in Star Wars, but I'd be more interested in doing something a little different for our own little galaxy.

Search for something: Now there's an interesting idea, if a bit vague. Let me see if I can make it a little clearer. I haven't quite decided what it is we're searching for, but I've got the idea that its last known resting place was on Earth. Therefore, we have to find Earth first.

So, we are a team that's been put together -probably by Haven, as they're the neutral ones- a team formed of people from any of the empires that wanted to help the search for whatever we're looking for. And we begin our search by looking for Earth. Along the way, we'll run into pirates and several natural space difficulties, but eventually, we'll find Earth and discover that, somehow, the humans who stayed behind did not die off.

While our five ships took off and fled to other worlds, the humans left on Earth banded together, determined to survive in whatever way they could. In their determination, they discovered a way to eliminate much of the radiation. And whatever radiation they couldn't get rid of, they adapted to, evolving to become immune to the effects of the radiation that was left.

At first, the humans of Earth welcome us, even going so far as to completely clear the radiation from a conference room so we can remove our environmental suits and talk with them face to face. But then, when they learn what we've come for, they do everything they can to drive us away. The thing we're after is something very central to their way of life and there's no way they'll give it up easily. So that becomes the big challenge... getting it from them, even when they won't give it to us.



At any rate, I guess my choice goes to #4...


Mom tells me I need brain food... but if writing ain't that, I don't know what is!

My work in progress:
Hidden Histories: The Galaxy Hacker

Have a read, give a review, yah?
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Old 12-02-2006, 06:39 PM   #127
Jedi Atomic
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I like Wild Jedis perspective and I would have to go with #4.
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Old 12-03-2006, 01:28 PM   #128
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O.K i've got the maps sorted out i split it so it wouldn't be too crouded, so we have a political map that has the Goverment planets stations and ISS 1-3 and the Independant map that has all the corporate and pirate bases and planets including ISS 4-7. ISS's are owned by a corporation and or individual person that are 'free trade ports' they are not ran by current groups or Goverments.

Political Map

Independant Map

Note: There is a secret gate between the Greenlanders bace and haven.
...The only way to tansari Station is with the use of Hyper drives.
...The Black hand bace is built at an old joint Mining operation between Olympia and Ashoka which was abandoned by them due to the First Haven treaty.(This is a suggestion, if it's okay with Steven.)
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Old 12-03-2006, 01:32 PM   #129
steven
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Originally Posted by Jedi Atomic
I like Wild Jedis perspective and I would have to go with #4.
Ditto


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Old 12-03-2006, 06:28 PM   #130
JasraLantill
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I like WJ's idea of searching for something, for pretty much the same reasons.

But...

I'm not sure I like the idea of leaving our part of the Galaxy and travel back to Earth. Earth's pretty far away, isn't it? Are we searching for a new hyperspacey way to get there? Or have they built a gate? Whole lot of questions there. I don't have enough active braincells at the present moment to think of an alternative, though maybe WJ can answer my questions later.

But for now, I vote for number 4.


Veni, Vidi, Velcro. (I came, I saw, I stuck around)
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Old 12-03-2006, 06:31 PM   #131
Jason Skywalker
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Ok, so, i'm in this, what can i do to help?
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Old 12-04-2006, 11:47 AM   #132
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Pharaz-Gil Armed Forces

The main military base is located at CelebIthil. This is also where all the Chiefs of Staff of the respective branches (Army, AirForce, EDC, HOC, Navy, Domestic Security) meet when the need to discuss important issues. The Military Representative Head is chosen from among the six Chiefs of Staff.

Army: A common military group, ground based, and used for planet to space defense, or stop insertion. The Army is headed by a Chief of Staff, or General, who is in charge of the Army, as well as the Dûn Core.

Dûn Core: Is an Elite space/ground military group, meant for military insertion, and interplanetary peace keeping. They are evolved, mutated, or genetically enhanced men and women, highly capable, powerful, and though few in number, deadly. They have their main training base on Annûn Amon as it's out of the way (being primarily for agriculture).

Air Force: The group meant for air-to-air, air-to-space, space-to-space combat through large fighter craft. The Air Force is also headed by a Chief of Staff, or Gen-PGAF (General of the Air Force [OF-11]), who is in charge of the EDC and the HOC as well.
Mormirath is the main base for the Pharaz-Gil Air Force. New ships are produced here and being a space station, they have plenty of room to carry out dry runs and perform training exercises without interfering with the civilian population. From here, they also do centralised monitoring of the Pharaz-Carad Ephel array grid.

Ephel Defense Core: A group of military set apart, meant for defence of the planet through the Rail Stations; Highly Elite and Trained. This group is under juristiction of the Air Force, but is still considered a branch on it's own, having it's own Chief of Staff or General of the EDC.

Hyarmen Offense Core: Are the men and women of the space fleets of the Pharaz-Gil Empire. They are also meant for Galactic exploration, along with a few E.D.C. members to go along as well. They are also excellent in interplanetary peace keeping.
Amrûn Amon: The name meaning, Sunrise Hill, is the main base for the HOC (Hyarmen Offense Corp), as it has a shipyard. Testing of any new ship designs or modifications are performed here.
Though they explore with members of the EDC, they are very little in relation to the Air Force, though they have a small juristiction underneath them. They are led by a Chief of Staff or Fleet Arbiter.

Navy: Very little of the Navy is in space, and most of it is the planet's water forces. There is a Chief of Staff or Fleet Admiral in charge of the Navy as a whole. They are smaller than expected, though still strong and powerful, being more of a coastal defense force deployed from large bays connected to the coast, and enormous mid-ocean dock platforms, capable of constructing, repairing, storing, and deploying massive amounts of sea vessels.

Domestic Security Force: The Pharaz-Gil Empire has a Police Force, Special Forces, Insertion Force, and Geno-Force, these are civilian corps or cores, meant for law upholdment. Warrant Praetor are in charge of the Police Force, Insertion Force and Geno-Force respectively, although they ultimately report to the Chief of Domestic Security, who reports to the Military Representative Head.

Ranks

Non-Branch Ranks
Field Marshal:
Chief Of Staff:
Chief Of Security:
Embiseer:

Army
(O-11) General of the Army:
(O-10) General:
(O-9) Lieutenant General:
(O-8) Major General:
(O-7) Brigadier General:
(O-6) Colonel:
(O-5) Lieutenant Colonel:
(O-4) Major:
(O-3) Captain:
(O-2) First Lieutenant:
(O-1) Second Lieutenant:
(E-9) Sergeant Major of the Army:
{E-92} Command Sergeant Major:
{E-91} Sergeant Major:
(E-8) First Sergeant:
{E-81} Master Sergeant:
(E-7) Sergeant First Class:
(E-6) Staff Sergeant:
(E-5) Sergeant:
(E-4) Corporal:
{E-41} Specialist:
(E-3) Private First Class:
(E-2) Private:
(E-1) Grunt:

Dûn Core
(O-10) General:
(O-9) Lieutenant General:
(O-8) Major General:
(O-7) Brigadier General:
(O-6) Colonel:
(O-5) Lieutenant Colonel:
(O-4) Major:
(O-3) Captain:
(O-2) First Lietenant:
(O-1) Second Lieutenant:
(E-9) Sergeant Major of the Dûn Core:
{E-92} Sergeant Major:
{E-91} Master Gunnery Sergeant:
(E-8) First Sergeant:
{E-81} Master Sergeant:
(E-7) Gunnery Sergeant:
(E-6) Staff Sergeant:
(E-5) Sergeant:
(E-4) Corporal:
(E-3) Lance Corporal:
(E-2) Private First Class:
(E-1) Private:

Air Force
(O-11) General of the Air Force:
(O-10) General:
(O-9) Lieutenant General:
(O-8) Major General:
(O-7) Brigadier General:
(O-6) Colonel:
(O-5) Lieutenant Colonel:
(O-4) Major:
(O-3) Captain:
(O-2) First Lieutenant:
(O-1) Second Lieutenant:
(E-9) Chief Master Sergeant of the Air Foce:
{E-93} Command Chief Master Sergeant:
{E-92} Chief Master Sergant:
{E-91} Chief Master Sergeant Basic:
(E-8) Senior Master Sergeant:
{E-81} Senior Master Sergeant Basic:
(E-7) Master Sergeant:
{E-71} Master Sergeant Basic:
(E-6) Technical Sergeant:
(E-5) Staff Sergeant:
(E-4) Senior Airman:
(E-3) Airman First Class:
(E-2) Airman:
(E-1) Airman Basic:

Ephel Defense Core
(O-11) General of the EDC:
(O-10) General:
(O-9) Seer General:
(O-8) Major General:
(O-7) Commodore General:
(O-6) Colonel:
(O-5) Seer Colonel:
(O-4) Major:
(O-3) Captain:
(O-2) First Seer:
(O-1) Second Seer:
(E-9) Chief Master Staffman of the EDC:
{E-92} Command Chief Master Staffman:
{E-91} Chief Master Staffman:
(E-8) Senior Master Staffman:
(E-7) Master Staffman:
{E-71} Master Basicman:
(E-6) Staff Basicman:
(E-5) Staff Staffman:
(E-4) Senior Basicman:
(E-3) Basicman First Class:
(E-2) Basicman Second Class:
(E-1) Basicman Third Class:

Hyarmen Offense Core
(O-11) Fleet Arbiter:
(O-10) Arbiter:
(O-9) Vice Arbiter:
(O-8) Strike Arbiter:
(O-7) Rear Arbiter:
(O-6) Captain:
(O-5) Commander:
(O-4) Guard Commander:
(O-3) Guard:
(O-2) Lesser Guard:
(O-1) Yielder:
(E-9) Lordan Lesser Officer of the Navy:
{E-93} Fleet Lordan Lesser Officer:
{E-92} Command Lordan Lesser Officer:
{E-91} Greater Lordan Lesser Officer:
(E-8) Senior Lordan Lesser Officer:
(E-7) Lordan Lesser Officer:
(E-6) Lesser Officer First Class:
(E-5) Lesser Officer Second Class:
(E-4) Lesser Officer Third Class:
(E-3) Greaterman:
(E-2) Lesserman:
(E-1) Repsir:

Navy
(O-11) Fleet Admiral:
(O-10) Admiral:
(O-9) Vice Admiral:
(O-8) Forward Admiral:
(O-7) Rear Admiral:
(O-6) Captain:
(O-5) Commander:
(O-4) Lieutenant Commander:
(O-3) Lieutenant:
(O-2) Lieutentant Junior Grade:
(O-1) Ensign:
(ENE-3) Master Chief Petty Officer of the Navy:
(ENE-2) Fleet Master Chief Petty Officer:
(ENE-1) Command Master Chief Petty Officer:
(E-9) Master Chief Petty Officer:
(E-8) Senior Chief Petty Officer:
(E-7) Chief Petty Officer:
(E-6) Petty Officer First Class:
(E-5) Petty Officer Second Class:
(E-4) Petty Officer Third Class:
(E-3) Gunman:
(E-2) Newman Elite:
(E-1) Newman:

Domestic Security Force
(O-11) Warrant Praetor:
(O-10) Praetor:
(O-9) Vice Praetor:
(O-8) Field Praetor:
(O-7) Lower Praetor:
(O-6) Huntsman:
(O-5) Phalax:
(O-4) Centure Commander:
(O-3) Centure:
(O-2) Senior Zealot:
(O-1) Zealot:
(E-9) Tower Officer:
(E-8) Towerman:
(E-7) Caval Officer First Class:
(E-6) Caval Officer:
(E-5) Yeosign:
(E-4) Command Shiriff:
(E-3) Senior Shiriff:
(E-2) Shiriff:
(E-1) Deputy Shiriff:

Combat Vessels
Key:
Brackets - [] = Translation
Parenthesis - () = Ship Type

Gil Cirya

Frigate Class
Myr Class - (Assault Frigate):
Slyver Class - (Laser Array Frigate):
Hras Class - [Horn] - (Support Frigate):
Ephel Class - [Outer Fence] - (Defense Field Frigate):

Strike Class
Alph Class - [Swan] - (Destroyer):
Olotsë Class - [Blossum] - (Missile Destroyer):
Thalion Class - [Hero] - (Gunboat):
Einior Class - [Elder] - (Light Cruiser):

Capital Ship Class
Cirban Class - [Haven] - (Carrier):
Maica Class - [Sword] - (Heavy Cruiser):
Ilúvala Class - [Omnipotent] - (Bombard Cruiser):
Lendë Class - [Journey] - (Dûn-Pod Carrier):

Mothership Class
Cermië Class - [Harvest] - (Strike Barge):
Torog Class - [Troll] - (Battleship):
Beurô Class - [Follower] - (Needle MAC Platform):
Golem Class - (Juggernaught):

Edit: - [More was added, still not finished though, but at least I'm doing it. Thanks go to JasraLantill for great assisstance! ]


"But in you...I see the potential to see the Force die, to turn away from its will..."
"You are beautiful to me, exile. A dead spot in the Force, an emptiness in which its will might be denied."
"But no Jedi ever made the choice you did. To sever ties so completely, so utterly, that it leaves a wound in the Force..."
"I would have killed the galaxy to preserve you...You are more precious than you know..."-now...it's verbatim!-A quote from Darth Traya (Kreia)

Last edited by Master_Archon; 12-21-2006 at 11:12 PM.
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Old 12-04-2006, 12:00 PM   #133
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Quote:
Originally Posted by JasraLantill
I like WJ's idea of searching for something, for pretty much the same reasons.

But...

I'm not sure I like the idea of leaving our part of the Galaxy and travel back to Earth. Earth's pretty far away, isn't it? Are we searching for a new hyperspacey way to get there? Or have they built a gate? Whole lot of questions there. I don't have enough active braincells at the present moment to think of an alternative, though maybe WJ can answer my questions later.

But for now, I vote for number 4.

Yes, Earth is quite some distance... but that could be one of our challenges. Perhaps one of our empires (possibly Haven as they don't really have any real wars to concern themselves with) has discovered and constructed a 'hyperdrive'... something that allows the ship to travel faster than light without using hypergates. When our group sets out, the technology is still very new... so new in fact that the ship we take is an experiment to see how the tech works. As such, it will be piloted by a test pilot (my character, I'm thinking).

So here's a basic idea: we force entrance to the SoH space station and spin the telescope to find Earth. When we find it (which could take a few weeks or more), then, we set out in our new, experimental ship with its experimental FTL drive. Our first jump takes us dangerously near some entirely different planet, one without a breathable atmosphere, but lots of gravity. Barely avoiding a crash, they realize they hadn't thought of fuel along their journey.

Perhaps we have a scientist aboard. He or she takes a look at the engine and figures out that there is an alternate fuel source in the planet below. So they land and hunt it out. The pilot stays aboard, trying to figure out how the FTL jump went so askew. By the time the others get back, he or she has figured it out... or at least thinks they have. So we take off. Our next jump actually lands us further from Earth than we were, but we find a wormhole and it dumps out not far from earth.

To our surprise, once we're through the wormhole, we find an active hypergate. It takes us directly to Earth. And that's where the other part of my suggestion comes in.


Mom tells me I need brain food... but if writing ain't that, I don't know what is!

My work in progress:
Hidden Histories: The Galaxy Hacker

Have a read, give a review, yah?
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Old 12-04-2006, 01:26 PM   #134
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@Jason Skywalker- Well you can come up with a posibility of our first story or create a group for our universe.

@wildjedi- Hyperdrives already exsist they are just rearly used as hyperspace is hard to navigate and is dangerous to travel.

I also agree with jasra, we've created ourselves a nice area of space and we seem to be limiting our selves to haven and going to earth. I personally think if we do #4 we should stay within what we have created and do a Earth based story later if it's successful.
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Old 12-04-2006, 01:51 PM   #135
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Ah, whoops ... I think I need to re-read our decisions to this point


Ok, so here's an idea a friend gave me. Instead of us going to Earth, how about Humans of Earth coming to us? As they didn't have to worry about colonizing and structure of inter-world travel (and a thousand years or so to develop), their technology would be superior to ours. They may have even perfected and put hyperdrives into regular use.

But then we have to ask the question: what do they want? That's a question I haven't quite figured an answer for yet...


Mom tells me I need brain food... but if writing ain't that, I don't know what is!

My work in progress:
Hidden Histories: The Galaxy Hacker

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Old 12-04-2006, 02:06 PM   #136
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Here's my idea for option No.4...

Things of a seemingly unrelated nature get stolen from each of the Empires, basically they can be put together to create some kind of doomsday weapon. So the Diplomats on Haven agree to join forces and create a task force to go find the items and discover who stole them and for what purpose.
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Old 12-04-2006, 02:10 PM   #137
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I like that idea I am willing for to use my Black Hand faction to do this. Still have to think of a decent reason.


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Old 12-04-2006, 03:54 PM   #138
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@Starmark--I'll go along with the doomsday machine idea. Nothing like a good common cause to get all of the Empire parties involved with each other.

@ Steven--Universal domination! That's a good enough reason as any, ain't it?


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Old 12-04-2006, 04:15 PM   #139
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I like number 4 and the doomsday weapon idea.



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Old 12-04-2006, 05:36 PM   #140
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Heh... SM, I like your idea better than mine

Keeps us in our universe, and thus lets us play with our new planets... and it doesn't involve Earth at all. To be honest, I guess I'd have to say leaving Earth out of this is the way to go. After all, we moved on from there, evolved, grew in intelligence and function. We're better off without Earth


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Old 12-05-2006, 05:03 PM   #141
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i agree with number 4 (this next bit possibility) if there is going to be a doomsday weopon don't you think tansari should be involveed considering they work the black market they could supply parts? (for very hefty fee)


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Old 12-06-2006, 11:24 PM   #142
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So I take it we're on Phase 5, and Phase 4 has indidiously leaked over? This is turning out really well, especially since we have dedicated people. I can't wait until the actual RP.

Name: Military Integrated Corporation
Type: Weapons Development Firm
Location: Apex
Description: MIC is a corporation that develops military technology for the Apex government. While it is strictly controlled by the government, it is not officially part of the military itself, and is independently operated. They specialize in experimental technology. Many of Apex's greatest minds work here.



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Old 12-08-2006, 01:48 PM   #143
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Ok Guys i honestly think we'll need more Groups in the Independant Terrortories, more specifically grous with planets and/or spacestations, as well as Legitamate groups (Religeous cults or Corporations). We can also have loads of other things like a world of Armish type people who have rejected technology for a simple life, or a world like Risa from star trek which is completely dedicated to leisure. At the moment we have 1 religon and 2 corporations... remember they can be another arms or mining corporation as theres alot of space and enough room for corps doing the same thing.


Anyway once Archon and Dark lady (we still need at least the numbers of the space military) finish their military we can get to more detail with the story.

Also doing some research over the last 1000 years human pop growth has been x32 so that wouldput our pop at roughly 480 million humans (94M per empire but we also have to account for people moving to the I T but we'll work that out if and when it comes up). I'm aware that growth would probably be more due to modern medecine but i don't want to spend days working out what it would be.
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Old 12-08-2006, 03:14 PM   #144
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Name: Reydovan Corporation
Type: corporation
Location: Independent territories(closest to Haven)
Description: This corporation started constructing fire-arms and camoflage, that originated on Earth long before the war started on Earth. But when the war started they made a big profit and heard about the new transport and decided to start the business somewhere new. Once they arrived at Haven they started up a business and until personal ships became available to the public they bought one and travelled out into space. They constructed a space station that started out small, as a business, but once they had enough money they upgraded the small station into a massive station that could hold maximum up to 2000 people at once. The station currently holds 850 apartments contains shops and a cantina, all of it owned by a bunch of family members.
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Old 12-08-2006, 04:43 PM   #145
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Name: Fevartane Drug Cartel
Type: Criminal organization
Location: Independent territories
Description: Fevartane was the drug originally created by Olympia scientists to combat the Ashoka plague. Aswell as killing the disease the drug had several side effects causes a tempoary euphoria, Highly addictive and when used in the long term it causes brain damage. After the plague had been erradicated for nirvana official production of the Drug had stopped, unfortunetly because of the euphoric feeling and addictiveness of the drug a demand was needed. Soe of the scientist seperated fom the Olympia research and started to produse the drug unaware of the long term effects of the drug and by the time they did crimminals wishing to exploit the situation had already begun their production.

On the formation of the independant territories The Drug cartel moved out where they would not be disrupted by the olympia authorities. They settled on a world, later named Columbia, and began to grow from their useing their ships to smuggle to all the worlds and their dealers.

All govements have made Fevartame illegal and have unsucessfully tried to shut down the operation.

Name: The Himilaya Monks
Type: Religeon
Location: Independent territories (just outside ashoka)
Description: Himilaya is a planet where the buddhist mosks chose to build a religeous compound sothey can be seccluded from the rest of humanity. They settled on the planet when ashoka first started to develop spaceships and moved every buddhist monk. They begun to build a temple compound they named sanctuary where they prey, live and work living an exsistanse as close to that of how monks lived back on earth.
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Old 12-08-2006, 04:48 PM   #146
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Can I make a Religon/Collony like the Nox from Stargate SG1?


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Old 12-09-2006, 09:44 AM   #147
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^^^^^^^^^^
In What way, as from what i can remember of the Nox they were a super advance species who made an indigeous species turn invisible and didn't involve themselves in the affairs of others. Obviously you need to stick with the peramiters we already set up and they can't be aliens, So i don't see how it would work but you can still try.
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Old 12-09-2006, 07:42 PM   #148
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Ok, ok! You made me feel guilty, so here are a 'minor' criminal group, two corporations, and a religion. SM, let me know if you see any conflicts with these groups and the others that have already been established. I was sort of tired when I wrote this.

The Dwellers -- A small, loosely-formed organization of disgruntled Ashoka Grafters who siphon off or steal the GP (Glo-Plasma) fuel cultivated in the deep underground tunnels of Nirvana and sell it themselves, usually to off-world pirate or criminal factions. They claim to use the profits from their illicit sales to benefit the generally oppressed Grafter population, but few ordinary Grafters ever see any benefit from this. Generally, Dwellers are regarded by the Patricians as ‘undesirables’, and by the majority of Grafters as criminal outcasts. Each village or city on Nirvana, as well as the off-world mining colonies, has their own Dweller ‘faction’, although they occasionally will work together. They generally keep a low profile, preferring to conduct their business in the deeper tunnels as CIS (Common Investigative Services) personnel rarely venture that far down. Dwellers do not normally venture outside of Ashoka Alliance territories, although it is not unknown for them to do so on occasion.


Brahma-Humana Co-operative -- This is the largest of Ashoka’s Corporations. It is publicly owned (every Patrician automatically has a share in the company) and normally operates with the full approval of the Darmic Council. BHC owns the rights to all the mines on Azora, with the exception of A-6, which is owned by rival company Beyani Industrial, as well as two of the mines on Tiret. The BHC also controls the majority of research facilities (genetics, medical, agro, and GP refining), a large share of the GP fuel cultivation mines on Nirvana, runs and operates a large portion of the geo-agriculture caverns, and was a major contributor to the orbital platform constructed around Channi (the third planet in the Ashoka system) and Chetak (second planet) but lost out to Beyani Industrial in the bid for the military platform around Veruna (fifth planet.)

Beyani Industrial -- Starting out as more of a construction rather than a mining company, BI was the major player in building Nirvana’s underground infrastructure as well as all surface dwellings. They control all of the mines on Zuma, a moon rich in metals, and have built a large foundry there from which they can export finished goods, instead of just raw materials like their rivals Brahma-Humana. For this reason, BI was awarded the contract for constructing and maintaining the military spacedock around Veruna. They are currently seeking to expand their operations, and are actively searching for other sources of raw materials in the Independent regions. Beyani Industrial is privately owned, and as such, occasionally ‘bends’ any corporate laws that the Darmic Council may impose. There have been recent suspicions raised about whether or not certain Darmic officials have been bribed or coerced by Beyani in order to win government contracts.


Hazmakietti -- A religious group that has grown in the past few decades. Their philosophy is based on a strange stone tablet claimed to have been found on the moon Tiret during the excavation of a mine by two Grafters (Hazma and Kiet). Hazmakietti believe that the stone tablet (which no one has ever really seen) gives detailed teachings on ‘oneness’ with the Universe, and that only by following their teachings can one achieve this. Hazmakeitti have a single leader, currently Ngyen Che Li, and he resides in a surface dwelling on Nirvana which he has converted into the grand “Temple of the One.” Hazmakeitti converts are required to give up all personal possessions to the “One” (Che Li) and then are sent out to spread the word of enlightenment to others. As there is no ‘official’ religion in Ashoka, and since most of the Hazmakeitti were Grafters, the Darmic Council paid little attention to them. But recently, Patricians have been attracted to the religion, and this has become quite a concern for the Darm.


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Old 12-10-2006, 03:45 PM   #149
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Ahhh Guilt the greatest weapon in the world... my ex used it all the time.

Anyway time for the most important question we will have to answer... What are we going to call our little roleplaying franchise?

Ok all suggestions (no matter how stupid they may seem) will be accounted but we won't vote basically when we have found a good one and have a general agreement well have our answer.

Here are my ideas.
Dantooine Community RP- well its worked this far, so should we keep it?
Hyper-gates & Humanity- Well it worked for Dungeons & dragons.
StarFields- Its Simple and i'm very bad at naming things.
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Old 12-10-2006, 03:52 PM   #150
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I like the name the Datooine Community Project. (extremely similar to what SM said, I know). It could the name of the operation to build the superweapon.


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Old 12-10-2006, 04:53 PM   #151
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The only problem is that, if we decide to pool our efforts and get something published, the use of 'Dantooine' wouldn't work... it's Star Wars.


So names... StarFields is very simple. It's also very vague. Y'know, that's actually not a bad idea. Keep it vague so we can come up with various stories.

I guess StarFields is my favorite of SM's suggestions.

Now let's see... if we're looking for something simple and vague...

Stars (yep, just 'Stars')
Empires in the Stars
Humanity Expanded (sounds really cheesy... never mind that suggestion...)
Moved On!: Humanity's Post-Earth Adventures (no, no... sounds like a reality show)

I guess, of my choices, I like the first two best.

So I'll list my favorite three:
1. Empires in the Stars
2. Stars
3. StarFields


Mom tells me I need brain food... but if writing ain't that, I don't know what is!

My work in progress:
Hidden Histories: The Galaxy Hacker

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Old 12-10-2006, 05:34 PM   #152
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Ok, here's some of mine. (Don't laugh too loud...)

Star Frontier (or even shorten it to StarFront)
Terra Novum (think that means 'new lands')
Second Age (sort of LoTRish but...)
Colony (or Colonies--since the sleeper ships were originally designed for colonisation)
Via (as in getting from one place to another 'via' the Hyper-Gates)

I like 'Empires in the Stars' as well.

Might think of more, and if I do, I'll add them to this post.


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Old 12-10-2006, 06:43 PM   #153
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I like my idea from my one site......

Seperated Galaxies......
or
A Divided World...
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Old 12-11-2006, 12:31 AM   #154
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I like Empires in the Stars (or Empires of the Stars), Second Age, and Starfields. Starfields is nice and simple. That's the one that really jumps out at me.



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Old 12-11-2006, 08:37 AM   #155
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Well i thought this was going to be simple... I'm not that bright am i? (You don't have to answer this... especially you jasra.)

Anyway of the ones that arn't mine i like Star Frontier but it does sound a little to much like Star Trek and Empires in the Stars(also Empires of the star).

I Would also like to further Jedi Atomics ones by merging them and creating Seperated Worlds.

K i'll give it a couple of days and then we'll do a vote.
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Old 12-11-2006, 03:20 PM   #156
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Best things I can think of is:
-Interstellar(means between stars)
-Operation Blackhole(possible name for the creation of the superweapon)


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Old 12-11-2006, 03:58 PM   #157
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i say either empire in the stars or (this is my own) preservation of peace (sounds a bit hypie ish but) a story could be 1 of the empire's trying to prevent another war after (cant remember how many years) of galctic peace


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Old 12-11-2006, 04:31 PM   #158
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We already know what the story is. Read back in the thread a little.



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Old 12-12-2006, 08:35 AM   #159
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O.K i have an idea for a name that mixes two of the titles together that i think work quite well together.

Starfields: The Second Ages
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Old 12-12-2006, 04:14 PM   #160
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Quote:
Originally Posted by starmark2k
O.K i have an idea for a name that mixes two of the titles together that i think work quite well together.

Starfields: The Second Ages
I like it! It's got my vote!


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