Sorry but it's a really poorly made model
You should never use meshsmooth for a game character, i removed the modifiers and the character still had too many polys (10 000 is way too much). Also the UV's should be done before the character is rigged. I could go on with the errors but it would be pointless.
The compiler refuses to go on because at least two of the meshes (one being the head) are way out of the budget, all the others have too many polys and will cause shading errors.
3000-4000 polygons is the budget for a JA character, 3000 being the average.
Sorry but it looks like this aint gonna happen and like i said, i wont do the dirty work.