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Old 02-28-2007, 09:17 AM   #81
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Thumbs up I cant find Thread to post so

I post in this Thread
really nice new Siege Map "Battle over Coruscant" is coming soon
http://superb.6.forumer.com/viewtopi...er=asc&start=0
is ojp Bots work in this map too ?
if not could you please add bot route please ?
thank you
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Old 02-28-2007, 03:15 PM   #82
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Right now the TABBots can't use vehicles. So this map would be hard to do with TABBots.


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Old 02-28-2007, 03:17 PM   #83
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I've done experiments in SP, forcing bots and NPC's on Swoops (by means of push or Grip) and the NPC's actually tried to kill me on the swoops

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Old 02-28-2007, 11:00 PM   #84
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Wink thanks info

Quote:
Originally Posted by razorace
Right now the TABBots can't use vehicles. So this map would be hard to do with TABBots.
so if no vehicles in map then
Bot working all other Siege Map ??
or still need to add Bot Route ??
thanks



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Old 02-28-2007, 11:11 PM   #85
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Quote:
Originally Posted by Maxstate
I've done experiments in SP, forcing bots and NPC's on Swoops (by means of push or Grip) and the NPC's actually tried to kill me on the swoops
That's really wierd, becuase once I made a small Wampa NPC and when I jumped on his head he got angry and jumped on a swoop. And he shot too!


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Old 03-01-2007, 12:44 AM   #86
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I've seen atsts ride swoops, imagine a atst looking like its figure skating at you going 50+ mph.


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Old 03-01-2007, 12:52 AM   #87
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^Lol. How did you do that one?


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Old 03-01-2007, 06:36 PM   #88
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Quote:
Originally Posted by Buffy
so if no vehicles in map then
Bot working all other Siege Map ??
or still need to add Bot Route ??
thanks
You'll still have to add bot routes even if you don't have vehicles on the map. Like I said before, the TABBots just don't use vehicles.


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Old 03-02-2007, 02:48 AM   #89
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Wink thank you for all info

I hope one day Bot use all vehicles to play Vehicle TFF or Vehicle CTF ete ..



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Old 03-15-2007, 12:11 AM   #90
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Hey, the link to Enchanced 0.0.9r is broken =o

Also, I am still wanting to beta test. I have been for quite a few months now, so nothings changed. When ya need me, you know my AIM name. Im

bahamutzero0o
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Old 03-15-2007, 02:29 AM   #91
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http://strategy.jediknight.net/jka/m...anced_009r.zip
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Old 03-26-2007, 01:58 AM   #92
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v0.0.9s is out. I've updated the first post to link to it.

In addition, I've added a "LatestOJPEnhancedBeta.zip" to the repository, so the newest beta will always be available. You can find this @ https://opensvn.csie.org/ojp/LatestOJPEnhancedBeta.zip.

If someone could host a file mirror, please rename the file to "ojp_enhanced_009s.zip". Thanks!


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Old 03-26-2007, 04:54 AM   #93
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Quote:
Originally Posted by razorace
v0.0.9s is out. I've updated the first post to link to it.

In addition, I've added a "LatestOJPEnhancedBeta.zip" to the repository, so the newest beta will always be available. You can find this @ https://opensvn.csie.org/ojp/LatestOJPEnhancedBeta.zip.

If someone could host a file mirror, please rename the file to "ojp_enhanced_009s.zip". Thanks!
Changelog plox?

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Old 03-26-2007, 07:40 AM   #94
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Great stuff!
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Old 03-26-2007, 01:19 PM   #95
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Quote:
Originally Posted by Maxstate
Changelog plox?
It's in the zip.


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Old 03-26-2007, 11:54 PM   #96
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Thumbs up yay new version is out !

I did it upload to my filefront site too
http://files.filefront.com/ojp_enhan.../fileinfo.html



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Old 03-27-2007, 05:39 AM   #97
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Quote:
Originally Posted by Vaderrocks
That's really wierd, becuase once I made a small Wampa NPC and when I jumped on his head he got angry and jumped on a swoop. And he shot too!
I sometimes don't make a lot of sense I meant that they got onto the swoops and rode around on them, shooting at me.

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Old 03-27-2007, 09:27 AM   #98
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first day for few weeks when I didn't check the forums and you release the new version...
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Old 03-27-2007, 01:48 PM   #99
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Gotta keep you on your toes.


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Old 03-30-2007, 06:36 AM   #100
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Just downloaded ...9s,
I saw that ace asked why my server doesn't show up in the list...

Well, first it didn't because the server.cfg he gave me had too many 'seta' commands, then it was up but he said he didn't want it, then a new version came out which crashed my server all the time, another new one which did the same and john's changes that also crashed it -.-

I'll try out the late'st version tomorrow, hope it'll work.
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Old 03-30-2007, 09:59 AM   #101
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Are there even any open servers left for OJP?

I really wanna know in person how "ping-friendly" it is. Plus, TAB bots are so boring and easy.
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Old 03-30-2007, 11:21 AM   #102
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Mine will be open tonight (ip: 85.25.140.140:24001), might take 1 day till it appears in the server list.

K^ae opened a fps.net server, but they don't allow him to add bots...

Pings on ojp servers are like everywhere, but the host got to set sv_fps to at least 80, or you'll experience very inacurate hitboxes.

Fighting bots still sucks
I'm not sure, but I think 009h was the best version I ever played, though bots were really overpowered there. At least they didn't abuse bugs :P

Last edited by JaSK; 03-30-2007 at 11:50 AM.
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Old 03-30-2007, 01:53 PM   #103
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Quote:
Originally Posted by JaSK
Well, first it didn't because the server.cfg he gave me had too many 'seta' commands,
Really.? That was making the server crash or just not show up online? That's very odd.

Quote:
then it was up but he said he didn't want it, then a new version came out which crashed my server all the time, another new one which did the same and john's changes that also crashed it -.-
To clarify, it's not that I didn't want additional servers, it's that I wasn't willing to go to the effort of posting an ad for your server on the OJP website unless I could actually see the server online.

As for the crashing, it seems like we're having some issues with server stability on linux systems. I'll look into the issue as I have time. The best way to help would be to post a bug ticket that includes your qconsole.log where it shows the crash information and the events leading up to it.


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Old 03-30-2007, 01:55 PM   #104
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Quote:
Pings on ojp servers are like everywhere, but the host got to set sv_fps to at least 80, or you'll experience very inacurate hitboxes.
I recommend a vs_fps of about 50. Above 50, you start to waste CPU cycles and bandwidth because you're updating more often than most players can render the game.


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Old 03-30-2007, 04:24 PM   #105
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Quote:
vs_fps
huh.....? Umm.....Is that suppose to be vs_fps or sv_fps? I'm confused.....>_<
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Old 03-30-2007, 04:25 PM   #106
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Called a typo, it's SV.

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Old 03-30-2007, 06:05 PM   #107
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Quote:
Originally Posted by razorace
I recommend a vs_fps of about 50. Above 50, you start to waste CPU cycles and bandwidth because you're updating more often than most players can render the game.
With Unlagged you don't need it higher than 20.

My newer code for Unlagged/Antilag doesn't really seem to affect any saber combat so it may be a possibility in the future.


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Old 03-30-2007, 06:06 PM   #108
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Quote:
Originally Posted by razorace
Really.? That was making the server crash or just not show up online? That's very odd.


To clarify, it's not that I didn't want additional servers, it's that I wasn't willing to go to the effort of posting an ad for your server on the OJP website unless I could actually see the server online.

As for the crashing, it seems like we're having some issues with server stability on linux systems. I'll look into the issue as I have time. The best way to help would be to post a bug ticket that includes your qconsole.log where it shows the crash information and the events leading up to it.
I recommend using set instead of seta in server config files and remove more CVAR_ARCHIVE cvars from the gamecode because you don't need to store all that in jampserver.cfg/jampconfig.cfg. If players want it there, they can add it themselves.


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Old 03-30-2007, 07:05 PM   #109
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what about cvar reset? I thought they would reset between maps if they aren't archived in some cases.


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Old 03-30-2007, 07:26 PM   #110
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Since when? The engine memory won't get cleared like the load/unload of modules.


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Old 03-30-2007, 09:32 PM   #111
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For 0.0.9t I plan on merging weapon slots and changed force speed.

Weapon Slots Are as Follows (for now):

Slot 1: Melee
Slot 2: Lightsaber
Slot 3: Pistol
Slot 4: Blaster, Bowcaster, Clone Rifle
Slot 5: Disruptor, Demp, Flechette
Slot 6: Rocket Launcher, Concussion Rifle (Only really avail in COOP and when cheatin' though)
Slot 7: Thermals, Trip Mines, Detonation Packs

Basically the force speed has been changed to a +button## and you hold it down for speed similar to the "sprint" feature in ET/RTCW.


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Old 03-31-2007, 04:20 AM   #112
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Awesome! Is that going to be similar to ET?
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Old 03-31-2007, 05:11 AM   #113
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Quote:
Originally Posted by ensiform
For 0.0.9t I plan on merging weapon slots and changed force speed.

Weapon Slots Are as Follows (for now):

Slot 1: Melee
Slot 2: Lightsaber
Slot 3: Pistol
Slot 4: Blaster, Bowcaster, Clone Rifle
Slot 5: Disruptor, Demp, Flechette
Slot 6: Rocket Launcher, Concussion Rifle (Only really avail in COOP and when cheatin' though)
Slot 7: Thermals, Trip Mines, Detonation Packs

Basically the force speed has been changed to a +button## and you hold it down for speed similar to the "sprint" feature in ET/RTCW.
FAP FAP FAP DDD

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Old 03-31-2007, 09:24 AM   #114
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Quote:
Originally Posted by Razorace
Really.? That was making the server crash or just not show up online? That's very odd.
It prevented the server from showing up in the list. I read about it in some ja+ help file.

Holding down a key for speed is a great idea, wish it was implemented in mb2... Same about force seeing.


New version seems stable, hasn't crashed at all since I opened the server yesterday... Btw, my root is a windows server.

Last edited by JaSK; 03-31-2007 at 10:41 AM.
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Old 03-31-2007, 05:19 PM   #115
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Quote:
Originally Posted by UDM
Awesome! Is that going to be similar to ET?
Indeed, minus the slot 10 crash :P


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Old 04-01-2007, 04:16 AM   #116
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Could someone give me the most updated version of OJP?

I'm starting to get jealous because I don't have a clone rifle LOL.
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Old 04-01-2007, 04:20 AM   #117
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um, read up.

https://opensvn.csie.org/ojp/LatestOJPEnhancedBeta.zip.


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Old 04-01-2007, 04:24 AM   #118
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so it's 9s now. Cool, thanks alot.

BTW. does this version also have the hockney code changes? I love those.
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Old 04-01-2007, 04:32 AM   #119
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Yes, almost all of them.


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Old 04-01-2007, 04:33 AM   #120
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sweet! Thanks alot guys.
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