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Old 11-03-2006, 05:41 AM   #1
oldflash
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Join Date: Aug 2004
Posts: 904
Current Game: SWtOR
Forum Veteran Veteran Modder Helpful! 
[TSL] Final touch

There is not much to say about this mod excep:
Use at Your Own Risk
It was buid for lightside play and with one of that new PC's. There are no problems for darkside players but a lot of cloths will not show right texture (in TSL you can use one single cloth texture for dark side and up to 200+ for light side - not my fault).
The pack has some .2da's files but there is no new entry (except one). Also I haven't build archive with TSL patcher since it will be a lot of conflicts with many better mods. Here I come with a suggestion: use this mod with a new empty override (make back-up to existed one). All items are available until you get last partymember.
I also recommand to start a new game in order to get all bonus feats/forcepowers and items.

So:
Mod info:
Code:
Almost complete list of modifications
- create 2 new selectable PC (1 male and 1 female) 
	new head, new body, new underwere, new cloth (major edits to existed models), set some .2da's 
	Female head PFHC10 (r5 heads.2da; r37 portraits.2da; r8 appearance.2da/r335 for general uniform and armor)
	Male head PMHC08 (r7 heads.2da; r38 portraits.2da; r7 appearance.2da)

	
- Spels.2da:: 
	r68 ITEM_PC_REMOTE_CONTOL_DEVICE (after ITEM_ABILITY_REMOVE_POISON)
	Meditation (replace rancon grenade effect - betwen ion grenade and fire grenade)


- appearance.2da:: 9 for kreia 2H; 575 Baodur's Remote; 576 PC's r...

- replace c_cannok with Kataarn
- replace drexl (onderon palace) with Malbeast (malachor V)
- replace maalrass with lIriaz 
- replace droids on peragus MK1 and MK2
- create new 14 swords
- create new 6 axes
- create 10 new lightsabers hilt
- create 9 new doublelightsabers hilt 
- 6 new armored robe model for male 
- 6 edited atris robe for female
- edited jedi master robe model (add shadow, collar fix and few more polys) with new textures (replacement)
- edited jedi robe (add shadow and collar fix) with new textures (replacements) and add 10 new textures for custom robes full upgradeables
- edited most of scripts used to fill lockers with items (number of random items increased) including crystals placeables on dantooine cave
- 4 new headgears

NPC's:
- atton: textures for custom upgradeables cloth 
- baodur: textures for custom upgradeables armors (model edit)
- mandalore: model edit, new textures, swapimplant.ncs changed
- G0T0: texture
- handmaiden, edit body model, head model, cloth model, textures
- HK droids: edit model, textures
- kreia, edit model (uvwmap) and texture for darth traya
- mira: cloth model edit, head edit, new textures
- t3m4: texture
- visas: head edit, new textures for robe
- disciple: head edit, texture for cloth
- nihilus: textures
- sion: textures

Inserted items:
peragus: morgue: (lockerlg0.utp)
	1 belt 1_belt_01
	1 gauntlet a_gloves_01
	1 implant e_imp1_06
	1 sword (Mithrodin) w_melee_109
	1 mediation amulette

peragus: dead twilek (q_corpse_01.utp)
	"magic key" q_key_01
	q_data_001 (datapad)
	q_data_002 (datapad)
	1 implant e_imp1_01
	1 sword (Trelek) w_melee_110
	1 headgear a_helmet_13
	1 gauntlet a_gloves_16
	1 belt (GNS Phisical Enhancer) a_belt_56

peragus: atton holding cell locker (lockerlg1.utp)
	1 belt a_belt_05
	1 gauntlet a_gloves_06
	1 implant e_imp1_07
	1 mask (cold eye glasses) a_helmet_107
	1 sword (Nemesis Blade) w_melee_106
	1 Atton's Ribbed Jacket a_light_x02

harbinger: locker in personal room
	1 atris armor (Matukai Armored Robe) a_revan_22
	2 robes a_robe_50(19); a_robe_51(14)
	4 swords w_melee_111=>114 (S3000 sword set)
	1 headgear a_helmet_08
	1 implant e_imp1_09
	1 gauntlet a_gloves_15
	5000x credit (you can thank me later)

peragus: locker close to ebon hawk (crate_02.utp)
	1 blaster w_blaste_09
	2 swords (swords of seven) w_melee_102; w_melee_103 
	1 atris armor (Jedi Mentor Armor) a_revan_21
	1 headgear a_helmet_10
	5x g_i_secspike02
	5x g_i_secspike01
	25x g_i_progspike01
	25x g_i_parts01
	4x g_i_drdrepeqp002
	1x d_armor_05
	1x d_interface_08
	+ random items (D3+6)

telos: footlocker (Ziagrom's room)
	1 gloves a_gloves_11
	1 mask a_helmet_08
	1 blaster w_blaste_06
	1 sword w_melee_06
	++ random items (D4+12 / 85% chance for rare items)

dantooine: cave
	(D2+3)more random crystals
	+8 color crystals 


	====== NPC's =========
telos: merchant Zigrom
Start: items added to merchant when inventory is create
	q_data (check/plot item)
	w_melee_115 (Nightmare VibroSword)
	w_melee_201 (Warrior's Battle Axe)
	a_helmet_105 (Motion Analizer Interface) 
	a_revan_23 (Norris Armored Robe)
	a_robe_31(5)
	++ 20 random items

Items added when new npc join to party
===== atton===== 
q_data00 (personal check atton's items)
a_robe_102
a_robe_103
a_robe_104 

===== baodur===== 
q_data01 (personal check bao-dur's items)
a_robe_110
a_robe_111
a_robe_112

a_robe_113
a_helmet_106 (Enhanced Interface Band) 
a_helmet_108 (tech visor) 
a_robe_32 (Selective Dark Robe)
pc_rem_ctrl 
w_melee_205 (Startrax)
w_melee_105 (Nemesis Shadow Sword)

===== mandalore===== 
q_data02 (personal check kreia's items)
a_heavy_xm122
a_heavy_xm123
a_heavy_xm124
a_mand_01 (251) mandalorian soldier armor
a_mand_02 (252) mandalorian scout armor
a_mand_03 (253) mandalorian elite armor
a_robe_36 (Selective Robe)
a_robe_38 (Selective Blue Robe)
w_melee_204 (Mandalorian WarAxe)

===== G0G0===== 
q_data03 (personal items check)
d_g0t0_01
d_g0t0_02
d_g0t0_03
d_g0t0_04

===== handmaiden===== 
q_data04 (personal items check)
a_robe_140
a_robe_141
a_robe_142
a_robe_143
a_robe_144
a_robe_145
a_helmet_111 (Cold-Eyes)
a_gloves_50 (Beast Claws)
a_robe_33 (Selective Gray Jedi Robe)
w_melee_206 (TA82 Protptype)

===== HK47 ===== 
q_data05 (personal check KH47's items)
d_hk47_01
d_hk47_02
d_hk47_03

===== kreia ===== 
q_data06 (personal check kreia's items)
a_shield_k
e_imp1_k 
w_melee_151 (Ancient Sith Double Sword)
w_melee_202 (Vibro Axe)
w_melee_203 (Mandalorians BattleAxe)

===== mira===== 
q_data07 (personal items check)
a_robe_171
a_robe_172
a_revan_25
a_revan_26
w_melee_101 (Zooka's Vibro Sword)
a_helmet_109 (Hunters Eye)
a_robe_37 (Selective Red Robe)

===== T3M4===== 
q_data08 (personal items check)
d_armor_108
d_device_104
d_device_105
a_revan_24

===== visas===== 
q_data09 (personal items check)
a_robe_190
a_robe_191
a_robe_192
a_helmet_112 (Old Sith Mask)
a_robe_34 (Selective White Robe)
a_robe_35 (Selective Jedi Robe)
w_melee_104 (Artemis Blade)
w_melee_107 (Frozen Wind)

===== hanhar===== 
q_data10 (personal items check)
a_revan_25
a_revan_26
w_melee_101 (Zooka's Vibro Sword)
a_helmet_109 (Hunters Eye)
a_robe_37 (Selective Red Robe)

===== disciple===== 
q_data11 (personal items check)
a_cloth_50
genarmor
a_helmet_111 (Cold-Eyes)
a_gloves_50 (Beast Claws)
a_robe_33 (Selective Gray Jedi Robe)
w_melee_206 (TA82 Protptype)

All items available on Ziagrom store: >110.000 credits

Many minor changes like increasing number of item in random loot, 
new visual effect for first person view (new exile only), 
give to Bao-Dur AC like any other jedi, portable workbench 
(acces from remote's dialog) and medlab, workbench for custom 
items and other things.


File name 
-----------------------    
appearance.2da             
spells.2da                 
v_useforce.wav             

NPC00_atton\
   a_light_x02.uti         
   a_robe_102.uti          
   a_robe_103.uti          
   a_robe_104.uti          
   ia_cloths_101.tga       
   ia_cloths_102.tga       
   ia_cloths_103.tga       
   ia_cloths_104.tga       
   p_atton.utc             // used to remove ribbed jacket from his inventory
   p_attonba01.tga         
   p_attonba101.tga        
   p_attonba102.tga        
   p_attonba103.tga        
   p_attonba104.tga        
NPC01_baodur\
   a_robe_110.uti          
   a_robe_111.uti          
   a_robe_112.uti          
   a_robe_113.uti          
   baodur_bx.mdx           // edited model used for custom armor
   baodur_bx.mdl           
   baodur_x01.tga          
   baodur_x110.tga         
   baodur_x111.tga         
   baodur_x112.tga         
   baodur_x113.tga         
   ia_cloths_110.tga       
   ia_cloths_111.tga       
   ia_cloths_112.tga       
   ia_cloths_113.tga       
   p_bao_dura.tga          
NPC02_mandalore\ 		    //also linked to appearance.2da
   a_heavy_x01.uti         
   a_heavy_xm122.uti       
   a_heavy_xm123.uti       
   a_heavy_xm124.uti       
   a_swapimplant.ncs       //used to change armors (if available) when implants are switched
   a_swapimplant.nss       
   ia_cloths_121.tga       
   ia_cloths_122.tga       
   ia_cloths_123.tga       
   ia_cloths_124.tga       
   p_mandaloreb1.mdl       // custom model
   p_mandaloreb1.mdx       
   p_mnd01.tga             
   p_mnd121.tga            
   p_mnd122.tga            
   p_mnd123.tga            
   p_mnd124.tga            
NPC03_goto\
   p_gt.tga                //just reskin
   po_pg0t0.tga            
NPC04_handmaiden\	       //also linked to appearance.2da
   a_robe_140.uti          
   a_robe_141.uti          
   a_robe_142.uti          
   a_robe_143.uti          
   a_robe_144.uti          
   a_robe_145.uti          
   ia_cloths_140.tga       
   ia_cloths_141.tga       
   ia_cloths_142.tga       
   ia_cloths_143.tga       
   ia_cloths_144.tga       
   ia_cloths_145.tga       
   p_handma.tga            
   p_handmad.tga           
   p_handmaidenba.mdl      //edited model
   p_handmaidenba.mdx      
   P_HandmaidenBA01.tga    
   p_handmaidenh.mdx       
   p_handmaidenh.tga       
   p_handmaidenh.mdl       
   p_handmb.mdx            
   p_handmb.mdl            
   p_handmb01.tga          
   p_handmb140.tga         
   p_handmb141.tga         
   p_handmb142.tga         
   p_handmb143.tga         
   p_handmb144.tga         
   p_handmb145.tga         
NPC05_hk47\				  
   d_hk47_01.uti           
   d_hk47_02.uti           
   d_hk47_03.uti           
   p_hk47.mdx              
   p_hk47.mdl              
   p_hk47_01.tga           
   po_phk47.tga            
NPC06_kreia\               //linked to appearance.2da
   a_shield_k.uti          //linked to appearance.2da and spells.2da
   e_imp1_k.uti            
   ii_FrArmBnds_060.tga    
   ii_Implant1_011.tga     
   N_trayaA1.tga           
   n_trayah.tga            
   p_kreia1hb1.mdl         
   p_kreia1hb1.mdx         
NPC07_mira\                
   a_light_x09.uti         
   a_robe_171.uti          
   a_robe_172.uti          
   ia_cloths_170.tga       
   ia_cloths_171.tga       
   ia_cloths_172.tga       
   p_miraa01.tga           
   p_miraa170.tga          
   p_miraa171.tga          
   p_miraa172.tga          
   p_mirabb.mdx            // edited body model
   p_mirabb.mdl            
   p_mirah.tga             
   p_mirah.mdx             // edited head model
   p_mirah.mdl             
NPC08_t3m4\ 	           //items and reskin for t3m4
   d_armor_108.uti         
   d_device_104.uti        
   d_device_105.uti        
   p_t3m4_01.tga           
   po_pt3m4.tga            
NPC09_visas\			   //linked to appearance.2da, heads.2da and portraits.2da
   a_robe_190.uti          
   a_robe_191.uti          
   a_robe_192.uti          
   ia_cloths_190.tga       
   ia_cloths_191.tga       
   ia_cloths_192.tga       
   p_visasbb01.tga         
   p_visasbb190.tga        
   p_visasbb191.tga        
   p_visasbb192.tga        
   p_visash.mdl            
   p_visash.mdx            
   p_visash01.tga          
   po_pvisas.tga           
NPC11_disciple\           // reskin and head model edited
   P_DiscipleB.tga         
   P_DiscipleH.mdl         
   P_DiscipleH.mdx         
_2DA\
   acbonus.2da             //used to set AC bonus for Tech class same as jedi
   alienvo.2da             //minor chanhes for tweelek
   animations.2da          //used to hide weapons during some animation
   classes.2da             //grant extra feats and skillpoints
   classpowergain.2da      
   exptable.2da            //used to get level15/planet after telos and near to level50/malachor
   featgain.2da            //extra feats
   heads.2da               
   influence.2da           
   portraits.2da           
   videoeffects.2da        //used for custom effect at PC fisrt person vew
_envmap\
   cm_metal.tga            
   cm_metal1.tga           
PC_exile_f\                //linked to appearance.2da, heads.2da and portraits.2da
   a_cloth_50.uti          
   f_exil1b.mdl            
   f_exil1b.mdx            
   f_exil1b01.tga          
   f_exil2b.mdx            
   f_exil2b.mdl            
   f_exil2b01.tga          
   f_exilea.mdl            
   f_exilea.mdx            
   f_exileac01.tga         
   f_exilead01.tga         
   f_exileb.mdx            
   f_exileb.mdl            
   f_exileb01.tga          
   f_exilebd01.tga         
   genarmor.uti            
   pfhc10.tga              
   pfhc10.mdl              
   pfhc10.mdx              
   pfhc10d1.tga            
   pfhc10d2.tga            
   po_pfhc10.tga           
   po_pfhc10d1.tga         
   po_pfhc10d2.tga         
PC_exile_m\              //linked to appearance.2da, heads.2da and portraits.2da
   m_exilea.mdl            
   m_exilea.mdx            
   m_exileac01.tga         
   m_exileb.mdl            
   m_exileb.mdx            
   m_exileb01.tga          
   m_exilebd01.tga         
   pmhc08.mdx              
   pmhc08.tga              
   pmhc08.mdl              
   pmhc08d1.tga            
   pmhc08d2.tga            
   po_pmhc08.tga           
   po_pmhc08d1.tga         
   po_pmhc08d2.tga         
_peragus\
   a_band_c01.uti          
   a_belt_56.uti           
   a_door106per.nss        ////used to spawn 1 crate close to Ebon Hawk
   a_door106per.ncs        
   a_doormor.ncs           //used to spawn 2 lockers
   a_doormor.nss           
   a_giveforcepreco.ncs    //used to get MOBILITY, STEALTH RUN, PERCEPTIVE, DUAL STRIKE and UNARMED ANIMS
   a_giveforcepreco.nss    
   c_medbaypc.utc          
   crate_01.utp            
   crate_02.utp            
   e_imp1_01.uti           
   ip_pltuseitm_253.tga    
   k_level_dlg.ncs         
   k_level_dlg.nss         
   k_pcroomfordlg.nss      
   k_pcroomfordlg.ncs      
   k_plc_treas_mod.ncs     
   k_plc_treas_mod.nss     
   lmi_crate01.tga         
   lockerlg0.utp           
   lockerlg1.utp           
   medit.uti               //item used for quick health and forcepoint regeneration - linked to spells.2da
   o_meditation.nss        
   o_meditation.ncs        
   plc_twlkcrps.tga        
   q_corpse_01.utp         
   q_datapad_001.uti       
   q_datapad_002.uti       
   q_key_01.uti            
PUPPET_remotebd\          //linked to appearance.2da
   avo_senbsads1.wav       
   bd_rem.txi              
   bd_rem.tga              
   bd_remote.mdx           
   bd_remote.mdl           
   d_remote_01.uti         
   d_remote_02.uti         
   p_remote.utc            
   po_premote.tga          
   remote01.txi            
   remote01.tga            
PUPPET_remotepc\          // linked to appearance.2da and spells.2da
   d_devicer_09.uti        
   g_i_crhide_r1.uti       
   ip_pltuseitm_252.tga    
   itemcreatenew.2da      // custom item list which can be create via dialog with pc remote
   k_hen_heartbt01.ncs     
   k_hen_heartbt01.nss     
   p_bench.nss             
   p_bench.ncs             
   p_levelchk.nss          
   p_levelchk.ncs          
   p_rem_blocked01.nss     
   p_rem_blocked01.ncs     
   p_rem_chk.uti           
   p_rem_heartbt01.ncs     
   p_rem_heartbt01.nss     
   pc_rem.txi              
   pc_rem.tga              
   pc_rem_ctrl.uti         
   pc_remote.nss           
   pc_remote.ncs           
   pc_remote.utc           
   pc_remote.mdl           
   pc_remote.dlg           
   pc_remote.mdx           
   w_blaste_r1.uti         
_revan\	                  //custom jedi armor (for exile only) - linked to appearance.2da
   a_revan_21.uti          
   a_revan_22.uti          
   a_revan_23.uti          
   a_revan_24.uti          
   a_revan_25.uti          
   a_revan_26.uti          
   ia_revan_021.tga        
   ia_revan_022.tga        
   ia_revan_023.tga        
   ia_revan_024.tga        
   ia_revan_025.tga        
   ia_revan_026.tga        
   pfbj21.tga              
   pfbj22.tga              
   pfbj23.tga              
   pfbj24.tga              
   pfbj25.tga              
   pfbj26.tga              
   pfbjm.mdx               
   pfbjm.mdl               
   pmbj01.txi              
   pmbj01.tga              
   pmbj02.txi              
   pmbj02.tga              
   pmbj21.tga              
   pmbj21.txi              
   pmbj22.txi              
   pmbj22.tga              
   pmbj23.tga              
   pmbj23.txi              
   pmbj24.txi              
   pmbj24.tga              
   pmbj25.txi              
   pmbj25.tga              
   pmbj26.txi              
   pmbj26.tga              
   pmbjm.mdx               
   pmbjm.mdl               
_robe\                  //reskin for jedi robe and 10 more new robes
   a_robe_31.uti           
   a_robe_32.uti           
   a_robe_33.uti           
   a_robe_34.uti           
   a_robe_35.uti           
   a_robe_36.uti           
   a_robe_37.uti           
   a_robe_38.uti           
   a_robe_50.uti           
   a_robe_51.uti           
   ia_jedirobe_001.tga     
   ia_jedirobe_002.tga     
   ia_jedirobe_003.tga     
   ia_jedirobe_004.tga     
   ia_jedirobe_005.tga     
   ia_jedirobe_006.tga     
   ia_jedirobe_007.tga     
   ia_jedirobe_008.tga     
   ia_jedirobe_009.tga     
   ia_jedirobe_010.tga     
   ia_jedirobe_011.tga     
   ia_jedirobe_012.tga     
   ia_jedirobe_013.tga     
   ia_jedirobe_014.tga     
   ia_jedirobe_015.tga     
   ia_jedirobe_016.tga     
   ia_jedirobe_017.tga     
   ia_jedirobe_018.tga     
   ia_jedirobe_019.tga     
   pfbi01.tga              
   pfbi02.tga              
   pfbi03.tga              
   pfbi04.tga              
   pfbi05.tga              
   pfbi06.tga              
   pfbi07.tga              
   pfbi08.tga              
   pfbi09.tga              
   pfbi10.tga              
   pfbi11.tga              
   pfbi12.tga              
   pfbi13.tga              
   pfbi14.tga              
   pfbi15.tga              
   pfbi16.tga              
   pfbi17.tga              
   pfbi18.tga              
   pfbi19.tga              
   pfbim.mdx               
   pfbim.mdl               
   pmbi01.tga              
   pmbi02.tga              
   pmbi03.tga              
   pmbi04.tga              
   pmbi05.tga              
   pmbi06.tga              
   pmbi07.tga              
   pmbi08.tga              
   pmbi09.tga              
   pmbi10.tga              
   pmbi11.tga              
   pmbi12.tga              
   pmbi13.tga              
   pmbi14.tga              
   pmbi15.tga              
   pmbi16.tga              
   pmbi17.tga              
   pmbi18.tga              
   pmbi19.tga              
   pmbim.mdx               // edited model to set shadow active
   pmbim.mdl               
_robe_m\                   //reskin for all jedi master robe
   ia_mstrrobe_001.tga     
   ia_mstrrobe_002.tga     
   ia_mstrrobe_003.tga     
   ia_mstrrobe_004.tga     
   ia_mstrrobe_005.tga     
   ia_mstrrobe_006.tga     
   ia_mstrrobe_007.tga     
   ia_mstrrobe_008.tga     
   ia_mstrrobe_009.tga     
   ia_mstrrobe_010.tga     
   ia_mstrrobe_011.tga     
   ia_mstrrobe_012.tga     
   ia_mstrrobe_013.tga     
   ia_mstrrobe_014.tga     
   ia_mstrrobe_015.tga     
   pfbn01.tga              
   pfbn02.tga              
   pfbn03.tga              
   pfbn04.tga              
   pfbn05.tga              
   pfbn06.tga              
   pfbn07.tga              
   pfbn08.tga              
   pfbn09.tga              
   pfbn10.tga              
   pfbn11.tga              
   pfbn12.tga              
   pfbn13.tga              
   pfbn14.tga              
   pfbn15.tga              
   pfbnm.mdl 				//edited model to get shadow active and to look close to jedi robe              
   pfbnm.mdx               
   pmbnm.mdl               
   pmbnm.mdx               
_robearmor\	               // and old mod included
   ia_classzs_001.tga      
   ia_classzs_002.tga      
   ia_classzs_003.tga      
   ia_classzs_005.tga      
   ia_classzs_006.tga      
   pfbm01.tga              
   pfbm02.tga              
   pfbm03.tga              
   pfbm05.tga              
   pfbm06.tga              
   pfbmm.mdl               
   pfbmm.mdx               
   pmbm01.tga              
   pmbm02.tga              
   pmbm03.tga              
   pmbm05.tga              
   pmbm06.tga              
   pmbmm.mdx               
   pmbmm.mdl               
_scripts\                  // used all over the game
   a_givedark.nss          //bonus darkside points
   a_givedark.ncs          
   a_givelight.nss         //bonus lightside points and forcepower points
   a_givelight.ncs         
   a_q_cryst_first.nss     
   a_q_cryst_first.ncs     
   a_stock_daraala.ncs     //increase number of item to jedi junk's merchant on dantoin
   a_stock_daraala.nss     
   k_plc_it_up_l_cr.ncs    // all k_plc_*.* are used to increase number of items on random loot
   k_plc_it_up_l_cr.nss    
   k_plc_treas_disp.ncs    
   k_plc_treas_disp.nss    
   k_plc_treas_empt.ncs    
   k_plc_treas_empt.nss    
   k_plc_treas_less.nss    
   k_plc_treas_less.ncs    
   k_plc_treas_more.ncs    
   k_plc_treas_more.nss    
   k_plc_treas_norm.nss    
   k_plc_treas_norm.ncs    
   k_plc_treas_per.ncs     
   k_plc_treas_per.nss     
   k_plc_tresciv.ncs       
   k_plc_tresciv.nss       
   k_plc_trescorhig.ncs    
   k_plc_trescorhig.nss    
   k_plc_trescorlow.ncs    
   k_plc_trescorlow.nss    
   k_plc_trescormid.nss    
   k_plc_trescormid.ncs    
   k_plc_tresdrdhig.nss    
   k_plc_tresdrdhig.ncs    
   k_plc_tresdrdlow.nss    
   k_plc_tresdrdlow.ncs    
   k_plc_tresdrdmid.nss    
   k_plc_tresdrdmid.ncs    
   k_plc_tresmilhig.ncs    
   k_plc_tresmilhig.nss    
   k_plc_tresmillow.ncs    
   k_plc_tresmillow.nss    
   k_plc_tresmilmid.ncs    
   k_plc_tresmilmid.nss    
   k_plc_tresrakat.nss     
   k_plc_tresrakat.ncs     
   k_plc_tresshahig.ncs    
   k_plc_tresshahig.nss    
   k_plc_tresshalow.nss    
   k_plc_tresshalow.ncs    
   k_plc_tresshamid.ncs    
   k_plc_tresshamid.nss    
   k_plc_tressndppl.ncs    
   k_plc_tressndppl.nss    
_telos\                    //all scripts are used to set new merchant location
   a_ffadein.nss           
   a_ffadein.ncs           
   a_firesleep2.ncs        
   a_firesleep2.nss        
   comp_01.utp             
   plc_riflepts.tga        
   plc_statue.utp          
   plc_statue.tga          
   q_add_items.ncs         
   q_add_items.nss         
   q_data.uti              
   q_data00.uti            
   q_data01.uti            
   q_data02.uti            
   q_data03.uti            
   q_data04.uti            
   q_data05.uti            
   q_data06.uti            
   q_data07.uti            
   q_data08.uti            
   q_data09.uti            
   q_data10.uti            
   q_data11.uti            
   q_footlker01.utp        
   q_init.nss              
   q_init.ncs              
   q_npcchk.nss            
   q_npcchk.ncs            
   q_opendoor01.ncs        
   q_opendoor01.nss        
   q_stock.ncs             
   q_stock.nss             
   q_treas_hi.nss          
   q_treas_hi.ncs          
   q_twi_01.utm            
   q_twilek.utc            
   q_twilek01.dlg          
   q_wallterm01.nss        
   q_wallterm01.utp        
   q_wallterm01.ncs        
   qterm01.dlg             
   ziag_q.nss              
   ziag_q.ncs              
i_helmet\ headgears
   a_helmet_105.uti        
   a_helmet_106.uti        
   a_helmet_107.uti        
   a_helmet_108.uti        
   a_helmet_109.uti        
   a_helmet_111.uti        
   a_helmet_112.uti        
   cmask_107.txi           
   cmask_107.tga           
   cmask_108.txi           
   cmask_108.tga           
   cmask_109.tga           
   cmask_109.txi           
   i_auralamp.tga          
   i_auralamptelti.tga     
   i_bpercvisor.tga        
   i_bthnsvisor.tga        
   i_eareyeprotn.tga       
   i_iceeye.txi            
   i_iceeye.tga            
   i_infragoggle.tga       
   I_Mask_003.mdl          
   I_Mask_003.mdx          
   I_Mask_007.mdx          
   I_Mask_007.mdl          
   I_Mask_010.mdx          
   I_Mask_010.mdl          
   I_Mask_012.mdx          
   I_Mask_012.mdl          
   I_Mask_014.mdx          
   I_Mask_014.mdl          
   I_Mask_105.mdl          
   I_Mask_105.mdx          
   I_Mask_107.mdx          
   I_Mask_107.mdl          
   I_Mask_108.mdx          
   I_Mask_108.mdl          
   I_Mask_109.mdx          
   I_Mask_109.mdl          
   I_Mask_111.mdx          
   I_Mask_111.mdl          
   I_Mask_112.mdl          
   I_Mask_112.mdx          
   i_motiongog.tga         
   i_neuralband2.tga       
   i_neuralband21.txi      
   i_neuralband21.tga      
   i_ocuenhance.tga        
   i_tetas_head2.tga       
   i_vacuummsk.tga         
   i_verphbnd.tga          
   ii_Mask_001.tga         
   ii_Mask_002.tga         
   ii_Mask_003.tga         
   ii_Mask_004.tga         
   ii_Mask_006.tga         
   ii_Mask_007.tga         
   ii_Mask_008.tga         
   ii_Mask_009.tga         
   ii_Mask_010.tga         
   ii_mask_011.tga         
   ii_Mask_014.tga         
   ii_Mask_105.tga         
   ii_Mask_106.tga         
   ii_Mask_107.tga         
   ii_Mask_108.tga         
   ii_Mask_109.tga         
   ii_mask_111.tga         
   ii_Mask_112.tga         
   mai_01.tga              
   mai_01.txi              
ls_blade\ to change the"blade" for lightsabers
   w_lsabreblue01.txi      
   w_lsabreblue01.tga      
   w_lsabredgrn01.tga      
   w_lsabregold01.tga      
   w_lsabregren01.tga      
   w_lsabrepurp01.tga      
   w_lsabrered01.tga       
   w_lsabresilv01.tga      
   w_lsabreturq01.tga      
   w_lsabreyelo01.tga      
ls_double\replacement dor doublebladed lightsabers (all)
   iw_dblsbr_001.tga       
   iw_dblsbr_002.tga       
   iw_dblsbr_003.tga       
   iw_dblsbr_004.tga       
   iw_dblsbr_005.tga       
   iw_dblsbr_006.tga       
   iw_dblsbr_007.tga       
   iw_dblsbr_008.tga       
   iw_dblsbr_009.tga       
   sbr_10.tga              
   sbr_10.txi              
   w_dblsbr_001.mdx        
   w_dblsbr_001.tga        
   w_dblsbr_001.txi        
   w_dblsbr_001.mdl        
   w_dblsbr_002.txi        
   w_dblsbr_002.mdl        
   w_dblsbr_002.mdx        
   w_dblsbr_002.tga        
   w_dblsbr_003.mdx        
   w_dblsbr_003.txi        
   w_dblsbr_003.mdl        
   w_dblsbr_003.tga        
   w_dblsbr_004.tga        
   w_dblsbr_004.mdl        
   w_dblsbr_004.txi        
   w_dblsbr_004.mdx        
   w_dblsbr_005.mdx        
   w_dblsbr_005.txi        
   w_dblsbr_005.mdl        
   w_dblsbr_005.tga        
   w_dblsbr_006.mdx        
   w_dblsbr_006.tga        
   w_dblsbr_006.txi        
   w_dblsbr_006.mdl        
   w_dblsbr_007.tga        
   w_dblsbr_007.mdx        
   w_dblsbr_007.mdl        
   w_dblsbr_007.txi        
   w_dblsbr_008.mdx        
   w_dblsbr_008.mdl        
   w_dblsbr_008.tga        
   w_dblsbr_008.txi        
   w_dblsbr_009.mdx        
   w_dblsbr_009.mdl        
ls_long\replacements for lightsabers (all)
   g_w_lghtsbr06.uti       
   iw_lghtsbr_001.tga      
   iw_lghtsbr_002.tga      
   iw_lghtsbr_003.tga      
   iw_lghtsbr_004.tga      
   iw_lghtsbr_005.tga      
   iw_lghtsbr_006.tga      
   iw_lghtsbr_007.tga      
   iw_lghtsbr_008.tga      
   iw_lghtsbr_009.tga      
   iw_lghtsbr_010.tga      
   sbr_01.tga              
   sbr_01.txi              
   sbr_02.tga              
   sbr_02.txi              
   sbr_03.tga              
   sbr_03.txi              
   sbr_04.tga              
   sbr_04.txi              
   sbr_05.txi              
   sbr_05.tga              
   sbr_06.txi              
   sbr_06.tga              
   sbr_07.tga              
   sbr_07.txi              
   sbr_08.tga              
   sbr_08.txi              
   sbr_09.tga              
   sbr_09.txi              
   sbr_10.tga              
   sbr_10.txi              
   w_lghtsbr_001.mdl       
   w_lghtsbr_001.mdx       
   w_lghtsbr_002.mdx       
   w_lghtsbr_002.mdl       
   w_lghtsbr_003.mdl       
   w_lghtsbr_003.mdx       
   w_lghtsbr_004.mdx       
   w_lghtsbr_004.mdl       
   w_lghtsbr_005.mdx       
   w_lghtsbr_005.mdl       
   w_lghtsbr_006.mdx       
   w_lghtsbr_006.mdl       
   w_lghtsbr_007.mdl       
   w_lghtsbr_007.mdx       
   w_lghtsbr_008.mdl       
   w_lghtsbr_008.mdx       
   w_lghtsbr_009.mdl       
   w_lghtsbr_009.mdx       
   w_lghtsbr_010.mdx       
   w_lghtsbr_010.mdl       
n_chr\ reskin
   fassa.dlg               
   g_veerkal003.utc        
   ia_class4_009.tga       
   N_CommF01.tga           
   N_CommM01.tga           
   N_Czerka_Droid.tga      
   N_CzerkaOff01.tga       
   N_CzerkaOffC01.tga      
   n_darthniha.tga         
   n_darthnihh.tga         
   n_mandalorian.mdx       
   n_mandalorian.mdl       
   n_mandalorian01.tga     
   n_mandalorian02.tga     
   n_mandalorian03.tga     
   N_SIONA.TGA             
   N_SIONH.TGA             
   N_Sullustan.tga         
   p_atrisba.tga           
   pfbc09.tga              
   pmbc09.tga              
n_creatures\replace some beasts on d-xun, telos surface and korriban
   c_boma_d.tga            
   c_boma_v_d.tga          
   c_cann01.tga            
   c_cannok.mdl            
   c_cannok.mdx            
   c_drexl.mdl             
   c_drexl.mdx             
   c_drexl01.tga           
   c_maal01.tga            
   c_maalrass.mdl          
   c_maalrass.mdx          
   creatures.txt           
   fx_conjure.tga          
   fx_laser_01.tga         
   fx_laser_02.tga         
   plc_koltank.tga         
n_droids\replacement for peragus droids
   c_hk50.tga              
   c_hk51.tga              
   c_mk1_drd.mdx           
   c_mk1_drd.tga           
   c_mk1_drd.mdl           
   c_mk1_drd01.tga         
   c_mk1_drd02.tga         
   C_MK2_DRD.tga           
   C_MK2_DRD02.tga         
   c_mk2_drd2.tga          
   c_mk2_drd2.mdx          
   c_mk2_drd2.mdl          
uniq_hlp\used on peragus
   blood01.utp             
   blood02.utp             
   oil.utp                 
   vent002.utp             
uniq_itm\
   a_gloves_50.uti         
   a_mand_01.uti           
   a_mand_02.uti           
   a_mand_03.uti           
   ia_cloths_251.tga       
   ia_cloths_252.tga       
   ia_cloths_253.tga       
   ii_gauntlet_050.tga     
w_ceremonial\ old mod included
   bakura_axe.txi          
   bakura_axe.tga          
   iw_vbroshort_047.tga    
   iw_vbroshort_048.tga    
   iw_vbroshort_049.tga    
   iw_vbroshort_050.tga    
   iw_waraxe_045.tga       
   iw_waraxe_046.tga       
   w_axeL.tga              
   w_axeL.txi              
   w_melee_45.uti          
   w_melee_46.uti          
   w_melee_47.uti          
   w_melee_48.uti          
   w_melee_49.uti          
   w_melee_50.uti          
   w_vbroshort_047.mdl     
   w_vbroshort_047.mdx     
   w_vbroshort_048.mdx     
   w_vbroshort_048.mdl     
   w_vbroshort_049.mdl     
   w_vbroshort_049.mdx     
   w_vbroshort_050.mdl     
   w_vbroshort_050.mdx     
   w_vbrsw_1.txi           
   w_vbrsw_1.tga           
   w_vbrsw_2.tga           
   w_vbrsw_2.txi           
   w_vbrsw_3.tga           
   w_vbrsw_3.txi           
   w_vbrsw_4.txi           
   w_vbrsw_4.tga           
   w_waraxe_045.mdx        
   w_waraxe_045.mdl        
   w_waraxe_046.mdx        
   w_waraxe_046.mdl        
w_melee\
   axe_01.txi              
   axe_01.tga              
   axe_02.txi              
   axe_02.tga              
   axe_03.tga              
   axe_03.txi              
   axe_04.tga              
   axe_04.txi              
   axe_05.txi              
   axe_05.tga              
   axe_06.tga              
   axe_06.txi              
   dbl_svrd_01.txi         
   dbl_svrd_01.tga         
   fx_tex_205.tga          
   fx_tex_205.txi          
   iw_vbrdblswd_151.tga    
   iw_vbroswrd_101.tga     
   iw_vbroswrd_102.tga     
   iw_vbroswrd_103.tga     
   iw_vbroswrd_104.tga     
   iw_vbroswrd_105.tga     
   iw_vbroswrd_106.tga     
   iw_vbroswrd_107.tga     
   iw_vbroswrd_108.tga     
   iw_vbroswrd_109.tga     
   iw_vbroswrd_110.tga     
   iw_vbroswrd_111.tga     
   iw_vbroswrd_112.tga     
   iw_vbroswrd_113.tga     
   iw_vbroswrd_114.tga     
   iw_vbroswrd_115.tga     
   iw_waraxe_201.tga       
   iw_waraxe_202.tga       
   iw_waraxe_203.tga       
   iw_waraxe_204.tga       
   iw_waraxe_205.tga       
   iw_waraxe_206.tga       
   svrd_01.tga             
   svrd_01.txi             
   svrd_02.txi             
   svrd_02.tga             
   svrd_03.txi             
   svrd_03.tga             
   svrd_04.tga             
   svrd_04.txi             
   svrd_05.tga             
   svrd_05.txi             
   svrd_06.tga             
   svrd_06.txi             
   svrd_07.txi             
   svrd_07.tga             
   svrd_08.tga             
   svrd_08.txi             
   svrd_09.tga             
   svrd_09.txi             
   svrd_10.txi             
   svrd_10.tga             
   svrd_11.txi             
   svrd_11.tga             
   svrd_112.tga            
   svrd_112.txi            
   svrd_13.tga             
   svrd_13.txi             
   svrd_14.txi             
   svrd_14.tga             
   svrd_15.tga             
   svrd_15.txi             
   w_melee_101.uti         
   w_melee_102.uti         
   w_melee_103.uti         
   w_melee_104.uti         
   w_melee_105.uti         
   w_melee_106.uti         
   w_melee_107.uti         
   w_melee_108.uti         
   w_melee_109.uti         
   w_melee_110.uti         
   w_melee_111.uti         
   w_melee_112.uti         
   w_melee_113.uti         
   w_melee_114.uti         
   w_melee_115.uti         
   w_melee_151.uti         
   w_melee_201.uti         
   w_melee_202.uti         
   w_melee_203.uti         
   w_melee_204.uti         
   w_melee_205.uti         
   w_melee_206.uti         
   w_vbrdblswd_151.mdl     
   w_vbrdblswd_151.mdx     
   w_vbroswrd_101.mdx      
   w_vbroswrd_101.mdl      
   w_vbroswrd_102.mdx      
   w_vbroswrd_102.mdl      
   w_vbroswrd_103.mdl      
   w_vbroswrd_103.mdx      
   w_vbroswrd_104.mdl      
   w_vbroswrd_104.mdx      
   w_vbroswrd_105.mdx      
   w_vbroswrd_105.mdl      
   w_vbroswrd_106.mdx      
   w_vbroswrd_106.mdl      
   w_vbroswrd_107.mdl      
   w_vbroswrd_107.mdx      
   w_vbroswrd_108.mdl      
   w_vbroswrd_108.mdx      
   w_vbroswrd_109.mdx      
   w_vbroswrd_109.mdl      
   w_vbroswrd_110.mdl      
   w_vbroswrd_110.mdx      
   w_vbroswrd_111.mdl      
   w_vbroswrd_111.mdx      
   w_vbroswrd_112.mdl      
   w_vbroswrd_112.mdx      
   w_vbroswrd_113.mdx      
   w_vbroswrd_113.mdl      
   w_vbroswrd_114.mdl      
   w_vbroswrd_114.mdx      
   w_vbroswrd_115.mdl      
   w_vbroswrd_115.mdx      
   w_waraxe_201.mdl        
   w_waraxe_201.mdx        
   w_waraxe_202.mdl        
   w_waraxe_202.mdx        
   w_waraxe_203.mdx        
   w_waraxe_203.mdl        
   w_waraxe_204.mdx        
   w_waraxe_204.mdl        
   w_waraxe_205.mdx        
   w_waraxe_205.mdl        
   w_waraxe_206.mdl        
   w_waraxe_206.mdx        

total files 917
Pictures

Mod download - Many Thanks Shem.

Special Thanks to:
stoffe -mkb-, Darth333, ChAiNz.2da, RedHawke, Prime, T7nowhere, tk102, Fred Tetra, cchargin, taina, Achilles, svösh, Kha, Darkkender, goldberry, Shem, Don Kain, Lucas Art, Bioware, Obsidian E. LucasForums.com, Starwaarsknights.com and Holowan Labs members.


oldflash

Last edited by oldflash; 06-28-2007 at 02:14 AM.
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Old 11-03-2006, 06:20 AM   #2
mjpb3
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Holy crap, oldflash, you've been busy! Looks sweet.

Downloading now... I can't wait to look at the sabers. And all of that other stuff! Wow!!!!



.·:*¨¨*:·..·:*¨My Mods¨*:·..·:*¨¨*:·.
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Old 11-03-2006, 07:30 AM   #3
nineball
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Wow... Those swords and axes are downright amazing! Awesome work!
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Old 11-03-2006, 08:13 AM   #4
xmovingpicturesx
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Kind of a stupid question, but will this conflict with any "new item" mods? As in, mods that don't replace anything in game (you gotta cheat em in.)


Christopher Michael Benoit (May 21, 1967 – June 25, 2007)
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Eduardo Gory Guerrero Llanes (October 9, 1967 – November 13, 2005)

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Old 11-03-2006, 08:58 AM   #5
ChAiNz.2da
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Current Game: Minecraft MP: PynCraft|Tekkit
Stunning work as always oldflash, so many goodies to play with!

I'm always excited when I see a mod released by you.. I guess now others can see why hehehe


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Old 11-03-2006, 09:17 AM   #6
RedHawke
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Looks real sweet oldflash!

If I can pry myself away from D&D Online I'll give this a whirl!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 11-03-2006, 09:24 AM   #7
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probably in the wrong place, but i remember a mod coming out for JKJA for an X-saber... is there one for KOTOR? i might buy it for pc if so.
@Oldflash: looks good mate. nice work


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Old 11-03-2006, 06:28 PM   #8
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Id say WOW! but i think i dislocated my jaw when i saw those pics.
Awesome work. (Heavy on the "awe")


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Old 11-03-2006, 06:40 PM   #9
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I guess I'm not late to this party great work OF.


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Old 11-03-2006, 08:30 PM   #10
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Gosh, as soon as I decide that I've had enough of TSL for now, another one of these mods comes out.

Superb job, btw.


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Old 11-04-2006, 02:08 AM   #11
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Thanks for replys.
@xmovingpicturesx: I don't understand your question.
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Old 11-04-2006, 03:45 AM   #12
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oldflash, you're making it so the rest of us are allowed to retire, we're in debt to you for that, stunning stuff man <----The Fonz approves


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Old 11-04-2006, 06:05 AM   #13
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Old 11-04-2006, 11:40 AM   #14
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Oldflash, you are amazing. There is no other way to describe you. I can't begin to imagine how much work this must have been.


Last edited by goldberry; 11-15-2006 at 11:04 AM.
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Old 11-04-2006, 02:30 PM   #15
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Originally Posted by oldflash
@xmovingpicturesx: I don't understand your question.
Like, there are mods that don't replace anything in game, and they aren't incorporated into the game. The only way to get them is to cheat them in. Examples being the Instant Death Sabers and the Jedi V Sith Armor Pack. If I were to put mods like those (not specifically those, but you know, standalone items) in the game, along with your pack, will anything conflict?


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Old 11-04-2006, 03:03 PM   #16
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No, his custom items are entirely custom, they don't replace things that already exist.

Oh and Oldflash, can I just BEG YOU to please make this work with the TSL Patcher? If you would, this would be amazing!

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Old 11-04-2006, 05:15 PM   #17
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HOLY CRAP!

Good work!


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Old 11-04-2006, 08:15 PM   #18
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Yes, the TSL Patcher would solve all and any conflicting issues.

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Old 11-05-2006, 01:49 AM   #19
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OLDFLASH, that is really cool!!!
But It took me half-half-an-hour to install it!...
That is bad.

forgot to say, and where are those placeables??? I see none in this pack!


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Last edited by Lit Ridl; 11-05-2006 at 02:30 AM.
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Old 11-05-2006, 08:37 AM   #20
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Great Oldflash!! I'm looking forward to this mod for months! Great work!


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Old 11-05-2006, 09:21 AM   #21
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As always, GREAT JOB !!!!!!

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Old 11-05-2006, 03:22 PM   #22
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THE GREATEST‼ DOWNLOADING RIGHT NOW.
here's another - probably - stupid question: will there be an option to make non-party NPCs to use these weapons? for example the enemies you fight?
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Old 11-05-2006, 06:30 PM   #23
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Old 11-05-2006, 11:56 PM   #24
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This seems to be quite a large mod, but I can't access the pictures you posted for some reason. Is there an alternate link available?

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Old 11-06-2006, 02:29 AM   #25
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@MdKnightR: I don't know what to say. Looks like is a batcave.net problem. All files are on theyr place.
Looks to be some sort of speed limit restriction and when server is loaded does not show any image.
Quote:
Originally Posted by Lit Ridl
OLDFLASH, that is really cool!!!
But It took me half-half-an-hour to install it!...
That is bad.
forgot to say, and where are those placeables??? I see none in this pack!
Why so much time to install? is a .zip archive and was suppose to work fast and I come again with suggestion to use a empty override directory. Is a single place in pack and is existed apartment in telos. I haven't use module editor.

About patcher should be a single problem: my computer is pretty empty but when I will get some free time to install all things I will do patcher version. Sorry about that.
Beside, the patcher is perfect for .2da files but in pack has more than 900 files and to try to make this compatible with other mods means to rebuild all. However will still be restricted to light side for most of clothes.

Last edited by oldflash; 11-07-2006 at 04:42 AM.
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Old 11-06-2006, 08:13 AM   #26
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Quote:
Originally Posted by oldflash
Why so much time to install? is a .zip archive and was suppose to work fast and I come again with suggestion to use a empty override directory. Is a single place in pack and is existed apartment in telos. I haven't use module editor.
I'm willing to bet that he's like most people and wants to use this mod with his other mods. So yes it will take time to do some .2da merging and such.


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Old 11-06-2006, 11:41 AM   #27
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Downloading it right now

Can't see the pics though,....I see somekind of smiley maniacally laughing at me

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Old 11-07-2006, 01:43 AM   #28
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Quote:
Originally Posted by Ztalker
Downloading it right now

Can't see the pics though,....I see somekind of smiley maniacally laughing at me
Me too. How about posting it to ImageShack or something?

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Old 11-07-2006, 04:33 AM   #29
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I've open another site where I've uploaded pictures and upload (only) 4 pic to imageshack
Axes
Lightsabers
Sabers
PC
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Old 11-07-2006, 03:49 PM   #30
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dats veery goot! (as borat would say)
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Old 11-07-2006, 04:47 PM   #31
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Oldflash,I'm wondering if there was a mistake. Is this suppose to be Bao-Dur's remote?




Because it doesn't seem to match up with the avatar you gave it.



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Old 11-07-2006, 05:37 PM   #32
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HAHAHAHAHAHAHAHAHAHAHAHAHAHA

It could be a conflict, ill check that out now.

EDIT: Nope, not a conflict, that is the remote that shows up. That was somewhat suprising.


Last edited by goldberry; 11-07-2006 at 05:54 PM.
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Old 11-07-2006, 06:02 PM   #33
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why would remote appear like that? the point of having a remote is defeated if it's that big...
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Old 11-07-2006, 08:15 PM   #34
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wow! very impressive! good work, cant wait to try it!
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Old 11-08-2006, 12:39 AM   #35
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WOW!
This remote is something extra-cool!!!


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Old 11-08-2006, 02:35 AM   #36
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Quote:
Originally Posted by Shem
Oldflash,I'm wondering if there was a mistake. Is this suppose to be Bao-Dur's remote?
Because it doesn't seem to match up with the avatar you gave it.
No... no way. It was suppose to be like icon.
I have set bd_remote.mdl/mdx and remote01.tga as texture in appearance.2da
If I not ask to much, would you please check rows 575 in appearance.2da from your override and override.zip? Thanks

Last edited by RedHawke; 11-08-2006 at 06:25 AM.
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Old 11-11-2006, 05:38 PM   #37
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This mod is great oldflash. I am glad that in the about mod link yo included all the changes to the spells.2DA and appearance.2DA so that i could make this compatible with most of the other mods.
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Old 11-12-2006, 07:47 AM   #38
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oldflash, I played a fresh game with your mod, and I must say this is really something. and just when i was about to dump TSL..

EDIT: I'm currently playing this with DAP: Holowan Consortium. The game just crashed at Telos after I went to your merchant. (not in conversation) I guess this mod is incompatible with Super Enhanced mod.

Also, your English leaves little to be desired. My advice is that while your items & ideas are really great, get someone fluent in English and with a better imagination for words. BTW, was it intentional to make the Exiles clothes fully transparent? You can see right through at some part of the armor. (literally)

Last edited by katana18; 11-12-2006 at 12:44 PM.
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Old 11-12-2006, 01:59 PM   #39
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Quote:
Originally Posted by katana18
EDIT: I'm currently playing this with DAP: Holowan Consortium. The game just crashed at Telos after I went to your merchant. (not in conversation) I guess this mod is incompatible with Super Enhanced mod.
The Super Enhanced Mod and DAP are two different mods. Super Enhanced is mine and would have no problems since it uses different files.

If your game crashes before it hits a certain point, something is spawning that has an error. Sometimes it's a model that is wrong. Like you're missing a file or there is an accidental difference in names that should be identical, or a K1 model is accidentally put in TSL. I'd almost bet it's a model issue that needs to be corrected.


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Old 11-12-2006, 07:15 PM   #40
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Oldflash, you're always out-doing yourself. The new swords and axes are great, and your new Brianna looks gorgeous. I ran into a small glitch I think you might want to know about; I know Visas doesn't have any eyes, but she seems to be having some problems applying her lipstick:

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