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Old 05-14-2007, 04:05 PM   #121
Eefluxx
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Oldflash

I have Stoffes HLFP and Twilek exile mod as well as most of Redhawks mods except the exiles general uniform pack. Svosh's collar fix, Visas robe looks fine(it is the one you designed) it is just her face and the only two mods that added faces were the Twilek exile and your mod and both of them came out okay. Um lets see the Prestige Padawan mod easy swoop racing lightsaber at the beginning,force zeal,an in creased stuff mod and the core files to the second Halowin plug-in which may be where the problem is but I thought it only dealt with the launcher.

I also have USM, forgot to add that one


I tried a new override folder and downloaded Final touch first and then the rest of the mods I had in it and now it looks like its fine. I have to go to work so I can't try it yet but the picture of Visas and Mira in the add NPC screen now looks right so this may have fixed it. Originally I had added Final Touch last and this time just reversed the order of the mods I had downloaded and it looks like it worked. I will try it and let you know

Okay tried it and it didn't work but I think its because the game didn't like me switching override folders in the middle of it so I started a new game with that folder and it worked fine. The one mod I didn't add back in was Visas robe which may have affected her face and which is why it probably works now

Last edited by Eefluxx; 05-16-2007 at 02:37 PM. Reason: think I got it fixed
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Old 05-19-2007, 12:12 PM   #122
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Hey there Oldflash...awesome compilation.

I like everything you've done with this...with the exception of Visas' looks. For some reason I prefer her with the red thingy over her eyes. Is there any way to make it so her face stays that way when you install your mod?
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Old 05-21-2007, 02:56 AM   #123
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Try to move those files from override folder
Code:
p_visash.mdl
p_visash.mdx
p_visash01.tga
po_pvisas.tga
Check the game to be sure there is no problem with Visas. If you get errors or the game crash put tohse files back.
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Old 05-25-2007, 02:30 AM   #124
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Quote:
Originally Posted by oldflash
Try to move those files from override folder
Code:
p_visash.mdl
p_visash.mdx
p_visash01.tga
po_pvisas.tga
Check the game to be sure there is no problem with Visas. If you get errors or the game crash put tohse files back.
Awesome. I shall do so. Thanks much.
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Old 05-25-2007, 06:59 AM   #125
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I've downloaded the mod Oldflash, and it's a very good mod.. as far as i know I haven't had any troubles with Visas, And i've played from Peragus mining facility until Nar Shadaa, and i love what you*ve done to it... digg the way you've fixed the droid and the weapons is cool, but I did like some of the face accessories you've made too... but if I encounter any trouble with Visas, i'll remove the files... can't wait to see what you've done to Mira...
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Old 05-31-2007, 05:53 PM   #126
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I love this mod oldflash! this is by far my favorite one for tsl as of yet. What program do you use for modeling and skinning and such? you've made me curious.

My real question and reason why I posted was this: I'm sorry if someone already asked this, but is this mod completely compatible with the holowan emporium mods (1 and 2 for now) or will I have to do a bit of work? I already have to reinstall and everything from a mistake of mine and before I did some of the robes from the holowan emporium were screwing up, so I may have answered my own question. If anyone wants to clarify at all, then please do. I just got back into this stuff.


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Old 06-01-2007, 05:59 AM   #127
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If you ask about this holowan emporium mod then you should install HE mod first and after that to put final touch. The only file used by both mods is spells.2da
If is about another give me a link.

Programs... Most of Kotor/tsl modding tools, gmax/3dsmax and photoimpact.


"If you must sleep on the same bed, at least try to dream different dreams".
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Old 06-01-2007, 04:20 PM   #128
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ok, ty for that oldflash. I really do admire your work. Let's just see if I can't fix that robe problem now...

Edit: I still have no idea why the holowan emporium is screwing up my robes. It works fine when it's uninstalled. Maybe I'll leave it like this. I don't even think the holowan emporium has any textures at all in it... doesn't matter. it was probably my fault anyways. I have to redo everything now anyways.


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Last edited by draconus333; 06-01-2007 at 05:38 PM.
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Old 06-05-2007, 10:39 AM   #129
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I tried this mod with a new game, and I really enjoyed it for the most part. I really like some of the new robes especially. However, due to some issues I want to uninstall it but continue with my Final Touch savegame. Here's a list of problems: I'm getting weird texture glitches (a lot of face and clothing textures look like they're using 256 colors or something - everything looks low quality), it seems like my influence is messed up (my influence with Atton and BaoDur is already at 100 even though I've barely talked to either one), and a lot of the items are too "uber" for me (I had my Dexterity up to 26 before even leaving Peragus). I'm not sure the influence bug is due to Final Touch, but I'm going to try to remove it before recruiting any more NPCs (I've just left Telos) to see if that makes the new NPCs start out normally. I'm using a few dialog fixes and the like, but no other mods that should be changing anything relating to influence. Anyway, as soon as I remove this mod, the texture problem (and obviously the new items) are gone, so I know Final Touch is the problem there. Also, I'm playing Light Side, so that shouldn't have anything to do with the texture problem.

However, removing the mod results in another problem. Even if I uninstall and reinstall the game, deleting my override folder in the process, when I load my save made with Final Touch (without the mod installed), Bao-Dur's Remote appears with the wrong model (the same one Shem was getting: http://www.lucasforums.com/showpost....&postcount=31). I thought this was set in the appearance.2da file, which gets deleted when I remove Final Touch. Is there a way to fix this? It seems that the model is stored in my savegame somehow, or that the appearance.2da file included with the game (in an archive, I assume) was changed. If somebody has a "vanilla game" savegame with Bao Dur recruited, I could load it and see what Remote looks like. I don't know a lot about modding KOTOR & KOTOR2, but I know how to use KSE. I was going to use that to remove the Final Touch items once I fixed the Remote problem. When I remove Final Touch, my save loads fine (the Final Touch items have a solid white icon, but that will go away when I remove those items with KSE).

Any help is very much appreciated.

Last edited by Ecthelion; 06-06-2007 at 08:51 AM.
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Old 06-06-2007, 05:41 AM   #130
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The best thing is to discard that savegames made under this mod. There are many things altered like bonus feats/forcepowers, bonus porcepoints, appearance changed (like remote's case), influence, random loot scripts and many other things which will be readed from savegame instead of existed files.
Sorry if I can't help too much but I don't think you can remove all that effects from savegame.


"If you must sleep on the same bed, at least try to dream different dreams".
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Old 06-06-2007, 07:31 AM   #131
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Quote:
Originally Posted by Ecthelion
I'm getting weird texture glitches (a lot face and clothing textures look like they're using 256 colors or something - everything looks low quality)
[snip]
Anyway, as soon as I remove this mod, the texture problem (and obviously the new items) are gone, so I know Final Touch is the problem there.
Some graphics cards have problems displaying TGA textures properly unless you set the texture quality (in your graphics driver control panel, not in the game) to the highest option available. Standard game textures are TPC compressed and thus not affected, but most textures added by mods are in TGA format.

(For example I had no problems playing TSL with my old Radeon 9800 card, but once I upgraded to a Radeon X1900 card texture corruption similar to what you describe occurred with my re-textured robes. Setting the Texture Preference to "High Quality" (rather than "Quality" which it was set to as default) in the ATI Tray Tools solved the problem though.)
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Old 06-06-2007, 08:49 AM   #132
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Quote:
Originally Posted by oldflash
The best thing is to discard that savegames made under this mod. There are many things altered like bonus feats/forcepowers, bonus porcepoints, appearance changed (like remote's case), influence, random loot scripts and many other things which will be readed from savegame instead of existed files.
Sorry if I can't help too much but I don't think you can remove all that effects from savegame.
I haven't gone too far yet, so I guess I wouldn't mind restarting that much. Still, it's annoying that so many things are stored in the savegame. Why can't all those things be edited by KSE (unless I'm just missing them)?

Also, does Final Touch affect Influence with NPCs like I suspected (you seem to be suggesting it does too)? If so, I have a friendly suggestion. You might want to mention that clearer in the readme. A warning that this mod will make the game a lot easier would be nice. I knew the mod added new items, but I thought it was basically just an "item mod."

Just in case it's an option, is there an easy way for me to remove the Influence change (assuming Final Touch changes it) and the new items easily? In other words, for me to keep what I have so far but "fix" NPCs I haven't recruited yet to be set back to their "factory defaults".

Quote:
Originally Posted by stoffe
(For example I had no problems playing TSL with my old Radeon 9800 card, but once I upgraded to a Radeon X1900 card texture corruption similar to what you describe occurred with my re-textured robes. Setting the Texture Preference to "High Quality" (rather than "Quality" which it was set to as default) in the ATI Tray Tools solved the problem though.)
I have a X1800XT, so that's definitely worth a try. I thought I already had it on High Quality, but I'll have to check. I've never noticed a problem with other games though, and I know I have several games that use TGA textures.
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Old 06-13-2007, 04:45 AM   #133
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best. mod. ever!


Atton: Lemme shoot him in the back, no one has to know.

Handmaiden: Atton restrain yourself. Besides, a blaster would be unnecessary when a nerve strike to the back would incapacitate him painfully without any lasting harm.

Atton: Point taken.
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Old 06-13-2007, 09:40 AM   #134
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If anyone's still trying to help me, it's unnecessary. I started a new game without Final Touch, and my NPC's influence is correct now. I'm also not getting any texture corruption, although I had to give up those cool robes.

Oldflash, have you considered releasing a "FX-only" version of this mod that doesn't affect gameplay? Some people (like me) might like to have the new robes and such without the NPCs and loot being modified. It would probably be a lot of work though.

Anyway, I appreciate everyone's help.
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Old 06-13-2007, 11:05 AM   #135
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Quote:
Originally Posted by Ecthelion
If anyone's still trying to help me, it's unnecessary. I started a new game without Final Touch, and my NPC's influence is correct now. I'm also not getting any texture corruption, although I had to give up those cool robes.
Influence was one of small things which contribuite to game unballance. All experience table was rewrite, few feats and forcepowers has granted even from game begining, light side/dark side points was increased, ac bonus, increased number of random items and stuff like that. Texture corruption coud be if you use medium or small textures or could be something related to ati chipset (can't be sure since on my geforce videocard works even weird texures like 243x19 pixels).

Quote:
Originally Posted by Ecthelion
Oldflash, have you considered releasing a "FX-only" version of this mod that doesn't affect gameplay? Some people (like me) might like to have the new robes and such without the NPCs and loot being modified. It would probably be a lot of work though.
Considered: yes; releasing: no. For some reasons my computer from 20 dice rools I got 17 times less than 8 and none more than 16. Because that I make this mod to unballance game. To convert all thing to be only for visual fx it will be a waste of time since I wouldn't play in that way (cheating is not an option). Sorry. This mod will remain as it is.


"If you must sleep on the same bed, at least try to dream different dreams".
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Old 06-13-2007, 12:09 PM   #136
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Quote:
Originally Posted by oldflash
Influence was one of small things which contribuite to game unballance. All experience table was rewrite, few feats and forcepowers has granted even from game begining, light side/dark side points was increased, ac bonus, increased number of random items and stuff like that.
I wish I'd known that before I tried it out. The description on KOTORfiles didn't say anything about unbalancing the game. No real harm was done though, as I didn't get far in my save before realizing this. Still, it would be helpful for people to know ahead of time, I think.

Quote:
Originally Posted by oldflash
Texture corruption coud be if you use medium or small textures or could be something related to ati chipset (can't be sure since on my geforce videocard works even weird texures like 243x19 pixels).
I have an ATI X1800, so suffice it to say that I run the latest games at the highest settings (not to mention older games like KOTOR2). :P It seems that it was due to the TGA textures used by Final Touch, and forcing my card to use high quality textures fixed the problem.

Quote:
Originally Posted by oldflash
Considered: yes; releasing: no. For some reasons my computer from 20 dice rools I got 17 times less than 8 and none more than 16. Because that I make this mod to unballance game. To convert all thing to be only for visual fx it will be a waste of time since I wouldn't play in that way (cheating is not an option). Sorry. This mod will remain as it is.
I'm confused. You had to unbalance the mod because of dice rolls? Are you saying the items never came up as loot? I don't really think cheating is much different from unbalancing either, but that's a whole other discussion.

Anyway, thanks for your answer. Once again, I was very impressed with the new robes, weapons, and textures. But the mod ultimately wasn't for me. Don't let me discourage you though - you can't make everyone happy. Keep up the good work!
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Old 06-14-2007, 01:18 AM   #137
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Quote:
Originally Posted by Nema_Suneimi
I really like this mod, oldflash!! -- the melee weapons and Visas's robes are just awesome.

I'm having a problem with the armored robes that are using the Atris robe model, even after clean installs of all my mods after you hooked yours up with the patcher. They're not using the pfbj skins -- they seem to be using the pmbj skins. Example:



I've been poking around, but can't quite grok yet what I'm supposed to adjust to pick up the right skins. Any instructions would be appreciated!

[edit:] I took a look at the appearance.2da file and all of the female PC's have PMBJ in the texj column -- I edited that to PFBJ and now everything is fine (woohoo! hot robes!!). I guess the patcher needs to be updated to make those changes?
I am having this exact problem and was wondering what you did to resolve that issue with the Atris style robes? I tried to follow your instruction about modifying the appeareance.2da file in the texj column by changing those letters - but I just ended up with white mass of a robe. Any help would be highly appreciated

-thanks
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Old 06-14-2007, 03:24 AM   #138
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Welcome to forum, Ahabed.
Easy way to get all things work as they should is to start a new game with one of those characters: female pc or
male pc. Sorry for inconvenience.


"If you must sleep on the same bed, at least try to dream different dreams".

Last edited by oldflash; 06-14-2007 at 04:14 AM.
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Old 06-20-2007, 09:26 PM   #139
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Hey, thanks for the help oldflash. I was wondering if this armor drops somewhere or if it is handmaiden specific? http://oldflash.125mb.com/robes/986.html the armor with the white and blue strip.
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Old 06-21-2007, 02:50 AM   #140
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Quote:
Originally Posted by Ahabed
Hey, thanks for the help oldflash. I was wondering if this armor drops somewhere or if it is handmaiden specific? http://oldflash.125mb.com/robes/986.html the armor with the white and blue strip.
Sorry, it was cut. From all atris robes I keepped only 6 textures and somehow I forgot to remove screenshots from my site.


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Old 06-21-2007, 05:57 AM   #141
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Aww, that armor looked fantastic; in fact, I was looking forward to getting that armor when I started playing. Ah well, I'll make do with what I have!
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Old 06-21-2007, 07:40 AM   #142
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If you want, take this texture and drop-it into override folder. That will replace mira's robe from this pic. If you don't like how it looks there is a back-up texture here


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Old 06-21-2007, 07:22 PM   #143
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Thank you very much!

Edit: Hey oldflash, what's the .tga file name of the personal exile character name that you have to use for atris' robes? Thanks for the help

Last edited by RedHawke; 06-23-2007 at 02:59 AM. Reason: Combining double "bumping" post...
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Old 06-23-2007, 03:20 AM   #144
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That will be pfbj21.tga ... up to pfbj26.tga


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Old 06-27-2007, 04:01 PM   #145
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Very good work, but I have a few questions...

Flash, this is a great mod! I hven't played TSL for about a year, and you've made this a new game for me. Couple of things:

A lot of the PC armours look the same. What files do I need to remove/overwrite so that the Starforge Robes from the Holowan Plug-In to look as they should?

What files do I need to change to make the sith troopers at Freedon Nadd's tomb look like Sith Troopers rather than Stormtroopers? It gave me a chuckle, but kind of took me out of the game a little.

Again, great work! thanks for the wonderful Mod!

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Old 06-27-2007, 05:23 PM   #146
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I would like a small thing since you TSL Patcher it should be compatiable with most mods, most mods I have are only USM and 2 PC head mods, the rest is just sounds and some robes.
I just like to know if there not any problems if I install like my override is now.
Also Im gonna start a new game so Im guessing it will all be OK.
(Im LS players so there no problems in what you mentioned about LS/DS PC)
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Old 06-28-2007, 03:35 AM   #147
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Quote:
Originally Posted by Werelyn
A lot of the PC armours look the same. What files do I need to remove/overwrite so that the Starforge Robes from the Holowan Plug-In to look as they should?
Sorry but I belive this mod is incompatible with Hollowan Plugin


Quote:
Originally Posted by Jaden Kenobi
I would like a small thing since you TSL Patcher it should be compatiable with most mods, most mods I have are only USM and 2 PC head mods, the rest is just sounds and some robes.
I just like to know if there not any problems if I install like my override is now.
Also Im gonna start a new game so Im guessing it will all be OK.
(Im LS players so there no problems in what you mentioned about LS/DS PC)
There are few items which will work only with my new pc heads but beside that should be no problem.


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Old 06-28-2007, 10:23 AM   #148
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Cool thanks, I wanted to play with this but I was afraid that it might not work with some mods I have.
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Old 06-28-2007, 02:14 PM   #149
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Your mod is fantastic Oldflash! I have a suggestion for some users who have mod compatibility issues.... partition your hard drive, and install a second TSL on the new partition. Install only the FinalTouch on that installation, and check it out. It is a fantastic stand alone mod, and the best effect is obtained by playing it on it's own.

Just my 2c.... Once again, nice work. Your skins are incredible!
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Old 07-02-2007, 03:45 AM   #150
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Hey Oldflash, I was wondering if there was someway to just get the reskin of Mira from this mod. If not then that is okay but I really liked what you did with her


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Old 07-02-2007, 05:46 AM   #151
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Quote:
Originally Posted by Eefluxx
Hey Oldflash, I was wondering if there was someway to just get the reskin of Mira from this mod. If not then that is okay but I really liked what you did with her
Mira's files:
Code:
a_light_x09.uti
a_robe_171.uti
a_robe_172.uti
ia_cloths_170.tga
ia_cloths_171.tga
ia_cloths_172.tga
p_miraa170.tga
p_miraa171.tga
p_miraa172.tga
p_mirah.tga
p_miraa01.tga
p_mirabb.mdl
p_mirabb.mdx
p_mirah.mdl
p_mirah.mdx
I can't remember if I change mira's row in appearance.2da
Look for those files in "tslpatchdata" folder (mod .zip file) and copy to override folder. See if it works (use KSE to get a_robe_171 and a_robe_172 for quick check).


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Old 07-03-2007, 02:55 AM   #152
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Thanks Oldflash

after looking at the appearance2da you did change 2 entrys but I can fix that so it will work with my game

once again thanks


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Old 07-17-2007, 06:28 PM   #153
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like many others im having problems with changing mandalore's armor. ive tried the e_imp1_01 and e_imp1_k and neither implants are changing anything, is there another implant im supposed to have to change the armor? thanks for your help.


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Old 07-18-2007, 01:21 AM   #154
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First off, amazing mod i loved it played with it twice already. I just have one question can you tell me how to change the alignment shifts back, i am kinda new to some stuff if figured out 2da's and well trying to learn other things, so if it would be too hard of a fix then just let me know.
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Old 07-18-2007, 03:04 AM   #155
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Quote:
Originally Posted by viscen
like many others im having problems with changing mandalore's armor. ive tried the e_imp1_01 and e_imp1_k and neither implants are changing anything, is there another implant im supposed to have to change the armor? thanks for your help.
Mandalore has already 4 implants (feat) and all you have to do is to buy 3 armors from telos (go with mandalore at ziagrom's store) and switch implants.

Quote:
Originally Posted by Art Of Betrayal
...can you tell me how to change the alignment shifts back, i am kinda new to some stuff if figured out 2da's and well trying to learn other things, so if it would be too hard of a fix then just let me know.
remove a_givedark.ncs and a_givelight.ncs files from override.
for influence remove influence.2da from override.


"If you must sleep on the same bed, at least try to dream different dreams".
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Old 07-18-2007, 03:32 AM   #156
Art Of Betrayal
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Thanks i appreciate it
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Old 07-22-2007, 11:55 AM   #157
Marlboro Man
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@ Oldflash

1st off you have done a really nice job on this mod. Although I did have to bump the difficulty up a notch to make the game a little more challenging. You become to powerful to quickly with all the goodies you find on peragus and the harbinger.

Couple of questions. I appoligize if these have been addessed already.

1) Is the "Meditation armband broken"? Niether myself or Kriea can equip it.

2) Will your mod work with the "Kriea warddrobe mod" that another modder has done that I see. ?

Thanks for a really nice mod, I am enjoying it none the less.


Edit: I figured out the armband. I thought I had to equip it.

Edit 2: I guess that other Kreia mod probably wouldn't work well with your Kreia armband. I like your new Kreia. And her fixed hand.

Good work all the way around. I am really enjoying this.

Peace

Last edited by Marlboro Man; 07-22-2007 at 09:18 PM.
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Old 08-12-2007, 04:58 PM   #158
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Hello, sorry for bumping this thread, but I also have the 'over-sized remote' problem and I was just wondering how I could fix this? I did a couple of searches on the whole forum, also read this whole thread but still I haven't found anything that would really help me with this situation... anyway I'd really appreaciate any and all help.
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Old 08-12-2007, 05:11 PM   #159
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You might want to try looking for all the remote-related files in the mod and just not bother putting them in. That's the only way I can think of that might work, but I can't guarantee it.


"Education is what remains after one has forgotten everything he learned in school." - Albert Einstein

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Old 08-12-2007, 06:02 PM   #160
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Quote:
Originally Posted by GrayMusic
You might want to try looking for all the remote-related files in the mod and just not bother putting them in. That's the only way I can think of that might work, but I can't guarantee it.
Thanks for the help, sir. I removed the following files:
Quote:
avo_senbsads1.wav
bd_rem.txi
bd_rem.tga
bd_remote.mdx
bd_remote.mdl
d_remote_01.uti
d_remote_02.uti
p_remote.utc
po_premote.tga
remote01.txi
remote01.tga
And it's all good now. The remote is back to it's old self. Thanks again for the help!

Oh and of course, thank you oldflash for this awesome mod!


Hednahären leds av Vintersorg!
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