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Old 02-19-2006, 05:30 PM   #1
Szico VII
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Midgar v3.0

Heya guys - I started work on a new midgar map (v3.0) recently and wanted to get your suggestions and stuff.



[IMG]

These next few are shots of the OLD MAP (v2) but with the new skybox I made, to show how thge ehocobo ranch in the new map will work with the skybox






Also, Inyri's workin on a new chocobo model - which looks great, but she may not be able to rig it, so if anyone can help with that, thatd be great. If not, Ill have to use the old one, or maybe If I ask LightNinja nicely he'll let me include his version
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Old 02-20-2006, 06:56 AM   #2
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Thumbs up I playing V2.0 now but I cant wait new version !

WOW !



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Old 02-20-2006, 11:55 AM   #3
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That's one big (great looking) map
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Old 02-20-2006, 01:04 PM   #4
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Yey I LAAAAAV FF )


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Old 02-22-2006, 08:57 AM   #5
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Okay, here's the first chocobo ranch shots. Its the midgar skybox - I then made the skyportal for the ranch, and merged the skybox images from that with the midgar one, so basically, everything apart from the playable area is a skybox. In the last show, that chocobo is to scale.



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Old 02-22-2006, 09:22 AM   #6
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Omg this is AWSM !!!! 10/10 !!!! xD


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Old 02-23-2006, 05:51 PM   #7
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well editing a few height and strength values seemed to fix it... *shrug*

and some updates:





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Old 02-24-2006, 03:10 PM   #8
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GREAT MAP , REALY GREAT WORK , CANT w8 TILL ITS OUT


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Old 03-03-2006, 07:46 PM   #9
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small updates:

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Old 03-03-2006, 07:59 PM   #10
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Wow, it sort of reminds me of a sort of Dantooine/Corellia remix. VERY awesome btw!!

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Old 03-04-2006, 11:05 AM   #11
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a few more updates:

I dont know what the area behind the player was supossed to look like, as you never see it in FF7..so I just made some stuff up.



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Old 03-04-2006, 02:54 PM   #12
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more highwind :
again, making some stuff on the sides up as you cant see it ingame.



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Old 03-04-2006, 04:02 PM   #13
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superb job Szico, the effort you are making is really impressive




~JA MP Total Conversion~
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Old 03-04-2006, 06:25 PM   #14
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thanks that reminds me...if inyris chocobo doesnt work out, would you let me include yours with the map? (when its finished obviously)






thats between bridge and the hub room thing with the boxes and entrance to chocobo room e.t.c and thats like the iris from stargate. kudos to darth g for that
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Old 03-04-2006, 07:10 PM   #15
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Thumbs up wow more wow ! looks like high Q HL2 or UT2004 map

yes include LightNinja's new Chocobo please !!!



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Old 03-04-2006, 07:19 PM   #16
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Looks really nice!

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Old 03-04-2006, 07:26 PM   #17
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I dont think i have forces to skin it, thoug i'll try once i buy a wacom(which i don't know when), other than that i'd be glad but dont hope it soon, i have stopped it till i buy the wacom or till someone wants to skin it (though i want to try a skin once i have the wacom to try to make it look as near as possible as the FF ones, at least as far as i can with my amateur skills), because once the skin is done i can rig it, animate it and put it in-game in three or four evenings (finishing the model, which is not finished yet).




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Old 03-05-2006, 06:44 PM   #18
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cool:

time for some super-awesome shadowing!!!



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Old 03-08-2006, 06:58 PM   #19
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i know not many updates recently..... all the new shots ive got atm is some lighting updates of highwind and iris, as below. BUT, tomoz im gonna carry on with big storage room



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Old 03-08-2006, 07:28 PM   #20
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That's GODLIKE!!

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Old 03-14-2006, 05:21 PM   #21
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Lighting in particular still WIP, but of course, theres the rest of the room and walls that also need doing too




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Old 03-15-2006, 01:24 PM   #22
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Old 03-15-2006, 09:57 PM   #23
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Wow, this makes me wish I could map well


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An old school mod for jedi academy.
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Old 03-18-2006, 04:17 PM   #24
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pretty much final highwind shots. will go back and edit lighting, fix a few things when map is nearly ready for release:







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Old 03-18-2006, 05:37 PM   #25
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Thumbs up looks really Amazing !

you can make own new Game somethings ...



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Old 04-08-2006, 05:12 PM   #26
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just a few pics of the new battle square. it aint that different from v2, just a few design changes, new roof, things tweaked here and there e.t.c





do you guys think I should put lights around the back area like in the v2?
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Old 04-12-2006, 08:29 PM   #27
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I haven't really been following the progress of JA mods as of late, however I have to say Szico, this is really a tremendous piece of work. The lighting and terrain looks excellent.

Well done indeed.


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Old 04-19-2006, 05:22 AM   #28
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well, i had a ton of trouble getting the skybox working for the highway, but i didn...eventually. Whilst I was making it I aded a chrome shader to the city and gave it some green illumination

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Old 04-19-2006, 06:07 AM   #29
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Well, Szico said people were wondering how Sephiroth was coming along...


Just a few more tweaks, really - skinning and modeling wise...
..So - maybe by the end of the month, depending on how things, on my side of the world are going.


-Dan
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Old 04-19-2006, 07:02 PM   #30
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cheers dak. got a pic o him with a background?


btw...hishway ff7 stylez

made the fog fade a bit further from player and.... its TEH END of teh highway! yes you can fall off and die



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Old 04-20-2006, 10:17 AM   #31
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hm guys, is there a way to get a fog to distancecull without using the worldspawn command? because the distancecull here is 12,000 but for the chocoboranch it needs to be about 25,000, is this poss?

ok did a lil bit more, darkness fog reduced further.


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Old 04-20-2006, 09:01 PM   #32
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Ok, seriously...that just F*ckin rules!


-Dan
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Old 04-21-2006, 09:45 AM   #33
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probably about time for some new shots. btw the next bit i got to do is the tunnel, so..yeah




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Old 04-22-2006, 04:58 PM   #34
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I so wanna race a speeder bike down that.


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Old 04-22-2006, 06:20 PM   #35
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well, u cant yet, but u can watch me doin it
http://staff.filesnetwork.com/szicov...v3_highway.wmv

new stuff




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Old 04-29-2006, 07:17 PM   #36
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oopsy, didnt realise thats how bad the quality of it was. well, heres a better version, with a new stretch of highway and several more jumps.

NEW VID:
http://staff.filesnetwork.com/szicov...3_highway3.wmv

(dont laugh, i failed the last jump on purpose...yeah, thats it )
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Old 05-13-2006, 10:15 PM   #37
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Post I watch FF's DVD

and now I know your map is more better understand .. more cant wait !
took some Duel shot


Chocobo is coming soon too ..
http://www.lucasforums.com/showthrea...=160259&page=2



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Old 05-14-2006, 02:36 PM   #38
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nice pics

looking good. In the spirit of updates then... I scripted cars to go around the highway - you can ride on them and shoot people if you can keep your balance on them. The highway is now finished until I need to put all the areas together and link them.

VID:
http://staff.filesnetwork.com/szicov...hway_final.wmv

PICS:








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Old 05-14-2006, 04:30 PM   #39
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ooh cant wait! though i'll have to hehe

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Old 05-14-2006, 08:15 PM   #40
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Post Chocobo & Map coming soon !!!

Chocobo is ready now



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Last edited by Buffy; 05-16-2006 at 10:23 PM.
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