perhaps not glow is the right term, maybe it is, but at the very least i want self-illumination.
For example, I created a holocron that I want to be translucent and glowing (or not affected by dark). I put the md3 in the map_objects/canyon folder along with the jpegs for the base texture, and another jpeg labeled darkholocron_g (for the parts i want to glow).
I created a shader with notepad that looks like this::
blendFunc GL_DST_COLOR GL_ZERO
blendFunc GL_ONE GL_ONE
saved this in the shaders folder as darkholocron.shader, I also added darkholocron to the shaders list.
when i run this as a static model in gtkradiant and load the map - i get the .md3 but no glowing texture.
In fact I can make shaders and apply them to brushes and have them work just fine, just not .md3's.
I also tried adding the same shader entry to the models.shader file and saved it, but i get the same result.
edit: please note that the above shader does not reflect that i actually have tabs in the right places.
We are the music makers, and WE are the dreamers of the dream. -Willie Wonka
Last edited by Gug Eyewalker; 12-07-2006 at 11:08 PM.