Originally Posted by TrayusCore
Basically, for KotORI I extracted n_jedimemf.mdl, n_jedimemf.mdx and N_JediMemF01.tga to the override and renamed them PFBBS.mdl, PFBBS.mdx and PFBBS01.tga respectively just to test if it worked for scoundrels.
TSL does not have different body sizes, unlike KOTOR. All characters use the M
edium body models. Thus you'd only have the PFB*M and PMB*M models and textures.
However, TSL does not use specific player models (PFBBM/PMBBM.mdl) for clothing, unlike KOTOR. It has the standard commoner tunic, N_CommM.mdl and N_CommF.mdl, assigned to that body variation for all player appearances instead. Be warned that if you replace this you will also replace the clothing of a good number of the humanoid NPCs in the game.
Thus, if you want to change the player's clothing but not everyone elses you'll need to edit the appearance.2da
file and modify the name of the model file in the modelb
column and texture in texb
column for all the player appearance lines. The text in the label
field of the player appearance lines start with P_FEM_
for female appearances and P_MAL_
for male appearances so they are fairly easy to spot.
(Keep in mind that you can't use models from KOTOR 1 in TSL, the models you use must come from the same game, so you'll need to extract them from the game data with KotorTool or a similar utility.)