Saber style suggestions only please, posts about other subjects will be deleted!
Now I know a lot of us want the styles to reflect their form counterparts, their movie counterparts and even their JKA/ingame flows and nuances.
Razor Ace has agreed to give balancing them a shot IF (big IF) we guys can get to a general consensus on how they should be and IF we all agree on THAT particurlar way.
Now I think I might know how this could work:
Everyone post their ideas on how it SHOULD be, then in the end, we can discuss our likes and dislikes of all the different and come to one conclusion and work it out as good as we can.
Please everyone be sure to react quickly on this because Ace doesn't have much time left
We base the styles on what they represent universally:
Cyan: Riposting/passive aggressive
Purple: Speed/power combo
Anti gunner: Switching to blue should result in more simplified deflection of blaster bolts, id est : Slightly less DP damage for DEFLECTING projectiles. I think deflecting a bolt right now is 5 dp, make it 4 dp for whenever the user is in blue stance.
Anti saber: A defensive style, so defensive bonus.. hmmm.
How about a defense multiplier?
1 parried attack: normal damage.
2 parried attacks: less DP damage.
3 Parried attacks: even less DP damage.
it would reset as soon you would fail to parry.
wouldn't really need to get any bonuses to anti saber or anti gunner combat, BUT:
If someone buys at least 1 point in every core force power, they can meditate while in yellow mode and receive a bonus regen rate.
Anti gunner: Hitting a blasterbolt with a slash will count as a manual deflect.
Note that sense 3 and saber defense 3 have to be bought for this to work.
Anti saber: Either A: 10fp fatigue threshold is ignored down to 0 FP to simulate true berserker-esque strength or B: add a damage multiplier for power attacks:
1 unparried power attack: normal damage.
2 unparried power attacks: slight increase in damage.
3 unparried power attacks: even more damage.
Anti saber only.
Using cyan, you can disarm someone with a riposte if he has higher than half mishap. Riposting a power attack is an instant disarm.
Juyo would benefit from many ideas. Being described as unpredictable, open and powerful I think there's a lot we can do with it.
My personal ideas:
A: More DP damage on unparried attacks.
B:Ability to dual-loop power attacks, which essentially means just doing 2 fakes/changes in direction before the actual slash.
C: Ignore the recently added feature that makes parried users have to return to idle stance before they can attack again.
That's it for my ideas, post your own and I'm sure we can work something out here.