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Old 12-11-2006, 08:53 PM   #1
Mister Chief
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KOTOR III should be like... (insert game)

Having noticed how my Oblivion Topic has managed to stay floating near the top of the list of threads, I felt that everyone should have a turn. Just list your favorite features and what game it came from. It doesn't need to be where the feature was first found, but however you felt it was best used.
Example for my wants:

Custumization of face and hair- (Oblivion and Tiger Woods)
Extra progression of stats when used often i.e.-Strength goes up for melee happy characters. (Fable)
Physics- Ragdoll effects, objects fly around. Non static environment. (Half Life 2, Gears of War)
Graphics-Just an update to stay on par with current set ups, but definately need an update. Oblivion and Gears of war levels should be easily achieved by the time that the game is out.
Levels size- Wide open levels, with large scale such as capital ships. seamless loading in open areas (Halo, Gears of War, Oblivion)


I used mostly Xbox 360 games since that gives an idea of what is possible, but feel free to list any games. I can't wait to hear the no-doubt creative ideas that you guys have.
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Old 12-11-2006, 10:29 PM   #2
Clone L68362
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KOTOR III should be like...KOTOR I and II.


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Old 12-11-2006, 10:36 PM   #3
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KOTOR III should be like...KOTOR I and II.
QFE.

Oh, and don't forget KOTOR III.
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Old 12-11-2006, 10:38 PM   #4
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Quote:
Originally Posted by Clone L68362
KOTOR III should be like...KOTOR I and II.
QFE. You beat me to it.

However, this isn't a should, nor is it a priority for K3, but I hope that for the Xbox 360 version of K3, it has graphics that rival the graphics on the Xbox 360 version of Gears of War, because they are so awesome.


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Old 12-11-2006, 11:34 PM   #5
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Quote:
Originally Posted by Clone L68362
KOTOR III should be like...KOTOR I and II.
I can't agree more. Let's keep the graphics, the combat, the mini-games, the items, the enemies, and everything else mostly the same.

(Exceptions could be made for a NWN-style toolset, though... )


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Old 12-12-2006, 01:18 AM   #6
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It should have better graphics but physics aren't that important in a RPG.
It needs to remain a D&D RPG and under no circumstances should it be an action RPG!
I wouldn't mind it had more advanced D&D system like NWM 2 which is impressive, even 'scary'.
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Old 12-12-2006, 01:39 AM   #7
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Quote:
Originally Posted by tbl
It needs to remain a D&D RPG and under no circumstances should it be an action RPG!
I couldn't have said it better.


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Old 12-12-2006, 03:59 AM   #8
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Yes it should be like K1 and K2, but something has to be changed seeing the release of it will be like 1-2 years later. It should essentially keep the feel of the KotOR series, but with various improvements. I wouldn't mind better graphics and physics and larger, open areas or even character customisation. All is good as long as one can tell it's a KotOR game.
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Old 12-12-2006, 10:34 AM   #9
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The problem (so far, that I can see) that you get with strong character customization is you trade customization for ugliness. Just look at Oblivion on most rigs. Nice graphics all around, until you look at character's faces. A lot of this has to do with stretched surfaces (which results in stretched textures) which results in ugliness. I'd almost rather take the very pretty but static faces we've received in past KotOR games. I'd just prefer to at least double or triple the amount. I know that's extra work for the devs... but hey, that's what they're paid for!

As for adding a whole bunch of new stuff... I could go for some bigger areas, but I don't really think a "free roam" scenario would be good for the KotOR series. I'm not sure if that's what anyone was getting at, but that seems to really only work for action RPGs like Oblivion. What I would like to see is more non-plot essential locations, such as the Yavin station (except more expansive) that cover either nothing (ie they're just for your own amusement) or hopefully some in-depth but not necessary side quests that go beyond "d'oh, I must recover my father's holocron!" I'd love some deep, optional side quests. In fact if they tripled the length of the game I'd be sooo happy...

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Old 12-12-2006, 02:12 PM   #10
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Well, there's something i wouldnt want to see in the third one. That would be the real time dialogues, like on Mass Effect. I like the time u have to reflect about ur options and choose the awnser you see fit. Not that i know how this will work in Mass Effect, but if its in the way im thinking... count me out. (I will, however, buy Mass Effect ASAP when its released).
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Old 12-12-2006, 02:18 PM   #11
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Fable. Kotor should be like fable except more advanced combat and such some.


Savior, conquerer, Hero, Villian... You are all things Revan, and yet you are nothing. In the end you belong to neither the darkness nor the light. You will forever stand alone.
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Old 12-12-2006, 02:29 PM   #12
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Quote:
Originally Posted by tbl
It should have better graphics but physics aren't that important in a RPG.
It needs to remain a D&D RPG and under no circumstances should it be an action RPG!
I wouldn't mind it had more advanced D&D system like NWM 2 which is impressive, even 'scary'.
The post of the thread.


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Old 12-12-2006, 02:34 PM   #13
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Quote:
Fable. Kotor should be like fable except more advanced combat and such some.
Fable is boring. I'd have to agree with tbl, and everyone that quoted tbl and said "yes, that's right." KotOR III should not be like any other game. It should absorb the good qualities of many other games (if someone hits upon something good, why shouldn't you learn and take advantage of that?) but the way the game is play should not, can not, and will not change. If it does, it will no longer be a true game in the KotOR series.

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Old 12-12-2006, 04:23 PM   #14
Titanius Anglesmith
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KotOR III, should be like...well...KotOR I & II. The combat is the last thing on my mind, and it certainly should not become an action game. The only thing that might need a change is the graphics.


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Old 12-12-2006, 07:08 PM   #15
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Oh, I didn't mean exactly like I and II...

I mean, it would be silly for them to not update it. It's been a while, there's new technology to take advantage of. I just meant that it doesn't need to borrow ideas from other games; it's already unique.


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Old 12-12-2006, 07:31 PM   #16
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The bottom line is, K3 needs to be just like K1 and K2. Except I would like, but it's not essential:

-Better graphics. I'm hoping that the graphics in K3 (on the Xbox 360) rival the graphics on Gears of War (on the Xbox 360) since I'm a console man.

-Reduce the level cap. Make it 18. Since we'll be playing as a new main character in K3, it would be ridiculous to start off as a level one nobody and finish off as a level 50 Exile clone. I'll be annoyed if that happens. The main character will be powerful, but they can't be more powerful than Revan and the Exile, assuming that the new character will be new to the force at the beginning.

-Make the gameplay in terms of difficulty reflect the plot. For example, Darth Nihilus was even easier than your regular Sith Assassin in K2. Now that is not on. Nihilus should have been very difficult to beat and he certainly should have been much harder to beat than a regular Sith Assassin damn it! I don't care if your average Joe who doesn't have a lightsaber and force powers is easy to beat in K3, but I do care when those who have a lightsaber and force powers are easy to take down. Make them challenging. The villains, the 'big gun enemies' of K3 need to be the hardest ones to defeat. Capish?


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Old 12-13-2006, 12:32 AM   #17
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Quote:
Originally Posted by Mister Chief
Having noticed how my Oblivion Topic has managed to stay floating near the top of the list of threads, I felt that everyone should have a turn. Just list your favorite features and what game it came from. It doesn't need to be where the feature was first found, but however you felt it was best used.
Example for my wants:

Custumization of face and hair- (Oblivion and Tiger Woods)
Extra progression of stats when used often i.e.-Strength goes up for melee happy characters. (Fable)
Physics- Ragdoll effects, objects fly around. Non static environment. (Half Life 2, Gears of War)
Graphics-Just an update to stay on par with current set ups, but definately need an update. Oblivion and Gears of war levels should be easily achieved by the time that the game is out.
Levels size- Wide open levels, with large scale such as capital ships. seamless loading in open areas (Halo, Gears of War, Oblivion)


I used mostly Xbox 360 games since that gives an idea of what is possible, but feel free to list any games. I can't wait to hear the no-doubt creative ideas that you guys have.
KOTOR III NEEDS TO BE an action RPG.
*Windu Chi inquisitively awaits comments from the opposition*

Of course better graphics, next-gen people.
Real-time enviromental effects(day and night)
Definitely bigger levels!
Physics, definitely get my vote, I love physics.
Full custumization of character face(make the PC look like yourself) and body, will definitely be a welcome addition.
Starship and land vehicles(on planets) choices; they got to have this as an option.
More planets to explore in the adventure; about 30 or 50.
I definiely will like to see progression like Fable(action RPG).
And of course real-time, realistic(NO MORE HEALTH BARS) combat, a must.

So, I will want KOTOR III to be kinda like Oblivion or Fable.

Last edited by windu6; 12-13-2006 at 01:51 AM.
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Old 12-13-2006, 03:07 AM   #18
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Originally Posted by Sith_Reven
Fable. Kotor should be like fable except more advanced combat and such some.
Just get out*...
Fable's combat was so damn clumsy and boring.

If you get bored from the D&D combat in KOTOR, play an action game - it's not like KOTOR is a strict D&D game (try NVN2, the first thing you need to do in the character creation is pick from 7 races and 14 sub-races which affects a lot more than aesthetics. That is really just the beginning). I don't like the free roaming RPG's like Oblivion and Fable because there's not enough motivation to do the side quests and stuff - but that's just me.

REMEMBER: KOTOR is a story driven game. The story is the most important part, that's why KOTOR's D&D system is perfect for it

*btw: this smiley is funny, I like it . It's the only thing that makes me feel better after the Fable and Action RPG comments.

Last edited by tbl; 12-13-2006 at 07:20 AM.
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Old 12-13-2006, 05:22 AM   #19
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Originally Posted by tbl
<snip> (try NVW2, the first thing you need to do in the character creation is pick from 7 races and 14 sub-races which affects a lot more than aesthetics. That is really just the beginning).
Are you refering to NWN 2? That game is so damn buggy it made my head spin. The graphics are HORRIBLE for a new game (refering to PC ver). Yes the races are nice, the plot lines that your sub-race adds are awesome, but the models are worse than the graphics. But I don't want to turn this into a NWN 2 thread.

I'd like to see more race choices for the PC (I think playing a Jawa or a droid or an Ewok or even a Defel would be grand) and don't even get me started on prestige classes and other non-Jedi Classes. I want to play a Fringer at levels 1 and 2, and go into Soldier for 2 levels then Tech Spec, and then Outlaw Tech Prestige Class, and THEN MAYBE into a Jedi Class. Why do I have to be a Jedi to weild a lightsaber? I can buy one and practice with it and learn how to use it. Anyways, I've taken up enough space. Favorite smiley's here -
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Old 12-13-2006, 07:25 AM   #20
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Quote:
Originally Posted by Wrathan
Are you refering to NWN 2? That game is so damn buggy it made my head spin. The graphics are HORRIBLE for a new game (refering to PC ver). Yes the races are nice, the plot lines that your sub-race adds are awesome, but the models are worse than the graphics.
Yes I was (typo). My point was that the "Action RPG proponents" complain about KOTOR being a D&D RPG (not in those words, but by asking for a Fable like game - they effectively are), but KOTOR is a really 'mild' version of the D&D RPG's.

Quote:
Originally Posted by Wrathan
I'd like to see more race choices for the PC (I think playing a Jawa or a droid or an Ewok or even a Defel would be grand) and don't even get me started on prestige classes and other non-Jedi Classes. I want to play a Fringer at levels 1 and 2, and go into Soldier for 2 levels then Tech Spec, and then Outlaw Tech Prestige Class, and THEN MAYBE into a Jedi Class. Why do I have to be a Jedi to weild a lightsaber? I can buy one and practice with it and learn how to use it.
1) If there are different races, they need to be sentient, let alone humanoid - ie Twileks.
2) You need to be a Jedi in the game, considering the galaxy pretty much revolves around the protagonist, unlike SW: Galaxies.
3) In relation to the non-jedis wielding Lightsabers, they're special weapons for some reason and thus 99% of the time only usable for Jedis*.

btw: I agree, NVN2's technical production values really let the game down. Obsidian need to spend more time on their games in the respect.

*and Ninjas, but there aren't any ninjas in the SW 'universe'... yet .
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Old 12-13-2006, 06:45 PM   #21
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Yes, kotor3 should be like kotor1 and 2.

Well, hopefully it is even less bugful and have better graphics, but thats all the change we need. Yes it would be nice to have a SWG style character creation screen, and a better set of mod tools. But other than that we don't really need any big changes.

Oh one thing, TAKE YOUR TIME AND DEVELOP IT SLOWLY... I RATHER WAIT AN EXTRA COUPLE OF MONTHS THAN HAVING IT RUSHED. Quality > Speed.

PS: Actually Ninjas(and the like) exist in Star Wars EU, complete with Japanese style training, ask Tholme for details, he would point you to the right planet...
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Old 12-13-2006, 07:15 PM   #22
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Quote:
Originally Posted by PoiuyWired
PS: Actually Ninjas(and the like) exist in Star Wars EU, complete with Japanese style training, ask Tholme for details, he would point you to the right planet...
Are they real/traditional ninjas: http://askaninja.com/
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Old 12-13-2006, 07:38 PM   #23
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Quote:
Originally Posted by windu6
KOTOR III NEEDS TO BE an action RPG.

I definiely will like to see progression like Fable(action RPG).
And of course real-time, realistic(NO MORE HEALTH BARS) combat, a must.
No offense to you or anything, but that's just about the worst KotOR III idea I've ever heard. In no way does it need to be an action RPG. RPG= Role-Playing Game, not Real-time Pwnage Game. RPGs are about character progression and the story line, not cool action. I would be very disappointed if KotOR became "action oriented."


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Old 12-13-2006, 08:29 PM   #24
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Saying K3 should be an action rpg is tantamount to heresy.
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Old 12-13-2006, 09:39 PM   #25
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No offense to you or anything, but that's just about the worst KotOR III idea I've ever heard. In no way does it need to be an action RPG. RPG= Role-Playing Game, not Real-time Pwnage Game. RPGs are about character progression and the story line, not cool action. I would be very disappointed if KotOR became "action oriented."
Why are so scare that the story is going to suffer if the game combat become realtime action base?
I highly doubt the story is going to suffer in any percentage; your fears are unwarranted.
There is a lot good action RPG games out there with excellent stories.
Or, are you really scare that you will have to do the fighting in the battles?
Because computer won't be doing the fighting for you, no more.
Also what the hell is a pwnage game?
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Old 12-13-2006, 09:58 PM   #26
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Quote:
Originally Posted by windu6
There is a lot good action RPG games out there with excellent stories.
Name one. Oblivion's story was next to nonexistant. Fable's was poor at best.

Quote:
Originally Posted by windu6
Or, are you really scare that you will have to do the fighting in the battles?
Because computer won't be doing the fighting for you, no more.
Suggesting that the people here who want KotOR to remain a story-line RPG have no gaming skill is slightly rude. Consider, perhaps, that this is the type of game they want and like. People don't buy a type of game they like, and game developers don't completely change a game series that has won awards and has been incredibly successful. Not only will it not switch over to an action RPG, but it shouldn't.

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Old 12-13-2006, 10:30 PM   #27
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Name one. Oblivion's story was next to nonexistant. Fable's was poor at best.
Those are your opinions, I like Jade Empire's story.
But both of our opinions are bias, InyriForge.
Also there are plenty of turn-base RPG games with terrible stories.
Quote:
Originally Posted by InyriForge
Not only will it not switch over to an action RPG, but it shouldn't.
First of all, how the hell do you know what they are going to do?
I don't know neither do you or anybody else here.
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Old 12-13-2006, 10:39 PM   #28
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Originally Posted by windu6
Those are your opinions, I like Jade Empire's story.
But both of our opinions are bias, InyriForge.
Also there are plenty of turn-base RPG games with terrible stories.
First of all, how the hell do you know what they are going to do?
I don't know neither do you or anybody else here.
I don't see Lucas Arts getting really stupid if they continue the Revan-Exile Story lines in K3. If they change the style game play it will piss off huge KotOR fan base. This will in turn lead to a loss of profits. You can keep swing against the tide but you will lose in the end.


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Old 12-13-2006, 11:06 PM   #29
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Quote:
Originally Posted by windu6
1) Why are so scare that the story is going to suffer if the game combat become realtime action base?
I highly doubt the story is going to suffer in any percentage; your fears are unwarranted.
2) There is a lot good action RPG games out there with excellent stories.
3) Or, are you really scare that you will have to do the fighting in the battles?
Because computer won't be doing the fighting for you, no more.
4) Also what the hell is a pwnage game?
I added the numbers.
1) Because in D&D RPG's like KOTOR, the story is equal to the action.
2) Like Fable *ahem*. Action RPGs may have good stories sometimes, but traditional RPGs are known for good stories.
3) Then play a damn action game. Call of Duty 2 is great. I take it you haven't played traditional RPGs like Balders Gate, Neverwinter Nights, Fallout, strategy games, or any game that requires more thinking than a fast index finger.
4) A game where the main purpose is to kill, pwn if you will, your opponent.

Quote:
Originally Posted by windu6
First of all, how the hell do you know what they are going to do?
I don't know neither do you or anybody else here.
Because he's psychic or maybe its his opinion. It is after all the most likely scenario, firstly it's unlikely such a big change would happen in an award winning series; secondly it seems to be what most fans want.

Last edited by tbl; 12-13-2006 at 11:26 PM.
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Old 12-13-2006, 11:11 PM   #30
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I don't see Lucas Arts getting really stupid if they continue the Revan-Exile Story lines in K3.
I didn't say nothing about changing the story.
Quote:
Originally Posted by Arátoeldar
If they change the style game play it will piss off huge KotOR fan base. This will in turn lead to a loss of profits. You can keep swing against the tide but you will lose in the end.
They are going to either piss off the action RPG fans or the turn-base RPG fans, so they going to lose profits either way, Arátoeldar.
They can't and don't satisfy everyone wants.
Also part of that huge KOTOR fan base are realtime action combat fans too.
Don't forget that, Arátoeldar!
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Old 12-13-2006, 11:28 PM   #31
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Originally Posted by windu6
Also part of that huge KOTOR fan base are realtime action combat fans too.
Don't forget that, Arátoeldar!
If they're are KOTOR fans, they have obviously played the last two modified D&D 3.5 KOTOR games and have liked it enough to be considered a fan.
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Old 12-14-2006, 03:19 AM   #32
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I didn't say nothing about changing the story.
They are going to either piss off the action RPG fans or the turn-base RPG fans, so they going to lose profits either way, Arátoeldar.
They can't and don't satisfy everyone wants.
You are obviously dead-set on this windu6, so this part is mainly for everyone else to ponder.

When making an RPG you have to satisfy 3 specific player types... (Out of 4 total, but the last one isn't really related to a single player game.)
  1. Players that give themselves game-related goals, and vigorously set out to achieve them. This usually means accumulating and disposing of large quantities of high-value treasure, or cutting a swathe through hordes of enemies.
  2. Players that explore to try to find out as much as they can about the virtual world. Although initially this means mapping its topology, later it advances to experimentation with its rules and story points.
  3. Players who role-play simply for the story and care not for the rules or other systems, to them it is a means to an end, nothing more.

  4. The fourth type of player the killers are uniportant for a single player RPG, but are part of the audiance for multi-player games.
You can't satisfy all player types completely no matter the game, but as you can see 2/3'rds of your SP RPG audience (B and C) can care less for "real-time" or 'twitch' combat. Only the first type, the 'Achievers' (A), would be interested in 'twitch combat'.

These are the undisputed facts of RPG and MMORPG design. Much of which is taken from research done some time ago by a person named Bartle, Google Bartle's Player Types sometime. If any are interested that is.

Quote:
Originally Posted by windu6
Also part of that huge KOTOR fan base are realtime action combat fans too.
And as I pointed out above, a larger percentage of the audience isn't a "realtime action combat fan", see these kinds of games aren't for 'twitch' they are for a releaxing and cerebral expirience. Not many RPG players can play a 'real time combat' game for very long before they have to stop, while the slower turn based KotOR games can be played at any pace and speed.

Not everone is gifted with good reflexes either, or have debilitating conditions like arthritis and as such can't enjoy the action games you do. You have to think of those players as well, especially when designing a games like the KotOR games.

Just some info to ponder windu6.

Edit: To DARTH_DANZIG below...

Quote:
Originally Posted by DARTH_DANZIG
It can be incorporated with an OPTIONAL FACTOR.
As easy as this sounds, from a design perspective it isn't really feasable, you don't spend your finite development funds on a function that 2/3'rds of your audience would simply disable.

Sad but true.


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Old 12-14-2006, 03:32 AM   #33
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Quote:
Originally Posted by The Sith'ari
Yes it should be like K1 and K2, but something has to be changed seeing the release of it will be like 1-2 years later. It should essentially keep the feel of the KotOR series, but with various improvements. I wouldn't mind better graphics and physics and larger, open areas or even character customisation. All is good as long as one can tell it's a KotOR game.


^^^ this is the guy who said it most accurately as it defines the ultimate goal. What keeps a game to it's type, is something that is fairly easy and very generous as to it's process. I DO say, as much implementation as possible. I want to play a game that doesn't ANNOY me more that it SATISFIES me! Quite the adverse infact. Action combat IS my higher emphasis here. It can be incorporated with an OPTIONAL FACTOR. Oh and yes the area, graphics, apparatus and diologues could use some work too. I look for quality, that's just me.
And to those who pose the fictitious position, "If you don't like it why don't you go play another game?", impart to my ideas, I say, "If you don't like it why don't you go play another game?" Ahem, we ALL have a say period.


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Old 12-14-2006, 09:39 AM   #34
Prime
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Quote:
Originally Posted by windu6
Also part of that huge KOTOR fan base are realtime action combat fans too.
A lot of them like GTA too.

But why should they change the type of game the series is midway through it? Perhaps down the line another series could go that way. But why change it now, especially when it has been so successful?

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Old 12-14-2006, 11:53 AM   #35
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Quote:
Originally Posted by windu6
I didn't say nothing about changing the story.
They are going to either piss off the action RPG fans or the turn-base RPG fans, so they going to lose profits either way, Arátoeldar.
They can't and don't satisfy everyone wants.
Also part of that huge KOTOR fan base are realtime action combat fans too.
Don't forget that, Arátoeldar!
Actually the majority of DnD CRPGs players are either female or older males.


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Old 12-14-2006, 12:20 PM   #36
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Quote:
Originally Posted by windu6
Why are so scare that the story is going to suffer if the game combat become realtime action base?
I highly doubt the story is going to suffer in any percentage; your fears are unwarranted.
There is a lot good action RPG games out there with excellent stories.
Or, are you really scare that you will have to do the fighting in the battles?
Because computer won't be doing the fighting for you, no more.
Also what the hell is a pwnage game?
My "fears," as you put it, are non-existent. You think I'm scared to do the battles on my own? This certainly isn't the only game I play, and many other games I play have real-time combat.

Quote:
Originally Posted by windu6
I didn't say nothing about changing the story.
They are going to either piss off the action RPG fans or the turn-base RPG fans, so they going to lose profits either way, Arátoeldar.
They can't and don't satisfy everyone wants.
Also part of that huge KOTOR fan base are realtime action combat fans too.
Don't forget that, Arátoeldar!
I highly doubt they're going to piss of the action RPG fans because not too many action RPG fans play this, I'm thinkin (that is, except for you ). They're not going to suddenly change the entire combat system of a game series just to please the much smaller action RPG fan-base.


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Old 12-14-2006, 09:11 PM   #37
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Quote:
Originally Posted by Prime
A lot of them like GTA too.

But why should they change the type of game the series is midway through it? Perhaps down the line another series could go that way. But why change it now, especially when it has been so successful?

Quite simple, so it can be even more succesful, and for even more reasons. If combat element is so insignificant to naysayers of change, then why does it affect the thought of the game so strongly if it is merely improved and integrated? Options too confusing?

That should really conclude the entire line of thought in that usually my comments are generally as universal as humanly possible, it won't. Because people are so obviously confused most in due to simple fear.


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Jedi are going mad, chaos is ensuing everywhere!!! And all this time the masters were still trying to piece together how you get the handle to just stay on the belt! A drunk jedi is always up for a good fight!!!
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Old 12-14-2006, 11:16 PM   #38
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I think saying people are afraid of twich-based combat is the most rediculous thing I've ever heard. The fact that it is the only argument you guys can come up with is disturbing.

We don't want twitch combat. KotOR series is not an action game. Why should our only possible reason to be against twitch-based combat be fear? It's simply not suited for this type of game. And people are quite certainly right when they say proponents of twitch-based RPG's are a minority. To satisfy them would be to alienate the majority, which would be, to say the least, a poor economic decision for the developers. They'd lose far more gamers than they'd gain, regardless of what you will try to argue. RPG players play for the story (in general), not the gameplay.

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Old 12-14-2006, 11:32 PM   #39
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Originally Posted by InyriForge
I think saying people are afraid of twich-based combat is the most rediculous thing I've ever heard. The fact that it is the only argument you guys can come up with is disturbing.

We don't want twitch combat. KotOR series is not an action game. Why should our only possible reason to be against twitch-based combat be fear? It's simply not suited for this type of game. And people are quite certainly right when they say proponents of twitch-based RPG's are a minority. To satisfy them would be to alienate the majority, which would be, to say the least, a poor economic decision for the developers. They'd lose far more gamers than they'd gain, regardless of what you will try to argue. RPG players play for the story (in general), not the gameplay.

Ok, so then using that big statement of yours, you can then understand that merely making the COMBAT part of the game, adverse enough to have DECISION between OPTIONS of engagement methods, adds more to the game while taking nothing away from it.
Combat simulation, in my understanding has nothing to due, with character depth, or story strength berevement. It actually ENHANCES the game, and overall, the story.

If combat is of ANY part of the story, then it simply becomes another form storytelling/character progression/plot addition.
This is again to say, the player CAN CHOOSE, whether to engage turn-based, pause allowance, action-response, or action free-range.
One more thing, I don't have much experience with games other than morrowind, oblivion, zelda, lotr, and kotor when it comes to rpg. Except mario rpg for snes, and some final fantasy.
Meaning most ideas I suggest, I've basically summed up myself. I state this because I see other methods already exist. I've got plenty of experience in considering encompasing factors of game idea creation.


SAMHAIN HAS REACHED THE FORCE!!!
Jedi are going mad, chaos is ensuing everywhere!!! And all this time the masters were still trying to piece together how you get the handle to just stay on the belt! A drunk jedi is always up for a good fight!!!
"Jawa juice?" "No make it a visarian brandy, I'm gonna need to clear my mind after that last mission."
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Old 12-15-2006, 12:39 AM   #40
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Have any of you played Star Wars D20 PnP? Real-time combat is NOT D20 based, but KotOR IS! So, THAT is why they will not change the combat style/system. If they do/did it would disrupt the ENTIRE game, because it is not a how good are YOU, but how good is your character.


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