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Originally Posted by kunai
I have a simple question that might, in fact, require a very complex answer. I am trying to edit a few dialog lines into Kreia's dialog, (which was a complete success) however, my problem is lip syncing. I followed many different tutorials on this down to the letter but everything I do seems to not work.
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Hi, welcome to LucasForums.
How are you getting your LIP files, are you re-using existing ones from other dialog, or are you creating new ones for your new voice over sounds using jdNoa's LipSync editor?
In either case you should name the LIP file the same as the WAV file containing the voiceover sound. Then you set the name of the WAV and LIP file in the
VO_ResRef field of the dialog node where you want the voiceover to be used, and make sure the
Sound Exists toggle is set.
Put the WAV file in the
StreamVoice folder and put the LIP file inside the module file (RIM or MOD) where the dialog it belongs to is used. The game tends to put them in separate MOD files within the
lip folder, but this is not necessary. They will work fine if you pack them with the rest of the module data. If you're editing an existing game module and not a new one you can put it in the
modulename_loc.mod file (named the same as the module) in the
lip folder instead for consistency.
If you're adding new alien voiceover it works the same way, except you set the filename in the
alienvo.2da file instead of each DLG node separately. I.e. if you put
AVO_HuttAngS1 as a sound in this file, you should have a
AVO_HuttAngS1.wav file with the sound and a
AVO_HuttAngS1.lip file with the lipsync data.
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Originally Posted by kunai
I also noticed a post from someone named ShadowsAllience who has been banned for trying to release mods that were not legal.
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For the record shadowsallience was banned for other reasons unrelated to this.
But it's just considered common courtesy in this modding community to ask someone who has made a mod first before it's uploaded somewhere. It's a matter of respecting the work others have put into making those mods and sharing them with others, not legal issues.
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Originally Posted by kunai
I want to go through the right people so I'm not taking unauthorized copies. Maybe there is another site that is hosting them and I just don't know about it. If that is so, does anyone know what it is? thanks.
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While PCGameMods by far contains the biggest collection of mods for the KOTOR games there are a few other sites which host a bunch of mods instead. While PCGameMods was up and running without problems it saw most use by the community, but since it's been having problems for more than a year by now modders tend to be submitting their work to these other sites more often. The most commonly used ones are
LucasFiles and
KotorFiles.com. Some modders have their own sites as well where they keep their mods. Many of those sites are listed in the first post of
this thread.
As for accessing the mods only hosted at PCGameMods this can still be done if you manage to find the page for them in Google's Cache. If so you can get a direct link to download the files, which still seems to work last I checked. See
this thread for requesting such mods.